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Beta Revision 2: Proposed Changelog


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#281 fff

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Posted 06 June 2014 - 06:19 PM

Though i like the Perun Flagship i would have liked that instead of another "helicopter" it would have been some kind of zeppelin, like the airship. There are too many choppers around at the moment. Well i suppose the chopper would be faster than the zeppelin but you could always strap more rotors on in :p 



#282 Meyerm

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Posted 06 June 2014 - 09:26 PM

Too many choppers? When's the last time you've seen a flying saucer or a military zeppelin?


Edited by Meyerm, 06 June 2014 - 09:26 PM.


#283 fff

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Posted 07 June 2014 - 03:45 AM

Well you are right i guess that in real life it wouldn't make sense, but in the red alert 2 universe it makes sense seeing that they are already using military zeppelins in war. I only told my opinion seeing that we only have 1 zeppelin unit in the whole game/mod and 4 "chopper" based units.
(warhawk, stallion, wolfhound, Gyrocopter)

 

Though it's not something of importance just a nitpick :p just giving out some feedback and suggestion :wink_new:  


Edited by fff, 07 June 2014 - 03:56 AM.


#284 Meyerm

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Posted 07 June 2014 - 03:57 AM

Also, since the deviator nolonger lives up to its namesake, I think a name change is in order. It's not a vanilla unit and not a very common sight, unlike the Seal, so I think its new name would stick.



#285 Petya

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Posted 07 June 2014 - 07:11 AM

What kind of zeppelin do you want? The devs can give you Hindenburg, the suicidal zeppelin. :p



#286 Meyerm

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Posted 07 June 2014 - 06:29 PM

There were 2 other zeppelins in RA2's cut content. One was an airborn super apc. The other I think was a gunship.



#287 Atomic_Noodles

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Posted 08 June 2014 - 12:43 AM

There were 2 other zeppelins in RA2's cut content. One was an airborn super apc. The other I think was a gunship.

 

Airborne Super APC? Unless you mean the Drawing of the Flying Hind Carrier?

 

The Latter I'm guessing you mean that Kirov loaded with hundreds of guns and cannons?


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#288 Meyerm

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Posted 08 June 2014 - 01:02 AM

There was a transport kirov in the concept art too.



#289 fff

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Posted 08 June 2014 - 06:35 AM

What kind of zeppelin do you want? The devs can give you Hindenburg, the suicidal zeppelin. :p

Sure why not :p

In case of confusion what i suggested wasn't a completely new zeppelin unit, its the same unit as "Perun flagship" only visually as a zeppelin.
Anyway we will see how this unit looks like soon in screenshots (if it gets one). Can't wait for BR2, hopefully it will get released soon.



#290 Graion Dilach

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Posted 08 June 2014 - 12:17 PM

The Perun's current art is enough beefy to look differently from everything you so far encountered. It's basically an edited version of this monster:

http://www.ppmsite.c...perhind_167.png
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#291 Atomic_Noodles

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Posted 08 June 2014 - 01:01 PM

Oh so I have no need to wait long enough to wonder what it would have looked like then. XD

 

Back to doing my own stuff...


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#292 Sizyfos31

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Posted 08 June 2014 - 04:15 PM

Question. If I manage to infiltrate soviet ConYard of different faction in MixTech, while not playing as soviet faction, will I be able to build additional country specific units, just like Nuwa, or Drakuv, or just units available like in basic gamemodes (battle)?


Edited by Sizyfos31, 08 June 2014 - 04:15 PM.

This is what I see when anyone misspell Fury Drone as Furry Drone

 

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#293 Eternity 6

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Posted 10 June 2014 - 06:54 AM

" added a new support power for China, 'Irradiation' which applies a rad aura similar to Eradicator's to any of your tanks for a short period of time, requires Science Lab "

 

Does this damage your tanks/your units , does it boost the speed of you units via the " nuclear fuel effect " . Does this apply to all tanks or just a few in an area ?

 

Is the nuclear fuel effect removed all together ?

 

Has anyone else noticed that the nuclear reactor has a attack animation/curser when you play as china and scroll over a tank ? Why is that ?

 

" Tyrant is now subterranean just like Driller, price increased from $1300 to $1400, explodes with several toxin bombs similar to old Molebomb's debris "

 

This will make SC a nightmare to play against and might be a little OP.


Edited by Eternity 6, 10 June 2014 - 07:07 AM.


#294 MrFreeze777

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Posted 10 June 2014 - 07:20 AM

" added a new support power for China, 'Irradiation' which applies a rad aura similar to Eradicator's to any of your tanks for a short period of time, requires Science Lab "

 

Does this damage your tanks/your units , does it boost the speed of you units via the " nuclear fuel effect " . Does this apply to all tanks or just a few in an area ?

 

Is the nuclear fuel effect removed all together ?

 

Has anyone else noticed that the nuclear reactor has a attack animation/curser when you play as china and scroll over a tank ? Why is that ?

No, Irradiation doesn't damage any of your own or allies units, it just temporarily gives the same ability Eradicators have, which is to have a radiation aura that only damages enemy units that comes close. It will affect a group of units according to the size of the support power's radius much like any other support power buffs/debuffs (e.g. HQ's Kinetic Barrier and USA's Target Painter).

 

Yeah it was completely removed from Nuclear Reactor. Not sure if MM team will reintroduce it in later patches or scrap it completely.

 

Never noticed that, I'll see it for myself.


Edited by MrFreeze777, 10 June 2014 - 07:27 AM.


#295 Jargalhurts

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Posted 10 June 2014 - 07:35 AM

" Tyrant is now subterranean just like Driller, price increased from $1300 to $1400, explodes with several toxin bombs similar to old Molebomb's debris "

 

This will make SC a nightmare to play against and might be a little OP.

Why can't you see things from the bright side?

 

See it as "This will make SC a much better faction to play as."


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#296 Petya

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Posted 10 June 2014 - 02:50 PM

Tyrant will still die from a few amount of hits from an anti-armor unit. Also Tyrants aren't very good against base defenses.



#297 LewlNewb

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Posted 10 June 2014 - 05:59 PM

A contradiction maybe:

 

General Changes:

 

- all high tech laboratory buildings require 100 power units more

 

Allies - Changes:

 

- the Allied Tech Center price has been decreased to $2000, power requirement decreased to 200



#298 lovalmidas

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Posted 10 June 2014 - 06:43 PM

I get the feeling that the power requirement was increased in a WIP version of BR2, and then decreased in the next. Who knows?
 
But for sure $2000 is not a price decrease. :p
 
Even with an overall decrease in power requirement, the tech tree is quite a bit more complicated than it was. I have only two WIP versions of the tech trees to show you (I won't be working on more of them at the moment, sorry)

u3q2wdfpiy4ug36fg.jpg

31xludwlbk5bs13fg.jpg

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#299 Tyhednus

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Posted 10 June 2014 - 07:23 PM

So the toxic pills are removed from the Tyrant and the Tyrant has become a subteranean Demo Truck? It sounds fun to play as SC in BR2. :p

#300 fff

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Posted 10 June 2014 - 07:57 PM

So the toxic pills are removed from the Tyrant and the Tyrant has become a subteranean Demo Truck? It sounds fun to play as SC in BR2. :p

 

I think they still have the standard toxic pills attack, its just that when they get destroyed it will explode with several toxin bombs similar to Molebomb.
Or now that i think about it, the way the description sound you may be right? :whatoa:  can anyone confirm this? :smile2ap:


Edited by fff, 10 June 2014 - 07:59 PM.





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