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MO3.0 Feedback // MISSIONS/CO-OP


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#161 lovalmidas

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Posted 22 December 2013 - 12:06 AM

Or more like, the coops are actually easier than the SP campaigns. We kind of allow more room of error for coops since it is more difficult to test them. Some coops can be played with just one person. :p

We'll consider what you said about the difficulty that you expect from the game.

Edited by lovalmidas, 22 December 2013 - 12:08 AM.

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#162 Martinoz

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Posted 22 December 2013 - 12:31 AM

We'll consider what you said about the difficulty that you expect from the game.

Spoiler

Typical Act II mission will be like a mix of Panic Cycle, Singularity, Unshakeable, Human Shield and other mental missions. Expect a timed commando mission with Tanya destroying Tesla Coils evading EMP mines, then you can control a base BUT without a Construction Yard and for last objective you must defend a convoy which you can't control. Of course the driver is retarded and will drive directly to the enemies.


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#163 RP.

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Posted 22 December 2013 - 12:59 AM

 We'll consider what you said about the difficulty that you expect from the game.

 

Typical Act II mission will be like a mix of Panic Cycle, Singularity, Unshakeable, Human Shield and other mental missions. Expect a timed commando mission with Tanya destroying Tesla Coils evading EMP mines, then you can control a base BUT without a Construction Yard and for last objective you must defend a convoy which you can't control. Of course the driver is retarded and will drive directly to the enemies.

 

 

Oh come on Martinoz... Don't spoil everything for Act II just yet  :trickydick:


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#164 delulytric

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Posted 22 December 2013 - 04:43 PM

If Act II is that amount of difficulty, you guys are true sadists. Make more missions like a base without construction yard and with limited resources like MO2 Allied mission 3, that'll be more fun actually. Able to choose what type of units to battle, and able to customize to a limited extent is better than having a commando mission.



#165 Solais

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Posted 22 December 2013 - 05:01 PM

I cannot wait till we can use the map editor for these missions, so a mod can be made where normal people can actually play these missions on easy. Currently we need to grow too more heads to pay attention to everything. It's just impossible. Maybe all missions should be made coop somehow.

 

Most importantly, it's not fun. I play a mission literally for HOURS, because I do not have lightning reflexes and superpowers, I'm a slow player by default, then I lose due to a single mistake, and I just lose the will to even load up the game again. This is not fun, this is not rewarding. You can say that "at the end, you feel more satisfied", and I say "hell no, the journey counts more than the end". If I want be satisfied at the end, I rather have sex than playing this game. And this just makes me sad, because the potential of this mod is incredible, and for me personally, lost potential is the most painful thing in the world.


Edited by Solais, 22 December 2013 - 05:14 PM.


#166 lovalmidas

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Posted 22 December 2013 - 05:53 PM

I foresee a lot more base building missions in Act Two, because this is when all subfactions have been fully developed. Yuri doesn't need to go commando anymore. :p

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#167 RP.

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Posted 22 December 2013 - 06:11 PM

I cannot wait till we can use the map editor for these missions, so a mod can be made where normal people can actually play these missions on easy. Currently we need to grow too more heads to pay attention to everything. It's just impossible. Maybe all missions should be made coop somehow.

 

Sorry to break it to you, but missions and coops will not be made editable.

For the exact same reason other assets are protected.


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#168 Acceleratio

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Posted 22 December 2013 - 09:33 PM

 

We'll consider what you said about the difficulty that you expect from the game.

Spoiler

Typical Act II mission will be like a mix of Panic Cycle, Singularity, Unshakeable, Human Shield and other mental missions. Expect a timed commando mission with Tanya destroying Tesla Coils evading EMP mines, then you can control a base BUT without a Construction Yard and for last objective you must defend a convoy which you can't control. Of course the driver is retarded and will drive directly to the enemies.

 

I already love you .... i really do.....    :p



#169 Solais

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Posted 22 December 2013 - 09:46 PM

 

I cannot wait till we can use the map editor for these missions, so a mod can be made where normal people can actually play these missions on easy. Currently we need to grow too more heads to pay attention to everything. It's just impossible. Maybe all missions should be made coop somehow.

 

Sorry to break it to you, but missions and coops will not be made editable.

For the exact same reason other assets are protected.

 

 

Well then, fix them! Sorry if I'm a little rude, but so far we only really seen excuses why the creators/exclusively selected testers can do the missions, which is not valuable information, because the creators (and their friends & family) are the worst critics of their own work. I think there are just plenty of people around who are saying that the missions are too hard and impossible (and frustrating and unfun) even on easy.



#170 Martinoz

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Posted 22 December 2013 - 09:47 PM

I cannot wait till we can use the map editor for these missions, so a mod can be made where normal people can actually play these missions on easy. Currently we need to grow too more heads to pay attention to everything. It's just impossible. Maybe all missions should be made coop somehow.

 

Most importantly, it's not fun. I play a mission literally for HOURS, because I do not have lightning reflexes and superpowers, I'm a slow player by default, then I lose due to a single mistake, and I just lose the will to even load up the game again. This is not fun, this is not rewarding. You can say that "at the end, you feel more satisfied", and I say "hell no, the journey counts more than the end". If I want be satisfied at the end, I rather have sex than playing this game. And this just makes me sad, because the potential of this mod is incredible, and for me personally, lost potential is the most painful thing in the world.

Q W E R + T + specific hotkey for repair and CTRL + 1...9. That's all, if you can't do the missions on easy then learn how to use hotkeys - most of the missions on easy are not a real challenge seriously. More money, less enemies, less threats, less AI aggression. And no, there won't be fixes which will make missions much easier because someone is too slow for using hotkeys and space button. Normal difficulty at last needs a quick reaction with tapping space button and selecting proper teams, easy is just a walk in the park in most of cases. Whole counter system was redesigned it won't be a difficulty known for Red Alert 2 or Yuri's Revenge and you can't learn Mental Omega 3.0 in first days because it's something completely different than before. 


Edited by Martinoz, 22 December 2013 - 09:57 PM.

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#171 Black/Brunez

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Posted 22 December 2013 - 10:05 PM

If Act II is that amount of difficulty, you guys are true sadists. Make more missions like a base without construction yard and with limited resources like MO2 Allied mission 3, that'll be more fun actually. Able to choose what type of units to battle, and able to customize to a limited extent is better than having a commando mission.

 

It´s me or someone is suggesting the missions just be like the hardest mission on MO 2.0? :p



#172 Solais

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Posted 22 December 2013 - 10:07 PM

I'm already using the hotkeys, I always used them. They are still mostly impossible, it is not possible to focus on so many things, like in Soviet 5, you have to protect the base, the beacon (which should be in the middle of the base), dealing with the power, defending the power plants, 3 enemies coming from all directions, paradrops everywhere, it's just not possible, even if I watch the videos, what I see is just an easier version of the level. I've been trying for weeks, and what it does is just kills motivation to try again. There's little to no leeway at all to the missions.



#173 Martinoz

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Posted 22 December 2013 - 10:14 PM

I'm already using the hotkeys, I always used them. They are still mostly impossible, it is not possible to focus on so many things, like in Soviet 5, you have to protect the base, the beacon (which should be in the middle of the base), dealing with the power, defending the power plants, 3 enemies coming from all directions, paradrops everywhere, it's just not possible, even if I watch the videos, what I see is just an easier version of the level. I've been trying for weeks, and what it does is just kills motivation to try again. There's little to no leeway at all to the missions.

Pyro groups in 3-4 places, destroy the incoming dark blue MCV on south, concentrate a lot of units around Beacon. Then most of the mission your beacon won't be even touched. There is also a hospital near your base + repair drone + AUTOHEALING Wolfhounds, so you don't need to spam units like a crazy. 


Edited by Martinoz, 22 December 2013 - 10:17 PM.

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#174 lovalmidas

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Posted 22 December 2013 - 10:44 PM

I will be making a few somewhat easier missions, but only because my investment in MO3.0 will be more limited as I am about to enter my third year of university, which will sap even more time and brain power than my previous years. :( Whether they will be part of the Act Two will depend on Speeder. :p

I will however be making at least one super hard mission for Act Two to compensate. Like an Aegis Impervious II. So there, some variety. Happy?

Solais, can you explain how you think the levels in the video playthroughs are 'easier'? What difficulty level are you playing, and what video are you referencing?

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#175 Solais

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Posted 23 December 2013 - 12:34 AM

 

I'm already using the hotkeys, I always used them. They are still mostly impossible, it is not possible to focus on so many things, like in Soviet 5, you have to protect the base, the beacon (which should be in the middle of the base), dealing with the power, defending the power plants, 3 enemies coming from all directions, paradrops everywhere, it's just not possible, even if I watch the videos, what I see is just an easier version of the level. I've been trying for weeks, and what it does is just kills motivation to try again. There's little to no leeway at all to the missions.

Pyro groups in 3-4 places, destroy the incoming dark blue MCV on south, concentrate a lot of units around Beacon. Then most of the mission your beacon won't be even touched. There is also a hospital near your base + repair drone + AUTOHEALING Wolfhounds, so you don't need to spam units like a crazy. 

 

 

Yes, done that, the pyro groups get killed soon enough, even if I place garrisons around them, and while trying to defend the beacon, my base gets all of its power destroyed, or the captured tech power plants destroyed. I did not notice the Wolfhounds to be autohealing at all, one of them got almost destroyed, I sent it to safety, but it did not heal over time.

 

 

I will be making a few somewhat easier missions, but only because my investment in MO3.0 will be more limited as I am about to enter my third year of university, which will sap even more time and brain power than my previous years. :( Whether they will be part of the Act Two will depend on Speeder. :p

I will however be making at least one super hard mission for Act Two to compensate. Like an Aegis Impervious II. So there, some variety. Happy?

Solais, can you explain how you think the levels in the video playthroughs are 'easier'? What difficulty level are you playing, and what video are you referencing?

 

I'm playing Easy (at least trying), and I talk about Martinoz' videos. And I don't really know, it just feels easier, probably he's able to divide his attention a lot more than me. That's really my problem, and even more noticeable since I played some coop missions with Nhunter. Many Coop missions feel like normal MO missions, but they are easier due to the fact that we can divide our attentions to a single job.


Edited by Solais, 23 December 2013 - 12:36 AM.


#176 X1Destroy

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Posted 23 December 2013 - 08:03 AM

And why the fack do people think that smashing the keyboard with hotkeys continously is a fun and interesting thing to do? Is this Starcrap we're playing? No.

But I do believe that, once save load is available the mission will be easier to accomplish. Especially ones like The Gardener and Hammer to Fall.

I'd just finished Panic Cycle yesterday and it took me like 3 hours! The convoy part is nothing compared to the attack waves. Nuwa Cannons pawning from above? Seriously, that's hurt alots.
 


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#177 NHunter

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Posted 23 December 2013 - 09:11 AM

That is true: the lack of save/load (not to mention, the win8 issue too) makes the campaigns at least twice as difficult - you need to start from the very beginning each time. It's just plain annoying half of the time.



#178 Petya

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Posted 23 December 2013 - 09:35 AM

Due to the lack of save/load missions are really harder, but to compensate this you have access to all of the missions. When save/load will become available then you must do each mission to unlock the next one.



#179 Martinoz

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Posted 23 December 2013 - 09:37 AM

And why the fack do people think that smashing the keyboard with hotkeys continously is a fun and interesting thing to do? Is this Starcrap we're playing? No.

If you find it too difficult, you can always play vanilla C&C games which require nothing from a player. MO 3.0 is not for those who only rely on using mouse.


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#180 Solais

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Posted 23 December 2013 - 09:41 AM

Three hours? Seriously, that long of a mission actually physically hurts the player, it tires him out. According to the game designers I personally know (as they are my tutors in a roundabout way), even if a level takes 1 hour to complete, it causes tiredness, both physically and mentally. It is mostly regarded that if a level is longer than 40 minutes, then it must be split up to smaller ones. Of course, originally this only applies to games like FPS and other high-adrenaline games, since RTS games are supposed to take less lighting reflexes (at least campaign wise).

 

Actually, I wonder about this Ares problem. Sure, there are a few things that might be needed for MO to be fixed within Ares, but then what? Will it be forever lacking the save/load function because who knows how long till the creators decide that it's time to stop development? I think it would be the best that after Ares reaches a point that it got everything MO needs, a branch is then made for MO that enables saving.

 

 

 

And why the fack do people think that smashing the keyboard with hotkeys continously is a fun and interesting thing to do? Is this Starcrap we're playing? No.

If you find it too difficult, you can always play vanilla C&C games which require nothing from a player. MO 3.0 is not for those who only rely on using mouse.

 

Ok, so you are telling people to don't play the mod you've all been working on for years? I don't think that's good PR.


Edited by Solais, 23 December 2013 - 09:42 AM.





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