The Chronosphere itself was nuked to kingdom come with a MIDAS in Black Forest. After that it was pretty much lost forever
MO 3.3 // Campaign, Cooperative & Challenge Discussion
#2201
Posted 15 November 2020 - 07:21 AM
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#2202
Posted 15 November 2020 - 11:37 AM
The Chronosphere itself was nuked to kingdom come with a MIDAS in Black Forest. After that it was pretty much lost forever
Good call. It makes sense that the Allied turned to the one onboard Paradox Engine since then.
This leads to another question: by what means exactly was Tanya's AFV chronoshifted from Warsaw? Was the Engine operational by then? (with Yuri unaware of its presence despite Tanya's miraculous escape?)
In-game speed vs real life speed? →
Malver in Obisidian Sands? →
Strength-Agility-Intellect subfactions? →
#2203
Posted 16 November 2020 - 10:25 AM
New playthrough video, of the 3.3.5 version of Survivors.
#2204
Posted 16 November 2020 - 04:20 PM
In-game speed vs real life speed? →
Malver in Obisidian Sands? →
Strength-Agility-Intellect subfactions? →
#2205
Posted 18 November 2020 - 04:45 AM
Considering the gap of Act 2, the chronosphere portion of the Engine might've been operational by then. Just the rest of ain't done yet
The Chronosphere itself was nuked to kingdom come with a MIDAS in Black Forest. After that it was pretty much lost forever
Good call. It makes sense that the Allied turned to the one onboard Paradox Engine since then.
This leads to another question: by what means exactly was Tanya's AFV chronoshifted from Warsaw? Was the Engine operational by then? (with Yuri unaware of its presence despite Tanya's miraculous escape?)
I like gnomes
Visit us in Totem Arts site
(Firestorm is still SoonTM)
#2206
Posted 13 December 2020 - 02:22 AM
The Chronosphere itself was nuked to kingdom come with a MIDAS in Black Forest. After that it was pretty much lost forever
Funny it was never mentioned during the campaign.
#2207
Posted 14 December 2020 - 03:25 AM
Love that Earthrise is now harder.
- Only 1 Cloning Vats provide in Mental Difficult.
- Destroy 3 N Reactor not guaranty enemy base will low power.
- New Gravitron make Cosmonaut only spam not work any more.
Edited by GameMaster0000, 14 December 2020 - 03:37 AM.
#2208
Posted 21 December 2020 - 05:23 AM
Relentless has a new Easter egg - capturing all the lighthouses will unlock a nuke. Nice!
#2209
Posted 03 January 2021 - 10:00 PM
Went through and replayed all the challenges again at hard difficulty with AI partner. Really love all the changes and QoL adjustments! Here are some of my takes:
Judgement is an awesome, unique addition. I do wish it was more clear the stones are automatically acquired by the AI instead of captured via engineers like the player has to do, but the effects of each stone make me want to replay the mission just to see what happens. The comet storm effect in particular was quite a surprise, as well as the sudden rush at the end to beat the "enrage" effect. Great map!
Gladiator is a fun addition, the weapon disabling effect makes for some fun Oh shit moments - like your Kirovs no longer functioning.
Heroslayer adding the Blackout Research Center was a nice touch and gives the map just that much more flavor to it.
Endurance challenge is gorgeous now and much, much more memorable as a result. Awesome work on the terrain there!
Deception challenge still isn't much fun to play and really is a drag at the end. If one challenge needs a rework, imo it's this one. Fighting invisible enemies is fine and forces you to play differently and I appreciate that aspect, however, destroying the base at the end is just not that interesting. Borillo spam is the absolute best way to deal with it and I feel forced into this strategy each time I play the map. Knocking the enemy's power down to deactivate the cloak would be awesome, or having a building the player needs to destroy to dismiss it would be great. Perhaps have the Epsilon Command Center as such a building? I'd love to see Earthrise's weird tech in Deception challenge as well. The Titan Brutes, the Commando, Infested Humans, the modified Gehenna Platforms would all go a long way into giving the map that much more flavor.
Revolution Challenge adding the old soviet tech units everywhere is a real fun change and makes for one of the more memorable challenges. Definitely one I've played through a lot!
Ascension Challenge's super Irkallas are rad as hell with their brute-beams. Same with Ironwall Challenge's Black Centurion Siege Crawler. Little changes to units go a long way! In Ironwall I appreciate that you're given access to most tech structures near your base - and you sure need them, too.
Timerkiller teleporting explosive barrels was unique and definitely caught me off guard. I'd love to see SteinsTech Spectral Towers in this map, or perhaps Super Thor Gunships patrolling as well. The map still feels pretty vanilla compared to other ones.
Gladiator is a fun addition, the weapon disabling effect makes for some fun Oh shit moments - like your Kirovs no longer functioning.
Aberration messing with your tech levels was awesome, and a creative twist for sure. Fun map, especially with how it feels you're surrounded by the enemy. The Lionheart Strikes were cool to see!
Options-wise, please re-allow Crates to appear on Hard difficulty. They're plain fun and players rarely get to use them normally. They don't impact the difficulty of the maps in a significant way, and certain crates like the radar one lets me better appreciate the gorgeous work the terrainers did. Spamming spies is way more broken than an extra paladin tank or credits ever will be.
#2210
Posted 21 March 2021 - 05:21 PM
Edited by need my speed, 21 March 2021 - 05:37 PM.
#2211
Posted 22 March 2021 - 05:01 AM
"Furthermore, the tasks of Yuri's forces in America were revealed when he begun the Psychic Beacon project, and its successful construction in New York City. "
It's probably referring to a version of vanilla Big Apple. If you notice, there were American soldiers getting mind controlled in Bad Apple.
This might be what the briefing was talking about in Shipwrecked. It was revealed, by the first American taskforce in that area. What we control in Bad Apple is probably the second taskforce after contact with the first taskforce was lost.
Furthermore, the highlight of American's success in Shipwrecked briefing was the recapturing of the Naval Yards in Florida, which is Heaven and Hell. There's also this snippet in the bottom
The Americans, for the moment, are still unaware of what mind control is, and will not understand why their forces are attacking them.
Which kinda implies that no, the beacon has not been captured and studied as of yet.
Edited by Handepsilon, 23 March 2021 - 02:38 AM.
- need my speed likes this
I like gnomes
Visit us in Totem Arts site
(Firestorm is still SoonTM)
#2212
Posted 22 March 2021 - 06:00 PM
Fair enough!
'Bad Apple' is telling me the Tech Power Plant is an objective before I even know of it (presumably, I'll need it to power the Psychic Beacon that I still need to capture):
(there was a picture here with a mission obejctive icon hovering above the Tech Power Plant after I had captured it with one of the first two Engineers)
Edited by need my speed, 22 March 2021 - 06:38 PM.
#2213
Posted 16 May 2021 - 09:33 PM
In Power Hunger, it's probably not intended for Morales to be able to cross the bridge safely. Perhaps spawn a bunch of Gyrocopters or such to hunt him down?
https://i.imgur.com/L9rSuyB.jpeg
Edited by need my speed, 16 May 2021 - 09:34 PM.
#2214
Posted 17 May 2021 - 10:19 AM
In Power Hunger, it's probably not intended for Morales to be able to cross the bridge safely. Perhaps spawn a bunch of Gyrocopters or such to hunt him down?
Yeah, will have to do something about that. Gyros will probably do, maybe walls for the Eradicators.
#2215
Posted 22 May 2021 - 08:56 AM
In Power Hunger, it's probably not intended for Morales to be able to cross the bridge safely. Perhaps spawn a bunch of Gyrocopters or such to hunt him down?
Yeah, will have to do something about that. Gyros will probably do, maybe walls for the Eradicators.
Also, the mission gets stuck if one of the three Desolators surrounding Morales's transport gets killed (or is otherwise unable to enter the transport).
#2217
Posted 22 May 2021 - 05:33 PM
You mean you or the enemy crushed them?
I suspect a Nuwa Cannon chasing Morales crushed one of them, yes.
#2218
Posted 24 May 2021 - 12:37 AM
In 'Stormbringer', there is a message that says something like 'You can destroy the Psychic Beacon to free the Americans, but it will also free the Russians'. Why is the 'but' there? Because the mind-controlled Russians are enemies already.
Edited by need my speed, 24 May 2021 - 10:40 AM.
#2219
Posted 24 May 2021 - 10:40 AM
Also, something I forgot to mention, in 'Hysteria', if you destroy the Epsilon base, no Barracudas will show up to bombard it (at least, I am assuming this should happen, because 'Stormbringer' tells me I could see the awesome power of the Barracuda in the previous mission - but I couldn't). Perhaps have the Barracudas simply carpet bomb spots on the ground, and simultaneously destroy the Epsilon base (if it is still standing)?
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