This is more of a question but is it possible to have moving trains in map ? There where plenty of missions in Tiberium Sun where you arrived in a train which was pretty cool is it possible to do such a thing here ?
MO3.0 Feedback // SUGGESTIONS
#1341
Posted 07 June 2014 - 07:23 AM
#1342
Posted 07 June 2014 - 07:50 AM
Perun Flagship is a replacement to the Overcharge Support Power.
Same as Zephyrbot for the Cryo Field/Zephyr Beacon.
~ Getting cringe reactions when you see a RAINBOW means you have issues. ~
"This World is an Illussion,Exile" -High Templar Dominus
#1343
Posted 07 June 2014 - 09:26 AM
Jesus christ, please ban that guy already...
- Atomic_Noodles likes this
#1344
Posted 07 June 2014 - 10:20 AM
I see you haven't played MO2 that much. Epsilon had a capital ship called Kraken, which used chemical rockets. It was useful only when spammed, because the rockets sucked against everything.
#1345
Posted 07 June 2014 - 11:13 AM
#1346
Posted 07 June 2014 - 11:23 AM
Okay I have a quite retarded idea, but at least it's original. Do you remember the Pleague Splatter? What if we had a seaborn version. Basicly, a new SC capital ship. Imagine a vessel about 2/3 the size of a Soviet Dreadnaught, with much less armor, but faster, and with a huge ass catapult on it, that sends toxic canisters flying, just like the Pleague Splatter. The canisters could be shot down if you insist, but I'd rather have indestructiable ones, at the cost of low firepower.
Edited by Divine, 07 June 2014 - 11:23 AM.
Sidebar icons for normally not buildable stuff: Yuri Prime, Space Commando, Allied Jackal (obsolete), Gravitron
Skirmish Map: (2) Commietopia
Feedback and showcase thread
#1347
Posted 07 June 2014 - 12:05 PM
With that logic we can remove Brutes from SC too, because genetech belongs to HQ. And a capital ship won't be fast and less armored, because it is capital ship and not regular ship. Capital ships are used for siege so low speed isn't a big problem.
#1348
Posted 07 June 2014 - 12:06 PM
Okay I have a quite retarded idea, but at least it's original. Do you remember the Pleague Splatter? What if we had a seaborn version. Basicly, a new SC capital ship. Imagine a vessel about 2/3 the size of a Soviet Dreadnaught, with much less armor, but faster, and with a huge ass catapult on it, that sends toxic canisters flying, just like the Pleague Splatter. The canisters could be shot down if you insist, but I'd rather have indestructiable ones, at the cost of low firepower.
why catapults, when we can have ballistas?
But seriously, that would be nice.
#1349
Posted 07 June 2014 - 12:37 PM
since no one give any response before,
How about a new siege ship for one of Epsilon faction, in place of Resheph, where it attacks by concentrating frequency burst/explosion at one tile? The concentration will need one free tile (instead of attacking units/structures directly), and will spawn instantly. It will deliver damage in a 3x3 tiles when it burst.
The catch is, It will take time before the concentration bursts, and if in that time frame it got destroyed first, it will do nothing but only damage some infantries and light units in 2x2 tile. Also the concentration cannot be stacked on one tile, and explosion of one concentration will damage other concentrations in the radius if it's still in the charging phase, thus making burst-stacking almost impossible.
The animation could be something look like Megidolaon or Megidola.
The purpose of the new ship is the same, but with different kind of attack compared to other siege ships to add unique point.
#1350
Posted 07 June 2014 - 12:46 PM
since no one give any response before,
How about a new siege ship for one of Epsilon faction, in place of Resheph, where it attacks by concentrating frequency burst/explosion at one tile? The concentration will need one free tile (instead of attacking units/structures directly), and will spawn instantly. It will deliver damage in a 3x3 tiles when it burst.
The catch is, It will take time before the concentration bursts, and if in that time frame it got destroyed first, it will do nothing but only damage some infantries and light units in 2x2 tile. Also the concentration cannot be stacked on one tile, and explosion of one concentration will damage other concentrations in the radius if it's still in the charging phase, thus making burst-stacking almost impossible.
The animation could be something look like Megidolaon or Megidola.
The purpose of the new ship is the same, but with different kind of attack compared to other siege ships to add unique point.
Such a weapon would need force firing to work. We don't like force fire weapons.
Sidebar icons for normally not buildable stuff: Yuri Prime, Space Commando, Allied Jackal (obsolete), Gravitron
Skirmish Map: (2) Commietopia
Feedback and showcase thread
#1351
Posted 07 June 2014 - 12:54 PM
since no one give any response before,
How about a new siege ship for one of Epsilon faction, in place of Resheph, where it attacks by concentrating frequency burst/explosion at one tile? The concentration will need one free tile (instead of attacking units/structures directly), and will spawn instantly. It will deliver damage in a 3x3 tiles when it burst.
The catch is, It will take time before the concentration bursts, and if in that time frame it got destroyed first, it will do nothing but only damage some infantries and light units in 2x2 tile. Also the concentration cannot be stacked on one tile, and explosion of one concentration will damage other concentrations in the radius if it's still in the charging phase, thus making burst-stacking almost impossible.
The animation could be something look like Megidolaon or Megidola.
The purpose of the new ship is the same, but with different kind of attack compared to other siege ships to add unique point.
Such a weapon would need force firing to work. We don't like force fire weapons.
Then make it work like usual, but with no damage dealt to anything except infantries if it destroyed in its charging phase? Also make it so that the ship should not be moved while charging or it will be cancelled.
#1352
Posted 07 June 2014 - 01:31 PM
since no one give any response before,
How about a new siege ship for one of Epsilon faction, in place of Resheph, where it attacks by concentrating frequency burst/explosion at one tile? The concentration will need one free tile (instead of attacking units/structures directly), and will spawn instantly. It will deliver damage in a 3x3 tiles when it burst.
The catch is, It will take time before the concentration bursts, and if in that time frame it got destroyed first, it will do nothing but only damage some infantries and light units in 2x2 tile. Also the concentration cannot be stacked on one tile, and explosion of one concentration will damage other concentrations in the radius if it's still in the charging phase, thus making burst-stacking almost impossible.
The animation could be something look like Megidolaon or Megidola.
The purpose of the new ship is the same, but with different kind of attack compared to other siege ships to add unique point.
Such a weapon would need force firing to work. We don't like force fire weapons.
Then make it work like usual, but with no damage dealt to anything except infantries if it destroyed in its charging phase? Also make it so that the ship should not be moved while charging or it will be cancelled.
hmmm I'm wondering how such a weapon would be possible to code. I think the only way would be if the invisible projectile spawned an invisible MAD tank, with an active anim or something. However, nothing can be spawned in already occupied cells, so a force firing weapon would be necessary. And as I said it, we don't like those. Also, if the weapon used a dummy MAD tank, it would not restrict the ship's movement.
Sidebar icons for normally not buildable stuff: Yuri Prime, Space Commando, Allied Jackal (obsolete), Gravitron
Skirmish Map: (2) Commietopia
Feedback and showcase thread
#1353
Posted 07 June 2014 - 01:41 PM
And Basilisks, because SC does not have the tech to make them (all factories would be most likely located on Antarctica - again HQ). And Chimera Cores. And Antares. And...With that logic we can remove Brutes from SC too, because genetech belongs to HQ.
(◉ ᗝ ◉)
#1354
Posted 07 June 2014 - 02:05 PM
Do not repost suggestions. It's enough if it's mentioned one time.
What if the suggestion ignored and no respond given? What if it was posted at last post slot before the page advancing with new post, making it missed?
I'm not doing it without reason, I'm doing it because no one respond. If I should wait longer, I am sorry, but please tell me how much longer I should wait for respond, before I repost it.
since no one give any response before,
How about a new siege ship for one of Epsilon faction, in place of Resheph, where it attacks by concentrating frequency burst/explosion at one tile? The concentration will need one free tile (instead of attacking units/structures directly), and will spawn instantly. It will deliver damage in a 3x3 tiles when it burst.
The catch is, It will take time before the concentration bursts, and if in that time frame it got destroyed first, it will do nothing but only damage some infantries and light units in 2x2 tile. Also the concentration cannot be stacked on one tile, and explosion of one concentration will damage other concentrations in the radius if it's still in the charging phase, thus making burst-stacking almost impossible.
The animation could be something look like Megidolaon or Megidola.
The purpose of the new ship is the same, but with different kind of attack compared to other siege ships to add unique point.
Such a weapon would need force firing to work. We don't like force fire weapons.
Then make it work like usual, but with no damage dealt to anything except infantries if it destroyed in its charging phase? Also make it so that the ship should not be moved while charging or it will be cancelled.
hmmm I'm wondering how such a weapon would be possible to code. I think the only way would be if the invisible projectile spawned an invisible MAD tank, with an active anim or something. However, nothing can be spawned in already occupied cells, so a force firing weapon would be necessary. And as I said it, we don't like those. Also, if the weapon used a dummy MAD tank, it would not restrict the ship's movement.
If it's too hard to code/too complicated, then please forget it xD
I'm not familiar with Ares, so I'm sorry if my suggestion is preposterous.
Edited by Bernadiroe, 07 June 2014 - 02:08 PM.
#1355
Posted 07 June 2014 - 06:33 PM
I had some ideas about some new Zeppelins for the game, but I haven't really told them here on the forum.
#1356
Posted 07 June 2014 - 06:55 PM
I had some ideas about some new Zeppelins for the game, but I haven't really told them here on the forum.
An airborne aircraft carrier would be awesome.
Sidebar icons for normally not buildable stuff: Yuri Prime, Space Commando, Allied Jackal (obsolete), Gravitron
Skirmish Map: (2) Commietopia
Feedback and showcase thread
#1357
Posted 07 June 2014 - 07:55 PM
I had some ideas about some new Zeppelins for the game, but I haven't really told them here on the forum.
An airborne aircraft carrier would be awesome.
Kind of like the Helicarrier from the Avengers?
#1358
Posted 07 June 2014 - 08:40 PM
I had some ideas about some new Zeppelins for the game, but I haven't really told them here on the forum.
An airborne aircraft carrier would be awesome.
Kind of like the Helicarrier from the Avengers?
Dunno. Red Alert 2 seems to give a lot of nazi stuff to Soviets, like V-2 rocket, flak cannons (I know that those weren't used exclusively by Germany), halftracks. Nazi Germany had something called a "point defense fighter"late the war.These were very small aircrafts, usualy rocket powered, with fuel for 5-10 minutes, made out of the cheapest materials, and armed with the most devastating weapons available. Most of them were created to combat allied bombers. One example was the Natter.
Sidebar icons for normally not buildable stuff: Yuri Prime, Space Commando, Allied Jackal (obsolete), Gravitron
Skirmish Map: (2) Commietopia
Feedback and showcase thread
#1359
Posted 07 June 2014 - 11:15 PM
Split the last couple posts and moved them to the Grinder.
Even if you disagree or find Kivz's opinions stupid, please remain civil about it. Posting questionable suggestions is not against the rules. Bashing users for them is.
You may now return to your regularly scheduled suggestions (already in progress).
- mevitar likes this
IRC: #menthosogma (Rizon)
#1360
Posted 07 June 2014 - 11:21 PM
If Speeder will like the suggestion, it will be added, no additional words necessary. If not, you won't see it in the mod. Noone is obligated to follow those suggestions, and you shouldn't worry too much about whether we answer them or not, for the reasons i already mentioned.
BTW, Divine already gave you a good answer why it wouldn't work ingame.
Sure, now that you enlightened me on how things work here, I am sorry I repost. In my defense tho, I didn't intend to being a pain, I just thought, "what if the mentalmeisters missed my post, and what if the suggestion actually can be very helpful, who knows." but since that kind of thinking will be against the forum rule, I'll promise to not doing it again.
On a side note, there seems to be a misunderstanding. How I understand it, you are saying that Divine already gave me a respond on my first post, and so mentioned it in your post to give the expression "why would you repost since you already get the answer", while in actuality, Divine gave me the answer on my repost, not my first one. So it's either Mevitar misunderstand the situation, or you just trying to point out the obvious.
0 user(s) are reading this topic
0 members, 0 guests, 0 anonymous users