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Beta Revision 2: Proposed Changelog


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#441 sinfulslave

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Posted 24 September 2014 - 06:37 AM

 

i think heroes  need some change why do i get  multiple libras and not get multiple volvok or  Yunru  or tanya also morales needs great change  strike speed shall be changed or even changed for troops and it would be cool if heroes are cloned like be4

to be continued 

 

You don't get multiple Libras. The cloned Libras are much weaker than the actual Libra and they don't have Psychic Vehicle Flipping Wave. They're only used for diversions.

 

Hero cloning isn't a good idea either because it will be harder to balance. Hypothetically speaking, if all heroes were cloneable, some heroes would be much more of a threat than others. (e.g. Libra, Siegfried) Besides, it kinda kills the meaning of the word "hero" when there are two of them.

 

And I don't really see what is the problem you have with Morales. I request you to elaborate further on that.

 

i used these cloned libras to defense any enemys they are really effective against enemys tanks or troops or even air attack. and their helath are quite good

heros cloning won't make any imbalance as long as u control and edit game settings they were in mo2 and made no difference here iam talking about having 2 heroes for every country not by cloning which will be only exclusive for epsilon .

and atually there are heroes of great threat than others volvok isn't comparable . yurnu actually doesn't make any sense doesn't attack troops or tanks and even can't make a shock away it must be in enemy base which is hard .

morales attack is so slow it can only used for owning  t2 tanks and calling air strike boris was unprecedented why did u remove boris...............

and in genral heroes aren't of the same attack speed and defense they should be equal . 


Edited by sinfulslave, 24 September 2014 - 06:39 AM.


#442 Speeder

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Posted 24 September 2014 - 09:39 AM

Heroes won't be cloneable.


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#443 mevitar

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Posted 24 September 2014 - 11:15 AM

Hero cloning didn't "imbalance" anything in MO2, because there was no balance at all. We will not bring MO2 state back.

Heroes should be microed, not "stand in one place and watch everything that comes near die" (that's only true for Volkov, so if you want a hero like that, play Russia). Each hero exists for a different purpose and they will not be made equal. Same heroes with different graphics = boring.
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#444 Martinoz

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Posted 24 September 2014 - 12:11 PM

 

and atually there are heroes of great threat than others volvok isn't comparable . yurnu actually doesn't make any sense doesn't attack troops or tanks and even can't make a shock away it must be in enemy base which is hard .

morales attack is so slow it can only used for owning  t2 tanks and calling air strike boris was unprecedented why did u remove boris...............

and in genral heroes aren't of the same attack speed and defense they should be equal . 

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#445 Petya

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Posted 24 September 2014 - 01:41 PM

Boris wasn't removed. He was remade to be a sniper support called Morales. And knowing that among infantries he has the best range and can take out structures with one airstrike, there is no need of Boris. In fact, which some spec ops tactics, Morales can sneak behind the enemy lines and take out structures, without noticing. The EVA won't alert you, because it only alerts when a structure takes damage.



#446 sinfulslave

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Posted 26 September 2014 - 08:50 AM

these machinery are so good as u  see am takin down this opponent easily and this is the mental mode ..hardest one!!
and here is a note in mo2 u couldn't do that easily because of base expansion and the huge number of defensive tanks which defend easily any attack same in epsilon i wish u edit skirmish rules so that game can be more difficult and add more maps and change deployment area in generated maps it is so small
and also there is something about centurion when i order it to attack for example tesla tower it get closer to it while attacking thoug it can attack without getting near the enemy i wish that is edited in the next version
 
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Edited by sinfulslave, 26 September 2014 - 11:58 AM.


#447 Divine

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Posted 26 September 2014 - 10:54 AM

 

...and also there is something about centurion when i order it to attack for example tesla tower it get closer to it while attacking thoug it can attack without getting near the enemy i wish that is edited in the next version

 

That is caused by the MovementZone=Omnicrusher tag, the same applies for example, for the Battle Fortress. It is retarded by default, and will be removed in BR2 (or so I heard)


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#448 sinfulslave

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Posted 26 September 2014 - 11:57 AM

...and also there is something about centurion when i order it to attack for example tesla tower it get closer to it while attacking thoug it can attack without getting near the enemy i wish that is edited in the next version

That is caused by the MovementZone=Omnicrusher tag, the same applies for example, for the Battle Fortress. It is retarded by default, and will be removed in BR2 (or so I heard)

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#449 mevitar

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Posted 26 September 2014 - 03:57 PM

Maybe it's the hardest difficulty, but where are the SW timers? You clearly had enough time to infiltrate the AIs multiple times, capture some of their structures, gather over 130000 worth of resources (which means you did not build anything for a long time) and build up an army, all while sitting behind an inpenetrable wall of chinese units (that's what China is best at, btw: killing anything that goes to close to their base), and yet there is not a single SW active? Did they all die to Kirovs? It looks more like you're playing without SWs.

If you think it's too easy, turn SWs on, then the AI won't let you safely build up your army like you did, and you will have to kill it before it charges up its first Storm/Nuke/Dominator.

There is also Meteor Shower gamemode, where the AI builds a lot more than it does normally. It was made for people that think that hardest AI is not hard enough for them. Perhaps you will like it.

Edited by mevitar, 26 September 2014 - 10:33 PM.

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#450 sinfulslave

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Posted 26 September 2014 - 11:18 PM

Maybe it's the hardest difficulty, but where are the SW timers? You clearly had enough time to infiltrate the AIs multiple times, capture some of their structures, gather over 130000 worth of resources (which means you did not build anything for a long time) and build up an army, all while sitting behind an inpenetrable wall of chinese units (that's what China is best at, btw: killing anything that goes to close to their base), and yet there is not a single SW active? Did they all die to Kirovs? It looks more like you're playing without SWs.If you think it's too easy, turn SWs on, then the AI won't let you safely build up your army like you did, and you will have to kill it before it charges up its first Storm/Nuke/Dominator.There is also Meteor Shower gamemode, where the AI builds a lot more than it does normally. It was made for people that think that hardest AI is not hard enough for them. Perhaps you will like it.


Gathering money is so so easy u get huge number of ghost miners besides all players are enemy to others no teams in mo2 in this mode was harder to win because as i sai the number of t2 tanks an also enemy get multple tanks at once and the other is for free i think people agree with me in that it is so clear, sw is not the point here i want to play without sw.


Edited by sinfulslave, 28 September 2014 - 07:53 AM.


#451 Atomic_Noodles

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Posted 27 September 2014 - 01:02 AM

Nuwa Cannon is T3.


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#452 Petya

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Posted 27 September 2014 - 08:17 AM

SWs make the game more dynamic and will eventually force you to attack others, because otherwise the SWs will tear you apart.

 

If you can build an army of Nuwa tanks then probably the AI won't be able to stop that army, even if the AI is mental AI. 



#453 sinfulslave

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Posted 27 September 2014 - 11:40 AM

SWs make the game more dynamic and will eventually force you to attack others, because otherwise the SWs will tear you apart.

 

If you can build an army of Nuwa tanks then probably the AI won't be able to stop that army, even if the AI is mental AI. 

i prefer not to play with sw i did that in mo2 and the game went father more slow than it was

also the game was harder than mo3 in mental mode maybe skirmish hardest mode should be edited and let the current one be medium 



#454 Protozoan

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Posted 27 September 2014 - 12:00 PM

SWs make the game more dynamic and will eventually force you to attack others, because otherwise the SWs will tear you apart.

 

If you can build an army of Nuwa tanks then probably the AI won't be able to stop that army, even if the AI is mental AI. 

 

I don't think the Skirmish Mental AI is hard enough tbh. But for some reason when I pick Mental AI in Online games, they seem to be much, much harder. The Skirmish AI are too predictable, they don't mix up attacks very well, it's usually just a bunch of Infantry to start out with, then they send 6 tanks, then some halftracks, more Infantry, and then it repeats like that and occasionally they might send Borillos or some T3 units.

 

The Online Mental AI seem to launch like 3 different attacks at you simultaneously, and it wasn't on Meteor Shower.


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#455 Petya

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Posted 27 September 2014 - 12:31 PM

The AI behaves differently with each faction. Anyway, if mental AI isn't hard enough for you, switch to meteor shower. :p



#456 Protozoan

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Posted 27 September 2014 - 01:02 PM

The AI behaves differently with each faction. Anyway, if mental AI isn't hard enough for you, switch to meteor shower. :p

 

There's no option for it in Skirmish.


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#457 mevitar

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Posted 27 September 2014 - 01:16 PM

Yes there is...

And there is no such thing as Online Mental AI. The AI is the same everywhere, online and skirmish, no matter what you might think.
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#458 Speeder

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Posted 27 September 2014 - 06:30 PM

Whoa, you better work on your post quality there or I'll start deleting your posts.


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#459 DoMiNaNt_HuNtEr

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Posted 08 October 2014 - 10:54 PM

naw what hes talking about DUUDES, is to make tick box option on the main player settings / battle options menu screen for Meteor Shower AI, so that it is not restricted to a specific gametype / map pool. Capeesh? I was thinking the same, but I guess ya'll gotta talk to Ares 'bout that, amirite?

 

The new changes for the changelog seem kewl. No starting tanks? More expensive / power consumption for tanks and vehicles in general? Focus on more infantry combat? I dig it.



#460 lovalmidas

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Posted 11 October 2014 - 05:02 PM

Then we kind of need to increase our intelligence to see that point. I consider changing gamemodes (to meteor shower) to be an 'option'. :p

 

Well, the game engine handles 3 difficulty levels with some weird wiring inside them. I do not want to bother Ares devs with such a monster (at the same time I cross my fingers that the other monster that is "Save-Load function" will finally come by 2020). There isn't much of a point too - We are not like Civilization that is so complicated they need EIGHT difficulty levels to smoothen the difficulty.

 

Meteor shower gamemode still uses the same AI scripts as a base, just with various tweaks to its production and such. Technically we are running the same AI on more steroids as a form of artificial difficulty (unless someone wants to take a look at how WW programmed the AI). Any harder... and we could consider MO2.0 mode. :p

 

You want actual difficulty? Play against real people. When you are so accustomed to the AI, solitaire gets boring after a while. Or coop missions - they tend to have a bit better AI to fit the mission. Have you tried all of them?


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