Though i like the Perun Flagship i would have liked that instead of another "helicopter" it would have been some kind of zeppelin, like the airship. There are too many choppers around at the moment. Well i suppose the chopper would be faster than the zeppelin but you could always strap more rotors on in
Beta Revision 2: Proposed Changelog
#281
Posted 06 June 2014 - 06:19 PM
#282
Posted 06 June 2014 - 09:26 PM
Too many choppers? When's the last time you've seen a flying saucer or a military zeppelin?
Edited by Meyerm, 06 June 2014 - 09:26 PM.
#283
Posted 07 June 2014 - 03:45 AM
Well you are right i guess that in real life it wouldn't make sense, but in the red alert 2 universe it makes sense seeing that they are already using military zeppelins in war. I only told my opinion seeing that we only have 1 zeppelin unit in the whole game/mod and 4 "chopper" based units.
(warhawk, stallion, wolfhound, Gyrocopter)
Though it's not something of importance just a nitpick just giving out some feedback and suggestion
Edited by fff, 07 June 2014 - 03:56 AM.
#284
Posted 07 June 2014 - 03:57 AM
Also, since the deviator nolonger lives up to its namesake, I think a name change is in order. It's not a vanilla unit and not a very common sight, unlike the Seal, so I think its new name would stick.
#285
Posted 07 June 2014 - 07:11 AM
What kind of zeppelin do you want? The devs can give you Hindenburg, the suicidal zeppelin.
#286
Posted 07 June 2014 - 06:29 PM
There were 2 other zeppelins in RA2's cut content. One was an airborn super apc. The other I think was a gunship.
#287
Posted 08 June 2014 - 12:43 AM
There were 2 other zeppelins in RA2's cut content. One was an airborn super apc. The other I think was a gunship.
Airborne Super APC? Unless you mean the Drawing of the Flying Hind Carrier?
The Latter I'm guessing you mean that Kirov loaded with hundreds of guns and cannons?
~ Getting cringe reactions when you see a RAINBOW means you have issues. ~
"This World is an Illussion,Exile" -High Templar Dominus
#288
Posted 08 June 2014 - 01:02 AM
There was a transport kirov in the concept art too.
#289
Posted 08 June 2014 - 06:35 AM
What kind of zeppelin do you want? The devs can give you Hindenburg, the suicidal zeppelin.
Sure why not
In case of confusion what i suggested wasn't a completely new zeppelin unit, its the same unit as "Perun flagship" only visually as a zeppelin.
Anyway we will see how this unit looks like soon in screenshots (if it gets one). Can't wait for BR2, hopefully it will get released soon.
#290
Posted 08 June 2014 - 12:17 PM
http://www.ppmsite.c...perhind_167.png
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#291
Posted 08 June 2014 - 01:01 PM
Oh so I have no need to wait long enough to wonder what it would have looked like then. XD
Back to doing my own stuff...
~ Getting cringe reactions when you see a RAINBOW means you have issues. ~
"This World is an Illussion,Exile" -High Templar Dominus
#292
Posted 08 June 2014 - 04:15 PM
Question. If I manage to infiltrate soviet ConYard of different faction in MixTech, while not playing as soviet faction, will I be able to build additional country specific units, just like Nuwa, or Drakuv, or just units available like in basic gamemodes (battle)?
Edited by Sizyfos31, 08 June 2014 - 04:15 PM.
This is what I see when anyone misspell Fury Drone as Furry Drone
I made a youtube playlist of songs that may have inspired mission names (at least 50% is correct and seen by Speeder himself)
#293
Posted 10 June 2014 - 06:54 AM
" added a new support power for China, 'Irradiation' which applies a rad aura similar to Eradicator's to any of your tanks for a short period of time, requires Science Lab "
Does this damage your tanks/your units , does it boost the speed of you units via the " nuclear fuel effect " . Does this apply to all tanks or just a few in an area ?
Is the nuclear fuel effect removed all together ?
Has anyone else noticed that the nuclear reactor has a attack animation/curser when you play as china and scroll over a tank ? Why is that ?
" Tyrant is now subterranean just like Driller, price increased from $1300 to $1400, explodes with several toxin bombs similar to old Molebomb's debris "
This will make SC a nightmare to play against and might be a little OP.
Edited by Eternity 6, 10 June 2014 - 07:07 AM.
#294
Posted 10 June 2014 - 07:20 AM
" added a new support power for China, 'Irradiation' which applies a rad aura similar to Eradicator's to any of your tanks for a short period of time, requires Science Lab "
Does this damage your tanks/your units , does it boost the speed of you units via the " nuclear fuel effect " . Does this apply to all tanks or just a few in an area ?
Is the nuclear fuel effect removed all together ?
Has anyone else noticed that the nuclear reactor has a attack animation/curser when you play as china and scroll over a tank ? Why is that ?
No, Irradiation doesn't damage any of your own or allies units, it just temporarily gives the same ability Eradicators have, which is to have a radiation aura that only damages enemy units that comes close. It will affect a group of units according to the size of the support power's radius much like any other support power buffs/debuffs (e.g. HQ's Kinetic Barrier and USA's Target Painter).
Yeah it was completely removed from Nuclear Reactor. Not sure if MM team will reintroduce it in later patches or scrap it completely.
Never noticed that, I'll see it for myself.
Edited by MrFreeze777, 10 June 2014 - 07:27 AM.
#295
Posted 10 June 2014 - 07:35 AM
" Tyrant is now subterranean just like Driller, price increased from $1300 to $1400, explodes with several toxin bombs similar to old Molebomb's debris "
This will make SC a nightmare to play against and might be a little OP.
Why can't you see things from the bright side?
See it as "This will make SC a much better faction to play as."
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Actually Yngwie of Haus Malmsteen, feefty eenches of pure Svwedish beef.
#296
Posted 10 June 2014 - 02:50 PM
Tyrant will still die from a few amount of hits from an anti-armor unit. Also Tyrants aren't very good against base defenses.
#297
Posted 10 June 2014 - 05:59 PM
A contradiction maybe:
General Changes:
- all high tech laboratory buildings require 100 power units more
Allies - Changes:
- the Allied Tech Center price has been decreased to $2000, power requirement decreased to 200
#298
Posted 10 June 2014 - 06:43 PM
But for sure $2000 is not a price decrease.
Even with an overall decrease in power requirement, the tech tree is quite a bit more complicated than it was. I have only two WIP versions of the tech trees to show you (I won't be working on more of them at the moment, sorry)
There are corrections to the pictures: The Grand Cannon and the two Superweapons will also need the Mercury Center/Shield Uplink/Strategy Command as well as the Tech Center. Effectively, there are TWO building prerequisites to Tier 3 (true to the changelog). Tech rushers beware.
#299
Posted 10 June 2014 - 07:23 PM
#300
Posted 10 June 2014 - 07:57 PM
So the toxic pills are removed from the Tyrant and the Tyrant has become a subteranean Demo Truck? It sounds fun to play as SC in BR2.
I think they still have the standard toxic pills attack, its just that when they get destroyed it will explode with several toxin bombs similar to Molebomb.
Or now that i think about it, the way the description sound you may be right? can anyone confirm this?
Edited by fff, 10 June 2014 - 07:59 PM.
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