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MO 3.3 // Campaign, Cooperative & Challenge Discussion


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#241 Handepsilon

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Posted 30 December 2016 - 04:41 PM

Not that hard to take them out really, it's just funny that the hidden nuclear reactor of the map is hidden right under your nose, where you are less likely to look on.


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#242 CLAlstar

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Posted 30 December 2016 - 04:45 PM

Capture the barracks in Allied base, then Airfield, use SpySat power = Morales has a vision to take out Nuclear Reactors from safe distance.

 

Or use SCUDS to forcefire the area near them so flak cannons and sentinels will reveal them for you.



#243 Solais

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Posted 30 December 2016 - 05:29 PM

Did Godsend, again I was stupid last time. With the barracks captured and the money I collected from crates, I created an army of GGIs that I used to breach the final Shield Command and then bam... there was nothing. :p



#244 Martinoz

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Posted 30 December 2016 - 06:37 PM

Did Godsend, again I was stupid last time. With the barracks captured and the money I collected from crates, I created an army of GGIs that I used to breach the final Shield Command and then bam... there was nothing. :p

Quite rare bug, I had it during the testing 0_o


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#245 Solais

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Posted 30 December 2016 - 06:58 PM

It wasn't a bug, I mean, that Siegfried's weapon activated and wiped out everything. :p

 

Anyways, did Alive and Awake finally. Still don't really like this mission. It is nervewracking, and I feel I don't have enough units to make sure the Kirov can get away without problems. So instead I used my Wolfhounds to bait the AA turrets at the very end, like in a certain speedrun video of the mission. :p



#246 CLAlstar

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Posted 30 December 2016 - 07:09 PM

I feel honored :p Figuring out this section was kinda hard for me at start.



#247 Steelpoint

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Posted 31 December 2016 - 01:53 PM

Ok so I redid Soviet Act 1 M3 Happy Birthday, and I again had Morales get killed by being swarmed by Humvees. But I figured out what was going on.

 

When you discover the radar dish a hidden time limit is placed upon you to destroy it before it summons Humvees to attack you. On my second attempt I ordered Morales to hold on the ramp leading down to the area where the radar dish is since I had to turn my attention back to my main base. When I came back a few moments later I noticed a squad of humvees just as I ordered morales to destroy the radar dish.

 

So the lesson is you have to destroy the radar dish as soon as you see it. A dumb and hard lesson to learn but one nonetheless.



#248 X1Destroy

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Posted 31 December 2016 - 03:21 PM

I managed to beat Awake and Alive by blowing every buildings along my path before calling in the Kirov from bottom left position. The Migs were almost useless, they die really quick and the only thing I ever need them too do was killing the Pillboxes.

This mission is much easier than The Mermaid IMO, because you can use sacrifice scouts. Doesn't matter if some conscripts die, as long as you have the 2 Colonels, Pyro, Tesla and Flaktroopers to break walls nothing can stop from clearing the AA defenses.


Edited by X1Destroy, 31 December 2016 - 03:21 PM.

"Protecting the land of the Free."
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#249 Handepsilon

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Posted 31 December 2016 - 03:35 PM

Huh, it never happened to me, the radar dome stuff

 

Anyway, skipped Singularity after failing on the Allied part of the mission (jeez, managed to get the Soviet part rolling though. Just MC ivan right next to the coil, but avoid getting coiled yourself) finished Moonlight, Conqueror, Huehuecoyotl, and Memory Dealer, all fun missions.

 

1. Moonlight

 

Loval said that there are alternative route that doesn't involve bashing your tanks against tesla armaments. Managed to sneak through the wall on the left, capping stuff one by one, and then build big enough army before extracting the launch bay.

 

The rest of it just involves building bigger army and defend the base from the endless stream of armies. Adepts make nice damage mitigators.

 

By the time I prepare for the third extraction, this is how my army looks

 

2zdr9jm.jpg

 

2s82zr8.jpg

 

Well, at least the ones that are not stacked in the central base. And yeah, I MC'ed their main army's Apocalypse tank. Careful, Kirov and Wolfhounds spawn here when you hear 'Enemy Air Armada Detected", that includes after capping the bay

 

By the tiME I was finished, the first generations of the glorious Epsilon Army has been born

 

2mwimbp.jpgTo

 

Took me 2 and a half hour, because I always take my time making massive army.

 

2. The Conqueror

 

Two tries, because a team of adept got eaten by a terror drone. When that didn't happen though, the cycle goes like approach Topol-M, MC, get away from the road.

 

Also, there's no MIDAS, but the Topol-M platforms are useful for Yuri's technology.

 

3. Huehuecoyotl

 

Two words

 

ZOMBIE BRUTEPOCALYPSE

 

5x6836.jpg

 

No airs in Easy. Just leave the cloning vats alone and go wreak havoc with Rahn. That, or you can let the stream of brutes kill the bases and go afk. I did both really.

 

4. Memory Dealer

 

Be careful what you MC. That's the advice for the first part of the mission.

 

After you got the base rolling, it's easy. I capped the old Allied Barracks for the heck of it (you can't use it to train armies, but you can place structure nearby that building.

 

Not sure what happened if you cap the Psychic Beacon really. The thing blew up because my capped cannon on the Soviet Base misfired on the nearby barrel


Edited by Handepsilon, 31 December 2016 - 03:37 PM.

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#250 Steelpoint

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Posted 31 December 2016 - 03:54 PM

I'm trying Zero Signal again, but man do I hate the Soviet terror drones. They keep on one killing Siegfried no matter how much I try and snuff them out. I feel like the whole mission hinges on keeping Siegfried alive. But besides from losing him I was doing pretty well on the mission, I was able to station some Mirage Tanks on the hill to the north of the Allied Refinery area and they were successful in killing the Soviet Scud Launchers that kept coming, this meant I did not have to babysit my refinery and it was mostly safe.



#251 Handepsilon

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Posted 31 December 2016 - 04:37 PM

If you keep the airfield alive, you can mass out some SEAL and Siege Cadre, as well as some select of tanks to support siegfried


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#252 Solais

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Posted 31 December 2016 - 05:00 PM

Tried Exist to Exit. I don't like this mission at all. Just defending Morales is enough, then I just don't have enough money to protect four sides (swarms of brutes always kill all my miners all I'm doing the whole mission is trying to rebuild them), AND also build an attack force. Wish it was as as easy as the same map in Kane's Wrath. Also the mission is an asshole. It keeps yapping about viruses, then invaders show up and kill Morales when I have no air defenses, that was my first try. Well F you too, mission! I just had enough of it and quit my second try.

 

Seriously, these swarms of brutes hunting my miners in every mission is really annoying. So far, the Soviet Act 2 campaign seems to be the most annoying. The "Epsilon Act 1 campaign of Act 2".


Edited by Solais, 31 December 2016 - 05:03 PM.


#253 CLAlstar

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Posted 31 December 2016 - 05:17 PM

>capture epsilon conyard as it deploys

>make epsilon WF

>spam ghost miners

>???

>profit



#254 Solais

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Posted 31 December 2016 - 05:32 PM

And how would anyone but the designer of the mission know that? I don't have time to explore, I'm busy building up a million flak troopers so the invaders don't snipe Morales.

 

Tried Firewalking. Exact same problem, no money, constant attacks, no peace to build up forces, and then a 15 minute timer. It's not a mission, it's a bad joke. Seriously aren't the Allies and Epsilon were supposed to fight each other? Why they are ignoring each other and ganging up on me when I barely got a refinery up??


Edited by Solais, 31 December 2016 - 05:36 PM.


#255 Steelpoint

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Posted 31 December 2016 - 05:36 PM

I did find it very jarring that it seemed like the Allies and Epsilon are both working together to stop the Soviets. Its something I expect out of Epsilons campaign not in the Soviet one.

 

Though I can understand the annoyance with this situation. If you make the Americans focus solely on Epsilon it would make the mission a heck of a lot easier. 



#256 Damfoos

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Posted 31 December 2016 - 06:22 PM

Tried Exist to Exit. I don't like this mission at all. Just defending Morales is enough, then I just don't have enough money to protect four sides (swarms of brutes always kill all my miners all I'm doing the whole mission is trying to rebuild them), AND also build an attack force. Wish it was as as easy as the same map in Kane's Wrath. Also the mission is an asshole. It keeps yapping about viruses, then invaders show up and kill Morales when I have no air defenses, that was my first try. Well F you too, mission! I just had enough of it and quit my second try.

 

Seriously, these swarms of brutes hunting my miners in every mission is really annoying. So far, the Soviet Act 2 campaign seems to be the most annoying. The "Epsilon Act 1 campaign of Act 2".

 

On what difficulty you are playing? All the attacks I had on Easy were 2-3 Lashers, small groups of Initiates+Adepts and some Brutes later, also a couple of 3-4 Bloatick groups near the very end. Invaders did come, but they prefered to shoot at Flak guys instead (can't you just hide him into Borillo and wall it off anyway?). As for the conyard, the location of its deployment is revealed to you when you receive Vulture reinforcements. Then you capture it and build Drillers to quickly get rid of enemy bases by building your own inside them.


Edited by Damfoos, 31 December 2016 - 06:27 PM.


#257 Martinoz

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Posted 31 December 2016 - 06:49 PM

I will quote from my PTs

And how would anyone but the designer of the mission know that? I don't have time to explore, I'm busy building up a million flak troopers so the invaders don't snipe Morales.

 

Tried Firewalking. Exact same problem, no money, constant attacks, no peace to build up forces, and then a 15 minute timer. It's not a mission, it's a bad joke. Seriously aren't the Allies and Epsilon were supposed to fight each other? Why they are ignoring each other and ganging up on me when I barely got a refinery up??

  • The Allies are using the US tech with Riot Troopers against your bunkers, so avoid placing them where Allies are coming. It's a waste of money and time.
  • Riot Trooper needs ONE grenade to kill ONE trooper inside a building. It also outranges your basic infantry, pretty bad for those who tend to turtle.
  • However it's good to place multiple flak cannons and few sentry guns inside your base because of paratroopers. Lots of them in the sky paradropping inside your base.
  • Place one bunker at the back of your base. Reason is simple, SEALs with some basic infantry will come from there, at least once.
  • Capture the Oil Derricks and an Expansion post east to your base. It's also a great location for additional Barracks and War Factory.
  • Build a Nuke Silo, and take out as much as you can from the Epsilon base.
  • Placing Flame Towers near Epsilon Adepts is a great idea I didn't use. They will make this mission easier.

 

Tried Exist to Exit. I don't like this mission at all. Just defending Morales is enough, then I just don't have enough money to protect four sides (swarms of brutes always kill all my miners all I'm doing the whole mission is trying to rebuild them), AND also build an attack force. Wish it was as as easy as the same map in Kane's Wrath. Also the mission is an asshole. It keeps yapping about viruses, then invaders show up and kill Morales when I have no air defenses, that was my first try. Well F you too, mission! I just had enough of it and quit my second try.

 

Seriously, these swarms of brutes hunting my miners in every mission is really annoying. So far, the Soviet Act 2 campaign seems to be the most annoying. The "Epsilon Act 1 campaign of Act 2".

  • At the start of the mission, place Morales directly to the Halftrack or Borillo with mission progress
  • Build as many defences at start of the mission as you can (12 Bunkers x 6 Flak Troopers inside + 12x Sentry Guns + few Halftrack inside the base)
  • Lucky for you, the Epsilon doesn't use the artillery units in the mission, you can bunker safely
  • But it sends a lot of Bloaticks, be prepared
  • After you receive the Vultures, you can go north immediately because Epsilon will establish a base there.
  • AI is quite dumb and sends Epsilon Elites to mind control units in your base, coming to a sure death

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#258 Martinoz

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Posted 31 December 2016 - 06:54 PM

I'm trying Zero Signal again, but man do I hate the Soviet terror drones. They keep on one killing Siegfried no matter how much I try and snuff them out. I feel like the whole mission hinges on keeping Siegfried alive. But besides from losing him I was doing pretty well on the mission, I was able to station some Mirage Tanks on the hill to the north of the Allied Refinery area and they were successful in killing the Soviet Scud Launchers that kept coming, this meant I did not have to babysit my refinery and it was mostly safe.

You can pretty much rush with your starting units to the south and capture Refinery, Barracks and Airfield + stop Chinese from establishing a Stalin's Fist nearby. Protect Siegfried with Rocketeers to push against incoming Demo Trucks and SCUDs.


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#259 Solais

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Posted 31 December 2016 - 06:57 PM

 

Tried Exist to Exit. I don't like this mission at all. Just defending Morales is enough, then I just don't have enough money to protect four sides (swarms of brutes always kill all my miners all I'm doing the whole mission is trying to rebuild them), AND also build an attack force. Wish it was as as easy as the same map in Kane's Wrath. Also the mission is an asshole. It keeps yapping about viruses, then invaders show up and kill Morales when I have no air defenses, that was my first try. Well F you too, mission! I just had enough of it and quit my second try.

 

Seriously, these swarms of brutes hunting my miners in every mission is really annoying. So far, the Soviet Act 2 campaign seems to be the most annoying. The "Epsilon Act 1 campaign of Act 2".

 

On what difficulty you are playing? All the attacks I had on Easy were 2-3 Lashers, small groups of Initiates+Adepts and some Brutes later, also a couple of 3-4 Bloatick groups near the very end. Invaders did come, but they prefered to shoot at Flak guys instead (can't you just hide him into Borillo and wall it off anyway?). As for the conyard, the location of its deployment is revealed to you when you receive Vulture reinforcements. Then you capture it and build Drillers to quickly get rid of enemy bases by building your own inside them.

 

Easy. But they also attack with shadow tanks and once sent like 30 brutes at me. Also, sure, but I don't have a radar then, so how would I have noticed?

 

Martinoz, thanks for the tips. I do realize that I was already pissed and had a headache when trying the missions, so will see how I fare with a fresh mind.



#260 Martinoz

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Posted 31 December 2016 - 07:02 PM

Not sure, but Terror Drones were always a quite cheap counter to Brutes. Vultures are also nice, they will kill anything below them in Exit To Exist.


Edited by Martinoz, 31 December 2016 - 07:03 PM.

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