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MO3.0 Feedback // BALANCING


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#281 Petya

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Posted 31 December 2013 - 08:17 AM

Well I guess they will be always covered by Piranhas and Squids, so the only thing I can say that build as many Seawolves as you can. If you have many, then Elites may not approach your forces, because the Seawolves can finish them off easily. You can also use Dreadnoughts/Akulas to engage with them from long distance.

 

You can also try Wolfhounds as Russia and Vultures as Latin Confederation, but beware of the Piranhas.



#282 Protozoan

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Posted 31 December 2013 - 08:18 AM

So, spam, a lot, is that it really? Spam Seawolves? Sounds like the Terror Drone needs to be Amphibious.


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#283 Petya

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Posted 31 December 2013 - 08:24 AM

You can attack them with Typhoons too, because they won't reveal themselves when attacking and the Elites can't attack them, when they are detected, but still are underwater. Problem with this that the Typhoons can't do much damage to infantry and if they are being attacked by Piranhas, then they can be mind controlled by the Elites.



#284 Protozoan

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Posted 31 December 2013 - 08:27 AM

Well I hope my opponent isn't a moron and sends the Elites alone then, huh. I think this is obviously an issue with balance, I think either Terror Drones need to be Amphibious or the Soviets need a quick sea robot similar to the Terror Drone, what happened to Killer Whales anyway? And why does Opsilon have the squid now?


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#285 Petya

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Posted 31 December 2013 - 08:34 AM

The Squid was moved there because:

a. it fits for them

b. each side has one T2 naval unit, so the Epsilon must have one too

c. balance, because the Epsilon navy is the weakest compared to the Allied and the Soviet navy.

 

Also imo amphibious Terror Drone won't happen, because only the soviets have amphibious repair unit. While the Naval Yard can repair naval units, you can't rely on it, because if you are battling far from it, then it takes time to return and the infected unit may not return, because they will be destroyed the by the TD by then.



#286 Protozoan

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Posted 31 December 2013 - 08:43 AM

What's the purpose of Epsilon having the Squid? Other than "It fits"?

 

The Allied T2 unit is the Aegis Cruiser, it's an AA unit, that's why it's there, same with the Soviet Seawolf, though I guess if Opsilon's Piranha wasn't multi-role, they would most likely also have their AA unit there. And I'm not sure how it's supposed to balance things since it doesn't do much other than hold something still and do damage to it.

 

Then I'd suggest making a naval repair unit for the Allies, why not? It fits them. And I'm sure something could be thought of for Opsilon with all their bizarre units considered. Most Terror Drones would probably get annihilated by the firepower of the Destroyer or Typhoon, and the Piranha shoots fairly quick.

 

This also adds complexity to naval warfare as I mentioned in the Suggestions thread a few days ago.


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#287 Petya

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Posted 31 December 2013 - 08:51 AM

Squid can paralyze and damage well enemy naval units. They can track down targets like Dreadnought, AirCraft Carrier etc., so they can't escape.



#288 Graion Dilach

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Posted 31 December 2013 - 11:37 AM

IMO use Borillos against Elites.


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#289 UprisingJC

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Posted 31 December 2013 - 08:56 PM

Having played some online matches these days, some players seem to think that certain units like nuwa cannons and wolfhounds are sort of overpowered.

 

Unless you eliminate a Chinese player as fast as possible, he simply needs to spam nuwa cannons and sentinels and he can be very tough.

Tanks are nothing in front of a nuwa squad as they're mostly eliminated or heavily damaged by the nuwa cannons if they wanna approach them.

Even though tanks approach them, nuwas have an armor heavy enough to sustain tanks' attacks and then make their second shoot to destroy them.

 

Mirage tanks, Abram tanks are not a problem for a nuwa & sentinel squad, not to mention any air units.

Pacific Front has Zephyrs to deal with them. The U.S and Euro don't have any mid-to-long-range units that can cope with nuwas well.  

Basswaves and Prism tanks are nothing for heavily-armored nuwas as they do poor damage to them.

 

 

 

Those are just what I've heard from certain players online and some of them are my own opinons. What do you guys think?


Edited by UprisingJC, 31 December 2013 - 08:56 PM.


#290 Petya

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Posted 31 December 2013 - 09:06 PM

Wolfhounds and Nuwas will be nerfed in the next version.

 

Also the sides which have some kind of disadvantage against China will have something which may make the game easier when the player plays against China.

 

European Alliance has Charons. Charon can take out a single Nuwa instantly, just be careful not to be EMPed.



#291 UprisingJC

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Posted 31 December 2013 - 09:19 PM

Wolfhounds and Nuwas will be nerfed in the next version.

 

Also the sides which have some kind of disadvantage against China will have something which may make the game easier when the player plays against China.

 

European Alliance has Charons. Charon can take out a single Nuwa instantly, just be careful not to be EMPed.

Oh, I just forgot Charon Tanks though.

 

So far I've only chosen United States to play with other players online.

 

I may be taking Euro Alliance or Russia next.



#292 Protozoan

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Posted 31 December 2013 - 10:37 PM

I hate the EMP ability, with China's firepower it's enough to destroy some fairly important units one might have when vsing them, I hope it gets removed or nerfed so that it doesn't affect as many units.


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#293 bsnighteye

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Posted 02 January 2014 - 01:22 PM

1) AI anti-air capabilities are weak. In skirmish matches 4 Kirovs have no problems with going the heart of the base and taking out the ConYard against Mental AI. On smaller maps it becomes more visible.

2) AI do not include at least 1-2 serious anti-air units (Aeroblaze, Oxydizer, ..) in their attacking parties. Thus they got destroyed by Wolfhounds, Balisilisks or Thors fairly easy.

3) Thors and Wolfhound are clear game-changers. Thor eliminates infantry almost instantly, multiple targeting makes groups of anti-air units virtually useless (even Wolfhounds). Wolfhounds in packs render most of vehicles useless.

4) I see no difference between Easy, Normal and Hard difficulty levels in terms of initial forces (yours or enemy), initial credits, additional tips or avalable powers or additional revealed regions.

5) Saboteur groups a far more effective defense destroyers than tanks of the same cost. Several nuke explosions can create a weak point without a notice.

6) Shouldn't some infantry units in closed costumes (like Desolator, Tesla Trooper, Pyro, Siege Cadre, Chrono Leg., Stalker, Rahn, Siegfried) be immune to poison? Poison annihilates heroes in seconds, not to mention standart units. Molebombs are anti-hero panacea.

7) Nuwa is absolute annihilator.

 

In overall, I think that most powerful units must have reduced building speed and slightly higher cost in order to contain spamming and do not have production bonus from multiple factories for them.



#294 Speeder

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Posted 02 January 2014 - 01:34 PM

4) I see no difference between Easy, Normal and Hard difficulty levels in terms of initial forces (yours or enemy), initial credits, additional tips or avalable powers or additional revealed regions.

 

What?


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#295 X1Destroy

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Posted 02 January 2014 - 01:46 PM

1 Terror drone can break 5 Mirage tanks with no problem, this made ambushes completely useless.

The Mirage tank's gun have almost no effect on them. This is just ridiculous.


Edited by X1Destroy, 02 January 2014 - 01:48 PM.

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#296 bsnighteye

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Posted 02 January 2014 - 01:50 PM

 

4) I see no difference between Easy, Normal and Hard difficulty levels in terms of initial forces (yours or enemy), initial credits, additional tips or avalable powers or additional revealed regions.

 

What?

 

 

I mean: there is no significant difference except for inflicted damage. It doesn't create any impact on strategy (I use minimal force approach). To be more clear: I can use same minimal number of tanks and I don't have to add numbers to win again on Hard. Only time factor difference (more microcontrol). I expected more backstabbing from enemy on Hard and more initial forces for me on Easy.



#297 X1Destroy

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Posted 02 January 2014 - 05:44 PM

I just did a test match.

Zephyr is NO way weak against buildings. 8 Zephyrs can blow up a Conyard in 15 seconds using normal attack.

Against base defenses, it's not effective because they are small targets, and the Zephyr have almost zero AOE damage, along with terrible accuracy. Not because the warhead the Zephyr uses is weak against building type armor.

 


Edited by X1Destroy, 02 January 2014 - 05:46 PM.

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#298 UprisingJC

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Posted 02 January 2014 - 06:57 PM

1 Terror drone can break 5 Mirage tanks with no problem, this made ambushes completely useless.

The Mirage tank's gun have almost no effect on them. This is just ridiculous.

Break? do you mean to destroy all of them?

 

Also, you're right...

Now mirage tanks is totally anti-tank, except terror drones lol.

In vanilla Red Alert 2, Allied players just amass mirage tanks as Soviet players amass Rhinos :p.


Edited by UprisingJC, 02 January 2014 - 07:02 PM.


#299 X1Destroy

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Posted 02 January 2014 - 07:33 PM

Yes, I meant the Terror drone outright destroyed 5 Mirage tanks.

I wouldn't mind if they're not effective against infantry since they can't detect the tanks, but a terror drone? Hell no.

Why I should use this fragile unit anyway, when I can build Thor and Charon? If not for ambushing enemy reinforcements?

And these craps just keep on automatically running toward and killing all of them. The Mirage tanks can't do anything but watch as they're being torn apart.

I'd rather use Cavalier instead.

And before anyone would say, nobody will ever have repair IFVs or any other units at an ambush position.

 

It will make the enemy realize what is lying over there and will attack it with full force.

 


Edited by X1Destroy, 02 January 2014 - 07:41 PM.

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#300 UprisingJC

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Posted 02 January 2014 - 08:12 PM

Basically one terror drone can only make one vehicle destroyed at most for most of the time.


Either repair or destroy ur tank infested by a terror drone so that it will be gone.


Having some repair IFVs or some MG IFVs(let some G.Is or SEALs enter them) help you
make terror drones almost useless.

Edited by UprisingJC, 02 January 2014 - 08:32 PM.





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