Troll looks good.
- Nazgûl likes this
Posted by njm1983 on 07 June 2019 - 10:52 PM
Thats a good idea, I was feeling like "Morgul Tower" summon would be more appropriate
Then you could have the Morgul beacon be an upgrade.
I like the idea of the Witch King being moved here after the beacon has been added. Gorbag could just get a regular hero slot in the fortress. Shelob could stay there as well.
Im undecided what else could be added, maybe a map wide upgrade to the orc units that gives em a boost to armor and visually turns them into the Morgul orcs as long as the Morgul beacon is lit remains intact?
This way you dont have to boost easterlings and you get more of a boost to orcs instead.
Posted by njm1983 on 27 June 2015 - 06:08 AM
Posted by njm1983 on 15 May 2015 - 07:24 PM
Sry there were to mcuh pages,to much with Old material that is not actual anymore...so pls forgive me
-And by the way there still can be told ideas or whishes...no mattter if they are counting,but what's not been told will never be heard
We appreciate your ideas. So jeep em coming. Ya never know sometimes a good one comes along and does change our minds.
There are several reasons for changing the hero level system.
1 is so they can be recruited at different buildings. So some of the heroes will be found at other buildings.
2 is that it's silly to have a character like gandalf suddenly learn a new power while out battling orcs or whatever. He should just have his powers.
3 is that in the prior version all the heroes were tanks and could just be run right into the enemy base with nearly no care. We intend to find a good middle ground where heroes support their armies and can turn the battle in your favor but aren't a one man army by themselves.
Posted by njm1983 on 26 March 2015 - 03:57 AM
Really nice shell map. the scene youve presented is awesome. I think the music does need work like others have said. Maybe find one of the sadder Gondor tracks. Also the camera work needs some smoothing. the transitions when turning or entering new areas are jarring and it takes you out of the scene your watching. It has a sort of them park ride vibe to it when it happens.
Posted by njm1983 on 26 March 2015 - 01:42 AM
Let me risk a little more light....
Some texture work, it gets kind of repetitive lol
Posted by njm1983 on 11 March 2015 - 05:13 AM