If the Instant Shelter support power is going to create a bunker that isn't a requisite for winning with short game enabled, then I suggest that we change its appearance somewhat to differentiate Instant Shelter Bunkers from Battle Bunkers. This is so people can priorities what's need to be destroyed without confusion.
Lore wise, I'd like there to be some explanation for the instant shelters appearance, so I've given that some thought and came up with two solution:
- The instant shelter could be a MCV-like unit para-dropped from the sky.
- The instant shelter could also be a create dropped from space or via missile which deploys into an Instant Shelter Bunker automatically.
I suggest that, when the Nuclear Reactor is in its damaged animation, it emits radiation. Engineers will have a terrible time fixing it, but that's the price you pay when constructing something so volatile.
This is intended for balance: Super power output / T2 - Potential base hazard. The same thing could be done for the Chinese Atom Heart, but to a lesser extent.
I suggest that the Soviet Crane be build-able at T2 + War Factory level, as compensation for the Soviets still not reviving a mass-able repairer unit.
Also, if the Soviet labs are going to be more expensive, then I recommend giving them more armour than the others. The Soviets love their armour, and their labs look tougher anyway, especially the Atom Heart.
USA's Bulldog looks like the worst tank so far.
The MBT Rank List:
1st - Qilin Heavy Tank @ $950.
2nd - Rhino Heavy Tank @ $900.
3rd - Opus Custom Tank w/ Initiate @ $850.
4th - Cavalier Medium Tank - Kappa Hover Tank - Jaguar Assault Tank @ $800.
5th - Bulldog Light Tank - Lasher Light Tank @ $750.
6th - Opus Custom Tank (As is) @ $700.
7th - Mantis Light Tank @ $650 ($600 in MO3.3).
Edited by BlackAbsence, 18 July 2016 - 04:15 PM.