i completed 4 missions on mental so far, all alied
1st mission very good overall, although i had question, when you deffend pentagon for some time, usualy after massive kirov atack, there like 3 borillo get behind it and try to focus pentagon only, where they come from? are they just spawn in the oposite of invasion border of map? they coudnt pass in the canal from the place where main invasion forces were coming, since i had there ocupied buidling, several transports tryed to pass, all sunk, but this borillo came from nowhere, if they just spawn from the oposite part of the map, cant you change it, so they are droped by planes? that would make sense, since if i let no one come through, how would they spawn there, and if there some way around, why soviet woudnt atack from that side as well, there also come transport from the right, to kill refinary, it seemed for me as more open area, so i gues there is place where this transport could flank, or it come from front under the bridges? And another one, again, when they say reinforcement is on the way, and then very few of them coming, it kinda a let down, 2 AA is good, but you could add up more abrams, again up to 8, it is capital after all, for me, ground forces even on mental was no threat anyway, the biggest problem was to stop kirovs, so in this case it wouldnt change much, also, there could be some infantry, mb like 8 guys with bazzokas and 24 usual ones (they will be pretty much useless anyway), just so you would feel that your country trying to help you, it your capital, it vital to hold it.
2nd mission im not sure with the forces i get i can kill only 1 side with tesla towers in time limit while tesla towers is out? if so then it ok, then i should cap airfield and get bunch of rocketeer guys, the ones that fly, so they clear things up, if it the way it intended then it good. The real problem i had though, that after i capped my base, and made deffenses so enemy coudnt break through, the soviet base kept build infantry and only few of them actualy moved, the rest stayed at base turning in the huge blob of infantry packed in there doing nothing, mostly tanks and few infantry atacked me, the rest were chilling at base taking almost all the space.
3rd mission could let you have 2 more minutes (1 real time minute) to prepare for latin confederation until they atack, i did everything very fast, but still was in insane rush to cap oil dereck and occupy the few buildings, another thing, when i lost all my buildings i was still in game, i almost destroyed enemy forces but there were to many and so my base got demolished, there was like 6 tanks left and 10 infantry, i had very many rocketeers man who could fly so they would safe, i would kill kirovs, and then clear the rest of map, i think it should be changed so there is some critical structure, when it get blow up, it game over, since when enemy killed my ground forces they were just there doing nothing, they could keep invading, or if 1 tank get to US it okay, but if 1 kirov hit border it insta game over? something need to be done there.
4th mission i told you alredy, but i would highly reccomend to double hp regen to flying rocketeer man, it break flow of mission, in the 4-5 hours i played, probably around 20-30 minutes i were waiting for my rocekteer man to regen hp, oh and another thing, make the barrels near the port buildings not hostile to you, i pretty much saw what you did there, but i checked just to be in case, and it destroyed building as i thought, so it better to change it to non hostile, or it can be realy frustraiting for some who decide to try it out, and even more so, some time the half truck or infantry was behind it, and i coudnt click there, because they would focus the barrels.