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MO3.0 Feedback // SUGGESTIONS


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#1521 Divine

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Posted 23 June 2014 - 07:12 PM

Red Alert follows a very simple concept about the Nazis: No Hitler = No Nazis = No WWII on the way we know. And what happend on the first Red Alert game is still considered canon.

 

And Israeli Nazis? Is that a kind of joke? :lol: Not only the fact that this is extremally silly, but we would also need to trow all the story which was wrote for the mod and all the missions on the trash bin.

Creating a mod that re-makes red alert but in a much more serious and elaborate way than the WW games did would be awesome. Like, what if Yuri's plot was uncovered too early and he was executed? The soviet commander wakes up Stalin from a cryo-capsulae (no, he was not killed by the allied general), who gets the incompetent and traitorous Romanov killed, and puts the soviet commander (player) in charge, while he remains hidden (much like Kane in the early TS nod missions). PsiCorps would be integrated in the soviet army. Then the russkies would proceed to pwn Europe, and then the USA. Idea copyrighted :D


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#1522 Graion Dilach

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Posted 23 June 2014 - 09:23 PM

You do realize that MO campaign is probably the most serious WW Red Alert story you'll see? Like ever? The frozen Stalin already makes your variant less serious as MO's.
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#1523 Divine

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Posted 23 June 2014 - 10:24 PM

You do realize that MO campaign is probably the most serious WW Red Alert story you'll see? Like ever? The frozen Stalin already makes your variant less serious as MO's.

No doubt MO is waaay more serious than the original red alert 2, but there are still huge holes in the story: what happened to the Imperial Japan (before it was integrated to PF), how did China become communist, what happened to the fascist Italy, or Spain, what did happen to Hungary, the English colonies, these are the original unexplained stuff from RA1, I was kinda hoping that Mental Omega's prologue would answer these, but so far we only got television lies...You know, it doesn't have to be a lenghty explaination, just short notations subtly integrated in the plot.

 

The first hybernation happened in 1976 IRL, so with the technological advance in the RA universe, freezing Stalin should not be impossible. 


Some unofficial stuff I made for Mental Omega
 
Sidebar icons for normally not buildable stuff: Yuri Prime, Space CommandoAllied Jackal (obsolete)Gravitron
Skirmish Map: (2) Commietopia
 
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#1524 Black/Brunez

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Posted 23 June 2014 - 10:31 PM

Creating a mod that re-makes red alert but in a much more serious and elaborate way than the WW games did would be awesome.

 

[...]

 

The soviet commander wakes up Stalin from a cryo-capsulae.

 

Next...

 



#1525 Meyerm

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Posted 23 June 2014 - 11:53 PM

 

You do realize that MO campaign is probably the most serious WW Red Alert story you'll see? Like ever? The frozen Stalin already makes your variant less serious as MO's.

No doubt MO is waaay more serious than the original red alert 2, but there are still huge holes in the story: what happened to the Imperial Japan (before it was integrated to PF), how did China become communist, what happened to the fascist Italy, or Spain, what did happen to Hungary, the English colonies, these are the original unexplained stuff from RA1, I was kinda hoping that Mental Omega's prologue would answer these, but so far we only got television lies...You know, it doesn't have to be a lenghty explaination, just short notations subtly integrated in the plot.

 

The first hybernation happened in 1976 IRL, so with the technological advance in the RA universe, freezing Stalin should not be impossible. 

 

I wrote an unofficial timeline that explains most of that. As for technology, keep in mind technology in the RA universe has always been ahead. Abrams tanks, MiG-29 jets, and lets not forget energy shielding and teleportation, all in the early 50's.

 

As for seriousness, yeah. MO is pretty much as serious as it gets. Only The Forgotten's campaign (despite its short length) could really compete in my eyes.

 

My ideas for alternate MO/RA2/YR timelines always come back to Yuri though. Rather than freezing Stalin or reviving Lenin or whatever else, what about Yuri? I liked Yuri's role in the RA2 campaign. Maybe, rather than forming his own army, Yuri takes a different approach, usurping Soviet authority and becoming Soviet dictator by the time the war starts. Rather than save his best work for his army, Yuri puts everything into the Soviet arsenal now that he actually wants them to win, so Soviets would have an expanded arsenal with more mind control, toxins, stealth, etc.



#1526 Martinoz

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Posted 24 June 2014 - 07:25 AM

 

You do realize that MO campaign is probably the most serious WW Red Alert story you'll see? Like ever? The frozen Stalin already makes your variant less serious as MO's.

No doubt MO is waaay more serious than the original red alert 2, but there are still huge holes in the story: what happened to the Imperial Japan (before it was integrated to PF), how did China become communist, what happened to the fascist Italy, or Spain, what did happen to Hungary, the English colonies, these are the original unexplained stuff from RA1, I was kinda hoping that Mental Omega's prologue would answer these, but so far we only got television lies...You know, it doesn't have to be a lenghty explaination, just short notations subtly integrated in the plot.

 

The first hybernation happened in 1976 IRL, so with the technological advance in the RA universe, freezing Stalin should not be impossible. 

 

There was a Pacific War between the US and Empire of Japan anyway, tensions were still high enough without Germany so we thought that war between these countries would happen with obvious result (occupation of Japan, enforcing them to join the Allies)

China became communist with much bigger help of the Stalin during the 30s-40s era. There is no independent Taiwan in Mental Omega 3.0, Chang Kai-Shek banished himself to the US after losing the Chinese Civil War.

Decolonisation also happened, same thing like in real life - United Kingdom and France were too weak after the war against Soviets.

All the authoritarian countries like Portugal, Spain, Italy, Hungary, Poland, Romania, Greece, Austria etc. were a part of the Allies.


Edited by Martinoz, 24 June 2014 - 10:33 AM.

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#1527 Divine

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Posted 24 June 2014 - 10:32 AM

 

 

You do realize that MO campaign is probably the most serious WW Red Alert story you'll see? Like ever? The frozen Stalin already makes your variant less serious as MO's.

No doubt MO is waaay more serious than the original red alert 2, but there are still huge holes in the story: what happened to the Imperial Japan (before it was integrated to PF), how did China become communist, what happened to the fascist Italy, or Spain, what did happen to Hungary, the English colonies, these are the original unexplained stuff from RA1, I was kinda hoping that Mental Omega's prologue would answer these, but so far we only got television lies...You know, it doesn't have to be a lenghty explaination, just short notations subtly integrated in the plot.

 

The first hybernation happened in 1976 IRL, so with the technological advance in the RA universe, freezing Stalin should not be impossible. 

 

There was a Pacific War between the US and Empire of Japan anyway, tensions were still high enough without Germany so we thought that war between these countries would happen anyway with obvious result (occupation of Japan, enforcing them to join the Allies)

China became communist with much bigger help of the Stalin during the 30s-40s era.

Decolonisation also happened, same thing like in real life - United Kingdom and France were too weak after the war against Soviets.

All the authoritarian countries like Portugal, Spain, Italy, Hungary, Poland, Romania, Greece, Austria etc. were a part of the Allies.

You see, while MO is indeed the most serious way to present the story of RA2, it is still based on the half-done story of RA1. About these authoritarian countries: How didn't Spain become communist without a nazi Germany supporting the nationalists against the commies? How did mussolini fall? What happened in Hungary that put an end to governor Horthy's reign? Or did it end at all? What's with the tension between Hungary and Romania? Pacific war: IRL Japan attacked because the US put sanctions on them, for invading China, but in RA1, Russia kinda annected China, and I think there was no way the Japs would attack the Soviet Union, seeing that they just pwnt Europe. You can't just extract historical events out of their context, and paste them elsewhere!


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Sidebar icons for normally not buildable stuff: Yuri Prime, Space CommandoAllied Jackal (obsolete)Gravitron
Skirmish Map: (2) Commietopia
 
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#1528 Martinoz

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Posted 24 June 2014 - 11:04 AM

  1. Franco made a coup together with army generals, while Republicans were only supported by anarchist rubble - Italy would support Franco anyway. Franco's forces were far better organised than anarcho/liberal/socialist/communist pile of crap who fought also against themselves + USSR help that took gold reserves from Spanish republicans and didn't help much to be honest (arresting/killing in own forces for "pro right/far right/trotskist sympathies like a typical NKVD stuff). 
  2. Mussolini wouldn't fall, he was in charge since early 20s, I doubt there would be a coup in country where people lived much worse than before his reign (war exhaustion)
  3. Hungary wouldn't do much against Little Entente (Czechoslovakia-Romania-Yugoslavia), they had claims against these countries so they created an alliance to keep Hungarians out from their lands. Status quo for sure, and they changed borders only because of Germany's participation in Munich/Vienna dictates + war against Yugoslavia in 1941. Also all of these authoritarian leaders would live freely to the 70s like Franco or Salazar.
  4. Russia invaded China during 1950s in Red Alert timeline. Chinese Civil War started in 1927.

Edited by Martinoz, 24 June 2014 - 12:07 PM.

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#1529 lovalmidas

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Posted 24 June 2014 - 12:01 PM

Talk about a true serious plot will be reserved for the development of MO4.0.

No, seriously, there are always plot holes in this game. And there are some that we won't explain. For the better of everyone's insanity. We didn't have people role-play as nations to generate a plot. :p

We like wacky stuff. If not we would probably be modding Blitzkrieg or something. We are here to make a balanced game, not a history. :p

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#1530 Divine

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Posted 24 June 2014 - 12:13 PM

Talk about a true serious plot will be reserved for the development of MO4.0.
No, seriously, there are always plot holes in this game. And there are some that we won't explain. For the better of everyone's insanity. We didn't have people role-play as nations to generate a plot. :p
We like wacky stuff. If not we would probably be modding Blitzkrieg or something. We are here to make a balanced game, not a history. :p

[off]

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#1531 Petya

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Posted 24 June 2014 - 12:39 PM

Off: That is not Yunru at all :p His (not her, lol) avatar represent Kasouchinou Loval from his fiction. :p



#1532 Divine

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Posted 24 June 2014 - 01:15 PM

What if instant buildings like Shelter
and Risen Railgun can deploy
anywhere except in near the enemy
base.

What if back the Humvee in US that replace in Robot Tank

I do not think that you can prevent instant buildings from deploying anywhere, however, afaik they can't be placed in shroud, and the allies have the Gap Generator. About the Humvee: every faction needs an anti infantry unit that resists mind controll, so nope. Also, Robot Tank is amphibious, while the hummer isn't.


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#1533 lovalmidas

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Posted 24 June 2014 - 03:49 PM

The Humvee is pretty much a weaker Halftrack with no AA. I hope you are not saying that its troop carrying abilities is useless. :p

If Humvee gets into the skirmish I would not like it to replace anything.

Code-wise, the suggestion regarding Shelter and Risen Railgun is impossible at current progress. But it is an interesting. Imagine a support power that can only be deployed near your own base, or near a particular building. One possible workaround is to use a modified Fire SW (EMP Cannon from TS) once it is working , since that SW has is linked to that building and hence has an associated range. Pretty sure you can spawn units but not buildings with it though.

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#1534 Divine

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Posted 24 June 2014 - 04:02 PM

The Humvee is pretty much a weaker Halftrack with no AA. I hope you are not saying that its troop carrying abilities is useless. :p

If Humvee gets into the skirmish I would not like it to replace anything.

Code-wise, the suggestion regarding Shelter and Risen Railgun is impossible at current progress. But it is an interesting. Imagine a support power that can only be deployed near your own base, or near a particular building. One possible workaround is to use a modified Fire SW (EMP Cannon from TS) once it is working , since that SW has is linked to that building and hence has an associated range. Pretty sure you can spawn units but not buildings with it though.

Also, not being able to deploy support structures at the enemy's base would ruin the awesome move of tricking the enemy to destroy their own walls, allowing you to infiltrate them :D


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Skirmish Map: (2) Commietopia
 
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#1535 fff

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Posted 25 June 2014 - 05:54 PM

Does anyone think that smoke debuff should not affect robotic units? just think about it. it wouldn't really make sense that smoke would disorient robots to cause 50% half damage considering they don't have eyes but sensory sensors. They would still have the enemy units in target through the smoke. The units i am talking about are stingers, terror drones, robot tanks etc


Edited by fff, 25 June 2014 - 06:51 PM.


#1536 Sizyfos31

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Posted 25 June 2014 - 06:16 PM

Considering the way Terror drone works, it just doesn't make any sense to actually affect them. But the latter ones should be affected. Think of this. Sensors are just robotical eyes and it is actually light, that gets distorted on it's way to the sensor. Scientifically there is no difference.

 

EDIT: After a bit of thoughts, there could be a little buff for robotic units, that would get lesser affected with this, as there are many sensors, that are much more powerful, than some pitiful soldier's eye.


Edited by Sizyfos31, 25 June 2014 - 06:18 PM.

This is what I see when anyone misspell Fury Drone as Furry Drone

 

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#1537 fff

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Posted 25 June 2014 - 06:54 PM

Yeah like for example the robot tanks... shitty against units, only good against infantry and detecting stuff, could this "extra" ability to ignore smoke improve this unit?



#1538 Protozoan

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Posted 25 June 2014 - 07:12 PM

The Humvee is pretty much a weaker Halftrack with no AA. I hope you are not saying that its troop carrying abilities is useless. :p

If Humvee gets into the skirmish I would not like it to replace anything.

Code-wise, the suggestion regarding Shelter and Risen Railgun is impossible at current progress. But it is an interesting. Imagine a support power that can only be deployed near your own base, or near a particular building. One possible workaround is to use a modified Fire SW (EMP Cannon from TS) once it is working , since that SW has is linked to that building and hence has an associated range. Pretty sure you can spawn units but not buildings with it though.

 

That seems like a good idea. That would also deal with people placing Risen Railguns next to an Allied player's airfield and start destroying their Jets. I don't know about just making those structures only placeable at a player's base though? That would severely decrease their effectiveness. Shelters and Risen Railguns help fortify areas, the Risen Railgun with the repair ability really helps a vulnerable position, and the Shelter can keep a couple of enemy units at bay at a choke point.

 

So far I've only seen players using these support powers offensively though, like the Railgun being placed beside airfields, and paradrops + bunkers, which is probably not what they were intended for. I've won games with the paradrop and bunker combo, it's lethal if your opponent is caught off guard.


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#1539 Speeder

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Posted 01 July 2014 - 08:14 AM

Kivz, this is my last message to you - stop posting here. You are ruining the threads with your pointless, senseless posts and we will continue to delete every single of your stupid messages. None of your suggestions will ever be taken seriously so you can save your energy for something else. Everyone else, please stop replying to or even acknowledging his posts. They'll be removed on sight.

 

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#1540 Trin

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Posted 06 July 2014 - 06:27 AM

This is about the siege crawler, I understand its a powerful unit but why is its A.I. so hell bent on stepping on people/tanks? I have the crawler sitting across a river and ordered it to attack some tanks on the other side...rather than shooting at them it wants to go halfway up the map and half way down again to crush them while refusing to shoot at them. 

 

The damn thing seems to always prefer to run around for some reason even though just about anything can out pace it. 


Edited by Trin, 06 July 2014 - 06:30 AM.





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