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#81 s@m

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Posted 20 May 2005 - 10:52 AM

OK i got an idea as a big defence for China Tank general. how about a tank Garrison for china tank general (like the one in Yuri's revenge). the troop crawler with a sniper cannon is available at lvl 3 so a person can garrison it inside and the sniper cannon can act as a long range defence. later on in the game the over lord armed with what ever you want can be garrison. i think this would be a cool idea and will be a more china tank general style. the structure can look like the base of the US fire base with a ramp on one side and the other side should a have concrete barrier or a sand bag barrier. while garrison the tank gets only 10 to 25% damage it would normally get. automatic repairs might not even be necessary since a speaker tower next to tank garrison will be able to do the repairs if the tank gets damaged.

<{POST_SNAPBACK}>

Plus a big weapon range bonus for the tank when it goes in to the bunker(which i think is a prety good idea for athers china generals to)

Edited by s@m, 20 May 2005 - 10:53 AM.


#82 Guest_creativeuser_*

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Posted 20 May 2005 - 10:59 AM

for assualt and demo gen i have an idea. how aobut a stinger site occupied with 3 morter launchers. they might not have a good accuracy but i this they can do a pretty good job because of the range. it keeps in line with the low tech style of the GLA. since the Assualt gen of GLA is a bit hi tech comparitavely he can aslo have an upgrade for laser range finder in order to improve the accuracy of the mortars.

Three of these
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inside one of these
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#83 Guest_creativeuser_*

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Posted 20 May 2005 - 11:05 AM

Plus a big weapon range bonus for the tank when it goes in to the bunker


Yes i forgot to add that. thanks buddy.

as for other gen i don't think its that good since. a nuke tank garrisoned inside would be too lethal. it more in keeping with the style of Tank gen.

Also how about this idea. remove the MIG from tank gen and give it the iron dragon (because this thing is practically a flying tank) armed with a cannon with a short range ofcourse and less amount of ammo.

Oh and one more thing, like i have stated many times before. the sniper cannon should only be effective VS tanks and infantry and not Against structures.

#84 s@m

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Posted 20 May 2005 - 11:50 AM

Oh and one more thing, like i have stated many times before. the sniper cannon should only be effective VS tanks and infantry and not Against structures.

dont stock with it i think that sniper anti tank cannon is ok :rolleyes:

#85 prophet of the pimps

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Posted 20 May 2005 - 12:17 PM

well its suppose to be precision weapon and it doing so much damge to a structure is a bit irritating.
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#86 s@m

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Posted 20 May 2005 - 12:26 PM

well its suppose to be precision weapon and it doing so much damge to a structure is a bit irritating.

<{POST_SNAPBACK}>

Ok...Why dont you have problem with the nuclear Anti Tank Rocket System (ATRS)

#87 Pendaelose

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Posted 20 May 2005 - 02:36 PM

Also how about this idea. remove the MIG from tank gen and give it the iron dragon (because this thing is practically a flying tank) armed with a cannon with a short range ofcourse and less amount of ammo.

<{POST_SNAPBACK}>



I love the Iron Dragon, but I Think for Tank China it is a No-No... it is much to sweet an air craft for tank china to have, it would un-do the pure tank assault feel of the army.

My feelings on Iron Dragon are, give one to each China EXCEPT tank. Each Iron Dragon has a unique gun. Inf china got the traditional Iron dragon, flame got a Firestorm cannon, nuke got a retaliator style gun (better for base defense than the mig, better against one target, but not as good on groups)

I like the tank bunker idea, thats sweet.

Edited by Pendaelose, 20 May 2005 - 02:36 PM.

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Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.


#88 s@m

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Posted 20 May 2005 - 04:47 PM

[/QUOTE]
My feelings on Iron Dragon are, give one to each China EXCEPT tank.

I like the tank bunker idea, thats sweet.

<{POST_SNAPBACK}>

[/quote]
Agree

#89 prophet of the pimps

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Posted 20 May 2005 - 06:42 PM

how about the morter site for GLA. is that idea good.

"Ok...Why dont you have problem with the nuclear Anti Tank Rocket System (ATRS) "

gotta check it out. i havent used it much.
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#90 prophet of the pimps

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Posted 20 May 2005 - 08:39 PM

Summation of my suggestions.

1.Drone Defence controller as a big defence structure for Cyber gen. it should have around 5 to 10 drones who are stealth.

2. Tank Bunker for China Tank. similar to the one seen in Yuri's Revenge. in the bunker the tank only receive 25 % of the damage it would normally get and the range increases by 20 to 50%

3. Mortar Defence Site which instead of having three stinger soldiers should have 3 mortar launchers and should have the range to take out artillery units but its accuracy should not be good. this applies for all gen of GLA. maybe each gen can have a specialisation with the mortar like anthrax for poison, extra damage for demo, extra accuracy for Assault and just plain one for stealth.

4. Iron Dragon armed with cannon for Infantry Gen only. It can have an attack run like the Yak did in red alert one. not very accurate but can take on group of enemy.

5. removal of the firing restriction on MIG.

6. replace the 2 missile of nuke MIG with a single bomb.

7. give the Chinooks back the ability to carry vehicles for transport.

8. The assault helix of infantry gen should not come with a already made up bunker. instead it should have the option for either a radar, speaker tower or bunker. i am asking this because once again the assault helix with the bunker lacks the capability of carrying vehicles.
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#91 Vaginomano

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Posted 21 May 2005 - 10:04 AM

I've played quite a lot the mod on LAN and I must say that the earth shaker tank is supposed to deal a low damage. MY ASS!. It's just impossible to beat a bunch of them. They're just too strong. A single shot of one of them leaves a couple of battlemasters or any other basic tanks with half of their HPs, plus it makes them fly losing any chance to attack. Just my point. -Need balance- :ninja:

Helix nuke detonator. :) what's the point? Is now the nuke general a GLA general or what? Who can stop more than 2 of those fast and (relatively) cheap nukes? UNBALANCED! (I'm saying this as a nuke general player)

Flame general arty can destroy ANY structure

Those heavy GLA tanks are not as strong as theyre supposed to be.

The air general needs an armor upgrade (maybe in level 3) and some support land units (if the tank general can use heavy helicopters, why can't the air general have some decent land units?) <--- I dont like the air general but hey, some people do!

I suggest making the aurora bomber vulnerable before attack, but really fast so it cant be easily destroyed.

I'll write more as i have time to do it

#92 Vaginomano

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Posted 21 May 2005 - 10:14 AM

What about a HEAVY transport for the infantry general. Think about something like a combat bus that can be deployed for a more efficient attack :ninja: ? LOL i know it can be too hard to model and animate but the infantry general really needs something better than the neutron canon

#93 prophet of the pimps

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Posted 21 May 2005 - 10:20 AM

"I suggest making the aurora bomber vulnerable before attack, but really fast so it cant be easily destroyed."

i disagree. the aurora is an expensive investment and if it gets destroyed then you lose a lot. the main roll of the aurora is to take care of enemy super weapon. its sucks to take out enemy defence with an aurora because a good defencive line can take out an aurora so to destroy a cheaper defence you are losing an expensive aurora.
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#94 Vaginomano

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Posted 21 May 2005 - 10:32 AM

"I suggest making the aurora bomber vulnerable before attack, but really fast so it cant be easily destroyed."

i disagree. the aurora is an expensive investment and if it gets destroyed then you lose a lot. the main roll of the aurora is to take care of enemy super weapon. its sucks to take out enemy defence with an aurora because a good defencive line can take out an aurora so to destroy a cheaper defence you are losing an expensive aurora.

<{POST_SNAPBACK}>

Price of an aurora bomber: About 2500
Price of 2 anti air defenses: About 2500

I suggested making the aurora really fast. Adding a lvl 3 armor upgrade to the air general should be ok. Auroras could keep on doing their job, but they wouldnt longer be an "allowed cheat"

What about what i say plus having the regular aurora against structures and the aurora alpha against units? :ninja:

Edited by Vaginomano, 21 May 2005 - 10:35 AM.


#95 s@m

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Posted 21 May 2005 - 10:33 AM

"I suggest making the aurora bomber vulnerable before attack, but really fast so it cant be easily destroyed."

i disagree. the aurora is an expensive investment and if it gets destroyed then you lose a lot. the main roll of the aurora is to take care of enemy super weapon. its sucks to take out enemy defence with an aurora because a good defencive line can take out an aurora so to destroy a cheaper defence you are losing an expensive aurora.

<{POST_SNAPBACK}>

Agree,and thats why a good way to defeat a human airforce general is to destroy his economy by destroying his aurorra after the atack or even beter at the airport. just think an airport of 8 aurora is 8*2500=20000 dolars for an atack that has to destroy 2 superweapons and then fall from the sky like birds :ninja:

Edited by s@m, 23 May 2005 - 09:28 AM.


#96 Vaginomano

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Posted 21 May 2005 - 10:38 AM

see my edited post. lol

#97 prophet of the pimps

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Posted 21 May 2005 - 11:30 AM

having too many specialised units is a big head ache. aurora is a white elphant, it looks good but you cant use it for daily work.
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#98 s@m

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Posted 23 May 2005 - 09:53 AM

1)I have a stolen idea from alkaida :huh: .For the GLA a anthrax leaflet drop that instantly kills infantry!!! :) .
2)Also for the Cyb general a Mech it would it be a good idea for new and powerfull super unit that will use a big array of weapons such as Rockets(for tanks) a laser (for infantry) and an AA gun something like a mech from Mechwarrior.
something like this
warhound_titan.jpg

3)And for the infantry general a tank like the battle fortress(from RA2 Yuris Revenge) that carrys a lot of infantry and it has a good armor and HP instead of the troop crawler. ;)

4)For Airforce general a light tank.Because its a litle unfair cause tank general has at least one plane and a trully good heavy helicopter but airforce hasnt got any tank.
afv35023_01.jpg

5) A replacmaint for the emberor (just for a change) a t28
t28.jpg

Edited by s@m, 23 May 2005 - 06:19 PM.


#99 prophet of the pimps

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Posted 23 May 2005 - 04:45 PM

Creator i would really like to get feedback on my suggestion so i could add more or elaborate.

thanks:)
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#100 s@m

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Posted 23 May 2005 - 06:23 PM

I would like a feedback for my suggestions to :huh:




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