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MO 3.3 // Campaign, Cooperative & Challenge Discussion


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#661 Solais

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Posted 11 March 2017 - 03:37 PM

Considering that one of the Act 1 missions had been patched in 3.3 to remove trainable Saboteurs, it seems to be completely intentional.



#662 HTD

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Posted 11 March 2017 - 03:59 PM

I remember Speeder saying somewhere before the release of 3.3 that spies were going to be removed as trainable units in the campaign.



#663 Speeder

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Posted 11 March 2017 - 04:16 PM

There's quite a lot of undefended Refineries in the missions, so combining this fact with the ability to train infiltrators in missions gives the player quite a huge advantage. That's why they only come in reinforcements now, so that you make a choice of what and how to infiltrate enemy objects.


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#664 Flandre

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Posted 11 March 2017 - 05:15 PM

Did anyone notice that you can't train Spies/Saboteurs/Infiltrators in any of the campaigns? Instead you only get a few depends on which mission, is there a reason for that?

 

In Epsilon Campaign or if you got a Drakuv, you can get one from the enemy whom always sends to cause trouble


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#665 Flandre

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Posted 11 March 2017 - 05:18 PM

There's quite a lot of undefended Refineries in the missions, so combining this fact with the ability to train infiltrators in missions gives the player quite a huge advantage. That's why they only come in reinforcements now, so that you make a choice of what and how to infiltrate enemy objects.

 

I still wanted to ask about the Soviet's not having a Radar giving building before the introduction of their Airfield, since some maps make it hard.

 

It would be better if we can use the old radar disc from the vanilla.


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#666 flack

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Posted 11 March 2017 - 05:36 PM

Allied Mission 15, I cleared the entire map on mental, destroyed all trees and the mission still wont end. Idk how to win this, probably a bug?


Edited by flack, 11 March 2017 - 05:37 PM.


#667 Speeder

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Posted 11 March 2017 - 05:50 PM

What did you kill the trucks with?


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#668 flack

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Posted 11 March 2017 - 09:28 PM

What did you kill the trucks with?

rocketeers, it is fine now I just re-beat it. Probably glitched.

 

Now I am having trouble with mission 17 Allied. Apparently you have to search for more anti air units to kill that aren't shown on the original 5 visions at the beginning. Why not just show them before the convoy comes. Now I have to restart multiple times to find them and remember them.


Edited by flack, 11 March 2017 - 09:31 PM.


#669 SPCell

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Posted 11 March 2017 - 10:45 PM

I have a question regarding the plot: if MIDAS bombs were destroyed, then why Russians couldn't just make new ones? Two years have passed since Dragonstorm, so they should be able to make new bombs or am I wrong?



#670 Hardric62

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Posted 11 March 2017 - 11:00 PM

The Allies didn't just destroy the bombs. They destroyed the very mining facilities used for making them while they were infiltrating them fo informations about the MIDAS' location. And you can bet Yuri made sabotaging these facilities so they remain destroyed a top priority.



#671 Derxwna Kapsyla

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Posted 11 March 2017 - 11:03 PM

What the above post said; the Allies eradicated the mining facility at Sakhalin Island, which completely disrupted MIDAS production. We can only assume that it took them a great period of time to even acquire the few they had in the campaign, especially considering there was about a 30 year gap between the end of the first war and the start of the second one. With that in mind, there's no way they had the time to produce more.



#672 Martinoz

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Posted 11 March 2017 - 11:11 PM

Did anyone notice that you can't train Spies/Saboteurs/Infiltrators in any of the campaigns? Instead you only get a few depends on which mission, is there a reason for that?

Intentional, it would be too easy.


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#673 Solais

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Posted 11 March 2017 - 11:30 PM

I have a feeling that we'll learn at the end of the campaign what's with the MIDAS, considering Death's Hand.



#674 siegelad

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Posted 12 March 2017 - 06:11 AM

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Anyone else noticed that unit? looks like a space brute to me.


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#675 Derxwna Kapsyla

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Posted 12 March 2017 - 07:04 AM

That is indeed what it is- to my knowledge, if I remember right, Speeder said that it seemed absurd that there was so minimal infantry equipped for lunar combat, so when we do Earthrise both the Soviets and the Epsilon will have a good portion of their army fitted for combat on the moon.



#676 GuardianGI

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Posted 12 March 2017 - 07:13 AM

Why do I have the feeling that Yuri's gonna have 7-10 cloning vats on the moon this time round?
P.S.: Why in the world is a Tesla Trooper(Infiltrator?) doing in the picture?

Edited by GuardianGI, 12 March 2017 - 07:14 AM.

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#677 lovalmidas

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Posted 12 March 2017 - 07:41 AM

That is the mole. 

 

He told the Epsilon you were coming.  :twisted: 


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#678 Hardric62

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Posted 12 March 2017 - 07:54 AM

Why do I have the feeling that Yuri's gonna have 7-10 cloning vats on the moon this time round?
P.S.: Why in the world is a Tesla Trooper(Infiltrator?) doing in the picture?

Because that's a really safe bet. As for thhe Tesla Trooper, well the only possible explication is that Rssians will have Tesla Troopers for the mission.



#679 Gameman112358

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Posted 12 March 2017 - 08:18 AM

It would actually make quite a bit of sense to have Tesla Troopers on the mission; it's on the moon, meaning no conscripts or flak troopers. Cosmonauts can handle infantry fine, but the Soviets in the original mission didn't really have an anti-tank infantry to deal with tanks. It resulted in the player having to use tank spam for armor concentrations. Tesla Troopers are pretty good as anti-tank weapons; tesla gun does good damage, can't be run over, and can power Tesla Coils (Somewhat situational, I will admit, but being able to charge Tesla Coils so they EMP enemies is pretty nice IMO). Plus, it would actually make some sense that they can be retrofitted for the moon; those suits of theirs could probably be modified to be sealed and pressurized for use on the moon (For reference, in the original game, Desolators were trainable on the moon mission, and I don't think their suits are nearly as airtight as the Tesla Trooper's, going by concept art and images).



#680 CLAlstar

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Posted 12 March 2017 - 08:29 AM

But it never happened. Cosmonauts in vanilla were so broken that they could shred anything, be it tank, building or infantry.Desolators were totally useless.






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