Is it possible to make Gates behave like a wall when closed, as in, stop bullets and such from going threw them?
When they're open, of course, bullets and such passing threw them would make sense, but not when they're closed.
This will make them act more like a defence, too.
Is it possible to make the "IFV Types" of "IFV" units count as a different unit?
I ask because if you only want to select all your GI+IFVs, for example, via the select-all command, and you happen to have other "IFV Types" of the same unit within the area, it'll select every type, regardless of type you would prefer, given the situation. I know this can be remedied with the grouping-hot-keys, so it's not that big of an issue, but nonetheless it would be a nice feature, in my opinion.
Is it possible to make "Repair Type IFV" units, and Repair Drones not charge at enemy units when you select them to "attack" them?
I ask because if you've selected a large group of units with Repairers, then select that group to attack, all your repairers, which are usually faster then the others in the group selected, will rush out to the front lines and get slaughtered. I know this can be remedied by grouping your repairers away from your forces when commanding them to attack, so it's not that big of a deal, but despite this, I see it all the time with players, and it would be a nice feature, in my opinion.
Is it possible to make Repairers actively want to heal units, like Medics?
I ask because, and I see this all the time, Repairs will only repair things that are right up next to them, despite them having farther healing range, and they never drive to the thing that needs healing unless commanded to. I know this can be remedied with micro management, but if they behaved like Medics, then it would be a nice feature, in my opinion.