I like the idea though of giving subfactions universal traits as well as units/buildings. Just like RA1. China has reduced infantry costs, Russia has faster build times, etc. I forget where that was originally pitched. I think the coding for doing those things already exists in the rules.
Actually they did have it in previous versions like 2.0 psi, where each faction/nation had special traits(e.g. Russia gets more armor for tanks and ships and USA gets more speed for all units), each faction/nation also trained/built 3 specific units as veteran from the start(Scorpion Cell had Brute, Gattling Tank, Speeder Trike as veterans). It was removed from version 3.0 because it was unbalanced especially since each faction had different set of units with different stats (e.g. Bulldog, Cavalier, Kappa, etc.) rather than just a having a generic tech tree for Soviet, Allied, and Epsilon and just one faction/nation specific unit in the previous versions.
Edited by MrFreeze777, 06 June 2014 - 06:06 AM.