MO 3.3 // Campaign, Cooperative & Challenge Discussion
#561
Posted 02 March 2017 - 02:09 PM
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#562
Posted 02 March 2017 - 02:59 PM
Played Dance of Blood
Mind control and grinder made the whole defense a joke :v
1st OST seems like a remix of Obsidian Sands, and has that anime feel.
2nd is just.... creepy
They call that Basic Epsilon Economical Strategy. But the part where Libra shows up is... erm...
Anyways I clear Stormbringer, I decided to capture the Soviet base... Strangely when I capture the Soviet Construction Yard, it instantly being sold... yay... But that didn't stop me from wrecking Yuri. *stares at the Drakuv*
#563
Posted 02 March 2017 - 03:21 PM
But that didn't stop me from wrecking Yuri. *stares at the Drakuv*
Capitalism/Communism reconditioning > Mind Control
I like gnomes
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#564
Posted 02 March 2017 - 03:45 PM
Seriously Solais, take a look at videos, you dont even need to make units, things you get + captured vehicles from chinese base are more than enough. There is a route where you can avoid all adepts in forest.
I did take that route my last time. The base is what killed all my units. Also Chitzkoi never survives that long, most of the time killed by my own units when still inside an enemy tank.
#566
Posted 02 March 2017 - 06:45 PM
Why in the world is that Crazy Ivan by the bridge in Noise Severe even tougher than an Apocalypse Tank?!
Is he a cyborg or something? -_-"
Don't mind me, I'm just pretty broke nowadays...
#567
Posted 02 March 2017 - 06:51 PM
Now that reminds me...
Why in the world is that Crazy Ivan by the bridge in Noise Severe even tougher than an Apocalypse Tank?!
Is he a cyborg or something? -_-"
Because back in the prerelease Ivan could be killed and the bridge wasn't destroyed. Convoy is programmed to always take the longer route.
#568
Posted 02 March 2017 - 07:26 PM
[19:42] <codyfun123_> worst MO player, best campaign brutalizer
[19:42] <codyfun123_> nothing left of your carefully crafted triggers but junk
#569
Posted 02 March 2017 - 07:51 PM
C'mon proselytes, we are winning focus on landing forces...
And then,
OMG WHO PUT THIS BARREL HERE !!!
#570
Posted 02 March 2017 - 08:07 PM
Now that reminds me...
Why in the world is that Crazy Ivan by the bridge in Noise Severe even tougher than an Apocalypse Tank?!
Is he a cyborg or something? -_-"Because back in the prerelease Ivan could be killed and the bridge wasn't destroyed. Convoy is programmed to always take the longer route.
Shouldn't it despawn though after doing that.
#571
Posted 02 March 2017 - 08:22 PM
[19:42] <codyfun123_> worst MO player, best campaign brutalizer
[19:42] <codyfun123_> nothing left of your carefully crafted triggers but junk
Wow... Now THAT'S brutal...
Btw, I won't be online for MO 3.3 until I clear Aegis Impervious in MO 2.0 (or someone manages to post a full walkthrough of it)
Alright... back to relying on trigger memory (and raging/reloading in the meantime) -_-"
P.S.: It's surprisingly easy to switch between MO 3.3 and MO 2,0, since it's just a case of installing/uninstalling NPatch (for some unknown reason)...
Don't mind me, I'm just pretty broke nowadays...
#572
Posted 02 March 2017 - 08:37 PM
I need to get all the files to get my hands on Aegis Impervious. Apparently NPatch doesnt work fine with TFD.
#573
Posted 02 March 2017 - 08:42 PM
P.S.: The only problem I'm actually encountering consistently is rolling a dice and hoping my crappy dvd reader recognises the disc itself to grant me access to YR, and by extension, MO 2.0
Edited by GuardianGI, 02 March 2017 - 08:46 PM.
Don't mind me, I'm just pretty broke nowadays...
#574
Posted 02 March 2017 - 09:51 PM
I like gnomes
Visit us in Totem Arts site
(Firestorm is still SoonTM)
#575
Posted 02 March 2017 - 10:14 PM
NPatch doesn't work with Origin version sadly.
ANYWAYS! Using basically every tactics advice here (thanks), I completed Noise Severe! Hurray! It was really all about massing terror drones. :V
And then I did Heartwork just right after. Nice mission, I have no complaints whatsoever. Don't even know how one can miss the truck at the end, it literally drives into your forces, all suicide like.
Next up, Epsilon!
#576
Posted 02 March 2017 - 10:37 PM
Also, I love how there was a Repair Drone at the start and some units were already elite. This removes the boring routine of promoting all your key units (so they will get self-healing) before you can actually start the mission. I think on Easy difficulty this (elite starting units or healing/repair unit) should be standard for all missions with limited taskforce except those where you are not supposed to bruteforce your way through. It does make them easier because a careful player can completely avoid casualties, but it also removes unnecessary headache for the player.
Edited by Damfoos, 02 March 2017 - 10:39 PM.
#577
Posted 02 March 2017 - 11:39 PM
Next up, Epsilon!
Good luck. You. Will. Need. It.
#578
Posted 03 March 2017 - 12:15 AM
Edited by Handepsilon, 03 March 2017 - 12:21 AM.
I like gnomes
Visit us in Totem Arts site
(Firestorm is still SoonTM)
#579
Posted 03 March 2017 - 02:18 AM
decided to capture the Soviet base... Strangely when I capture the Soviet Construction Yard, it instantly being sold
That was intentional wasn't it? *sarcasm*
#580
Posted 03 March 2017 - 02:27 AM
I think in Act 2, there are extra protection for MCVs. In Exist to Exit, if you try sending an Engi to one of the two ConYards in the main bases, they'll blow up for no particular reason.
Found this out after I capped the establishing MCV on the north and sent a driller of engies behind the line.
I like gnomes
Visit us in Totem Arts site
(Firestorm is still SoonTM)
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