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MO3.0 Support // BUGS


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#61 Speeder

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Posted 03 December 2013 - 09:48 AM

If your buildspeed is too fast for one factory to handle, units might appear from other factories.

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#62 Vhaldez

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Posted 03 December 2013 - 04:13 PM

I think I've found a minor bug.

 

The Chimera core prevents my troops from getting fried by a hostile Rage Inductor. I believe it has something to do with the shroud not cloaking them out fast enough from the game to realise that they've been hit, but I can't tell for sure.

 

Additional Information: Latin Confederation vs Normal AI (Yuri HQ), all tech unlocked, Conf. has tier 3 Yuri tech too.

 

Hope this helps!


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#63 Speeder

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Posted 03 December 2013 - 04:39 PM

Did you play Unholy Alliance by accident?

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#64 Vhaldez

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Posted 03 December 2013 - 05:04 PM

Did you play Unholy Alliance by accident?

 

Nope, does that cause issues then?


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#65 Speeder

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Posted 03 December 2013 - 05:05 PM

Oh, you were describing the situation.. That's how Rage vs AttachEffect cloak works at the moment. I'm not sure if this can be fixed.

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#66 Graion Dilach

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Posted 03 December 2013 - 05:14 PM

AttachEffect.ForceDecloak will fix it in 0.5.


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#67 Vhaldez

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Posted 03 December 2013 - 05:45 PM

AttachEffect.ForceDecloak will fix it in 0.5.

 

That's good to hear. :)


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#68 Petya

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Posted 03 December 2013 - 05:50 PM

Wat


Edited by Petya, 03 December 2013 - 05:50 PM.


#69 D.Destiny

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Posted 04 December 2013 - 12:34 AM

No new technology forms when I use my engineer to capture the secret labs. I capture 10 labs already. But the no new units displays on the screen.



#70 Speeder

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Posted 04 December 2013 - 12:41 AM

The only unit available from Tech Secret Lab is the Rejuvenator for now.

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#71 crystala

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Posted 04 December 2013 - 06:06 AM

Hello there,

  When I use windows 8(Chinese version) to play MO3.0, it works normally until I start a second game.

  For example, I can enter MO and enter a game(Campaign, Skirmish, etc.); but when I quit it(not MO) and start another game(or choose "restart" in Campaign), it will crash when loading. Feels bad when challenging Campaign Mode. I hope that it can be fixed.

  And yes, MO3.0 is reaaaally a great game! Thank you for producing it!

Yours sincerely,

A player from China



#72 Speeder

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Posted 04 December 2013 - 12:40 PM

Does that happen for RA2 or YR?

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#73 crystala

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Posted 05 December 2013 - 12:38 AM

No, they perform  well. Maybe it's because there're too much versions spreading in China, but the same question only happens when using win8. I haven't heard of such problem on other OS this far. Also, no one has had a problem just because he is using a wrong version of YR here.

And, because of the time difference, I may not be able to reply in time.

Does that happen for RA2 or YR?



#74 alexthecat

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Posted 05 December 2013 - 02:11 AM

When my units get chaosed by a weaver...they decide to randomly move themselves into an enemy base. is that intentional?



#75 crystala

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Posted 05 December 2013 - 02:56 AM

 

No, they perform  well. Maybe it's because there're too much versions spreading in China, but the same question only happens when using win8. I haven't heard of such problem on other OS this far. Also, no one has had a problem just because he is using a wrong version of YR here.

And, because of the time difference, I may not be able to reply in time.

Does that happen for RA2 or YR?

 

Now I also find there are other players who have the same problem.



#76 Vhaldez

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Posted 05 December 2013 - 09:55 AM

I don't think Morales can fire from a Catastrophe Tank, but I'm not completely sure. Whenever infantry gets close, the tank starts firing but Morales doesn't do anything until I order him to get out. I'll be testing this some more to confirm it but for now it seems he's either bugged or someone thought him firing from a verhicle was overpowered.


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#77 RP.

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Posted 05 December 2013 - 10:04 AM

http://mo.cncguild.n...nfantry#morales

 

Additional Information:

Cannot fire from a transport.


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#78 Vhaldez

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Posted 05 December 2013 - 10:06 AM

http://mo.cncguild.n...nfantry#morales

 

Additional Information:

Cannot fire from a transport.

 

Ah, I could have sworn he could in the stream, sorry. :x


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#79 mevitar

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Posted 05 December 2013 - 11:43 AM

When my units get chaosed by a weaver...they decide to randomly move themselves into an enemy base. is that intentional?

They attack everything they can, so yes, that might happen.
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#80 Petya

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Posted 05 December 2013 - 07:20 PM

Units attacked by a Dreamweaver can sometimes be idle. :p






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