So i stil got no answer, is there any way to keep my 125% text and be able to avoid this bug with messed up UI?
Does it help when you downsize your screen resolution?
Posted 07 December 2013 - 02:12 PM
So i stil got no answer, is there any way to keep my 125% text and be able to avoid this bug with messed up UI?
Does it help when you downsize your screen resolution?
FinalOmega: APYR 3.0 Map Editor
Mental Omega mission coder
Posted 07 December 2013 - 02:29 PM
I've found that epsilon adepts are stagering after deploy move and can't move for several seconds, even if they don't mind control other units or using they "d" ability earlier (at least in epsilon campaign).
Posted 07 December 2013 - 06:36 PM
Vehicles seated inside tank bunkers can not be repaired by the Epsilon repair-walker drone thingy (can't remember the name lol, it's liek an IFV but two modes: toxin spray and repair). The repair beam is fired on the vehicle, but it does not gain any HP. Especialy annoying when you have ordered area guard but the repair thingies are stuck at a vehicle which is garisoned. I did not try it yet, but I guess the same is the case with Repair IFV, or possibly the Rejuvenator.
Flak Troopers, GGIs, Archers are unable to fire at aerial targets when garisoned. Is there any point of not just filling up the building with Conscript / GI / Initiate? Is it realy a bug or intentional, If intentional, what's the reason for it?
Once I had my Driller APC stuck underground for a good 2 minutes when it was on the southern edge of the map and I gave move-order.
Posted 07 December 2013 - 06:49 PM
Flak Troopers, GGIs, Archers are unable to fire at aerial targets when garisoned. Is there any point of not just filling up the building with Conscript / GI / Initiate? Is it realy a bug or intentional, If intentional, what's the reason for it?
Posted 07 December 2013 - 06:56 PM
Flak Troopers, GGIs, Archers are unable to fire at aerial targets when garisoned. Is there any point of not just filling up the building with Conscript / GI / Initiate? Is it realy a bug or intentional, If intentional, what's the reason for it?
All the best with fighting tanks without anti tank infantry.
Posted 07 December 2013 - 07:00 PM
Flak Troopers, GGIs, Archers are unable to fire at aerial targets when garisoned. Is there any point of not just filling up the building with Conscript / GI / Initiate? Is it realy a bug or intentional, If intentional, what's the reason for it?
All the best with fighting tanks without anti tank infantry.
I just asked because as I have seen, a building with 10 basic infantry will kill most tanks within 5 seconds, even without any anti-tank.
Posted 08 December 2013 - 01:25 AM
Every time a friend of mine tries to play MO from the launcher, this error message pops up. I had installed both RA2 and YR earlier today, and I'm not quite sure how to fix it.
Posted 08 December 2013 - 01:58 AM
Run as admin. Esp syringe.exe gamemd.exe, cncnet.exe and MOLauncher.exe.
ComradeCrimson: AS is the product of Hungarian acid
ComradeCrimson: And magical hussars
Dutchygamer: and Weird Al.
Posted 08 December 2013 - 02:33 PM
Hi, can this old glitch possibly be solved?
The Dirty Epsilon Tactic (Free Infantry)
-1st Build Barracks and Cloning Vats
-2nd place walls around your primary barracks
-3rd Train any non-hero infantry you want
This is how it works
-if you completed training an infantry but there is no space for it to spawn outside the barracks, it will automatically be canceled, so the cost will be returned to you but still a clone will be created
Here is a sample picture
Possible Solution
- Make the Cloning Vats a plug.in building to the barracks just like plug.ins used in Epsilon Laboratories so that the clone will also spawn in the barracks ,
this will prevent of using this abusive tactic
Posted 08 December 2013 - 02:59 PM
I can't imagine a way to break that exploit other than removing cloning altogether (and replace it with a 50% decrease in cost for infantry) xD
Anything we do with walls will be ineffective since you can replace the walls with other buildings (e.g. 8 bioreactors). So yeah, I choose the easy route and blame WW.
Posted 08 December 2013 - 03:30 PM
^ That would be a nice solution, also it should not also affect the cost of the Heroes.
This exploit is really game breaking , you can just imagine unlimited brutes marching to your base with no cost at all XD
Posted 08 December 2013 - 04:05 PM
Hi to all, this mod is wonderful..
I have a notebook I7 processor with nvidia gt540. When scrolling the map i notice that there is always a v-sync absence. This is normal for the game or can you correct it?
Thanks.
Posted 08 December 2013 - 04:15 PM
Guys, in King of the Hill, if you capture the Doomsday Device when on Lower Power, the timer doesn't start running, yet if you disable the owner of the device's power in any way (sabotage, blowing up their PP's etc.) the timer keeps going. I've lost my last KotH game because of this. :/
Posted 08 December 2013 - 04:21 PM
Weird. The superweapon should be powered so any loss of power should stop it. I'll look into that.
Okay, thanks
By the way Speeder, did you get my email? I signed myself up for your translation program!
Posted 08 December 2013 - 07:34 PM
hey,i played mental omega 2.0 already on my current pc.i installed mental omega 3.0 with no problem.but when i try to run "mental omega launcher" from desktop .nothing happened.i tried "yurimo.exe" too from RA2 directory but same problem nothing happened.just a "process"mouse icon,nothing else.when i opened Task manager and run "mental omega launcher" or "yurimo" again..it just appear for 1 second in process menu and then disappear .i have NET Framework 2.0 ,windows installer 3.1,even "http://www.microsoft...ls.aspx?id=8328",tried uninstalling everything,and re-installed everything(even RA2,YR,MO 3.0),even tried "Remove wsock32.dll from your Mental Omega directory before you start.
" way,no progress please help i want to play this game.i am expecting an ASAP reply from Speeder and everyother who can help me,thankyou
Edited by osamasam_3101995, 08 December 2013 - 07:38 PM.
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