This is about the siege crawler, I understand its a powerful unit but why is its A.I. so hell bent on stepping on people/tanks? I have the crawler sitting across a river and ordered it to attack some tanks on the other side...rather than shooting at them it wants to go halfway up the map and half way down again to crush them while refusing to shoot at them.
The damn thing seems to always prefer to run around for some reason even though just about anything can out pace it.
It's fixed in BR2 and it is mentioned in BR2 changelog. if you haven't read it yet here's a link for it:
http://mentalomega.c...?page=changelog
If you just want to just skip right to the changes that resolves the Centurion Siege Crawler pathfinding issue I'll quote it for you:
- changed Centurion's MovementZone from CrusherAll to Crusher to see if it improves its pathfinding behavior