Jump to content


Photo

MO3.0 Feedback // BALANCING


  • Please log in to reply
853 replies to this topic

#401 Protozoan

Protozoan

    Big Stinky Gun

  • Members
  • 429 posts
  • Location:Australia
  •  Prepare to be emancipated from your own inferior genes!

Posted 14 January 2014 - 02:33 AM

 

 

 

 Blizzards are too expensive and aren't doing enough damage

 

Sure, alone killing 80% of the infantry with, on the max, 2 shot (1 medium armored if they stand still), damage in line, and leaving some frost air on the ground for some time, doing heavy damage specially for infantry, plus the speed nerf applied for their targuets... without forgeting the good range. There is no way that this unit is good vs infantry... :glare:

 

Also, adding some extra Blizzards on the mix they can even face enemy armor.

 

 

Well I mean that they're too expensive and don't kill Infantry fast enough IMO, rather use SEALs or GI's with Tsurugi's. When I reach T3 I'd rather build Battle Fortresses which are some rather needed armor at that point in the game, and then Hailstorms, but Blizzards just don't seem to make the cut... They also have a nasty habit of killing my own bloody Infantry if they get in the way.


2nm4ut.jpg


#402 X1Destroy

X1Destroy

    title available

  • Members
  • 660 posts
  • Location:Holy Terra

Posted 14 January 2014 - 07:14 AM

Blizzard tank, eh?

Possibly the most unnecessary thing ever in the PF arsenal.


"Protecting the land of the Free."
efXH1rz.png
 


#403 lovalmidas

lovalmidas

    Yunru Kanegawa. Go figure. Go mental.

  • Project Team
  • 1,192 posts
  • Location:Singapore
  • Projects:Mental Omega Almost Perfect Yunru's Revenge Version 3.0
  •  Why am I not in the Centurion?

Posted 14 January 2014 - 07:44 AM

Blizzard tank, eh?

Possibly the most unnecessary thing ever in the PF arsenal.


Eh. You tempt me to make a mission (or coop) specially for Blizzards. :p

30m70ag.png

 

Mental Omega on the web:
fbbutton.png ytbutton.png mdbutton.png dsbutton.png
IRC: #menthosogma (Rizon)

 


#404 Martinoz

Martinoz

    Just MK

  • C&C Guild Staff
  • 1,621 posts
  • Projects:YR Argentina Webmaster
  •  Since April 2011
  • Division:C&C Guild
  • Job:YR Argentina

Posted 14 January 2014 - 08:56 AM

Blizzard tank, eh?

Possibly the most unnecessary thing ever in the PF arsenal.

Outranges most of the infantry units and deals splash damage - very unnecessary.


7fqd2Qz.png


#405 Protozoan

Protozoan

    Big Stinky Gun

  • Members
  • 429 posts
  • Location:Australia
  •  Prepare to be emancipated from your own inferior genes!

Posted 14 January 2014 - 09:04 AM

 

Blizzard tank, eh?

Possibly the most unnecessary thing ever in the PF arsenal.

Outranges most of the infantry units and deals splash damage - very unnecessary.

 

 

Splash damage is very small and when up against Epsilon & Soviets, expect spam, Blizzard's ROF is too slow to deal with spam efficiently, it's slow speed & medium armor isn't helpful either, then it's support role of slowing down vehicles is too difficult to use efficiently because of it's singular firing method, rather than having a larger area of effect thing which would make it a lot easier to use, it's cost is too high for that little efficiency. Once you get to T3, Battle Fortress should immediately take priority, you can put either SEALs or GGI's in it and can fit whatever role you need it to fit at that time, unless the opponent has a dozen Flaktroopers...


2nm4ut.jpg


#406 X1Destroy

X1Destroy

    title available

  • Members
  • 660 posts
  • Location:Holy Terra

Posted 14 January 2014 - 09:33 AM

 

Blizzard tank, eh?

Possibly the most unnecessary thing ever in the PF arsenal.

Outranges most of the infantry units and deals splash damage - very unnecessary.

 

Brutes say hello!

Unless you're so rich that you can field more than 5,6 Blizzards. And even so, Mantis attacks for the lulz.

This thing aren't good against anything despite the fact that it can attack anything, and it can't support your own infantry unit due to the stupid friendly fire.

To fight infantry with that low rate of fire? G.I IFVs and SEALs are better.

 


Edited by X1Destroy, 14 January 2014 - 09:40 AM.

"Protecting the land of the Free."
efXH1rz.png
 


#407 LargoJMK

LargoJMK
  • Members
  • 12 posts

Posted 14 January 2014 - 11:15 AM

Personally, I would rate both countries as follows:
 
US
Anti-infantry power: **
Anti-armour power: **
Anti-airforce power: *** 
Siege power: ****
Economy: ***
Map Control: *****
 
SC
Anti-infantry power: ****
Anti-armour power: ***
Anti-airforce power: ***
Siege power: **
Economy: ***
Map Control: *****

The US has poor anti-spam capabilities (just count the number of its area damage weapons including the generic Allied ones). They have to rely on being able to get to everywhere in the battlefield, and secure map control fast. Warhawks are great for map control. The Chronosphere-Basswave combo is a great friend for the US.
 
The SC has better anti-spam capabilities, better anti-armor (Speeders vs slow armor, Tyrants vs typical armor, Brutes vs OmniCrush resistant armor, add in some Adepts), and anti-infantry (Duneriders, Plague Splatter, Tyrant). They have piss poor artillery though. SC players can attempt to mask its weak armor by having Brutes + Archers. US players have less of such choice.
 
US and SC can still survive in a longer game, provided they keep their enemies occupied and harassed. The success of a rush strategy depends a lot on the target (his subfaction, and his mentality). SC vs US rushers can definitely keep toe to toe of one another.

can you also post your personal ratings of the remaining factions? so that we can really see how balanced are the factions right now in your point of view  :smilehuh:



#408 Martinoz

Martinoz

    Just MK

  • C&C Guild Staff
  • 1,621 posts
  • Projects:YR Argentina Webmaster
  •  Since April 2011
  • Division:C&C Guild
  • Job:YR Argentina

Posted 14 January 2014 - 01:04 PM

Just tested the Pyro vs the Navy SEAL, they're as good as each other when it comes to killing Infantry :|, they both killed each other at the same time.

 

8 Flaktroopers & 6 Conscripts vs 1 Battle Fortress with 1 SEAL & 3 GGI's, Soviets win, tfw no need for Tesla Troopers because Flakkies

 

2 Tsurugi's with 2 SEALs versus 8 Flaktroopers & 6 Conscripts, Soviets win, losing only half of their troops.

wx46q8x.jpg


7fqd2Qz.png


#409 WarriorGirlD

WarriorGirlD
  • Members
  • 33 posts
  •  A proud Ex-MO Player

Posted 14 January 2014 - 01:19 PM

 

Just tested the Pyro vs the Navy SEAL, they're as good as each other when it comes to killing Infantry :|, they both killed each other at the same time.

 

8 Flaktroopers & 6 Conscripts vs 1 Battle Fortress with 1 SEAL & 3 GGI's, Soviets win, tfw no need for Tesla Troopers because Flakkies

 

2 Tsurugi's with 2 SEALs versus 8 Flaktroopers & 6 Conscripts, Soviets win, losing only half of their troops.

wx46q8x.jpg

 

:D!



#410 Petya

Petya

    title available

  • Project Team
  • 1,324 posts

Posted 14 January 2014 - 04:39 PM

Blizzard Tank is one of the most useful units. It isn't only an anti-infantry tank, but a support too.



#411 Black/Brunez

Black/Brunez

    Title? What title?

  • Project Team
  • 1,262 posts
  • Location:Somewhere in Brazil
  •  Mentalmeister - Random Annoying Guy

Posted 14 January 2014 - 05:12 PM

So... people say that Blizzards are useless?

 

Spoiler

 

Normal AI, Psy Corps

 

Most of the loses were caused by surprise stealth attacks since I didn´t use Hailstorms to destroy the Chimeras.

 

And no, Norio was around only for early game defence and to destroy the shipyards and protect my oil from basilisks. The rest, excluding garrisons, I only used very few kappas, Tsurugies and a Prism Tower for defence. The rest, only Blizzards.

 

The veteran brute hordes (yup, I got infiltrated in early game -_- ) barely did damage, having, on the max, 3 loses on the first waves, which would be avoided with few armored units on the frontline. And "Mantises for the lulz?"... Jesus... They RAPE armor if spammed.


Edited by Black/Brunez, 14 January 2014 - 05:13 PM.


#412 X1Destroy

X1Destroy

    title available

  • Members
  • 660 posts
  • Location:Holy Terra

Posted 14 January 2014 - 05:31 PM

They RAPE armor if spammed


I did said that if you are too rich to spam more than 6 of them, then you can use them effectively, as you have spent lots of money already.

Until, well some thing that is very hard to kill appears............


 


Edited by X1Destroy, 14 January 2014 - 05:33 PM.

"Protecting the land of the Free."
efXH1rz.png
 


#413 Petya

Petya

    title available

  • Project Team
  • 1,324 posts

Posted 14 January 2014 - 05:53 PM

Because it wasn't meant for anti-armor. Also it has decent range, damage. You can say good bye to Hailstorms if the infantry spam is too near to them.



#414 Protozoan

Protozoan

    Big Stinky Gun

  • Members
  • 429 posts
  • Location:Australia
  •  Prepare to be emancipated from your own inferior genes!

Posted 14 January 2014 - 07:57 PM

 

Just tested the Pyro vs the Navy SEAL, they're as good as each other when it comes to killing Infantry :|, they both killed each other at the same time.

 

8 Flaktroopers & 6 Conscripts vs 1 Battle Fortress with 1 SEAL & 3 GGI's, Soviets win, tfw no need for Tesla Troopers because Flakkies

 

2 Tsurugi's with 2 SEALs versus 8 Flaktroopers & 6 Conscripts, Soviets win, losing only half of their troops.

wx46q8x.jpg

 

 

6kX1h.png

 

Blizzard Tank is one of the most useful units. It isn't only an anti-infantry tank, but a support too.

 

A crap support unit, nobody has the time to be able to micromanage all their Blizzards to fire at each and every single tank to slow them down and stop them from fleeing or to debuff their armor, that and the nuisance of keeping your infantry out of the way because they'll get killed by them, then they're $1300 and produce too slowly.

 

So... people say that Blizzards are useless?

 

Spoiler

 

Normal AI, Psy Corps

 

Most of the loses were caused by surprise stealth attacks since I didn´t use Hailstorms to destroy the Chimeras.

 

And no, Norio was around only for early game defence and to destroy the shipyards and protect my oil from basilisks. The rest, excluding garrisons, I only used very few kappas, Tsurugies and a Prism Tower for defence. The rest, only Blizzards.

 

The veteran brute hordes (yup, I got infiltrated in early game -_- ) barely did damage, having, on the max, 3 loses on the first waves, which would be avoided with few armored units on the frontline. And "Mantises for the lulz?"... Jesus... They RAPE armor if spammed.

 

Oh you beat the Normal AI using Blizzards? Well good job I guess we might as well just pack up this discussion since AI skirmishes are usually always very similar to Multiplayer, right? Online players always spam insufficient hordes at their opponent with their unlimited amount of cash.

 

Because it wasn't meant for anti-armor. Also it has decent range, damage. You can say good bye to Hailstorms if the infantry spam is too near to them.

 

You can say goodbye to anything Pacific Front has if any spam gets near them...


2nm4ut.jpg


#415 Petya

Petya

    title available

  • Project Team
  • 1,324 posts

Posted 14 January 2014 - 09:41 PM

I think you just can't play PF. Try another side. *Beep*



#416 Protozoan

Protozoan

    Big Stinky Gun

  • Members
  • 429 posts
  • Location:Australia
  •  Prepare to be emancipated from your own inferior genes!

Posted 14 January 2014 - 10:00 PM

I think you just can't play PF. Try another side. *Beep*

 

I know full fucking well how to play Pacific Front.


2nm4ut.jpg


#417 Hecthor Doomhammer

Hecthor Doomhammer

    Live Streamer

  • Project Team
  • 1,282 posts
  • Location:Hecthor Doomhammer Streaming Service HQ
  • Projects:Livestreams
  •  C&C mods Livestreamer

Posted 14 January 2014 - 10:09 PM

 

I think you just can't play PF. Try another side. *Beep*

 

I know full fucking well how to play Pacific Front.

 

I guess you don't


Streamer of Rise of the Reds, Mental Omega and other mods

 
xqbQD6S.jpg

 


#418 Protozoan

Protozoan

    Big Stinky Gun

  • Members
  • 429 posts
  • Location:Australia
  •  Prepare to be emancipated from your own inferior genes!

Posted 14 January 2014 - 10:55 PM

 

 

I think you just can't play PF. Try another side. *Beep*

 

I know full fucking well how to play Pacific Front.

 

I guess you don't

 

 

Sorry, forgive me for trying to point out what might possibly be a flaw or a balance issue in the mod with a Faction that I've been playing for 3 weeks, which is enough fucking time to get to know a faction and how to play it. I forgot that Mental Omega is perfect in every single aspect and you guys couldn't possibly miss anything. Every time I post a balance suggestion you guys quickly without hesitation shoot it down and not regard anything I'm saying whatsoever, I've made numerous points and tried to explain as clear and as logically as I possibly can and some of you without fail will be a prick about it and outright tell me I'm wrong or I don't know how to play or I'm doing it wrong.

 

Who among you is actually decent with Pacific Front? I have never once witnessed any other player successfully using Pacific Front at their height and dominating the match. And no, sneaking Norio around someone's base and taking out one of their structures does not automatically mean you know perfectly how to play as Pacific Front.


Edited by Protozoan, 14 January 2014 - 10:56 PM.

2nm4ut.jpg


#419 Atomic_Noodles

Atomic_Noodles

    Colony Hivemind

  • Project Team
  • 854 posts
  • Location:Planet Earth
  • Projects:Red Alert - Colony Wars
  •  Colony Wars Hive Mind

Posted 15 January 2014 - 12:45 AM

You said you only used Battle Fortresses to fight against Flak Troopers. Flak Troopers... Anti-Armor Infantry. Yes theres a SEAL in there but its just one SEAL against 6 conscripts & 8 Flak Troopers. The extra numbers itself would make it so the Soviet would win. And Unless you didn't order the battle fortress to crush them as well which is a common tactic the Battle Fortress or any Vehicle which can crush would also use against enemy units.

 

Blizzard Tanks are there to support the damage Battle Fortresses would offer.

 

Kappa Tanks have the most health of the Allied MBTs (Backwarp makes them have even longer survivability) Use them for their Tankiness...


Edited by Atomic_Noodles, 15 January 2014 - 12:46 AM.

~ Getting cringe reactions when you see a RAINBOW means you have issues. ~

 

"This World is an Illussion,Exile" -High Templar Dominus


#420 Protozoan

Protozoan

    Big Stinky Gun

  • Members
  • 429 posts
  • Location:Australia
  •  Prepare to be emancipated from your own inferior genes!

Posted 15 January 2014 - 01:55 AM

You said you only used Battle Fortresses to fight against Flak Troopers. Flak Troopers... Anti-Armor Infantry. Yes theres a SEAL in there but its just one SEAL against 6 conscripts & 8 Flak Troopers. The extra numbers itself would make it so the Soviet would win. And Unless you didn't order the battle fortress to crush them as well which is a common tactic the Battle Fortress or any Vehicle which can crush would also use against enemy units.

 

Blizzard Tanks are there to support the damage Battle Fortresses would offer.

 

Kappa Tanks have the most health of the Allied MBTs (Backwarp makes them have even longer survivability) Use them for their Tankiness...

 

Well I admit the Battle Fortress versus Flak Troopers thing was silly, I just don't need Kappa's at all, got Zephyrs to deal with vehicles at that point, plus GGI's, the Kappa's have nothing to offer other than being a shield.


Edited by Protozoan, 15 January 2014 - 01:56 AM.

2nm4ut.jpg





2 user(s) are reading this topic

0 members, 2 guests, 0 anonymous users