Once upon a time I started to theorize a mod of my own but never got around to finishing it.
In this theoretical mod of mine, I realised that the Yuri Gatling cannon held far superior than the other (soviet and Allied) T1 anti-infantry defences, so I made the other (Soviet and Allied) ones more interesting as compensation.
The Allies got the Component Tower (Inspired from TS) which acted like an IFV, as in, you could put 1 slot worth of infantry in it to alter its weapon, with a MG being its default weapon. This meant that the Allies could acquire a T1 AA via a GGI+CT (Component Tower) combo, however it too, requires power. Now you're probably thinking "But wait, wouldn't that render the T2 AA obsolete?" and the answer is no, because, in my mod, I made the T2 AA into a T3 AA that was more powerful with a large missile count but also had slow reload time (Nice punch / Bad recovery thing).
How would this fit into MO? Well, I'd say it shouldn't replace the Pill Box, but rather be a new T1 garrison addition (because the Allies don't have one like Epsilon and Soviets do). It wouldn't have a default weapon, but once it does, considering it's a tower, it could fire over walls, making it a sturdy fortification similar to Battle Bunkers when behind walls. It's up to you if you wanna do that buffed T2 AA to T3 AA thing, but that might make your current T3 AA (Sky Ray Cannon) obsolete, so I'm not entirely sure. Maybe make the Sky Ray Cannon a quick punch / nice recover thing, maybe even a constant attacker? idk.
The Soviets... Well be to frank, the Sentry Gun was abysmal; it was rendered obsolete due to the far more suppressor, bang for your buck, Battle Bunkers, so I gave this little bugger a twist. What twist? why, mobility. Unlike any other Anti-infantry T1 defence, this new sentry Gun, named the Sickle Drone, could unpack into a slow, large Terror Drone like walker, which could aid conscripts. I found this balanced because Conscripts sucked, so it evened out the early game rushing capabilities. Then there's the T1 AA problem. What should I do about that, I thought. Well, what I came up with was a simple idea; I just moved the T2 Flak Cannon to T1, however I nerfed it in the process. How should this be implemented into MO? Maybe make Sickle Drones as powerful as the already weak (unless you buffed them for BR2) Flak Tracks (without AA) when in mobile form, and they could have a long deploy / unpack time. The Flak Cannon could just be nerfed and moved to T1, like I said.
There, now everyone (Excluding Foehn) has cool (imo) basic T1 anti-infantry and T1 AA defences: They are now up to Par with Yuri... but wait a second, Yuri doesn't have a T1 anti-infantry defence that isn't reliant on power... Well, I guess the Gatling Tank + Tank Bunker combo will have to do, and they have the best (Excluding Foehn) T1 infantry anyway.
Those are my ideas, that I'd like to share as a proposal (Take it or leave it) for your mod. No idea what to do about Foehn, though. They'll probably get some cool toys anyway.
Edited by BlackAbsence, 24 June 2016 - 01:51 AM.