Edited by Graion Dilach, 31 March 2014 - 05:04 PM.
MO3.0 Feedback // BALANCING
#561
Posted 31 March 2014 - 05:03 PM
AS Discord server: https://discord.gg/7aM7Hm2
ComradeCrimson: AS is the product of Hungarian acid
ComradeCrimson: And magical hussars
Dutchygamer: and Weird Al.
#562
Posted 31 March 2014 - 09:07 PM
The allies have jets
The only non-reliable unit on your list to deal with him, considering all those super ultra cheap Flakkies that basically cost the same as a potato. IF he has no backup then yeah they're good.
Edited by Protozoan, 31 March 2014 - 09:08 PM.
#563
Posted 01 April 2014 - 05:32 AM
That'll be fixed in BR2.
#564
Posted 14 April 2014 - 05:45 AM
I heard Soviets will get the added bonus of being able to build the Chinese Migs (forget their name) seen in campaign by capturing a tech airfield. If this is true, will the other sides get a bonus from the airport as well?
#565
Posted 14 April 2014 - 08:07 AM
AS Discord server: https://discord.gg/7aM7Hm2
ComradeCrimson: AS is the product of Hungarian acid
ComradeCrimson: And magical hussars
Dutchygamer: and Weird Al.
#566
Posted 14 April 2014 - 12:27 PM
Allies get the Nighthawk & Epsilon get the Blight
~ Getting cringe reactions when you see a RAINBOW means you have issues. ~
"This World is an Illussion,Exile" -High Templar Dominus
#567
Posted 13 May 2014 - 02:47 PM
What did ya do to Drakuv? It no longer is mobile hospital anymore and their stungun is so light. It lost 1/5 hp to eat GGI. I dont wanna make them anymore, it's so expensive that i would use Borillos instead
And if you nerf up Drakov roller, please don't. It's not RA3 badass Grinder. It gave weird feeling to me if that bulky thing become main battle vehicle and tear down some tanks.
*Sorry, forgot that it heal only T1
Edited by 67ironwhale, 13 May 2014 - 03:56 PM.
#568
Posted 13 May 2014 - 03:15 PM
With Drakuv you can steal infantry technologies and also you can steal infantry to earn money. Also Drakuv is still faster and more armored than Borillo, so it is still rather useful.
#569
Posted 13 May 2014 - 03:15 PM
Drakuv's Stun Gun is designed to "kidnap" low hp infantry. Roller is used to disable movement on Vehicles (and its weak so you won't end up with a sniped/hijacked vehicle with little to no hp)
~ Getting cringe reactions when you see a RAINBOW means you have issues. ~
"This World is an Illussion,Exile" -High Templar Dominus
#570
Posted 13 May 2014 - 04:48 PM
Then lower their tier, please. Because Buratino make Drakuv's job better. I mean....who the hell put 4 or 5 of their GI or GGI in somewhere? Garrisoned building? That may cost 6 Drakuv to demolish then capture or squash 10 GI as well. And Conscript role in T3 quite little, do you think so?
I dont want any unit to be used during before and scrapped because no one prefer it.
Edited by 67ironwhale, 13 May 2014 - 04:51 PM.
#571
Posted 13 May 2014 - 10:57 PM
With the addition of the prison facility, Confederation will be able to train captured units. Looks like they're going more for it's use as a transport and less of a weapon in it's own right.
#572
Posted 13 May 2014 - 11:01 PM
Well... you can use both the Buratino and Drakuvs together! Just pummel the structure/hapless group of infantry down to next to zero health with the Buratinos, then come in with the Ice-Cream Truck (Drakuv) and deliver some ice cold refreshments (hefty doses of incredibly powerful tranquilizers) to the worn down forces. Surely after some nice ice cream they'll hop in the Drakuv where you can take them to the proposed new structure for the Confederation, the Friendship Playground (Prison Camp)! In there the captured infantry will be talked to in a very nice manner (violently interrogated) to give over their weapons and technology so that they can be used for the greater good (Incredibly violent and mostly incendiary-based Guerrilla Warfare)!
TL;DR Drakuvs are more useful in BR2
#573
Posted 13 May 2014 - 11:49 PM
Then lower their tier, please.
Drakuvs on Teir 2? Like if people didn´t complain about the Borillos
Because Buratino make Drakuv's job better.
Yeah, 2 units with completely different roles.
Buratino = Siege, Anti-Infantry.
Drakuv = Transport, Support (grinder, Infantry capture).
I mean....who the hell put 4 or 5 of their GI or GGI in somewhere? Garrisoned building? That may cost 6 Drakuv to demolish then capture or squash 10 GI as well*.
[...]
I dont want any unit to be used during before and scrapped because no one prefer it.
- Well, you know, you can capture more than GIs and GGIs with Drakuvs.
- Drakuvs are an exellent transport (maybe even better potential in penetrating enemy defences than the "lolwtfbbq OP Borillos").
- Their Grinder is quite good vs ground stuff, without counting that it can paralyze any vehicle that it´s attacking.
- Their importange in BR2 will be even bigger with the introduction of the Prison for LC.
* Didn´t understood what you wanted to say here.
And Conscript role in T3 quite little, do you think so?
Best cannon fodder in the game, without counting that they are nicely cost-effective.
#574
Posted 14 May 2014 - 03:59 AM
I dont think Drakuv can make much benefit as Catastrophe. I make 7 Drakuv (11200) full of Coscript (4480) and 5 Borillo (5000) with full of Tesla (10000),
so it will be 30600 i can wipe only 25% of their base + 2 cannon. But when I make 12 Catastrophe (19200) and I gonna make 4 more (6400) if they have 2 cannon, which cost me 25600, it derpy crush the base till only Battle Lab left. I wonder what I can do cost-effectively with tier 3 Drakuv. Dirt bike seem a little bit too slow because I play Scorpion Cell.
#575
Posted 14 May 2014 - 04:30 AM
Will the Drakuv be able to capture and train heroes?
Edited by Protozoan, 14 May 2014 - 04:32 AM.
#576
Posted 14 May 2014 - 05:26 AM
Nope. Heroes cannot be captured.
Theres plenty of other Infantry anyway... I could see a wider variety available for the Catastrophe when you think about it.
~ Getting cringe reactions when you see a RAINBOW means you have issues. ~
"This World is an Illussion,Exile" -High Templar Dominus
#577
Posted 14 May 2014 - 07:50 AM
I had a complaint ages ago when I still played online. But if I remember correctly, the BFRT kept getting wrecked by Tesla Cruisers for some reason, but against every other T3 anti-vehicle unit it performed as I thought it would, but it's vulnerability to the Tesla Cruiser is a bit surprising. Is this intentional?
EDIT: Please change the Kappa so that it doesn't fall into the water and blow up when hit by EMP.
Edited by Protozoan, 14 May 2014 - 10:02 AM.
#578
Posted 14 May 2014 - 03:13 PM
I don't know what you are talking about Protozoan. If the Battle Fortress is loaded with troops, then the troops will attack the cruiser.
The Kappa and EMP story won't change, because an amphibious tank gives much tactical advantage and eventually Kappa Tanks can retreat to the waters from ground enemies.
#579
Posted 14 May 2014 - 03:26 PM
I don't know what you are talking about Protozoan. If the Battle Fortress is loaded with troops, then the troops will attack the cruiser.
The Kappa and EMP story won't change, because an amphibious tank gives much tactical advantage and eventually Kappa Tanks can retreat to the waters from ground enemies.
Yes. Retreating to water is especialy funny when you do it with Libra. And all the Terror Drones the enemy sent to kill her be like "dafuhq".
Edited by Divine, 14 May 2014 - 03:26 PM.
Sidebar icons for normally not buildable stuff: Yuri Prime, Space Commando, Allied Jackal (obsolete), Gravitron
Skirmish Map: (2) Commietopia
Feedback and showcase thread
#580
Posted 14 May 2014 - 03:38 PM
(◉ ᗝ ◉)
0 user(s) are reading this topic
0 members, 0 guests, 0 anonymous users