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MO 3.3 // Campaign, Cooperative & Challenge Discussion


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#221 Terminal Velocity

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Posted 29 December 2016 - 06:25 PM

In Godsend capturing some prism tanks might help.You can also capture the War Factory and just spam tanks.


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#222 Solais

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Posted 29 December 2016 - 06:32 PM

Yeah, my mistake was ignoring the very obvious base with the CAPTURE ME sign on it. The mission even told me to do it, but for some reason I didn't. I was really stupid in this one, this is why I'm not raging about it like with other missions. :V



#223 CLAlstar

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Posted 29 December 2016 - 07:46 PM

You can actually proceed without doing that. You just wont have small additions like normal MBT's to deal with defenses or repair units.



#224 Thesilver

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Posted 29 December 2016 - 07:55 PM

Fun fact: when playing human shield on mental difficulty, be sure to remember which war factory you've already infiltrated. It's one hell of a stupid way to failure!

 

 

(there are only 3 spies omg why did i do that?)



#225 Terminal Velocity

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Posted 29 December 2016 - 09:19 PM

You can actually proceed without doing that. You just wont have small additions like normal MBT's to deal with defenses or repair units.

True. My first try on Medium was quite long, since I didn't know what to expect, but after that Mental was surprisingly easy. Aside from the gap generators (which didn't really make a difference in my opinion), I didn't notice any significant changes.


Edited by Terminal Velocity, 29 December 2016 - 10:37 PM.

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#226 Solais

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Posted 29 December 2016 - 09:36 PM

You can actually proceed without doing that. You just wont have small additions like normal MBT's to deal with defenses or repair units.

Well, watched a video about it, and mass GGI definitely helped breaching the part where I failed, so yeah. :p



#227 Karpet

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Posted 29 December 2016 - 10:28 PM

What are unnecessary buildings, though? It sure likes rebuilding base defenses, even if there are no other buildings near.

Speaking of AI and building things, talk about infuriating when I'm playing Think Different. Wipe out first base with Nuwas, no biggie. No building is left. Wipe out the next, and guess what? The AI builds a barracks and spams battle tortoises and GIs at my base, non stop, so i have to go back and forth with Nuwas when they rebuild the barracks WITH NO BUILDINGS AROUND in different spots.. These AI hacks are damn right triggering. I simply sighed and quit, because I'm not prepared to deal with such a cheaty AI/mission-designer AI.

 

My impressions of Allied new campaign on Easy:

 

The Mermaid: Enjoyed it, short and easy.

 

Puppet Master: Enjoyable. Pretty much all there is to it, it was fun, not cheaty, not too hard, overall just a nice mission. Question: how can you capture the Soviet psychic beacon, and destroy as little Soviets as possible? I feel like its way too short amount of time to make a serious attempt.

 

Stone Cold Crazy: Didn't try it yet.

 

Ghost Hunt: Felt too long. I don't know how I feel about the American troops and the psychic beacon, tbh. Felt cheap, but my bunkered troops dealt with it. Scorpion Cell base is quite large, and took 2-3 huge assaults to crush it totally.

 

Bottleneck: Took a few retries because I'm bad at micromanagement and lost my chrono legionaries and took too long to find the islands, but an awesome mission. Enjoyed it thoroughly.


Edited by Karpet, 29 December 2016 - 10:40 PM.


#228 Handepsilon

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Posted 30 December 2016 - 12:29 AM

Speaking of AI and building things, talk about infuriating when I'm playing Think Different. Wipe out first base with Nuwas, no biggie. No building is left. Wipe out the next, and guess what? The AI builds a barracks and spams battle tortoises and GIs at my base, non stop, so i have to go back and forth with Nuwas when they rebuild the barracks WITH NO BUILDINGS AROUND in different spots.. These AI hacks are damn right triggering. I simply sighed and quit, because I'm not prepared to deal with such a cheaty AI/mission-designer AI.

My tip, prep at least 4 kirovs. After capping/blowing the base on the center of the map, just sent them to a suicide mission towards the northwest edge of the map and blow both War Factory AND the Machine Shop. With any luck, AA should be at minimum enough.

If you cap the base in the center though, your main base is pretty much left alone

And about Barracks, yeah, that is cheap

Edited by Handepsilon, 30 December 2016 - 12:30 AM.

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#229 Asylum

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Posted 30 December 2016 - 05:50 AM

Will there be a post listing the mission-specific tracks?  I'm kind of curious what those are and where they came from.  (Also, fingers still crossed that Speeder will eventually release the remix used at the end of walkthrough videos....)



#230 Steelpoint

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Posted 30 December 2016 - 07:06 AM

On Allied Act 1, Mission 9 Zero Signal after a protracted battle, and the loss of my allied refinery due to infinite saboteur/scud launcher spam I had to fall back and capture the suggested soviet refinery, however as soon as my forces got into range of it the AI sold the refinery. 

 

That kinda screwed my chances of winning since I was flat broke and had no way to break through the soviet defenses, amusingly since I did blow up their Nuke Silo but they rebuilt all their defences before I also destroyed the Construction Yard.

 

Edit: I did the mission again and I think that the Soviet Refinery being sold is intentional. 

 

I found the reason I was stuck was that I lost Siegfried early on due to a hidden Terror Drone. I don't really have access to any dedicated siege weaponry aside from Siegfried, the four Siege Cadres and the four harriers I can get, and I ended up losing all three and thus was unable to really press into the Soviet main base. Keeping Sieg alive helped win the day as he outrages the Soviet defences. However I found it absolutely essential to destroy the enemy Con Yard ASAP since the Soviets would just quickly rebuild anything I blew up.


Edited by Steelpoint, 30 December 2016 - 09:03 AM.


#231 Handepsilon

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Posted 30 December 2016 - 01:32 PM

Will there be a post listing the mission-specific tracks? I'm kind of curious what those are and where they came from. (Also, fingers still crossed that Speeder will eventually release the remix used at the end of walkthrough videos....)

I can list from a few Act 1.

Allied :
2. Eagle Fly Free (Decible)
4. Heaven and Hell (Virtual Control)
5. Bad Apple (Infiltrator)
12. Sunlight (Mechanical Man)

Soviet :
1. Bleed Red (Reaping)
5. Peace Treaty (Construct)
6. Recharger (Warfare(Full Stop))
8. Death from Above (Brain Dead)
10. Lunatic (Fantasy)
11. Unshakeable (Rocktronic/???)
12. Dragonstorm (He Lives)

Epsilon
1. Peacekeeper (Chaotic Impulse, duh)
2. Accelerant (Inside Your Soul)
3. Scrapyard (Forgotten)
4. Shipwrecked (Solara)
5. Human Shield (Outbreak(?))
6. Landlocked (Aenigmata)
7. Think Different (Psychosis)
8. Warranty Void (Echo(?))
9. Killing Fields (Frostburn)
10. Focus Shift (Opening of the Gates)
11. Singularity (Duality)

Edited by Handepsilon, 30 December 2016 - 01:47 PM.

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#232 Steelpoint

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Posted 30 December 2016 - 02:33 PM

On Soviet Act 1 M3 Happy Birthday what triggers the hoard of Humvees to appear out of no where and charge Morales all at once?

Is it because I moved Morales into the Oil Derrick area?

 

It just seems like a shitty move to kill Morales and end the mission because you moved him too far to the right with no obvious indicator that doing so would summon a hit squad on you.



#233 Martinoz

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Posted 30 December 2016 - 03:06 PM

Yeah, that's what I noticed with the Soviet campaign. Screw tanks, they are made out of cardboard anyways. Mass tesla, mass pyro and mass flak to defend against rocketeers, and you can destroy ANYTHING.

 

Btw, in Unshakeable, I put sabo in the power plant so my army can easily crush the prisms while moving towards the base. That and the sniper I didn't find the first time what stopped me on the first try. Now most of my army reached the base, I dropped the engineer, captured the conyard, quick barracks, million engineers to the to repair up and get the future tanks, and that was it. Didn't realize that capping the assembly would stop the explosions, but they weren't a problem after the Chinese assault.

There should be a hidden Nuclear Plant, or two.


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#234 CLAlstar

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Posted 30 December 2016 - 03:15 PM

On Soviet Act 1 M3 Happy Birthday what triggers the hoard of Humvees to appear out of no where and charge Morales all at once?

Is it because I moved Morales into the Oil Derrick area?

 

It just seems like a shitty move to kill Morales and end the mission because you moved him too far to the right with no obvious indicator that doing so would summon a hit squad on you.

Didnt that trigger if you havent destroyed the radar dome and just proceeded forward?



#235 Martinoz

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Posted 30 December 2016 - 03:15 PM

Tried Stone Cold Crazy again. No. Just no. Give me an MCV. Skipping this.

 

Also:

Spoiler

That mission has got a quite annoying pattern and first five minutes are crucial

  1. Capture the PPs to the east and a Tech Artillery bunker
  2. Quickly dispose the base to capture from enemies and AA
  3. Take out the 2nd Kamaz with Thor Gunships
  4. Capture the base and proceed to capture the Refinery and Tech Airfield
  5. Pump out the defences like Robo Tanks and Rocketeers. 
  6. Epsilon will send some Adepts, Masterminds, Viruses and other annoying stuff. Rocketeers and Robo Tanks are great
  7. Mass Harriers, 8 of them + Rocketeers
  8. Catch Kamaz Trucks in places where they are vulnerable
  9. With final wave of Epsilon attacks, Invaders and Bulldogs are focused on taking down Harriers (either in air or ground), you can fool them because of that (like I did with fooling Invaders into mass of Rocketeers).

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#236 Black/Brunez

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Posted 30 December 2016 - 03:21 PM

 

On Soviet Act 1 M3 Happy Birthday what triggers the hoard of Humvees to appear out of no where and charge Morales all at once?

Is it because I moved Morales into the Oil Derrick area?

 

It just seems like a shitty move to kill Morales and end the mission because you moved him too far to the right with no obvious indicator that doing so would summon a hit squad on you.

Didnt that trigger if you havent destroyed the radar dome and just proceeded forward?

 

 

Yup. That's triggered if he ignores the redar dome.

 

And he can't say that they "came out of nowhere". There is a message saying that the dome should be destroyed

 

 

---

 

Also surprised to see people whinning about stone cold crazy. Maybe they are panicking because it's - kinda - a "rush against the time" thing and not even trying the mission?

 

Overall, everything you need to do is capturing both the closest base and the tech airfield and use harriers/rocketeers to destroy the trucks, while the rest of your forces defend the base... well, at least it's the easiest way to complete that.


Edited by Black/Brunez, 30 December 2016 - 03:32 PM.


#237 Steelpoint

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Posted 30 December 2016 - 03:30 PM

I destroyed the radar dome before I moved up.

 

I noticed that indicator and targeted the Radar Dome as soon as I was in range, then I moved up into the Oil Derrick area proper, that was when the Humvees arrived. 

 

Edit: I took a picture from the official youtube playthrough to show where I moved Morales before I engaged, perhaps I was a bit too far to the left and hit the trigger by accident?

 

In the image the red circle is where I stop to airstrike the radar.

Spoiler


Edited by Steelpoint, 30 December 2016 - 03:40 PM.


#238 Handepsilon

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Posted 30 December 2016 - 03:56 PM

Yeah, that's what I noticed with the Soviet campaign. Screw tanks, they are made out of cardboard anyways. Mass tesla, mass pyro and mass flak to defend against rocketeers, and you can destroy ANYTHING.

Btw, in Unshakeable, I put sabo in the power plant so my army can easily crush the prisms while moving towards the base. That and the sniper I didn't find the first time what stopped me on the first try. Now most of my army reached the base, I dropped the engineer, captured the conyard, quick barracks, million engineers to the to repair up and get the future tanks, and that was it. Didn't realize that capping the assembly would stop the explosions, but they weren't a problem after the Chinese assault.

There should be a hidden Nuclear Plant, or two.

Yeah, two, in a small island on the top right next to our base, guarded by tesla coils and flak cannons :v

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#239 Solais

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Posted 30 December 2016 - 04:00 PM

Huh thanks for the advice, but I just did Stone Cold Crazy! Yay! The solution to everything: Mass rocketeers. I had around 4 teams of 15-20 rocketeers positioned at four safe points around the map, so with those I intercepted most of the trucks. The last one was tough, but I weakened that with harriers. Phew. Still think on Easy, there should be more time between trucks, at least. :p

 

And yeah, I mentioned it below that post that I found the nuclear reactors in Unshakeable, but only when I was cleaning up the enemy forces.


Edited by Solais, 30 December 2016 - 04:01 PM.


#240 Martinoz

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Posted 30 December 2016 - 04:29 PM

 

 

Yeah, that's what I noticed with the Soviet campaign. Screw tanks, they are made out of cardboard anyways. Mass tesla, mass pyro and mass flak to defend against rocketeers, and you can destroy ANYTHING.

Btw, in Unshakeable, I put sabo in the power plant so my army can easily crush the prisms while moving towards the base. That and the sniper I didn't find the first time what stopped me on the first try. Now most of my army reached the base, I dropped the engineer, captured the conyard, quick barracks, million engineers to the to repair up and get the future tanks, and that was it. Didn't realize that capping the assembly would stop the explosions, but they weren't a problem after the Chinese assault.

There should be a hidden Nuclear Plant, or two.

Yeah, two, in a small island on the top right next to our base, guarded by tesla coils and flak cannons :v

 

Capture the barracks in Allied base, then Airfield, use SpySat power = Morales has a vision to take out Nuclear Reactors from safe distance.


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