Why Battleships?
Opposed to the other "siege" ships:
- They can't be countered with anti-air.
- They can fend for themselves.
This makes them a bit too excellent, imo.
Therefore it should either be removed or the other sides should be compensated with "equivalent" ships.
What I would do, is:
- Make the Dreadnought fire smaller, heat-seeking missiles which can't be shot down.
This is so they have a "Battleship" of their own.
- Make the Akula Sub universal, to partake the Dreadnoughts previous role as the dedicated anti-base ship.
- Give Epsilon back an old friend, that would "bring them down to their level": The Boomer Sub.
Again, this is so they'll have a "Battleship" of their own. Unlike their previous water-to-land missiles, their new ones fly too fast to be shot down, and are heat seeking, much like the new Dreadnought missiles.
One final thing I'd like to add is a slight range reduction for every "Battleship" type ship, because I don't want them to make the Aircraft Carrier, Alkula, or Resheph redundant.
Edit: As for the Phone army, I have no idea :3
Edit number two: Something entirely different.
Because Foehn likes BIG STUFF, I was thinking that their naval transport should gain 1.5 times the cargo space & Hit-points, but lose half its speed.
Just my opinion.
Edited by BlackAbsence, 10 August 2016 - 01:35 AM.