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MO3.0 Feedback // BALANCING


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#741 mevitar

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Posted 28 November 2014 - 02:05 PM

Libra cannot attack submerged subs.

Only few units can attack submerged units, even if they're detected. Tanya is the only hero that can attack subs once they're detected. All other heroes have to focus fire on cells where the subs are, and if you actually detect a sub, you won't be able to attack it at all until it receives damage from something else.

BTW, same thing happens with T3 defenses - they cannot attack subs at all even if they are detected, until they are forced to emerge.

Edited by mevitar, 28 November 2014 - 02:08 PM.

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#742 MrFreeze777

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Posted 28 November 2014 - 08:13 PM

True. Although Libra can use her Gravity Field against subs, which can also desubmerge them for a brief moment(and allows nearby Elites to mind control the surviving subs). But still my main point is that units like Piranhas, Giant Squids, Duneriders can attack and desubmerging subs with no problem which allows Elites to easily mind control them, which is why Gyrocopters are needed as thier role as anti infantry air units for China(same with the Vulture and Wolfhound for their subfaction), so they can support the Soviet navy by countering Elites.



#743 Toveena

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Posted 03 December 2014 - 04:01 AM

Mastermind's mind control weapon ROF=50 is a bit broken, perhaps increased to 80-100. (Keep in mind PC is still the most badass faction with rest of their arsenals and the potential buffs in the next patch :p )

Personally i am not enjoying 10000$ worth of MM won against 25000$ worth of other T3 tanks,hue.


Edited by Toveena, 03 December 2014 - 04:03 AM.


#744 Petya

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Posted 03 December 2014 - 02:29 PM

Well, it's because Mastermind just mind controls everything it can. So pitting T3 tanks against Masterminds is a bad idea. Masterminds can be easily overrun with T1 units. Keep in mind that Mastermind is slow, vulnerable to EMP and repairing it is harder due to its resistance to repair. Afaik it also receives more damage from overloading than the vanilla version. In conclusion, Mastermind is an OK unit. It is also among the most expensive T3 tanks, if not the most expensive. :p (Soviet tanks receive discount after Industrial Plant).



#745 mevitar

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Posted 03 December 2014 - 03:17 PM

Well, this has 2 sides.

Slower mind control = Masterminds cannot capture T3 army that fast, but then they are also easier to control for their owner, as a single Mastermind won't overheat that quickly. So, T3 units will be easier to use against Masterminds, but overwhelming with low tier units will be even harder, if not impossible. Sure, you can still spam T1 to deal with Masterminds, but if there are other units to shield them from damage, then using them during a battle is trivial.

Faster mind control = Masterminds can capture a T3 army in a moment. However, that means 1 Mastermind will capture any kind of army in a moment, and thus, preventing overheating will be harder. So Masterminds become a counter to T3 armies, but can become uncontrollable when facing a T1 spammer, and the player has to constantly watch them. If they suddenly get near a bunch of infantry, then it's instant overload.

In the current state, i think it's neither of those extremes.

Edited by mevitar, 03 December 2014 - 03:24 PM.

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#746 Toveena

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Posted 03 December 2014 - 03:47 PM

Well, this has 2 sides.

...

In the current state, i think it's neither of those extremes.

 

well true, the point is PC needs nerf, mastermind is top on the list., perhaps ROF=80-100 and hp from 535 to 510, not mentiong the ROF increase also encourages player to micro against combined armies.



#747 CLAlstar

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Posted 14 December 2014 - 12:15 PM

After couple of games as Scorpion Cell i have noticed that oxidizers do not decrase armor of Irkalla/Thors. [P]etya told me that its not intentiona and might be possibly bugged so im posting it here.



#748 Black/Brunez

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Posted 14 December 2014 - 12:29 PM

After couple of games as Scorpion Cell i have noticed that oxidizers do not decrase armor of Irkalla/Thors. [P]etya told me that its not intentiona and might be possibly bugged so im posting it here.

 

Are you sure? Becoz I already killed many Thors, Irkallas and Kirovs with the combo. 

 

I even remember the release week where a player were complaining that my Thor fleet was OP and them I trowed against their gattling/oxy group... they died instantly.



#749 CLAlstar

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Posted 14 December 2014 - 12:31 PM

 

After couple of games as Scorpion Cell i have noticed that oxidizers do not decrase armor of Irkalla/Thors. [P]etya told me that its not intentiona and might be possibly bugged so im posting it here.

 

Are you sure? Becoz I already killed many Thors, Irkallas and Kirovs with the combo. 

 

I even remember the release week where a player were complaining that my Thor fleet was OP and them I trowed against their gattling/oxy group... they died instantly.

 

Yes i am sure. I havent seen debuff icon appearing on them - i saw it tho on other flyers - for example resheph projectiles.



#750 Atomic_Noodles

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Posted 24 December 2014 - 05:43 PM

The Debuff Icon doesn't appear because Attach Effect Animations are wonky on flying units. Sometimes the unit will end up covering it and prioritize it in terms of layering in the game. Also the Irkalla & Thor are just so big that they'll end up covering up the said Notifiers.


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#751 Petya

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Posted 24 December 2014 - 07:56 PM

I can't recall it, because I haven't played BR1 for some time now, but I remember that Oxidizer should debuff the armor. The armor debuff sometimes isn't that "visible" if you don't have many Oxidizers and the target is very heavily armored.



#752 Toveena

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Posted 25 December 2014 - 06:06 AM

1. I know this is an old tale but...Abrams with 50 cost reduction and .5 range buff is still pretty crappy, not mentioning with greater range, its cannon projectile will have higher chances to miss on targets..

The suggestion is simple, emphasizing on murica's percision strike, increase the accuracy of Abrams's 145mm by tweaking the projectile. Inviso projectile will suit just fine, it's the ideal change.

This precision change can make Abrams more unique. Imo I'd rather exchange the 50 cost reduction for 100% accuracy if this is actually the case.

 

2. Vultrue's AA capability against heavy armor aircrafts needs some love as well.

 

3. Tech HMG's weapon range -1 perhaps? considering it's overall damage and range are bit too good compared with its counter part tech turret.


Edited by Toveena, 25 December 2014 - 06:46 AM.


#753 Protozoan

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Posted 25 December 2014 - 06:34 AM

I know this is an old tale but...Abrams with 50 cost reduction and .5 range buff is still pretty crappy, not mentioning with greater range, its cannon projectile will have higher chances to miss on targets..

The suggestion is simple, emphasizing on murica's percision strike, increase the accuracy of Abrams's 145mm by tweaking the projectile. Inviso projectile will suit just fine, it's the ideal change.

This precision change can make Abrams more unique. Imo I'd rather exchange the 50 cost reduction for 100% accuracy if this is actually the case.

 

I didn't even know they could miss, or that any unit could except obviously artillery. So you're sure that giving them 100% accuracy will actually make them more balanced?

 

Does every unit have a chance to miss?


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#754 Toveena

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Posted 25 December 2014 - 06:58 AM

All arcing=yes weapons have chance to miss, miss chance increases when 1. target is moving. 2. target is on a different elevation. 3. target is an hover unit. 4. target is further away.



#755 Speeder

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Posted 25 December 2014 - 10:27 AM

The aircraft debuff by Oxidizer definitely happens, it's just as Jem said, the flying units' bodies usually cover the arrow symbols linked with buffs & debuffs.


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#756 Rushing Russian

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Posted 26 February 2015 - 12:01 PM

Nerf the Nuwa? 1900$ and it seems it has like 2x more health than other T3 units, huge AoE damage, absurd range, etc. Alot of people say the Wolfhound is OP, but if you actually properly dedicated yourself with a large amount of T3 AA (like sentinels) you can easily counter a spammer, Nuwas, they get 6 of them or 8 of them and your army just gets easily annihilated. 



#757 doctormedic

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Posted 26 February 2015 - 12:34 PM

Nerf the Nuwa? 1900$ and it seems it has like 2x more health than other T3 units, huge AoE damage, absurd range, etc. Alot of people say the Wolfhound is OP, but if you actually properly dedicated yourself with a large amount of T3 AA (like sentinels) you can easily counter a spammer, Nuwas, they get 6 of them or 8 of them and your army just gets easily annihilated. 

Flying units can easily decimate them,this is the only time when using wolfhounds wont make you look like an arse,also zephiers can easily kite nuwas,battle fortress probably can take some hits and masterminds may survive depending on how many of them you have.

flanking hijackers can be of use as they are fast and the nuwa Rate Of Turning is a bit slow

borrilo in BR1 can transport terror drones close enough for them to kill the nuwas.



#758 Rushing Russian

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Posted 26 February 2015 - 02:43 PM

 

Nerf the Nuwa? 1900$ and it seems it has like 2x more health than other T3 units, huge AoE damage, absurd range, etc. Alot of people say the Wolfhound is OP, but if you actually properly dedicated yourself with a large amount of T3 AA (like sentinels) you can easily counter a spammer, Nuwas, they get 6 of them or 8 of them and your army just gets easily annihilated. 

Flying units can easily decimate them,this is the only time when using wolfhounds wont make you look like an arse,also zephiers can easily kite nuwas,battle fortress probably can take some hits and masterminds may survive depending on how many of them you have.

flanking hijackers can be of use as they are fast and the nuwa Rate Of Turning is a bit slow

borrilo in BR1 can transport terror drones close enough for them to kill the nuwas.

 

 

Still the thing is, once they reach critical mass, (like 10 Nuwas) your pack of borrilos or battle fortresses and masterminds wont stand a chance as a salvo would instantly kill a whole group of enemy units. This is even without proper ground support of irradicators and qilin tanks. Sentinels are extremely strong as their dedicated AA. Just plain old heavy 57mm flak that takes out your jets or wolfies from the sky. 

 

Comparing the combined arms of other factions like HC, EU, Russia, LC, PC, it just doesnt compare to how much devastation the Chinese can do. (not to mention the super annoying EMP ability) 



#759 Petya

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Posted 26 February 2015 - 02:48 PM

Nuwa will possibly be nerfed to a degree. Its price will be 2000 again, its range will be decreased a very little bit and its rotation will be slower.



#760 Rushing Russian

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Posted 26 February 2015 - 03:03 PM

Nuwa will possibly be nerfed to a degree. Its price will be 2000 again, its range will be decreased a very little bit and its rotation will be slower.

 

This is great to hear. Hopefully the reduction in range is enough so more units can shoot the Nuwa and out DPS it. 

Another concern is Thor Gunships. People say Wolfies are OP which I kinda agree, although if you look at it closely Thors are just as OP although you need a bit more Thors to reach critical mass. Thankfully some countries can easily deal with air threats but take LC for example, Catas arent really the best T3 AA and they easily get overwhelmed by air spam. Russia itself is preety weak against air if they dont have their Wolfies. 

 

Colossus might needs a check as well. In my experience they can deal with Tesla Crusiers and Catas and Abrams extremely well and they are great AA that is good against Wolfies/Thors and Kirovs. I might be wrong but does the Colossus really win up against Tesla Crusiers/Catas and Abrams? 






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