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Beta Revision 2: Proposed Changelog


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#81 Divine

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Posted 16 May 2014 - 12:25 PM

 

no, since chitz is simply a Terror Drone on steroids  :p

Perhaps by reducing the damage of Chitz's parasite weapon to 0, and adding a dummy weapon with ivanbomb logic to chitz. What happens is when chitz attacks, he fires the dummy thing that will kill the target, instead of the parasite stuff. There are numerous problems with this however. A better solution would be perhaps a damage over time thing that will keep damaging the unit. Chitz needs to be impossible to remove for this to work tho. I do not know if any of this would work, I didn't mess with terror drones that much.

 

Eternity 6, on 15 May 2014 - 4:33 PM, said: Could you add a survival map like the one in open RA " Fort Lonestar " ?

I don't know if the mentalmeisters are working on something like that, but I'm making a map called "Attack Of The Clones (2-8)". This will be a fortress/meteor shower/infantry war map. Urban scenario, one player in a very well defendable base versus 7 others. The 7 players will have 6 cloning vats each, while the defending player will have a psychic beacon in his base, that will activate within 1 hour after the game starts, and mind controlls the whole map.


Edited by Divine, 16 May 2014 - 12:32 PM.

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#82 Eternity 6

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Posted 16 May 2014 - 01:10 PM

 

 

no, since chitz is simply a Terror Drone on steroids  :p

Perhaps by reducing the damage of Chitz's parasite weapon to 0, and adding a dummy weapon with ivanbomb logic to chitz. What happens is when chitz attacks, he fires the dummy thing that will kill the target, instead of the parasite stuff. There are numerous problems with this however. A better solution would be perhaps a damage over time thing that will keep damaging the unit. Chitz needs to be impossible to remove for this to work tho. I do not know if any of this would work, I didn't mess with terror drones that much.

As far as I know he could get vetrancy in version 2.0

" * Map 'Country Swing (2-4)': obsolete ore type is seen on this map " if its the spiky ore than I have seen it in at least one other map .


Edited by Eternity 6, 16 May 2014 - 05:23 PM.


#83 Meyerm

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Posted 16 May 2014 - 09:15 PM

Killing Fields is actually insanely easy (even by my standards) given the faction and late place in the campaign. Aside from shorter intro, what other changes for that mission?



#84 Petya

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Posted 17 May 2014 - 07:02 AM

I've played Killing Fields, but as I've seen it doesn't have any other changes.



#85 doctormedic

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Posted 17 May 2014 - 01:54 PM

We wont see any changes for the supressor are we?



#86 Tyhednus

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Posted 17 May 2014 - 04:20 PM

Why is the Stalker slower in BR2? Did it move too fast in BR1?



#87 Protozoan

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Posted 17 May 2014 - 10:09 PM

Why is Jet speed getting nerfed?


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#88 Atomic_Noodles

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Posted 18 May 2014 - 12:57 AM

What's there to change on the Suppressor? 

 

To be more vulnerable and clunky since he's a "Siege" Infantry & he's in a power armor.

 

To make Anti-Air Weapons more viable.


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#89 UprisingJC

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Posted 18 May 2014 - 02:57 AM

Any possible changes to Zephyrs? In damage or price?

 

Amassing them can be a pain to most of the sub-factions and it only costs 950$ for each.

Just asking.



#90 fff

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Posted 18 May 2014 - 03:21 AM

Any possible changes to Zephyrs? In damage or price?

 

Amassing them can be a pain to most of the sub-factions and it only costs 950$ for each.

Just asking.

 

They can be a pain sure, but i do not think they are op at the moment, though they could be better in B2 because of more use of the new zephyrbot which is now a combination of cryofield and zephyr beacon and are now free aswell + last longer too 10%
Perhaps a small increase in prize? 950 -> 1000... but its not my call to make and i'm personally ok with Zephyrs at the moment.

I think its best to wait for B2 to release and play for several weeks before we judge and suggest about B2 balance.


Edited by fff, 18 May 2014 - 03:34 AM.


#91 Meyerm

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Posted 18 May 2014 - 04:51 AM

Will humvees be removed from Singularity or not? I know it's an American vehicle, but according to it's usage in other missions and the backstory on the site, it will be phased out by the robot tank at some point, suggesting that all allied powers could build it before then. Euro and PF forces in other soviet and epsilon missions lack them though.

 

On a similar note, will PF have anything to substitute the tsurugi in missions before it's developed like having access to the archon or stryker? Or are they left in the dirt until they start churning out those walkers? XD



#92 Atomic_Noodles

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Posted 18 May 2014 - 05:43 AM

Act 2 sees them moved to the USA as its Support Power Derivative. For Missions they're in the spot Robot Tanks fill.

 

Theres a PF Mission where you start out with the Tsurugi though but its pretty late in the Campaign.


Edited by Atomic_Noodles, 18 May 2014 - 05:45 AM.

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#93 Meyerm

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Posted 18 May 2014 - 06:12 AM

Is it going to be a similar story with the Akula? It never appears in ACT I (at least to my knowledge) and the Russians have dreadnoughts instead. And back to the Tsurugi, PF without any kind of AA or repair vehicles is majorly disadvantaged in campaign as an opponent. Could be a way to make it easier for you as the player, but realistically I think they would have had something that gets replaced by the Tsurugi. Bring back the original IFV? Give them temporary Stryker/Archon usage?



#94 doctormedic

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Posted 18 May 2014 - 06:41 AM

If the nuwa cannon is supposed to be china's artillery then why does it get out ranged by defenses such as railgun towers?



#95 X1Destroy

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Posted 18 May 2014 - 07:07 AM

If the nuwa cannon is supposed to be china's artillery then why does it get out ranged by defenses such as railgun towers?

No, it is a heavy assault gun on steroid. If it have artillery range nothing on the ground can stop it.


Edited by X1Destroy, 18 May 2014 - 07:07 AM.

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#96 Petya

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Posted 18 May 2014 - 08:33 AM

Nuwa isn't an artillery at all. It's a MBT with rather good range.



#97 Speeder

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Posted 18 May 2014 - 08:44 AM

Is it going to be a similar story with the Akula? It never appears in ACT I (at least to my knowledge) and the Russians have dreadnoughts instead. And back to the Tsurugi, PF without any kind of AA or repair vehicles is majorly disadvantaged in campaign as an opponent. Could be a way to make it easier for you as the player, but realistically I think they would have had something that gets replaced by the Tsurugi. Bring back the original IFV? Give them temporary Stryker/Archon usage?

 

Pacific Front uses Strykers in Act One until late missions where they replace it with Tsurugi (Dragonstorm).


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#98 Protozoan

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Posted 18 May 2014 - 02:02 PM

What's there to change on the Suppressor? 

 

To be more vulnerable and clunky since he's a "Siege" Infantry & he's in a power armor.

 

To make Anti-Air Weapons more viable.

 

Anti-Air weapons are already viable?

 

As it is a couple of flak troopers can easily shoot down any of the Jets if they aren't the main target. Jets are expensive and lightly armored, they're supposed to be fast.


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#99 Atomic_Noodles

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Posted 18 May 2014 - 11:15 PM

Well apparently they're not powerful enough so yeah.


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#100 Tyhednus

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Posted 19 May 2014 - 12:56 PM

Do the oil derricks in Petrowar give more money per seconds as normal?




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