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MO3.0 Feedback // BALANCING


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#721 Speeder

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Posted 31 October 2014 - 08:19 PM

What makes you think he's the mod's staff member?

Please keep it on topic.

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#722 Black/Brunez

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Posted 31 October 2014 - 08:35 PM

 

 


Please tell me what kind of hallucinogen you are taking.

Amazing how mod staff expects to gain support for their project if they're going to be so uptight and flame anyone who says anything they don't like.

 

 

Yeah, it´s not like he was not saying off topic, senceless ridiculous stuff... and ibogas...

 

Now keep this shit on topic, FFS



#723 Petya

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Posted 31 October 2014 - 09:20 PM

Amazing how mod staff expects to gain support for their project if they're going to be so uptight and flame anyone who says anything they don't like.

 

 

Evidently I'm not a staff member of MO at all. Also, what kind of reaction do you expect when the individual floods the thread with no topic related stuff? :p



#724 Atomic_Noodles

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Posted 31 October 2014 - 10:25 PM

I guess you didn't see my post about sarcasm... I know what the slang usage of shit means.

 

And evidently there's not much balance to speak of recently since...

1) They've already been tweaked for BR2

2) Everybody isn't playing MO mostly nowadays.


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#725 lovalmidas

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Posted 01 November 2014 - 01:04 PM

Then I guess we just have to release BR2 to keep the tongues talking. *wink wink*


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#726 Shaithias

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Posted 23 November 2014 - 08:57 PM

Gehenna platform, the psi corps anti air is too weak in comparison to aeroblaze and the colossus tank (when deployed)

1. Aeroblaze does far more damage, and is not susceptible to AA Fire.

2. Colossus does not move when hit, and so can remain near a healing unit without micro, it also is not susceptible to AA fire.

3. Neither the Aeroblaze or the Colossus require rest time in between shots. Gehennas can be tired out, and have to wait while reloading their plane.

Proposed fix:

Gehenna can now deploy to stay immobile, and receive weak passive healing bonus while deployed.

Gehenna airplane does more damage.

While DEPLOYED, Gehenna platforms get a small railgun weapon to defend against infantry, and lightly damage vehicles.



#727 Toveena

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Posted 23 November 2014 - 09:31 PM

Everything on PC needs to be nerfed not buffed..



#728 Petya

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Posted 23 November 2014 - 10:03 PM

Gehenna Platform is a long range anti-air unit, which means that it is more an anti-air harassment unit than a real anti-air unit. Gehenna Platforms will always require escort, because they are very vulnerable when the air units are too close. In return they keep the air units away. Gehenna is a very good counter against Thors, Wolfhounds and Irkalla.



#729 Shaithias

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Posted 24 November 2014 - 05:26 PM

How does one counter seigefried + 5 thor gunships? What combination of units for the same price is stronger than that?



#730 Petya

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Posted 24 November 2014 - 06:07 PM

Siegfried and Thor Gunship are two considerably overpowered units in BR1 but they will be debuffed in the next version. But some counters:

Soviets in general:

-Borillos have very powerful armor which can take out Siegfried easily.

 

Russia

-Mass Tzivils are very good against Thors

 

Latin Confederation

-Catastrophes can handle Thors, while the Buratino is very good against infantry, including Siegfried

 

China

-EMP can disable Siegfried and Sentinels can easily eliminate Thors. Use Yunru in Centurion or the EMP pulse to disable Siegfried

 

USA

-Basswaves can deal fair amount of damage to Siegfried. Aeroblaze can destroy Thors

 

European Alliance

-Mirror the enemy. You can use Prism Tanks against Siegfried

 

Pacific Front

-This side has the least problem with Siegfried. Hailstorm can easily kill Siegfried and you can escort it with GGI Battle Fortresses and with other troops.

 

Epsilon in general:

-Basilisks are good against Siegfried.

 

PsiCorps

-Magnetron can immobilize Siegfried and Gehenna can easily clear the skies from Thors.

 

Headquarters

-Irkalla can engage Siegfried from a rather fair distance. Colossus is very efficient against Thors.

 

Scorpion Cell

-Plague Splatter would be efficient against Siegfried, if Plague Splatter was accurate and the enemy never micro Siegfried. Oxidizer + Gatling Tanks can kill Thors in the blink of the eye.



#731 CLAlstar

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Posted 24 November 2014 - 07:36 PM

Scorpion Cell can use Tyrants to quickly roadkill Siegfried. Malver can also be good unit to deal with him, if microed well with distraction of weak units, for example stingers or even attack dogs.



#732 Protozoan

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Posted 25 November 2014 - 12:58 AM

The inclusion of the Gyrocopter in China's arsenal still confuses me, I don't understand why China has it or needs it. Seems like the role it is given is already easily covered by other units, as an anti-infantry unit, it's already covered by Eradicators, Pyros, Borillos, Half-Tracks & even Terror Drones. As an anti-air unit, it's already covered by the Half-Track, cost efficient Flak Trooper and powerful Sentinel.

 

It seems like it was created with maneuverability and flight in mind to cover China's slow movement, but I thought that's what EMP was for, with the EMP power, Dragonflies & EMP mines, along with the Soviets ability to easily mass produce a large number of Infantry to cover a lot of ground. That and as is, the Dragonfly, Borillo & Terror Drone are already quick moving units to compliment their large Infantry forces.

 

It also comes off as slightly annoying being only mildly more expensive than a Rocketeer and packing much more firepower.

 

Was there some kind of overpowered tactic that could too easily beat China without their Gyrocopter? What kind of threat were they created to deal with that could not already be dealt with by other troops in their Faction?


Edited by Protozoan, 25 November 2014 - 12:58 AM.

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#733 Speeder

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Posted 25 November 2014 - 10:22 AM

Each Soviet subfaction has a flying anti-infantry unit, Wolfhound, Vulture, Gyrocopter. Each Allied & Epsilon subfaction has a flying anti-infantry unit too: Rocketeer & Invader. The difference is that Soviets get theirs at T3.


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#734 lovalmidas

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Posted 26 November 2014 - 08:09 AM

Europe has two - The terror of Thor reigns! HQ's Irkalla is decent against isolated infantry as well. And what about that freezing flying refrigerator in a fancy flying suit?

 

Chinese Gyrocopters are pretty effective in swarms, and they are the only Chinese unit besides Dragonfly and Kirov to ignore cliffs. Also, you get the honor to rage at their appearance when the alarm sounds in non-Easy Singularity.

 

It seems more about navigating over impassibility rather than compensating for snail-like movement. If you want fast (like for scouting), Dragonfly is the guy for ya.

 

You make me want to make a coop mission just to prove their usefulness.

 

:p


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#735 Protozoan

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Posted 26 November 2014 - 08:21 AM

Europe has two - The terror of Thor reigns! HQ's Irkalla is decent against isolated infantry as well. And what about that freezing flying refrigerator in a fancy flying suit?

 

Chinese Gyrocopters are pretty effective in swarms, and they are the only Chinese unit besides Dragonfly and Kirov to ignore cliffs. Also, you get the honor to rage at their appearance when the alarm sounds in non-Easy Singularity.

 

It seems more about navigating over impassibility rather than compensating for snail-like movement. If you want fast (like for scouting), Dragonfly is the guy for ya.

 

You make me want to make a coop mission just to prove their usefulness.

 

:p

 

I'm not saying they're useless. I'm saying that they seem like an unnecessary addition when their roles are already easily covered by other units. I don't see why China needs the Gyrocopter.

 

Each Soviet subfaction has a flying anti-infantry unit, Wolfhound, Vulture, Gyrocopter. Each Allied & Epsilon subfaction has a flying anti-infantry unit too: Rocketeer & Invader. The difference is that Soviets get theirs at T3.

 

Why does every faction require a flying anti-infantry unit?


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#736 Speeder

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Posted 26 November 2014 - 10:38 AM

Because I thought it would be a good idea and it was.


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#737 Tyhednus

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Posted 26 November 2014 - 06:31 PM

Well, having an answer to everything with a faction gives sweet epic battles. Also, everyone wants to kill infantry from the air. Am I right?



#738 MrFreeze777

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Posted 26 November 2014 - 09:54 PM

I'm not saying they're useless. I'm saying that they seem like an unnecessary addition when their roles are already easily covered by other units. I don't see why China needs the Gyrocopter.

How is China's navy suppose to counter swarms of PC's Elites without Gyrocopters. Attack Dogs won't do the trick since psychic blast/Dunerider easily counter them.



#739 Petya

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Posted 26 November 2014 - 10:28 PM

As far as I know Elites can't mind control submarines while they are submerged.


Edited by Petya, 26 November 2014 - 10:28 PM.


#740 MrFreeze777

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Posted 27 November 2014 - 10:46 PM

As far as I know Elites can't mind control submarines while they are submerged.

Well it's not that hard to desubmerge Typhoon Submarines, all you need to do is attack them with certain units that can detect them. You know, units like Piranhas, Giant Squids, Duneriders, Libra(Hero only, not clones). Elites then can do their mind control.   :p


Edited by MrFreeze777, 27 November 2014 - 10:51 PM.





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