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MO 3.3 // Campaign, Cooperative & Challenge Discussion


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#681 Solais

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Posted 12 March 2017 - 08:42 AM

Wait, so they are not like that in MO? Noooooooo!



#682 TheWankBank

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Posted 12 March 2017 - 08:44 AM

8WurBew.jpg

 

oICLide.jpg

 

Anyone else noticed that unit? looks like a space brute to me.

 

Where do you people find these leaks from?


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Games -

 

Command and Conquer Red Alert 2/3 and Yuri's Revenge

Command and Conquer Tiberium Wars/ Kane's Wrath/ and Sun

Command and Conquer Generals and Zero hour

 


#683 Solais

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Posted 12 March 2017 - 08:59 AM

These are not leaks, Speeder posted them in the news section back then as previews.



#684 Psionic Psychic

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Posted 12 March 2017 - 09:32 AM

I don't know if it's intentional or not but where's the gate that leads to the swimming dogs in The Mermaid? Am I missing something?

Edited by Psionic Psychic, 12 March 2017 - 09:34 AM.

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#685 TheWankBank

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Posted 12 March 2017 - 10:05 AM

These are not leaks, Speeder posted them in the news section back then as previews.

Oh, would you be kind enough to link the thread?


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Games -

 

Command and Conquer Red Alert 2/3 and Yuri's Revenge

Command and Conquer Tiberium Wars/ Kane's Wrath/ and Sun

Command and Conquer Generals and Zero hour

 


#686 Solais

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Posted 12 March 2017 - 10:26 AM

https://forums.revor...etin-1-3112014/ - showcases "Power Hunger"

https://forums.revor...tin-2-10112014/ - Paranoia

https://forums.revor...tin-13-9032015/ - Earthrise



#687 CLAlstar

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Posted 12 March 2017 - 11:52 AM

I don't know if it's intentional or not but where's the gate that leads to the swimming dogs in The Mermaid? Am I missing something?

Its not there on Easy difficulty.



#688 Flandre

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Posted 13 March 2017 - 12:25 AM

 

Did anyone notice that you can't train Spies/Saboteurs/Infiltrators in any of the campaigns? Instead you only get a few depends on which mission, is there a reason for that?

Intentional, it would be too easy.

 

I don't think so given that the AI builds a lot of anti spy units and... they also do the same thing is pretty unfair.

 

Anyways a friend of mine is complaining that the AI keeps building structures/defenses at the same place despite that there is a distance to a nearby structure. For example in Idle Gossip, he can't make a good push without a sudden defense or a Grand Cannon popping out of nowhere.


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#689 Speeder

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Posted 13 March 2017 - 01:27 AM

That's how it always worked in campaigns of RA2/YR/MO. There's no other way.


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#690 Handepsilon

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Posted 13 March 2017 - 02:32 AM

That's how it always worked in campaigns of RA2/YR/MO. There's no other way.

 

Really now? I know they do in Liberty at some point, but I think if the defenses and stuff are already way too impressive that a slow push is needed, they won't rebuild it


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#691 Speeder

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Posted 13 March 2017 - 02:58 AM

AI doesn't respect build radius in missions, only base nodes which are quite often where the pre-placed building was.


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#692 doctormedic

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Posted 13 March 2017 - 12:22 PM

Not even ares can solve this problem?



#693 TheWankBank

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Posted 13 March 2017 - 02:33 PM

Not even ares can solve this problem?

Maybe Ares 1.0?


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Games -

 

Command and Conquer Red Alert 2/3 and Yuri's Revenge

Command and Conquer Tiberium Wars/ Kane's Wrath/ and Sun

Command and Conquer Generals and Zero hour

 


#694 Speeder

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Posted 13 March 2017 - 02:38 PM

Ares is not a magical all-problem-solving device. Just kill the Construction Yard first.


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#695 Handepsilon

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Posted 13 March 2017 - 02:52 PM

A bit hard when the Conyard is at the deep end of the base

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#696 Speeder

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Posted 13 March 2017 - 03:17 PM

There's always a way in.


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#697 GuardianGI

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Posted 13 March 2017 - 04:11 PM

Also known as: Smash your way to the Construction Yard😂

Don't mind me, I'm just pretty broke nowadays...

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#698 doctormedic

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Posted 13 March 2017 - 05:28 PM

also known as spam arty while your tanks tank tier 1 defense spam.



#699 Solais

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Posted 13 March 2017 - 05:33 PM

Also known as Driller-Engi spam.



#700 Wayward Winds

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Posted 13 March 2017 - 08:45 PM

Or dual launch superweapons/support powers/jet strike (e.g Great Tempest and Harbinger/Lightning Storm and a quick airstrike to finish the job).

 

Killing an AI base ConYard is easy if you just use the right tools.  Heck, sixteen Barracudas usually do the job!

 

Now, if you want to blow up a ConYard belonging to a player, that's when it gets tricky(er).






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