- ...you don't even realize how pointless all those changes you suggested were, because you just shifted the power elsewhere, meanwhile gave no shit about that missions became literally unplayable
Missions can be adjusted for most of the changes suggested, especially for that theoretical SC duplication factory which can be made not buildable. There were plenty of changes that affected missions in a very bad way: stuff like Radar Tower being split into Bureau and Airbase which broke the entire 3.0 Soviet campaign (some missions don't have radar to this day), tesla coil changes that broke Singularity, Desolator range increase that was the sole reason to unneeded Tanya's range buff, sniper buffs that might affect some missions more than they should, Medic IFV mode change that made Panic Cycle and Wrong Side much harder than intended. I won't even mention the missions that were designed with no soviet airforce in mind yet the Foxtrots are a thing now and make the missions easier or harder, depending on which side you're on. The list goes on and on, but guess what - some of these things have been adjusted and the missions are playable again, while some are on the todo list. So I wouldn't say it's that much of a big deal.
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