Siege Cadre weapons should get a buff to structure attacks maybe 10%-15% and the GGI weapon have a reduced damage output on structures by 10%-15%. Just that in multiplayer the Cadre doesn't see enough use and utility than that GGI. Also GGIs + BF (even without a BF, large numbers of GGIs can raze defenses and bases easily) can steam roll defenses surprisingly combat effective and cost effective.
Yup, the GGI's weapon is only slightly outmatched by the Siege Cadre's in terms of damage, Siege Cadre just has the range. (but not much of it compared to other siege units)
"Siege Cadre weapons should get a buff to structure attacks maybe 10%-15%"
Why? He is already doing a massacre to buildings - he needs few shots to take out a basic defense building.
A basic defense building, what is that? A sentry turret or pillbox or gun turret (or an AA turret that can't fight back)? lol, you know what else razes those buildings? Tanks. Not much of them either, more efficient than a relatively slow Siege Cadre that might need to retreat at a moment's notice, earlier to get in game, and can cover other roles such as anti-armor and defense, whereas the Siege Cadre is designed to do only one thing, and it's not particularly good at it compared to other things.
Siege Cadre has rather good range, very good for a T2 infantry. It's damage to structures are also good. Furthermore they are immune to dog bite. 6 of them can destroy buildings in the blink of the eye.
They could also leave your defense wide open if you're actually silly enough to decide that's what you want to spend your cash on once you reach T2. I disagree that you call them a good T2 Infantry with good range
Just compare them to the Dunerider:
Dunerider
- Cost: $550
- Speed: 9
- Hitpoints: 100
- Armor Class: Flak
- Prerequisite: Epsilon Barracks, Radar Spire
- Purpose: Anti-Infantry, Anti-Structure
- Equipment: Toxin Grenades
- Range: 7.5 / Area-of-effect
Additional Information:
- Amphibious.
- Heals in poison clouds.
- Takes 2 slots in a transport.
- Cannot be crushed by normal vehicles.
- Can detect cloaked and submerged units (sensors range: 7).
Now the Siege Cadre:
Siege Cadre
- Cost: $550
- Speed: 7
- Hitpoints: 115
- Armor Class: Plate
- Prerequisite: Allied Barracks, Air Force Command HQ
- Purpose: Anti-Structure
- Weapon: Comet Prism Rifle 00
- Range: 8
Additional Information:
Same price.
.5 less range
Can be crushed
Only Anti-Structure (I don't know what their damage statistics are but they probably aren't drastically different to buildings)
Isn't Amphibious
Slower
Not being able to detect Stealth units isn't really a big deal for the Siege Cadre, but it's just another thing the Dunerider has over the Siege Cadre.
Siege Cadre benefits:
A whopping 15 points more HP (Massive isn't it?)
It's immune to dog bites I guess...
But as you can c, for a unit that's dedicated to anti-structure it's a bit strange how much it's outdone by a fast amphibious stealth detecting AP & AS unit, I'd have thought that the Siege Cadre would be better at being anti-structure by a bit more than that, but that's just me. Or is it?
Edited by Protozoan, 25 May 2014 - 02:04 AM.