Beta Revision 2 changelog with a list of proposed changes and bugfixes.
Discuss.
Posted 09 May 2014 - 04:22 PM
Posted 09 May 2014 - 04:48 PM
I think, that Tesla Cruisers should be fixed a bit. They should deal bigger damage. For now, they only barely beat Qilin .
Posted 09 May 2014 - 05:10 PM
ComradeCrimson: AS is the product of Hungarian acid
ComradeCrimson: And magical hussars
Dutchygamer: and Weird Al.
Posted 09 May 2014 - 07:01 PM
Perun, uh what is Perun? Huehuehue.
DID SOMEBODY SAY DERP?
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Malver: Under the guidance of Lord Yuri.
Rahn: What are we waiting for?
...
Lord Yuri: I have taught you all well, be of one mind, one vision, proselytes!
Posted 09 May 2014 - 07:08 PM
Speeder talked something about rethinking the Perun, but not sure that it will happen.
Posted 09 May 2014 - 09:51 PM
Hmm... Scoprion Cell wouldn't feel like Epsilon if they didn't have at least 1 mind control unit. Keep Hijacker and adept in their places, maybe?
Posted 09 May 2014 - 11:08 PM
Well, Confederation will lose great anti-armor anti-infantry combination for Catashtrophe, when they lose Tesla troopers. Too bad. Thought to have two good anti-armor inf. on T2 might was too much.
Excited, how good the napalm strike form Vulture will be. (attack intervals?)
And the Smoke turret : will the range be circa as the Tesla Coil one? And will it have splash? I have a feeling, that Vulture's smoke cannon has splash, yet I don't use it that much to be certainly sure.
This is what I see when anyone misspell Fury Drone as Furry Drone
I made a youtube playlist of songs that may have inspired mission names (at least 50% is correct and seen by Speeder himself)
Posted 10 May 2014 - 01:15 AM
I can sorta understand why Hijacker would be moved to Scorpion Cell though. Seeing as the LC already have Morales + Engineer for reclaiming Vehicles.
I imagine the Smoke Turret would have "Artillery Defense" Range since it doesn't do damage and just providing Effects Support like the New Coord Node will be.
~ Getting cringe reactions when you see a RAINBOW means you have issues. ~
"This World is an Illussion,Exile" -High Templar Dominus
Posted 10 May 2014 - 01:38 AM
IMO, the RPCM system is a bit funky. And still, moving EP T2 unique units to T2.5 doesn't make that much sense. And Mortarquad in this case is underpowered, maybe needs greater speed and range.
Posted 10 May 2014 - 01:59 AM
IMO, the RPCM system is a bit funky. And still, moving EP T2 unique units to T2.5 doesn't make that much sense. And Mortarquad in this case is underpowered, maybe needs greater speed and range.
Mortar quad? They're even useful in late games IMO.
They server as anti-armor-siege units and their speed and range are decent.
They can't be crushed by most vehicles or killed by attack dogs.
I've been playing lots of LC recently and I just feel that way.
Posted 10 May 2014 - 06:26 AM
Abrams still have no change about hitpoint
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Posted 10 May 2014 - 09:26 AM
The thing about SC not having adepts bugs me. Wont it make them even more weak? And besides they wont have any mind control units :(
Aw no more weavers, my favourite unit :<
Edited by Haxxan, 10 May 2014 - 09:28 AM.
Posted 10 May 2014 - 11:20 AM
Actually a Hijacker fits more for Scorpion Cell than Adept, because with the Hijacker you can actually do lots of new tactics, which you couldn't do with an Adept. Think about it. Doing Driller APC attacks with Adepts are often end badly, because the control can be ceased via eliminating the controller Adept. Adepts also vulnerable to dog attacks. Hijacker is a fast, disguisable and these two attributes make them perfect for good tactics.
Posted 10 May 2014 - 11:45 AM
I never noticed MQ being UP, it's one of the best units Confeds have. Long-ish range, good anti-armor, immune to crushing and dogs. The only thing Tesla Troopers are better than MQs is anti-infantry, fitting into Catas and powering-up the Tesla Coils (Tesla Coils being the only reason they weren't removed earlier).And Mortarquad in this case is underpowered, maybe needs greater speed and range.
Except dealing with Nuwas. Adepts can take over a Nuwa and run away, leaving Nuwas to kill eachother, then come back and repeat the process (even if they will have same range). Hijackers have to get close and, in this case, are usable only once, since they won't survive the radiation other Nuwas will create. But perhaps this won't be an issue, since if they would prove to be ineffective against Nuwas, Scorpion Cell still has Speeder Trikes that are now immune to EMP.Hijacker is a fast, disguisable and these two attributes make them perfect for good tactics.
Edited by mevitar, 10 May 2014 - 12:06 PM.
Posted 10 May 2014 - 02:37 PM
- United States Mercury Uplink is available after building Air Force Command HQ, build limit removed, capturable, it is a prerequisite for Warhawk, requires 100 power units and costs $1000
I don't really get the Bold part of this. Is it because it's now capturable?
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Posted 10 May 2014 - 04:02 PM
- United States Mercury Uplink is available after building Air Force Command HQ, build limit removed, capturable, it is a prerequisite for Warhawk, requires 100 power units and costs $1000
I don't really get the Bold part of this. Is it because it's now capturable?
I think the main reason its built limit will get removed is that it will no longer be T2 SW, but substitution for Allied Strategy Center (and kind of T2.5 structure). You can buld infinite amount of Strategy centres, but not infinite amount of SWs.
This is what I see when anyone misspell Fury Drone as Furry Drone
I made a youtube playlist of songs that may have inspired mission names (at least 50% is correct and seen by Speeder himself)
Posted 10 May 2014 - 04:37 PM
No change on dog?
Endless chase is very bug me and also not look realistic.
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