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Beta Revision 2: Proposed Changelog


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#241 doctormedic

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Posted 30 May 2014 - 02:59 PM

Sure lets have a mindcontrolling miner,you know whats more efficient? 2 words Epsilon commander 



#242 Petya

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Posted 30 May 2014 - 03:14 PM

I will cannot back the Flak Track but not a Flak Cannon from YR that I called "Artillery".

What about if each subfaction has a unique Miner:

Chrono Miner
-just the same
-Light Harvester

Cyborg Miner
-Heavy Harvester

Cryo Miner
-Has a Personal TIC weapon
-range is 6
-Light Harvester

War Miner
-just the same
-Medium Harvester

Demolition Miner
-explode when destroy like Demolition Truck
-Medium Harvester
-speed is 7

Rad Miner
-has a Rad Cannon weapon but cannot deploy
-range is 5.5
-Medium Harvester

Psychic Miner
-has a Brain to psychic one enemy
-range is 7
-light harvester

Oxidizer Miner
-has a 1x Oxidizer weapon
-can decrease armor by 20%
-range is 5.5
-Light Harvester

Ghost Miner
-just the same

Dear Kivz

I'll be honest yet polite. Can't you just see that your ideas have the probability of 0% to happen? Furthermore you keep posting your ideas in this thread, which isn't dedicated for these. Also, the ideas you suggest are mostly about turning MO3 into a second Yuri's Revenge, Personally I'm not against your ideas, but please post them in Suggestions thread.



#243 mevitar

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Posted 30 May 2014 - 03:16 PM

Of course Epsilon commander is more efficient, he controls every unit buildable by Epsilon! :p

Kivs, stop posting unit suggestions in a thread that's about changelog discussion. They belong to the Suggestions thread only. If you won't, i will start removing your posts without any warning.

Edited by mevitar, 30 May 2014 - 03:32 PM.

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#244 Meyerm

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Posted 01 June 2014 - 03:57 AM

PsiCorps troopers in Hammer to Fall are mistakenly named Epsilon adepts.



#245 Petya

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Posted 01 June 2014 - 08:01 AM

Its better if soviet cloning vats, psi corps trooper and psychic sensor are no longer in any game mode. Psychic sensor can change into Sensor Tower.

As I see you didn't really pay attention to the changelog.

The Sensor Tower is a stealth detector while Psychic Sensor a.k.a the Mind Reader senses which units or structures are targetted by enemy forces within the range.

 

And Soviets will never have Cloning Vats in skirmish, because they are more about heavily armored vehicles than spamming infantry. You can build it as soviets in certain missions, such as in Dragonstorm



#246 switchblade16

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Posted 01 June 2014 - 08:17 AM

Kivz kindly read:

 

Of course Epsilon commander is more efficient, he controls every unit buildable by Epsilon! :p

Kivs, stop posting unit suggestions in a thread that's about changelog discussion. They belong to the Suggestions thread only. If you won't, i will start removing your posts without any warning.

 

 

and Petya is pretty much right.   There are Soviet and even *cough* Allied missions(Panic Cycle, Sunlight) for you to build the Soviet era Cloning Vats(Dragonstorm), PsiCorps Trooper(Death from Above, Moonlight).  It will never be a part of Skirmish


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#247 Malekron

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Posted 01 June 2014 - 01:52 PM

So SC replaces it's Molebomb with a Toxic Cloak. So with this support power you can have a bunch of your infantry release gas clouds where ever they go but infantry not normally immune to poisons will still die. Hmm that seems useful with a bunch of Dune Riders or stolen tech Viruses healing in the gas clouds while destroying structures or sniping infantry along with a strong defense against infantry attacks. What if the Toxic Cloak support power also gave immunity and healing to normally non-immune infantry would it be useful and balanced or imbalanced?



#248 Petya

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Posted 01 June 2014 - 02:17 PM

Toxic Cloak is only dangerous for non-immune infantry if they aren't moving at all, which means they are standing in the spawned gas. For moving infantry it is completely harmless. As for the suggestion, personally I see no reason for it, but there is a chance for it maybe.



#249 lovalmidas

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Posted 01 June 2014 - 03:06 PM

It is still harmful to troops that are moving back. :p

Toxic Cloak is good to use in a retreat, not an offensive.


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#250 Malekron

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Posted 01 June 2014 - 06:25 PM

This Perun Flagship what does it look like?



#251 Petya

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Posted 01 June 2014 - 06:58 PM

It's a giant helicopter whose rotors emit electric discharges.



#252 Meyerm

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Posted 02 June 2014 - 04:38 AM

 

Glad that Heaven and Hell is going to be easier. That mission is impossible. But I guess, since it's not 2 G.I.s against 12 legions of pyros, it's considered easy by MO standards.


Actually yhat mission was pretty easy. The issue is that the BR1 version was slow paced and there were momments where waiting for your SEALS to autoheal was a must.

 

Really? I've done that and I've failed about 15 attempts, before even freeing the helipad.



#253 Toveena

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Posted 03 June 2014 - 12:16 AM

Now i dont understand the allied T1 support structure thing. They are avalible right after pp and ref? Wow~

#254 Atomic_Noodles

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Posted 03 June 2014 - 01:44 AM

You still need to build the Tech Center though.


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#255 Petya

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Posted 03 June 2014 - 03:22 PM

Now i dont understand the allied T1 support structure thing. They are avalible right after pp and ref? Wow~

Do you mean the Coordnode or what?



#256 mevitar

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Posted 03 June 2014 - 03:44 PM

1. Build Powerplant and Refinery.
2. Build Mercury/Robot Ops/Shield Command.
And now you have Mercury and Tengu Strike at T1! That's what he meant.

However, I don't think it will be much of an issue, since all they do is giving 2 supports (which take time to charge-up) and unlocking one unit (for which you need a War Factory anyway). We might see people doing this for some non-standard defensive tactics or rushes (Mercury to defend yourself from infantry rushes? why not?), but otherwise, there are plenty of reasons why others won't be doing that (delaying a War Factory means the enemy can get more tanks or miners, or tech up to full T2).

Edited by mevitar, 03 June 2014 - 03:45 PM.

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#257 lovalmidas

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Posted 03 June 2014 - 10:29 PM

I guess I'll take this week to conjure a tech tree for BR2. This way we might get a clearer picture of the tree. I'll probably show it when BR2 is released (or earlier, if Speeder allows and there is no more planned changes to BR2). :p

And if no one finds bugs in my missions. Again.

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#258 Eternity 6

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Posted 04 June 2014 - 02:59 PM

Is there any chance that we may see the moon again ?



#259 Petya

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Posted 04 June 2014 - 03:03 PM

Is there any chance that we may see the moon again ?

Just watch the sky at night. If the clouds allow it, you may see the Moon. :p



#260 Eternity 6

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Posted 04 June 2014 - 06:18 PM

 

Is there any chance that we may see the moon again ?

Just watch the sky at night. If the clouds allow it, you may see the Moon. :p

 

The only problem is that I cannot adjust the camera angle , I'm stuck with a top down perspective , can't look up !  :D


Edited by Eternity 6, 04 June 2014 - 06:19 PM.





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