Jump to content


Photo

MO 3.3 // Side 4 "The Foehn Revolt" - General Discussion


  • Please log in to reply
2365 replies to this topic

#1321 Hardric62

Hardric62
  • Members
  • 152 posts

Posted 21 December 2016 - 07:44 AM

"In cooperation with Yunru's staff somewhere in Kashmir, the Iron Dragon was..."

 

"in Kashmir"

 

kashmir-map.jpg?fit=500,300
11995963_989859384393343_758100249321700

 

I don't think this is a coincidence now.

 

Yep, no chance of coincidence. I'll scrap my 'Soviet Remnant' theory to go to 'Get Yunru and her technological expertise to complete the Revolt's weaponry', kinda like Epsilon build up its army from scratch in the 1st Act, and the beginning of Act II.



#1322 lovalmidas

lovalmidas

    Yunru Kanegawa. Go figure. Go mental.

  • Project Team
  • 1,192 posts
  • Location:Singapore
  • Projects:Mental Omega Almost Perfect Yunru's Revenge Version 3.0
  •  Why am I not in the Centurion?

Posted 21 December 2016 - 07:48 AM

Technically, Soviet remnants and YunruTech are not mutually exclusive.

 

With all the focus on Yunru, I wonder any one noticed I said at least one known named character. :p 


30m70ag.png

 

Mental Omega on the web:
fbbutton.png ytbutton.png mdbutton.png dsbutton.png
IRC: #menthosogma (Rizon)

 


#1323 Helbrecht

Helbrecht
  • Members
  • 10 posts

Posted 21 December 2016 - 08:44 AM

 

"Volk" also means "people" in German, and the name "Foehn" itself is a German-originated word.

Don't forget about Uragan, someone must have named him in Russian. Volkov as the personality behind the AI makes a lot of sense already, since he is non-mind-controllable, a cyborg, one of the most experienced soldiers in the world (so he should be able to easily command the defense of the Last Bastion, especially using his flying subroutine "avatar"), and he is on the cover of the mod. :p If the Soviets do have a cyborg production plant hidden somewhere in the Urals and Volkov's command codes are stored there, it would be wise for Foehn to recover these.

 

 

With all the focus on Yunru, I wonder any one noticed I said at least one known named character. :p

Siegfried, Norio and Yunru could make sense as the survivors of the Antarctica disaster, leading the Last Bastion, Wings of Coronia and Haihead respectively. Though they would not be a part of their skirmish/multiplayer roster for obvious reasons.



#1324 Wargame-dono

Wargame-dono
  • Members
  • 24 posts

Posted 21 December 2016 - 08:55 AM

it seems all the battleground is on earth act 1 yet in act 2 are we still on earth?

 

 

i notice we kinda lack of silly lunar mission/missions if possible for foehn or yuri

 

 

seriously its kinda waste if there's moon missions (poor cosmonauts is forgotten due different results)


Edited by Wargame-dono, 21 December 2016 - 08:57 AM.


#1325 X1Destroy

X1Destroy

    title available

  • Members
  • 660 posts
  • Location:Holy Terra

Posted 21 December 2016 - 09:00 AM

Last time we asked for lost colony mode like 2.0, they said that it might came back. But now 3.3 is out and no news, so I guess it won't happen.

Still, there's that rocket at moonlight and we didn't know what's it for.


"Protecting the land of the Free."
efXH1rz.png
 


#1326 Cule_R

Cule_R
  • Members
  • 25 posts
  • Location:The middle of nowhere, Russia

Posted 21 December 2016 - 09:41 AM

Soviet mission Earthrise obviously will take place on the Moon. I think we'll receive Lost colony game mode with this mission in future updates



#1327 Solais

Solais

    Conspiracy Theorist

  • Members
  • 1,648 posts

Posted 21 December 2016 - 10:18 AM

Technically, Soviet remnants and YunruTech are not mutually exclusive.

 

With all the focus on Yunru, I wonder any one noticed I said at least one known named character. :p

 

Well I did say "Well, it was also said in the description of the Nanofiber Loom that the Foehn's founder was the co-inventor of nanotechnology. So it is likely there are two scientists behind the Revolt, though one of them founded it first." :p

 

And yeah, Earthrise likely takes place on the moon. Speeder said there will be a moon mission, and there were a lot of preview screens released that showed an Epsilon moon base.



#1328 Wayward Winds

Wayward Winds
  • Members
  • 104 posts
  • Location:The U.K. Somewhere thereabouts anyway.

Posted 21 December 2016 - 11:15 AM

At the very least, the Cosmonaut gets a billboard!

 

Gameplay question here; I've noticed that Coronia can build multiple Harbinger Towers, but it doesn't seem to have any gameplay benefit to do so.  No extra Harbingers per attack run (that would quickly get overpowered, so that's not a bad thing), no increased speed on the countdown.  Is there something I'm missing here, or is it simply to give a player redundancy (and more vulnerability to infiltrators)?  Or... is it an oversight?

Also, Harbinger then (wait for Harbinger to get close) Great Tempest = overpowered combo indeed.  Too many enemy base cores utterly annihilated by doing that.

 

I've finally got a good balance with Foehn income offsetting two construction queues, but now my Minermites keep utterly exhausting ore fields in doing so.  You'd think their small ore capacity would fields from depleting too fast, but when three Minermites drop an ore field with two drills down to zilch alarmingly quickly, that's clearly not the case.  Best go capture those oil derricks and get the Reprocessor up ASAP!



#1329 nikitazero678

nikitazero678
  • Members
  • 116 posts
  • Location:Indonesia
  • Projects:Mental Omega APYR Wiki
  •  Observer and Watcher

Posted 21 December 2016 - 11:23 AM

The names of Act II's final missions give me bad feelings on what will happen:

  1. Hamartia (Allies): Its meaning, "a protagonist's fatal mistake which led to a tragedy", possibly indicate that the Allies will made a blunder during their war against Yuri which ultimately led to their defeat.
  2. Death's Hand (Soviets): Perhaps related to the Dead Hand, a Soviet automatic nuclear system which will launch a massive nuclear attack in retalliation for a nuclear attack in their territory, which may mean that the Soviets will suffer a major attack by the Epsilon that forces them to retaliate in a massive scale.
  3. Babel (Epsilon): Refers to the biblical Tower of Babel, a structure built as tall as possible to reach the heaven and God, which may mean that Yuri and his Epsilon army will activate the Mental Omega device to reach out the entire world.

About the Harbinger Tower, I think that the Mentalmeisters forget to give it a build limit of 1.

If anyone says that Act II does not cover PF yet, remember that they will be playable in the mission Stormbringer.

 

By the way, I really like one of Grumble's quotes: "Grumble, ready to rumble!" What a great pun.


Edited by nikitazero678, 21 December 2016 - 11:37 AM.


#1330 Damfoos

Damfoos

    When world domination haven't cured the emptiness inside

  • Members
  • 870 posts
  • Location:Russia
  • Projects:Translation of various cool C&C mods.
  •  Mental Omega Russian Translator

Posted 21 December 2016 - 12:18 PM

Harbringer towers NOT having a build limit of 1 is overpowered, IMO. How am I supposed to counter the damn thing if for each tower I destroy (what isn't easy) there are more in each corner of the base?

#1331 X1Destroy

X1Destroy

    title available

  • Members
  • 660 posts
  • Location:Holy Terra

Posted 21 December 2016 - 12:24 PM

You don't counter the wind, it counters you :D

Or in Last bastion's case, the game get worse than with ECA, because foehn can also attack with great speed while having GLA eco :lol:

Edited by X1Destroy, 21 December 2016 - 12:26 PM.

"Protecting the land of the Free."
efXH1rz.png
 


#1332 Handepsilon

Handepsilon

    Firestorm Gnome

  • Members
  • 2,325 posts
  • Location:Indonesia
  • Projects:Renegade X: Firestorm
  •  *intensely rolls around*

Posted 21 December 2016 - 01:04 PM

Harbringer towers NOT having a build limit of 1 is overpowered, IMO. How am I supposed to counter the damn thing if for each tower I destroy (what isn't easy) there are more in each corner of the base?

What happens if you Spy it?

Btw is harbringer super weapon or not? Because I can use that thing with super weapon off and it costs money, but it also has the timer and warning of a superweapon

Edited by Handepsilon, 21 December 2016 - 01:06 PM.

I like gnomes
 
YunruThinkEmoji.png
 
Visit us in Totem Arts site
(Firestorm is still SoonTM)


#1333 CLAlstar

CLAlstar

    The one and only master of Scorpion Cell

  • Members
  • 1,095 posts
  • Location:Poland
  •  Worst MO Player

Posted 21 December 2016 - 01:07 PM

It is not considered a Superweapon, however team decided it is actually worth announcing it countdown. Which is almost similar to the one of SW.



#1334 Damfoos

Damfoos

    When world domination haven't cured the emptiness inside

  • Members
  • 870 posts
  • Location:Russia
  • Projects:Translation of various cool C&C mods.
  •  Mental Omega Russian Translator

Posted 21 December 2016 - 01:35 PM

Or in Last bastion's case, the game get worse than with ECA, because foehn can also attack with great speed while having GLA eco :lol:

 

Haha, if only it was all... Last Bastion has GLA eco, ECA defences, Russian tanks (and a Topol with unlimited range and free launches) and US infanty. What a nice combination :D


Edited by Damfoos, 21 December 2016 - 01:36 PM.


#1335 X1Destroy

X1Destroy

    title available

  • Members
  • 660 posts
  • Location:Holy Terra

Posted 21 December 2016 - 03:07 PM

Indeed, and here the blackout node actually works, to the point of being spammable :D

The real middle finger to just about everything in existence :lol: Cap a hospital and you have kodiak tanks as basic infantry :D

Edited by X1Destroy, 21 December 2016 - 03:11 PM.

"Protecting the land of the Free."
efXH1rz.png
 


#1336 MustaphaTR

MustaphaTR
  • Members
  • 35 posts
  • Location:Kastamonu, Turkey
  • Projects:CnCD2K Mod

Posted 21 December 2016 - 04:31 PM

I found where Windbelts are gone, map is FinAlize'd not sure if used at anywhere else, they are offline first but get online after a while ingame but stay as civilian so provide no power. They are uncapturable by themselves.

Attached Thumbnails

  • WindBelt.png

Edited by MustaphaTR, 21 December 2016 - 04:32 PM.

We will never surrender, death to EA Games!  

 CnCD2K Mod: 

25683.png25683.png


#1337 Solais

Solais

    Conspiracy Theorist

  • Members
  • 1,648 posts

Posted 21 December 2016 - 05:22 PM

FinAlize'd hah. So the Foehn heroes got their maps too. :p



#1338 Speeder

Speeder

    #ControlMOre

  • Hosted
  • 9,003 posts
  • Location:Czechia
  • Projects:Mental Omega
  •  Mental Omega Creator

Posted 21 December 2016 - 05:54 PM

Of course. Three of them.


mainbanner.jpg
bt_left.pngbt_fb.pngbt_yt.pngbt_tw.pngbt_md.pngbt_right.png
115776.png


#1339 Mr_FakeSmile

Mr_FakeSmile
  • Members
  • 32 posts

Posted 22 December 2016 - 01:07 AM

Why is the logo a shark?  :mellow:

 

8d5986e2374aa596d5e44432f2ccd580.jpg



#1340 Bernadiroe

Bernadiroe

    Pepperoni

  • Members
  • 287 posts

Posted 22 December 2016 - 10:43 AM

My god Black Widow is really deadly isn't it.... I just had a skirmish of 3 Foehns (mine) and 3 Allies (enemies) all hard AI, and within minutes one of my Foehn friendly base already devastated because 3 Black Widows pretty much 'disable' their defenses and then the artilleries and airships can just swipe in and out destroying everything easily...

 

As far as I played with 3 Foehns on my side, never one base end up destroyed by enemy AI, only when there's an Allied enemy AI and heavy artillery air units from the other 2 enemy base.

Need more Grumbles definitely.






0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users