So I have been playing each campaign in order working on each mission till they got done. Starting with the allies then on to the soviets, I finished the allied campaign, so I have some comments. I'm almost done with the Soviet, but I'll wait till I'm done to comment on those. This is going to be a wall of text as I'm going to give some feedback for every mission, Spoilers may follow.
Red Dawn Rising, Is a fun level with an epic feel as you have to hold off the soviet invasion. It is not super challenging, but challenging enough that it allows you to try new zones of defense and gives it a bit of replay ability. I’d love to see more missions like this.
Eagle Fly Free, Is also fun. I enjoyed how I had to use a commando raid at the same time I held my little base then properly plan an attack in my window of no power. Kind of fun, the rest of the level is rather straight forward. Which is fine I like that as while it is basically a normal builder mission. I like those as the new terrain allows new tactics. Replay ability is slightly less do to the command path only having so many variable, but the attack part almost makes up for it.
Road Trippin', Well it is a rather simple and straight forward mission, I like support another person’s base it is kind of fun, Simplicity and shortness reduce replay value. However having easier levels like this is a nice break from the highly challenging campaign.
Heaven and Hell: Besides being bugged right now, well this mission is a pain I find. More over on high difficulties, where sometimes if you make a small error is judgment with your rocketeers, they could be overwhelmed by multiple Tsivils and your seals can’t stand up in an open fight against Tsivils either. So first part is a bit of a pain, last half is okay it is very beatable.
Bad Apple, Well I kind of like the story elements of this mission a lot and I’m not talking about the briefing. Which I love the long briefings keep up the good work on those. Anyhow while it was obvious what the problem was, it was still fun to play through recon then onto the city attack. Good multiple objectives that build in the story.
Beautiful Mind: I like the story and the take on this mission, however I found the time to get to the first beacon a pain, and it was a bit of a rush. In fact I found the times on this mission to be cutting it close. Still doable, but multiple time based objectives. I think they can be used to effect, but maybe in another mission make it so if you fail to meet the time table consequences happen that don’t end the mission. That would be cool.
Hammer to Fall, Wrong Side: I don’t mind limited unit missions or commando type missions, but for a person playing these in order it might be seem a bit redundant. Not my cup of tea for mission types but both completed
Zero Signal, A okay mission, I found it to be a bit overwhelming as you have to focus on a lot of things at once, But not bad at all.
The Gardener, A unique commando mission yet again a challenge, but I liked the feel of this one.
Panic Cycle is a mission I really like, it starts with objectives and moves to a more direct style base building mission. I found both parts enjoyable as you have lots of chokepoints and unique terrain to use also you start with plenty of units to even begin a limited offence.
Sunlight is a mission much like the first that is epic in many ways, size and scope feel large and powerful, though it can be over whelming at times the fun of being on a defense and building your power for a counter attack is always fun. It feel like both an apex mission and a final mission for the allies giving a good bookend the first act of the allies.