MO3.0 Support // BUGS
#62
Posted 03 December 2013 - 04:13 PM
I think I've found a minor bug.
The Chimera core prevents my troops from getting fried by a hostile Rage Inductor. I believe it has something to do with the shroud not cloaking them out fast enough from the game to realise that they've been hit, but I can't tell for sure.
Additional Information: Latin Confederation vs Normal AI (Yuri HQ), all tech unlocked, Conf. has tier 3 Yuri tech too.
Hope this helps!
#64
Posted 03 December 2013 - 05:04 PM
Did you play Unholy Alliance by accident?
Nope, does that cause issues then?
#66
Posted 03 December 2013 - 05:14 PM
AttachEffect.ForceDecloak will fix it in 0.5.
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#67
Posted 03 December 2013 - 05:45 PM
AttachEffect.ForceDecloak will fix it in 0.5.
That's good to hear.
#68
Posted 03 December 2013 - 05:50 PM
Wat
Edited by Petya, 03 December 2013 - 05:50 PM.
#69
Posted 04 December 2013 - 12:34 AM
No new technology forms when I use my engineer to capture the secret labs. I capture 10 labs already. But the no new units displays on the screen.
#71
Posted 04 December 2013 - 06:06 AM
Hello there,
When I use windows 8(Chinese version) to play MO3.0, it works normally until I start a second game.
For example, I can enter MO and enter a game(Campaign, Skirmish, etc.); but when I quit it(not MO) and start another game(or choose "restart" in Campaign), it will crash when loading. Feels bad when challenging Campaign Mode. I hope that it can be fixed.
And yes, MO3.0 is reaaaally a great game! Thank you for producing it!
Yours sincerely,
A player from China
#73
Posted 05 December 2013 - 12:38 AM
No, they perform well. Maybe it's because there're too much versions spreading in China, but the same question only happens when using win8. I haven't heard of such problem on other OS this far. Also, no one has had a problem just because he is using a wrong version of YR here.
And, because of the time difference, I may not be able to reply in time.
Does that happen for RA2 or YR?
#74
Posted 05 December 2013 - 02:11 AM
When my units get chaosed by a weaver...they decide to randomly move themselves into an enemy base. is that intentional?
#75
Posted 05 December 2013 - 02:56 AM
No, they perform well. Maybe it's because there're too much versions spreading in China, but the same question only happens when using win8. I haven't heard of such problem on other OS this far. Also, no one has had a problem just because he is using a wrong version of YR here.
And, because of the time difference, I may not be able to reply in time.
Does that happen for RA2 or YR?
Now I also find there are other players who have the same problem.
#76
Posted 05 December 2013 - 09:55 AM
I don't think Morales can fire from a Catastrophe Tank, but I'm not completely sure. Whenever infantry gets close, the tank starts firing but Morales doesn't do anything until I order him to get out. I'll be testing this some more to confirm it but for now it seems he's either bugged or someone thought him firing from a verhicle was overpowered.
#77
Posted 05 December 2013 - 10:04 AM
FinalOmega: APYR 3.0 Map Editor
Mental Omega mission coder
#78
Posted 05 December 2013 - 10:06 AM
Ah, I could have sworn he could in the stream, sorry. :x
#79
Posted 05 December 2013 - 11:43 AM
They attack everything they can, so yes, that might happen.When my units get chaosed by a weaver...they decide to randomly move themselves into an enemy base. is that intentional?
(◉ ᗝ ◉)
#80
Posted 05 December 2013 - 07:20 PM
Units attacked by a Dreamweaver can sometimes be idle.
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