Jump to content


Photo

MO 3.3 // Side 4 "The Foehn Revolt" - General Discussion


  • Please log in to reply
2365 replies to this topic

#2061 Gameman112358

Gameman112358
  • Members
  • 86 posts

Posted 28 March 2017 - 08:36 PM

 

From my experience, you would need instantaneous projectile to hit Harbinger most of the time. (flak, laser) Otherwise the projectile would just follow and detonate/poof before they hit the Harbinger (most of them).

 

In my failed run with Epsilon Headquarters I tried spamming Archers, Gatling Tanks and Invaders (all at the same time). They all were equally useless.

 

 

Did you try using Colossi? They function as HQ's T3 AA, and they're pretty effective at killing aircraft. Not mentioning you're going to have a lot of them anyway, since they're also your T3 heavy tank for Epsilon HQ.



#2062 Lasombra

Lasombra
  • Members
  • 51 posts

Posted 28 March 2017 - 08:46 PM

 

Did you try using Colossi? They function as HQ's T3 AA, and they're pretty effective at killing aircraft. Not mentioning you're going to have a lot of them anyway, since they're also your T3 heavy tank for Epsilon HQ.

 

 

I apparently didn't have enough time to build masses of them, and they were quickly destroyed - I didn't play as any Epsilon faction much, so I'm still struggling to remember their units.



#2063 Gameman112358

Gameman112358
  • Members
  • 86 posts

Posted 28 March 2017 - 08:58 PM

Colossi are definitely a weird unit, I will admit. I don't really play Epsilon much either, so I can understand how you feel. (Epsilon's mind control nonsense + genetic experiments + other horrifying things keep me away from this faction for the most part)

 

Colossi are HQ's T3 tank, and their T3 AA, at the same time. Their AA weapons do a lot of damage, and they do even more damage if the air unit they're targeting is really close to them or they're holding still. Harbingers obviously don't hold still, but they do strafe around a lot; try building tons of Colossi, then positioning them around the areas the Harbinger isn't shooting. Additionally, the Harbinger's Collider Cannons wreck units, but they don't seem to do as much against base defenses and buildings; you can spam Gatling Cannon structures around your base, which will definitely help bring the Harbinger down. 

 

I will warn you about one thing though: don't be surprised if it still takes a little bit of time to bring the Harbinger down, even with all these tips. Harbingers are tough aircraft to take down, and it takes a lot of AA to do it. That being said, if you have enough AA to take down Harbinger's, then most of Coronia's air arsenal can't touch you, since Harbinger's are Coronia's toughest aircraft, I think.



#2064 Damfoos

Damfoos

    When world domination haven't cured the emptiness inside

  • Members
  • 870 posts
  • Location:Russia
  • Projects:Translation of various cool C&C mods.
  •  Mental Omega Russian Translator

Posted 28 March 2017 - 09:29 PM

Gattling cannons are garbage against heavy aircraft, which includes Harbinger. You'll need a lot of them to do any noticeable damage and by that time it will already finish the bombing run. A much quicker way to deal damage is to use Archers, but then here's the survivability problem: a blob of them won't be able to survive a few direct hits, so you have to predict where the Harbinger comes from and what area it is going to bomb, and then place Archers outside that area to catch the Harbinger when it makes turns. Colossus will probably work too, Oxidizer requires other AA to work and Gehennas will surely able to attack it from a safe distance, but most likely their interceptors will miss anyway due to Harbinger's high speed. Invaders won't help here either because of low damage: you'll need an inadequate amount of them. Irkalla can do some damage, but only if it stays outside the bombardment area. If navy is present, a pack of Pirahnas can quickly intercept Harbinger due to their great AA damage.

#2065 Lasombra

Lasombra
  • Members
  • 51 posts

Posted 28 March 2017 - 09:36 PM

I tried scattering Gatling Cannons around my base, but in one run it can kill or severely damage some of them. One collider hit slices about 1/2 to 2/3 of a Gatling Cannon health bar.

 

It would be much easier in a regular skirmish game, but I was speaking in the context of the Endurance challenge.

 

In this challenge you have to face all three Foehn subfactions allied against you (or you and your ally), at the same time ALL Foehn structures are buffed by a permanent effect similar to the Nanocoat Regulator (+50% durability) for free, and all their units have a constantly applied nanorepair/nanohealing effect. This includes ALL their infantry, vehicles/ships and aircraft. And the Harbinger.

 

It has 2000 hitpoints and heavy aircraft armor (just like a Kirov Airship), but it is much faster (20 vs 7). Constant healing makes it an even tougher enemy.


Edited by Lasombra, 29 March 2017 - 12:06 AM.


#2066 Gameman112358

Gameman112358
  • Members
  • 86 posts

Posted 28 March 2017 - 09:58 PM

Oh. I didn't see that bit about it being in the Endurance Challenge. That's much worse, since it can fix itself super fast. Oops.

 

Still, using T3 AA outside of the Harbinger's bombing area is your best bet, since they don't shoot while they're turning around to the bombing area. I can't really think of much else besides that, since Harbingers in that scenario auto-heal at a ridiculous rate (haven't done the challenges, and quite frankly, I'm not masochistic enough to do them myself).



#2067 Lasombra

Lasombra
  • Members
  • 51 posts

Posted 28 March 2017 - 10:20 PM

Oh. I didn't see that bit about it being in the Endurance Challenge. That's much worse, since it can fix itself super fast. Oops.

 

Still, using T3 AA outside of the Harbinger's bombing area is your best bet, since they don't shoot while they're turning around to the bombing area. I can't really think of much else besides that, since Harbingers in that scenario auto-heal at a ridiculous rate (haven't done the challenges, and quite frankly, I'm not masochistic enough to do them myself).

 

Yes, the only viable option against a super-healing-eating-your-stationary-AA-for-breakfast-and-mobile-AA-for-lunch Harbinger in this challenge was to avoid its appearance by kicking Wings of Coronia out of the game early. Whoops.

 

Two other armies are actually manageable when this behemoth doesn't try to raze half of your stuff.

 

Even those Sweepers and Archelons scattered around the map are not so damn annoying.


Edited by Lasombra, 28 March 2017 - 10:22 PM.


#2068 Bernadiroe

Bernadiroe

    Pepperoni

  • Members
  • 287 posts

Posted 28 March 2017 - 11:31 PM

Maybe you can bait the AI to bombard a 'fake' base..?

I'm not sure how the Foehn AI works for their Harbinger, but sometimes they choose a target that is closer to their base.

 

Also, gatling cannons are indeed instantaneous projectile, but they need alot of time before they can do good damage against heavy aircrafts (they're mostly good only for infantry and jets)

Homing projectiles like archer's ARO won't do any good.

Gatling tanks are the same as gatling cannons, not good against heavy aircrafts.

Invaders are only good against infantry and to some extent jets.

 

Your best bet playing as HQ against Harbinger is bring down Coronia as early as possible. Or even just shutting off their power with spies also good.

Colossi is good for the likes of slow-moving heavy aircraft and fast-moving light jets. If it's a fast~average moving heavy aircraft then it's not that good.



#2069 Bernadiroe

Bernadiroe

    Pepperoni

  • Members
  • 287 posts

Posted 28 March 2017 - 11:34 PM

I don't know about that, I've brought one down with Teratorns before.  It took a while, and I had to keep them just outside the danger zone, but it worked.

 

All golden rockets that I saw, most of them won't detonate behind the target if it's a flying object. They will follow and circle around the target until it hits.

Other homing projectiles however, will simply follow the trail and 80% of the time poof behind it rather than hitting it.



#2070 Handepsilon

Handepsilon

    Firestorm Gnome

  • Members
  • 2,325 posts
  • Location:Indonesia
  • Projects:Renegade X: Firestorm
  •  *intensely rolls around*

Posted 29 March 2017 - 03:04 AM

Harbingers usually shoot on one large spot, so as long as your units don't stand on the center of carnage, they're relatively safe


I like gnomes
 
YunruThinkEmoji.png
 
Visit us in Totem Arts site
(Firestorm is still SoonTM)


#2071 Kpion

Kpion
  • Members
  • 15 posts

Posted 26 April 2017 - 01:48 PM

I took this photo from a video in MO official facebook webpage.
I don't kbow what's this thing maybe it's a laser fence or gate..

#2072 Kpion

Kpion
  • Members
  • 15 posts

Posted 26 April 2017 - 01:48 PM

I took this photo from a video in MO official facebook webpage.
I don't know what's this thing maybe it's a laser fence or gate..
(Sorry for bad quality)

Attached Thumbnails

  • IMG_20170426_154502.png

Edited by Kpion, 26 April 2017 - 01:50 PM.


#2073 Solais

Solais

    Conspiracy Theorist

  • Members
  • 1,648 posts

Posted 26 April 2017 - 02:01 PM

That's the scrapped Windbelt building/mechanic.

 

Btw, now that it is possible in the newest Ares version, maybe the Foehn Engineer could be synced into a Mechanic. :p



#2074 Tathmesh

Tathmesh

    title available

  • Members
  • 326 posts
  • Location:In the eye of the storm
  •  Degenerate Haihead Main

Posted 08 June 2017 - 11:22 PM

This is something I'm curious about, what are the most common mistakes by Foehn players in PvP?

 

In one game, a Foehn player didn't get raccoons against USA. I'm guilty of this too, actually.

 

Raccoons can block allied jets and mercury, which makes them useful against USA and allies in general. They're also cheaper than every allied jet, so its always a net gain. Plus, they're useful in combat, siege, and denying tech. Raccoons are a great utility that gets underused. 



#2075 BlackAbsence

BlackAbsence

    BlargleGargle

  • Members
  • 360 posts
  • Location:Bottom of the Abyss

Posted 11 June 2017 - 01:59 AM

An issue with Syncronuats is that they die to friendly fire, especially when they're weakening small structures (i.e: defences or barracks') that are being targeted with friendly splash damage (i.e: Buzzards, Kingsframes, Diverbees, and rarely Megalodons surprisingly).

 

I'd propose that the Syncronuat shouldn't do a close range AoE attack but rather just have a normal Syncronin attack with half range. Maybe even make them faster to keep up with their quick forces.

But that's just me. What do you think?


Edited by BlackAbsence, 11 June 2017 - 02:37 AM.

Infinitive absence.


#2076 StolenTech

StolenTech

    title available

  • Members
  • 367 posts

Posted 11 June 2017 - 02:22 AM

they can do AoE attack on buildings making all buildings in enemy's base weak if done right, and haihead is OP enough as it is you'll just have to micro better



#2077 BlackAbsence

BlackAbsence

    BlargleGargle

  • Members
  • 360 posts
  • Location:Bottom of the Abyss

Posted 11 June 2017 - 02:35 AM

Still, it's just bad game design having your forces kill each other like this. You cannot micro around it.


Edited by BlackAbsence, 11 June 2017 - 02:36 AM.

Infinitive absence.


#2078 NorthFireZ

NorthFireZ

    MO Caster, Community Ghost

  • Members
  • 330 posts
  • Projects:MO Faction Guides
  •  Random Asshole

Posted 12 June 2017 - 06:12 PM

Siegfried, Virus Clouds, Blizzard tanks, any AOE support power, Mercury Cannons, Desolater deploy, Foxtrot missiles, Duneride deploy, Bloticks, bomb trucks/buggies. Need I go on with things that kill your own forces?


Edited by NorthFireZ, 12 June 2017 - 06:13 PM.

I have a year-long Writer's block @ https://www.fanficti...1/At-Mind-s-End But youtube is doing well! https://www.youtube....ser/andywong545


#2079 TeslaCruiser

TeslaCruiser

    Elitist condescending prick, Arrogant cunt

  • Members
  • 324 posts
  • Location:Chile
  •  mp bot

Posted 12 June 2017 - 07:54 PM

Aragun
Pyro
Borillo
Moralo
Thor
Nuwa
Irkulia
Magnets
Kirov :v
Emp
Artys

Add memeraena spedre pls
*Deploys megarena ends killing his own fuehn blob

#2080 BlackAbsence

BlackAbsence

    BlargleGargle

  • Members
  • 360 posts
  • Location:Bottom of the Abyss

Posted 12 June 2017 - 08:48 PM

You say that as if it's suppose to excuse the issue? You would have to be retard to take friendly damage from everything you just said NorthFirez.

You can micro around all of that splash damage with THOSE units but not THESE units because of how close range they need to be.

Yeah, lets spend $1200 per troop + $2500 to upgrade them just to have them die to friendly fire. Beautiful! Absolutely beautiful! Why!? because they're "OP enough" so we should troll the user.

Come back to me when you have a valid rebuttal. 


Edited by BlackAbsence, 12 June 2017 - 08:49 PM.

Infinitive absence.





0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users