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MO3.0 Feedback // BALANCING


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#761 doctormedic

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Posted 26 February 2015 - 05:16 PM

 

Nuwa will possibly be nerfed to a degree. Its price will be 2000 again, its range will be decreased a very little bit and its rotation will be slower.

 

This is great to hear. Hopefully the reduction in range is enough so more units can shoot the Nuwa and out DPS it. 

Another concern is Thor Gunships. People say Wolfies are OP which I kinda agree, although if you look at it closely Thors are just as OP although you need a bit more Thors to reach critical mass. Thankfully some countries can easily deal with air threats but take LC for example, Catas arent really the best T3 AA and they easily get overwhelmed by air spam. Russia itself is preety weak against air if they dont have their Wolfies. 

 

Colossus might needs a check as well. In my experience they can deal with Tesla Crusiers and Catas and Abrams extremely well and they are great AA that is good against Wolfies/Thors and Kirovs. I might be wrong but does the Colossus really win up against Tesla Crusiers/Catas and Abrams? 

 

for colossus use anti tank infantry,simple as that

Thor gunships cant take heavy vehicles and anti air naval units.As long as you dont sent infantry or air units you wont have to worry about them too much



#762 Petya

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Posted 26 February 2015 - 08:33 PM

Thors will also be nerfed.

 

Colossus will probably not be touched. Soviets have Industrial Plant which makes all units cheaper, whereas it isn't available for Epsilon for example, so their T3 is significantly cheaper. Colossus is a pretty expensive unit and its AA is only efficient against slow targets and the targets don't receive much damage if they are far (but not out of the range). Furthermore the AA renders the Colossus immobile.



#763 doctormedic

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Posted 27 February 2015 - 12:34 PM

Thors will also be nerfed.

 

Colossus will probably not be touched. Soviets have Industrial Plant which makes all units cheaper, whereas it isn't available for Epsilon for example, so their T3 is significantly cheaper. Colossus is a pretty expensive unit and its AA is only efficient against slow targets and the targets don't receive much damage if they are far (but not out of the range). Furthermore the AA renders the Colossus immobile.

So its going to actualy be an anti air unit without destroying light vehicles?



#764 Rushing Russian

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Posted 27 February 2015 - 12:43 PM

Thors will also be nerfed.

 

Colossus will probably not be touched. Soviets have Industrial Plant which makes all units cheaper, whereas it isn't available for Epsilon for example, so their T3 is significantly cheaper. Colossus is a pretty expensive unit and its AA is only efficient against slow targets and the targets don't receive much damage if they are far (but not out of the range). Furthermore the AA renders the Colossus immobile.

 

Ive seen the BR2 proposed changelog, are we really seeing tesla troopers out of LC? Why remove them? 



#765 Protozoan

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Posted 27 February 2015 - 12:54 PM

Thors will also be nerfed.
 
Colossus will probably not be touched. Soviets have Industrial Plant which makes all units cheaper, whereas it isn't available for Epsilon for example, so their T3 is significantly cheaper. Colossus is a pretty expensive unit and its AA is only efficient against slow targets and the targets don't receive much damage if they are far (but not out of the range). Furthermore the AA renders the Colossus immobile.

 
Ive seen the BR2 proposed changelog, are we really seeing tesla troopers out of LC? Why remove them?

Your name makes me cringe.

And I think Speeder González made a statement about the tesla troopers in the BR2 changelog thread, among many other interesting points of discussion about points you've raised, plus more.

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#766 Martinoz

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Posted 27 February 2015 - 01:22 PM

TTroopers were to be removed, but someone has got to be an armored meat shield and Tesla Coil support. They will stay.


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#767 doctormedic

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Posted 27 February 2015 - 02:56 PM

Or we can make an unit that has that purpose



#768 Atomic_Noodles

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Posted 04 March 2015 - 07:35 PM

Like the tesla trooper which already exists and is iconic with the RA2 Soviets already anyway.

Edited by Atomic_Noodles, 04 March 2015 - 07:35 PM.

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#769 Speeder

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Posted 04 March 2015 - 07:39 PM

Tesla Troopers stay because they work well when combined with Mortar Quads. What Mortars can't reach Tesla Troopers will clear nearby to cover for their minimum range.

 

Also they have other functions which can't be moved to Mortar Quads or taking them away from Latin Confederation wouldn't be a good idea (Coil charging).


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#770 Destroyencio

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Posted 16 March 2015 - 02:27 PM

This post is centered in my opinion (and some online MO players):

I think that heroes must be nerfed. Some of them can act as one man army (Libra, Tanya) and that's unfair. 

 

Libra has a lot of dmg and also outranges a lot of vehicles/infantry and even outrun them. It is not fun to see every Psicorps playing rushing Libra and killing your entire army with Libra and clones with no effort. I suggest to nerf the movement speed and damage, at least in skirmish mode.

 

Tanya has a lot of damage, but the real problem is that she is very mobile and if well managed can kill your entire army (or great part of it) with good skill.

 

Volkov is a tank with legs. 700 HP is to much for an hero that disables tanks every shot. It is also difficult to kill him with an Airstrike because he has too much HP and armor.

 

Yunru is ok, but maybe he needs a little nerf to the EMP AoE because is too wide.

 

Siege heroes like Siegfried and Morales are IMO balanced because they're not as fast as Tanya and Libra and they're easily caught.

 

Rahn I think it is the most balanced hero.

 

Norio is fast and has great damage and it can even win 1 vs 1 to an AA turrets, maybe a little nerf to his damage/durability should work.

 

Malver is stealth, and can support scorpion cell troops with his deploy ability. If he is detected it is useless, so no problem.

 

I hope that you can see why I think that some heroes are over powered and should be nerfed. Thanks for creating this mod!


Edited by Destroyencio, 18 March 2015 - 09:40 PM.


#771 Martinoz

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Posted 16 March 2015 - 02:36 PM

There could be no basic infantry replacement afaik. Balance issues because already at start of the Skirmish or MP, all subfactions have got different MBTs, with different basic infantry it would be more hard to balance.


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#772 Kraizer

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Posted 25 May 2015 - 11:24 AM

I for one dont like how op borrilo dps on building, coz that thing suppose to be a transport  :whathuh:

And that i forgot the name, the only chopter russian have. That thing are too good to be true.



#773 ShadowE

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Posted 25 May 2015 - 11:36 AM

Wolfhounds have been a issue for a long time, but counters are there. Archers/Flak Troopers/GGI's since their anti-infantry is rubbish and if they are stacked they will fall like flies.

Also Scorpion Cell has Oxidizers to reduce wolfhounds to scrap



#774 Speeder

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Posted 25 May 2015 - 02:37 PM

Borillo is an anti-infantry/anti-structure amphibious turretless tank first, transport second.


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#775 SlySluavity

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Posted 25 May 2015 - 07:07 PM

Looking back to the Borillo, hasn't it been proposed that the detection ability would be given to Terror Drones? That'd be preferable, since I personally dislike the unit's 'everything-on-the-fly' nature as is.

 

Additionally -- now that I think of it -- I never came across the reason why Epsilon's chaos tech was removed. I can understand it glorifying an uncontrolled gameplay element, but the concept's unique.

 

If nothing else, I feel chaos should be exclusive to Deviators, in the same vein as the repurposed Virus for a 'sniper compromise'. These are tough to come by and the tech unit just seems generic, now.


Edited by UrbaneVirtuoso, 26 May 2015 - 03:30 AM.


#776 Petya

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Posted 25 May 2015 - 10:58 PM

Terror Drone with detection would be rather unfair towards Ghost Miners. Ghost Miners can't deal with drones if they are detected. War Miner can kill them, Chrono Miner can warp away, but Ghost Miners will need a healing unit. Besides, it wouldn't be too effective, because the Terror Drone is too fragile so you need plenty of them for your army, because they are easy targets and when they die, no detection.

Chaos tech will just go elsewhere.


Edited by Petya, 25 May 2015 - 10:58 PM.


#777 Atomic_Noodles

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Posted 26 May 2015 - 01:01 AM

The big reason Terror Done would get it honestly would be to stop the parasite on cloaked units bug. As they'd just parasite-exit (due to cloak) - parasite...

 

It would also give incentive for players to actively mix in TD's into their forces which IMO is a good thing. (Since they're practically souped-up Attack Dogs without Amphibious Ability)


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#778 Meyerm

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Posted 26 May 2015 - 03:37 AM

Not to mention stinger with engineer, which is faster and cheaper than allied IFV equivalents, more available and available earlier than soviet repair drone, and, correct me if I'm wrong, I recall stinger is immune to parasites.



#779 ShadowE

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Posted 26 May 2015 - 06:48 AM

Stingers are not immune to parasites and the Tsurugi costs just as much so it has no impact on PF players, very little on USA players (only 50 difference) and some impact on EA (100)


Edited by ShadowE, 26 May 2015 - 11:33 AM.


#780 Petya

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Posted 26 May 2015 - 08:26 AM

The big reason Terror Done would get it honestly would be to stop the parasite on cloaked units bug. As they'd just parasite-exit (due to cloak) - parasite...

I thought that issue was already fixed in the newer Ares versions.






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