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#1561 Jargalhurts

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Posted 13 July 2014 - 10:02 PM

Dropping some more suggestion-bombs.
 
Gietery Crawler (Scorpion Cell exclusive)
Cost: $ 1500
Speed: Medium
Hitpoints: Medium
Armor Class: Medium
Movement: Ground
Prerequisite: Epsilon War Factory, Radar Spire
Purpose: Unit Support
Weapon: None
Additional Information: 
- Build Limit: 3
- Explodes violently when destroyed.
- Deploy to provide a movement and attack speed aura.
 
Maintenance of steady and efficient armor production line has proved itself difficult to the technologically primitive Scorpion Cell. One most particularly difficult task is distributing ammunition and fuel to Scorpion Cell's hordes of armor. So instead of providing the munitions from the ground up, the Scorpion Cell found a solution to provide supplies to their vehicles on the move. Ammunition and fuel are carried within these Gietery Crawlers and once deployed, the Gietery sets up a minor supply bay that provides access to the goods it's carrying. Vehicles within the range of the Gietery's supply area would have their rate of fire and movement speed improved to a considerable amount. Due to the sheer numbers of gunpowder and fuel stored within Gieteries, whenever the Gietery is destroyed, it explodes in an extremely violent force. And a commander is not authorized to have more than 3 Gieteries at a time due to "budget issues".
 
 
Displacer Warship (European Alliance exclusive)
Cost: $ 3000
Speed: Slow
Hitpoints: Large
Armor Class: Heavy
Movement: Aerial
Prerequisite: Allied War Factory, Airforce Command HQ, Shield Command, Tech Center
Purpose: Displacement
Weapon: Displacement Cannon
Additional Information:
- Build Limit: 1
- Deploy to set up a Chronobeacon on the ground.
 
Quite possibly the godchild of Siegfried's study in chrono technology, the Displacer is a massive airship carrying an experimental version of the already experimental Chronosphere. Hovering above the clouds in an overclocked version of the Thor Gunship engine, The Displacer carries a device called the Chronobeacon that can be deployed on the ground. Once the Chronobeacon is deployed on a designated place, the Displacer's cannon is activated. The Displacer's cannon has the ability to teleport any unit it had fired upon to the Chronobeacon. You can send away injured allies to your base or send your enemies into desolate barrens far from the battlefield. The cannon itself takes a bit of a moment to charge, so the rate of fire of the weapon is not very high. And as much as commanders would wish for it to happen, the Chronobeacon cannot be deployed on water due to it's unstable surface. A commander is authorized to have only one Displacer at a time because the construction budget of the Displacer is extremely high.
 
 
Wingsheath (United States of America exclusive)
Cost: $ 2000
Speed: Slow
Hitpoints: Weak
Armor Class: Light
Movement: Ground
Prerequisite: Allied War Factory, Airforce Command HQ, Tech Center
Purpose: Aircraft Support
Weapon: None
Additional Information:
 
During a period of five decades, the United States of America has proved that they are the undethronable pioneers in aviation technology. And to top it off, the beasts in the name of Wingsheaths have recently started their inception in the American Military. The wingsheaths serve as advanced Aircraft construction facilities that are also mobile, not unlike in the veins of an MCV. The Wingsheath's most valuable capability is probably that it's extremely fast at repairing and reloading aircrafts. Heavily damaged Stormchilds or Barracudas would be spic-and-span in a matter of seconds. Combine it with the fact that you can have Wingsheaths right next to the enemy's base makes the unit even more dangerous. However, the Wingsheath does require the original Airforce Command HQ to work properly and it cannot house aircrafts while it's in mobile mode. Aircrafts already housed within would be required to move onto another Airpad when the Wingsheath is mobilized.

Edited by Jargalhurts, 13 July 2014 - 10:02 PM.

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#1562 edumm

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Posted 14 July 2014 - 12:50 AM

A new suggestion a little different that adds a new unit to the Tech Secret Lab.

 

Monster Miner (Tech Secret Unit)
Cost: $ 2500
Speed: Slow
Hitpoints: Large
Armor Class: Heavy
Movement: Ground
Prerequisite: War Factory (Allied, Soviet or Epsilon), Refinery (Allied, Soviet or Epsilon), Tech Center (Allied, Soviet or Epsilon), Tech Secret Lab
Purpose: Advanced Resource Collection
Weapon: None
Additional Information:
- Can crush infantry.
- Cannot be hijacked.
- Immune to omni crush.
- Driver cannot be killed.
- Automatically repairs itself.
- Immune to mind control & chaos.

After the discovery of vast regions full of ore the mining companies commissioned to work new heavy collectors. Due the demand were designed for the mining industry the Monster Miner comprising a vehicle with huge wheels and a reinforced structure, its body is able to carry twice the load of ore than a conventional collector and the extraction speed also was improved simplifying the service. In general the Monster Miner makes more and better, besides being more economical than two collectors.
The technical secrets to the production of this new and innovative vehicle are only found in a Tech Secret Lab and there are rumors that all powers are interested to obtain them.


Edited by edumm, 14 July 2014 - 11:46 AM.


#1563 AngelFaux

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Posted 14 July 2014 - 08:14 AM

 

Dropping some more suggestion-bombs.
 
Gietery Crawler (Scorpion Cell exclusive)
Cost: $ 1500
Speed: Medium
Hitpoints: Medium
Armor Class: Medium
Movement: Ground
Prerequisite: Epsilon War Factory, Radar Spire
Purpose: Unit Support
Weapon: None
Additional Information: 
- Build Limit: 3
- Explodes violently when destroyed.
- Deploy to provide a movement and attack speed aura.
 
Maintenance of steady and efficient armor production line has proved itself difficult to the technologically primitive Scorpion Cell. One most particularly difficult task is distributing ammunition and fuel to Scorpion Cell's hordes of armor. So instead of providing the munitions from the ground up, the Scorpion Cell found a solution to provide supplies to their vehicles on the move. Ammunition and fuel are carried within these Gietery Crawlers and once deployed, the Gietery sets up a minor supply bay that provides access to the goods it's carrying. Vehicles within the range of the Gietery's supply area would have their rate of fire and movement speed improved to a considerable amount. Due to the sheer numbers of gunpowder and fuel stored within Gieteries, whenever the Gietery is destroyed, it explodes in an extremely violent force. And a commander is not authorized to have more than 3 Gieteries at a time due to "budget issues".
 
 
Displacer Warship (European Alliance exclusive)
Cost: $ 3000
Speed: Slow
Hitpoints: Large
Armor Class: Heavy
Movement: Aerial
Prerequisite: Allied War Factory, Airforce Command HQ, Shield Command, Tech Center
Purpose: Displacement
Weapon: Displacement Cannon
Additional Information:
- Build Limit: 1
- Deploy to set up a Chronobeacon on the ground.
 
Quite possibly the godchild of Siegfried's study in chrono technology, the Displacer is a massive airship carrying an experimental version of the already experimental Chronosphere. Hovering above the clouds in an overclocked version of the Thor Gunship engine, The Displacer carries a device called the Chronobeacon that can be deployed on the ground. Once the Chronobeacon is deployed on a designated place, the Displacer's cannon is activated. The Displacer's cannon has the ability to teleport any unit it had fired upon to the Chronobeacon. You can send away injured allies to your base or send your enemies into desolate barrens far from the battlefield. The cannon itself takes a bit of a moment to charge, so the rate of fire of the weapon is not very high. And as much as commanders would wish for it to happen, the Chronobeacon cannot be deployed on water due to it's unstable surface. A commander is authorized to have only one Displacer at a time because the construction budget of the Displacer is extremely high.
 
 
Wingsheath (United States of America exclusive)
Cost: $ 2000
Speed: Slow
Hitpoints: Weak
Armor Class: Light
Movement: Ground
Prerequisite: Allied War Factory, Airforce Command HQ, Tech Center
Purpose: Aircraft Support
Weapon: None
Additional Information:
 
During a period of five decades, the United States of America has proved that they are the undethronable pioneers in aviation technology. And to top it off, the beasts in the name of Wingsheaths have recently started their inception in the American Military. The wingsheaths serve as advanced Aircraft construction facilities that are also mobile, not unlike in the veins of an MCV. The Wingsheath's most valuable capability is probably that it's extremely fast at repairing and reloading aircrafts. Heavily damaged Stormchilds or Barracudas would be spic-and-span in a matter of seconds. Combine it with the fact that you can have Wingsheaths right next to the enemy's base makes the unit even more dangerous. However, the Wingsheath does require the original Airforce Command HQ to work properly and it cannot house aircrafts while it's in mobile mode. Aircrafts already housed within would be required to move onto another Airpad when the Wingsheath is mobilized.

 

 

Really like your ideas, I'll use them as my references for my private mod  :grin:

However I think that your displacer warship would make EA overpowered since they would be able to make their ground units "immortal"



#1564 Sizyfos31

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Posted 14 July 2014 - 11:48 AM



 

Dropping some more suggestion-bombs.
 
Gietery Crawler (Scorpion Cell exclusive)
Cost: $ 1500
Speed: Medium
Hitpoints: Medium
Armor Class: Medium
Movement: Ground
Prerequisite: Epsilon War Factory, Radar Spire
Purpose: Unit Support
Weapon: None
Additional Information: 
- Build Limit: 3
- Explodes violently when destroyed.
- Deploy to provide a movement and attack speed aura.
 
Maintenance of steady and efficient armor production line has proved itself difficult to the technologically primitive Scorpion Cell. One most particularly difficult task is distributing ammunition and fuel to Scorpion Cell's hordes of armor. So instead of providing the munitions from the ground up, the Scorpion Cell found a solution to provide supplies to their vehicles on the move. Ammunition and fuel are carried within these Gietery Crawlers and once deployed, the Gietery sets up a minor supply bay that provides access to the goods it's carrying. Vehicles within the range of the Gietery's supply area would have their rate of fire and movement speed improved to a considerable amount. Due to the sheer numbers of gunpowder and fuel stored within Gieteries, whenever the Gietery is destroyed, it explodes in an extremely violent force. And a commander is not authorized to have more than 3 Gieteries at a time due to "budget issues".
 
 
This one seems interesting, I hope the explosion is at least as powerful, as tha one of barrels. Radius of effect could be same as the range of Railgun tower to be really worth it.
 
 
 
Displacer Warship (European Alliance exclusive)
Cost: $ 3000
Speed: Slow
Hitpoints: Large
Armor Class: Heavy
Movement: Aerial
Prerequisite: Allied War Factory, Airforce Command HQ, Shield Command, Tech Center
Purpose: Displacement
Weapon: Displacement Cannon
Additional Information:
- Build Limit: 1
- Deploy to set up a Chronobeacon on the ground.
 
Quite possibly the godchild of Siegfried's study in chrono technology, the Displacer is a massive airship carrying an experimental version of the already experimental Chronosphere. Hovering above the clouds in an overclocked version of the Thor Gunship engine, The Displacer carries a device called the Chronobeacon that can be deployed on the ground. Once the Chronobeacon is deployed on a designated place, the Displacer's cannon is activated. The Displacer's cannon has the ability to teleport any unit it had fired upon to the Chronobeacon. You can send away injured allies to your base or send your enemies into desolate barrens far from the battlefield. The cannon itself takes a bit of a moment to charge, so the rate of fire of the weapon is not very high. And as much as commanders would wish for it to happen, the Chronobeacon cannot be deployed on water due to it's unstable surface. A commander is authorized to have only one Displacer at a time because the construction budget of the Displacer is extremely high.
 
 
I see great trolling potential here. But I agree, that it would make EA somehow strong.
 
 
Wingsheath (United States of America exclusive)
Cost: $ 2000
Speed: Slow
Hitpoints: Weak
Armor Class: Light
Movement: Ground
Prerequisite: Allied War Factory, Airforce Command HQ, Tech Center
Purpose: Aircraft Support
Weapon: None
Additional Information:
 
During a period of five decades, the United States of America has proved that they are the undethronable pioneers in aviation technology. And to top it off, the beasts in the name of Wingsheaths have recently started their inception in the American Military. The wingsheaths serve as advanced Aircraft construction facilities that are also mobile, not unlike in the veins of an MCV. The Wingsheath's most valuable capability is probably that it's extremely fast at repairing and reloading aircrafts. Heavily damaged Stormchilds or Barracudas would be spic-and-span in a matter of seconds. Combine it with the fact that you can have Wingsheaths right next to the enemy's base makes the unit even more dangerous. However, the Wingsheath does require the original Airforce Command HQ to work properly and it cannot house aircrafts while it's in mobile mode. Aircrafts already housed within would be required to move onto another Airpad when the Wingsheath is mobilized.

 

 

This reminds me of one mission specific allied unit from early alpha of 3.0 from 2009 : http://youtu.be/_vGR3b9hBck?t=49s


This is what I see when anyone misspell Fury Drone as Furry Drone

 

I made a youtube playlist of songs that may have inspired mission names (at least 50% is correct and seen by Speeder himself)


#1565 Tyhednus

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Posted 14 July 2014 - 04:59 PM

That Monster Miner sounds like a good idea, but a bit unnecessary. Or it would need to hold 2000 credits and be heavy armored.



#1566 edumm

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Posted 14 July 2014 - 05:36 PM

That Monster Miner sounds like a good idea, but a bit unnecessary. Or it would need to hold 2000 credits and be heavy armored.

Each miner cost $1400, two miners = $2800, then a Monster Miner would cost $2500 savings = $300; you should take into consideration that the proposed vehicle would be a little faster (Speed​​: 5) and could carry twice the ore while it would collect a little faster; a single vehicle works better than two because does not make a 'waiting queue' at the refinery to unload, in addition having a larger hitponits and armor and an additional immunity (Immune to omni crush) which increases the durability potential in advanced stages of the game - (when you need to collect more and faster ore as well as resist the attacks focused against their miners).

 

So would not it useful?


Edited by edumm, 14 July 2014 - 05:52 PM.


#1567 Jargalhurts

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Posted 14 July 2014 - 06:19 PM

Heh. Thanks to everyone for the compliments. Here are more bombs.

 

 
Medivac Transport (Allied replacement for Stallion Transport and Medic)
Cost: $ 1200
Speed: Medium/Slow
Hitpoints: Weak
Armor Class: Light
Movement: Jumpjet
Prerequisite: Allied War Factory, Airforce Command HQ
Purpose: Infantry Heal
Weapon: CACMA Beam (Chrono Augmented Cell Multiplifaction Acceleration)
Additional Information:
- Can carry up to 5 infantry.
- Heals nearby infantry units.
 
Description:
Medical support infantry has always been an easy target for the enemy since the first day it was utilized in battle. In order to increase the chance of survivability of their Medics, the Allies have started conducting a new way to bring medical treatment to soldiers. Befitting Stallion Transports with a more beneficial variation of chronotechnology, medical support can now be given with more convenient delivery. By using time manupilation to accelerate cell-multiplification, the CACMA Beam makes it possible to rapidly regenerate wounds and injuries that would have otherwise took days or even months to heal. Side-effects of the CACMA Beam include phantom pains and accelerated aging but no dire side effects are seen in short-term situations. Besides the cell-splicing beam, the Medivac operates pretty much exactly like the Stallion.
 
 
Herkanengyl (Headquarters exclusive)
Cost: $ 1600
Speed: Medium/Slow
Hitpoints: Medium
Armor Class: Medium
Movement: Aerial
Prerequisite: Epsilon War Factory, Pandora Hub
Purpose: Anti-Armor
Weapon: RC 'Parasite' Launcher
Additional Information:
- Can have up to 3 parasites active at a time.
 
Description:
Out of all three factions in the current war, the Epsilon Army has been repeatedly given the title of the faction with the weakest airforce. And from all of the three Epsilon factions in the war, the Antarctic Headquarters are praised for having the strongest airforce, all thanks to the Herkanengyls. The Herkanengyls are the answer to the deadly Wolfhounds and Thor Gunship of the marginally free-minded folk. The Herkanengyl carries three sharp-bladed androids called 'Parasites'. The Parasites are intended to be launched at enemy vehicles where they would enter vehicle's engines and slowly destroy them from inside out. They can also be fired at infantry to tear them apart. A comparable counterpart would be the Soviet Terror Drone, but the Parasites deal less damage. The Parasites are directly controlled from the Herkanengyl and if the Herkanengyl is destroyed, all the Parasites it has been controlling will become inert. A Herkanengyl's processing unit is limited to control only three Parasites at a maximum. Once a Parasite is finished destroying a vehicle or an infantry, it detonates itself from inside the unit, dealing damage to nearby objects. However, like Terror Drones, Parasites can be eliminated via repair units. If a Herkanengyl loses a Parasite, it will be almost instantly replaced with another one.
 
 
Jouster (United States of America exclusive)
Cost: $ 1700
Speed: Slow
Hitpoints: Strong
Armor Class: Heavy
Movement: Ground
Prerequisite: Allied Barracks, Tech Center
Purpose: Anti-Armor, Anti-Infantry, All Around Assault
Weapon: Benelli AM98 Quad-Barreled Shotgun
Additional Information:
- Deploy to activate RAAR mode.
- Cannot be crushed by any means.
- Transport space slot: 2
 
Description:
Satirically saying, despite not being classified as armor, the Jousters are a better armor than United States's actual armor divisions. These heavily armored and heavily armed soldiers serve as the icon of the Harbinger of Democracy. The Jouster's thick armor effectively protects them from anti-infantry fire. As a matter of fact, anti-armor weaponry works better than anti-infantry on these fellows. The Jousters armament consists of Quad-Barreled Benelli shotguns with armor piercing shells. This shotgun is so terrifyingly effective against armor, it's comparable to a chainsaw cutting through flesh. Speaking of flesh, normal infantry are torn to shreds from sheer force of this mighty weapon. Despite it's beyond impressive firepower, the Benelli fails to reach targets at long range, making it an absolute prerequisite to fire at targets from up close, made possible by the Jouster's thick battle suit. However, when the Jouster's armor is simply not cutting it, the exo-skeleton's RAAR (Reinforced Armor and Accelerated Regeneration) mode can be activated, greatly boosting the Jouster's armor and making him practically unkillable with blindingly fast health regeneration. The only bad point of this mode being that it renders the Jouster immobile during the RAAR mode and takes away a considerable amount of health from the Jouster once finished.

Actually Yngwie of Haus Malmsteen, feefty eenches of pure Svwedish beef.


#1568 Tyhednus

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Posted 14 July 2014 - 06:53 PM

You are right, edumm, that sounds useful.

Wow, Jargal, thats a lot of suggestions. I like the Jouster and medivac idea.

#1569 fff

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Posted 14 July 2014 - 08:39 PM

Tenshi Rocketeer

  • Cost: $900
  • Speed: 35 (flying)
  • Hitpoints: 150
  • Armor Class: Flak
  • Prerequisite: Allied Barracks, Air Force Command HQ
  • Purpose: Anti-Infantry, Anti-Aircraft
  • Weapon: Type-42K Cryo integrated HMG(x2)
  • Range: 7

This infantry replaces the Rocketeer for Pacific Front.

 

After the success of the latest Pacific Front's developments in advanced armored flight suits of the 'Garuda' power armor in which a few were made. The Japanese along with Korean scientists and technicians decided that in order to support Norio on his mission, they created an alternative version of the suit called the Light Garuda power armor which were far less expensive but yet still way better advanced flight suits than the standard flight suit used by the rocketeers. After all the prototype tests results were positive the lighter version of the suit were granted green light by the council and were mass produced for use in the Pacific Front’s rocketeer divisions.

The suits yet inferior to the powerful Garuda suit used by Norio, still are a lot better than the average standard flight armor used by the americans or the europeans rocketeer divisons. The slightly costly suits can fly faster and are in general more durable taking more hits than the ordinary rocketeer can. The integrated heavy machine guns on the suits combines cryogenic bullets which in additional to normal shots causes frost damage, freezing infantry quickly to their deaths. By the cryogenic nature, they also damage aircrafts a lot faster than unusual, rapidly deteriorates aircrafts metals, especially when Tenshis are in groups. This  makes the Tenshi rocketeers a greater foe to be feared.

------------------------------------------------------------------------------------------------------------------

In short summary:

Retextured or new models of the rocketeers which instead of normal orange/red muzzle firing flash , the color is now blue indicating cryogenic nature. They are faster and have small HP boost. They take both infantry and aircraft faster than normal rockeeters but costs a lot more. Also the word Tenshi means "Angel" in Japanese. I have suggested this before but got no feedback, now that there are more users on the suggestion thread, i try again.



#1570 MrFreeze777

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Posted 14 July 2014 - 08:55 PM

Tenshi Rocketeer

  • Cost: $900
  • Speed: 35 (flying)
  • Hitpoints: 150
  • Armor Class: Flak
  • Prerequisite: Allied Barracks, Air Force Command HQ
  • Purpose: Anti-Infantry, Anti-Aircraft
  • Weapon: Type-42K Cryo integrated HMG(x2)
  • Range: 7

This infantry replaces the Rocketeer for Pacific Front.

 

After the success of the latest Pacific Front's developments in advanced armored flight suits of the 'Garuda' power armor in which a few were made. The Japanese along with Korean scientists and technicians decided that in order to support Norio on his mission, they created an alternative version of the suit called the Light Garuda power armor which were far less expensive but yet still way better advanced flight suits than the standard flight suit used by the rocketeers. After all the prototype tests results were positive the lighter version of the suit were granted green light by the council and were mass produced for use in the Pacific Front’s rocketeer divisions.

The suits yet inferior to the powerful Garuda suit used by Norio, still are a lot better than the average standard flight armor used by the americans or the europeans rocketeer divisons. The slightly costly suits can fly faster and are in general more durable taking more hits than the ordinary rocketeer can. The integrated heavy machine guns on the suits combines cryogenic bullets which in additional to normal shots causes frost damage, freezing infantry quickly to their deaths. By the cryogenic nature, they also damage aircrafts a lot faster than unusual, rapidly deteriorates aircrafts metals, especially when Tenshis are in groups. This  makes the Tenshi rocketeers a greater foe to be feared.

 

Awesome idea, but it would be better for it to be campaign only or a Tech Lab unit.

 

Speaking of Tech Labs, wouldn't it be awesome if each subfaction had their own specific Tech Lab unit.


Edited by MrFreeze777, 14 July 2014 - 08:56 PM.


#1571 fff

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Posted 14 July 2014 - 09:09 PM

Well i thought of this idea because the allied factions do not have any unique subfaction infantry unit, but a campaign exclusive or tech lab unit wouldn't be bad. The idea of this unit is that its like the eradicator of the desolator or the epsilon elite of the adept. It's just a improved rocketeer with higher cost.



#1572 edumm

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Posted 14 July 2014 - 09:30 PM

Okay, this time I suggest something a little more complex to Headquarters: is basically a review of their genetic weapons, allowing a larger number of powerful 'combos'. Please give me your opinions.

 

Anomalous Railgun Tower (Headquarters exclusive)

Cost: $1,400
Prerequisite: Radar Spire
Purpose: Defense Advanced
Armor Class: Defensive Structure

After a long journey of research the Headquarters scientists finally were able to enhance the Railgun Tower for something more powerful; now instead of firing a psychic beam that makes a common man in pieces the new weapon based on terragene particles makes that an enemy soldier becomes a Brute after mutation.

The mutant master Rhan approved the new defense concept and ordered that the old 'raisen' Railgun version was also changed to the new Anomalous form. Another change related to the Headquarters 'risen' Anomalous Railgun is that around the tower an aura grants the increase of the armor percentage for friendly units instead of healing.

Additional Information:

- Can gain experience.

Infantry units affected by Anomalous Railgun beam becomes Brutes.


POWER SUPPORT: Anomalous 'Risen' Railgun Tower (Replaces 'Risen' Railgun Tower)

Cost: $1,000
Recharge Time: 6:30
Requires Power: Yes

Use this to instantly deploy a Anomalous Railgun Tower anywhere for a short while. This 'risen' Anomalous Railgun will also provide 25% additional armor bonus to units nearby.


POWER SUPPORT: Genetic Overdose (Replaces Gene Burst)

Cost: $1,000
Recharge Time: 6:30
Requires Power: Yes

A powerful dose of particles terragene X is cast on a group of Brutes; each Brute hit by Genetic Overdose has a 50% of chance to survival, the 'strongest' resulting from the grotesque process will become Juggernauts: Brutes exceptionally powerful. If an ordinary human is exposed to the 'X' particles will be killed instantly.


Juggernaut (Genetic Overdose unit)

The fruit of Genetic Overdose. A Brute much more strong, fast and tough.

Additional Information:

- Immune to dog attacks.
- Automatically heals himself.
- Immune to mind control & chaos.
- Cannot be crushed by normal vehicles.


Edited by edumm, 15 July 2014 - 08:26 AM.


#1573 edumm

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Posted 14 July 2014 - 09:34 PM

Tenshi Rocketeer

  • Cost: $900
  • Speed: 35 (flying)
  • Hitpoints: 150
  • Armor Class: Flak
  • Prerequisite: Allied Barracks, Air Force Command HQ
  • Purpose: Anti-Infantry, Anti-Aircraft
  • Weapon: Type-42K Cryo integrated HMG(x2)
  • Range: 7

This infantry replaces the Rocketeer for Pacific Front.

 

After the success of the latest Pacific Front's developments in advanced armored flight suits of the 'Garuda' power armor in which a few were made. The Japanese along with Korean scientists and technicians decided that in order to support Norio on his mission, they created an alternative version of the suit called the Light Garuda power armor which were far less expensive but yet still way better advanced flight suits than the standard flight suit used by the rocketeers. After all the prototype tests results were positive the lighter version of the suit were granted green light by the council and were mass produced for use in the Pacific Front’s rocketeer divisions.

The suits yet inferior to the powerful Garuda suit used by Norio, still are a lot better than the average standard flight armor used by the americans or the europeans rocketeer divisons. The slightly costly suits can fly faster and are in general more durable taking more hits than the ordinary rocketeer can. The integrated heavy machine guns on the suits combines cryogenic bullets which in additional to normal shots causes frost damage, freezing infantry quickly to their deaths. By the cryogenic nature, they also damage aircrafts a lot faster than unusual, rapidly deteriorates aircrafts metals, especially when Tenshis are in groups. This  makes the Tenshi rocketeers a greater foe to be feared.

 

An interesting concept, seems something valid for the PF. ;)



#1574 Meyerm

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Posted 14 July 2014 - 11:22 PM

Yeah. PF is actually limited in the area of air power compared to the other allies. A rocketeer replacement is actually not a bad idea.



#1575 Protozoan

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Posted 15 July 2014 - 01:48 AM

Yeah. PF is actually limited in the area of air power compared to the other allies. A rocketeer replacement is actually not a bad idea.

 

I've only been asking for that for the past 2,000 years  :xx: 


2nm4ut.jpg


#1576 Tyhednus

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Posted 15 July 2014 - 07:34 AM

Juggernaut can be considered op, because radiation or toxin is the best counter against brutes. So it would take a lot of bullet barrages to kill Juggernauts. But those are some interesting HQ suggestions.

#1577 X1Destroy

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Posted 15 July 2014 - 07:57 AM

Seems like nobody remembered my rocket-armed rocketeers sugesstion....


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#1578 edumm

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Posted 15 July 2014 - 08:25 AM

Juggernaut can be considered op, because radiation or toxin is the best counter against brutes. So it would take a lot of bullet barrages to kill Juggernauts. But those are some interesting HQ suggestions.

Okay, maybe he does not need these additional immunities, would suffice the enhanced potential.



#1579 AngelFaux

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Posted 15 July 2014 - 08:44 AM

There were several suggestions about replacing PF's rocketeer with a PF exclusive one , but all of them seemed to be ignored. (Even there were suggestions about replacing PF's SEALs, but the devs had valid excuses for the use of SEALs by all Allied Subfactions)



#1580 Meyerm

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Posted 15 July 2014 - 10:52 AM

I haven't head of any until now, but unlike other suggestions I've heard for faction-exclusive replacements, a PF rocketeer is something I wouldn't mind. The PF not having any unique air unit (excluding black eagle) or even a reinforcements support power to compensate reminds me of House Ordos from Emperor.






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