Jump to content


Photo

MO 3.3 // Campaign, Cooperative & Challenge Discussion


  • Please log in to reply
2298 replies to this topic

#1781 Sammy Stallion

Sammy Stallion
  • Members
  • 25 posts

Posted 30 May 2018 - 02:37 AM

 

I'm signing in to ask if anyone has written guides to this game.  Not just the video walkthroughs; actual text-based guides.  I watched the walkthrough video for "Think Different", and tried to imitate it, but I still haven't been able to beat that stinker.  Possibly, that could be to do with the video walkthrough being made with an earlier version of the mod, and it being rebalanced since.

 

For the present, I'll take any advice anyone has here on conquering this.

 

Think Different? IIRC all you need is a spam of desolators, with pyros for defenses and a few flak guys to deal with rocketeers and occasional robot tanks. 

 

You can find guides on the challenges on the wiki. But I'd really like some for campaigns too.

 

Note: China uses the Eradicator, so it leaks radiation and can damage friendlies.  How much that detracts from using it isn't clear, but it pretty obviously rules out deploying the units, and in that case, what can the Eradicator's weapon do that the Pyro's can't do well enough?  Why use what is just an anti-infantry weapon that also harms my other units, when I make one that damages both infantry and buildings and doesn't hurt its allies?  At any rate, I tried the spamming, both with and without Eradicators and it didn't work too well.  You're going to need to explain a bit better how this is supposed to work.

 

Something else: In this mission there is a note that destroying some non-defensive structures might make the PF surrender.  But which structures are those?  I'm wondering if that's the key to this mission, since without negating large portions of the enemy, there doesn't seem to be enough time to complete it.



#1782 Derxwna Kapsyla

Derxwna Kapsyla

    The Badman

  • Members
  • 175 posts
  • Location:The Internet
  • Projects:Too Many To List
  •  Dr. Nitpick von Shitpost

Posted 30 May 2018 - 03:22 AM

It's all Non-Defensive structures. Basically, anything in the first tab of the context menu (Power Plant, Barracks, Airfield, Battle Lab, etc). Destroying all of those will cause the Pacific Front to surrender.


Edited by Derxwna Kapsyla, 30 May 2018 - 03:22 AM.


#1783 UNSC THE CHILL OF WAR

UNSC THE CHILL OF WAR

    title available

  • Members
  • 329 posts

Posted 30 May 2018 - 07:36 AM

In tainted empire, you cant build an atom heart when you capture the Chinese conyard

#1784 Sammy Stallion

Sammy Stallion
  • Members
  • 25 posts

Posted 30 May 2018 - 09:05 AM

Hmm, I've been watching videos of this mission to get ideas, and apparently there used to be Adepts in it. Why were they removed? It doesn't seem right to have an Epdilon mission without any actual Epdilon units.

#1785 Speeder

Speeder

    #ControlMOre

  • Hosted
  • 9,002 posts
  • Location:Czechia
  • Projects:Mental Omega
  •  Mental Omega Creator

Posted 30 May 2018 - 01:10 PM

Because the Chinese are not supposed to find out there is Epsilon activity in that area.


mainbanner.jpg
bt_left.pngbt_fb.pngbt_yt.pngbt_tw.pngbt_md.pngbt_right.png
115776.png


#1786 PACER

PACER

    RTS Lorewalker

  • Members
  • 547 posts
  •  Much to babble about

Posted 30 May 2018 - 02:58 PM

 

 

I'm signing in to ask if anyone has written guides to this game.  Not just the video walkthroughs; actual text-based guides.  I watched the walkthrough video for "Think Different", and tried to imitate it, but I still haven't been able to beat that stinker.  Possibly, that could be to do with the video walkthrough being made with an earlier version of the mod, and it being rebalanced since.

 

For the present, I'll take any advice anyone has here on conquering this.

 

Think Different? IIRC all you need is a spam of desolators, with pyros for defenses and a few flak guys to deal with rocketeers and occasional robot tanks. 

 

You can find guides on the challenges on the wiki. But I'd really like some for campaigns too.

 

Note: China uses the Eradicator, so it leaks radiation and can damage friendlies.  How much that detracts from using it isn't clear, but it pretty obviously rules out deploying the units, and in that case, what can the Eradicator's weapon do that the Pyro's can't do well enough?  Why use what is just an anti-infantry weapon that also harms my other units, when I make one that damages both infantry and buildings and doesn't hurt its allies?  At any rate, I tried the spamming, both with and without Eradicators and it didn't work too well.  You're going to need to explain a bit better how this is supposed to work.

 

Something else: In this mission there is a note that destroying some non-defensive structures might make the PF surrender.  But which structures are those?  I'm wondering if that's the key to this mission, since without negating large portions of the enemy, there doesn't seem to be enough time to complete it.

 

 

Erad's radiation "aura" does not damage friendlies but hurts disguised spies.

Just like for vanilla Iraq, the rad beam weapon is very effective against infantry and vehicles alike (barring some rad-immune units such as Tsurugis and Robot Tanks). While the Pyros are only effective against buildings and infantry.

Take this:

               Infantry       Vehicles      Aircrafts      Buildings

Erad         +++                ++             N/A               N/A

Pyro          ++                   -              N/A               +++

Flak            -                    +                +                   +


In-game speed vs real life speed?   
Malver in Obisidian Sands?   
Strength-Agility-Intellect subfactions?    


#1787 Handepsilon

Handepsilon

    Firestorm Gnome

  • Members
  • 2,325 posts
  • Location:Indonesia
  • Projects:Renegade X: Firestorm
  •  *intensely rolls around*

Posted 31 May 2018 - 12:36 AM

Also, Eradicators can be regarded as Soviet snipers. Now they don't outrange any sniper units, far from it, but their range is enough to send Tanya packing.

Desolator/Eradicator deploy isn't all that good against AI anyways. You're better off taking them out from a safe distance one by one.

I like gnomes
 
YunruThinkEmoji.png
 
Visit us in Totem Arts site
(Firestorm is still SoonTM)


#1788 Solais

Solais

    Conspiracy Theorist

  • Members
  • 1,648 posts

Posted 02 June 2018 - 08:17 PM

MOre Origins missions! (I'm guessing.)

 

https://www.moddb.co...beyond#imagebox

thegreatbeyond.png


Edited by Solais, 02 June 2018 - 08:18 PM.


#1789 FELITH

FELITH
  • Members
  • 165 posts
  • Location:Thailand
  •  Gimme some smacks

Posted 03 June 2018 - 12:31 AM

just realize, there is no Slave Miner even in Campaign. Why is that?



#1790 Flandre

Flandre

    Saury Hunter

  • Members
  • 311 posts
  • Location:Scarlet Devil Mansion
  •  Defense Order

Posted 03 June 2018 - 03:45 AM

Hmm, I've been watching videos of this mission to get ideas, and apparently there used to be Adepts in it. Why were they removed? It doesn't seem right to have an Epdilon mission without any actual Epdilon units.

 

You didn't get the Mission's title do you

"Think Different"


3qPyjQ8.png

 

 

 

 

 

 

 

 

 

 


#1791 Handepsilon

Handepsilon

    Firestorm Gnome

  • Members
  • 2,325 posts
  • Location:Indonesia
  • Projects:Renegade X: Firestorm
  •  *intensely rolls around*

Posted 03 June 2018 - 05:39 AM

just realize, there is no Slave Miner even in Campaign. Why is that?

MO doesn't have slave miner at all. If you try placing the 'slave miner' in editor, it would turn out to be a subterranean mobile ore refinery


Edited by Handepsilon, 03 June 2018 - 05:39 AM.

I like gnomes
 
YunruThinkEmoji.png
 
Visit us in Totem Arts site
(Firestorm is still SoonTM)


#1792 PACER

PACER

    RTS Lorewalker

  • Members
  • 547 posts
  •  Much to babble about

Posted 03 June 2018 - 05:56 AM

 

just realize, there is no Slave Miner even in Campaign. Why is that?

MO doesn't have slave miner at all. If you try placing the 'slave miner' in editor, it would turn out to be a subterranean mobile ore refinery

 

 

And when the time comes, the devs only need to add a Enslaved=RHADSLAV to make it a real one.


Edited by PACER, 03 June 2018 - 05:57 AM.

In-game speed vs real life speed?   
Malver in Obisidian Sands?   
Strength-Agility-Intellect subfactions?    


#1793 Handepsilon

Handepsilon

    Firestorm Gnome

  • Members
  • 2,325 posts
  • Location:Indonesia
  • Projects:Renegade X: Firestorm
  •  *intensely rolls around*

Posted 03 June 2018 - 10:42 AM

And if the time comes...

Unless I missed some official announcement that there WILL be Slave Miners in whenever, ftfy


I like gnomes
 
YunruThinkEmoji.png
 
Visit us in Totem Arts site
(Firestorm is still SoonTM)


#1794 JustJoking

JustJoking
  • Members
  • 82 posts

Posted 03 June 2018 - 03:31 PM

MOre Origins missions! (I'm guessing.)

 

https://www.moddb.co...beyond#imagebox

thegreatbeyond.png

 

I like how one half of the base is allied tech, and the other half is soviet tech. Maybe a coop mission?



#1795 BotRot

BotRot
  • Members
  • 228 posts
  • Location:Philippines
  • Projects:Mental Omega English Wiki on Fandom
  •  Mental Omega Wiki Administrator & Contributor

Posted 03 June 2018 - 04:20 PM

 

MOre Origins missions! (I'm guessing.)

 

https://www.moddb.co...beyond#imagebox

thegreatbeyond.png

 

I like how one half of the base is allied tech, and the other half is soviet tech. Maybe a coop mission?

 

If that's so, I bet there's a fair chance some player duos will argue on who gets to call dibs on playing China side 'cuz L33T Yunru


hT8PHUN.gif


#1796 Handepsilon

Handepsilon

    Firestorm Gnome

  • Members
  • 2,325 posts
  • Location:Indonesia
  • Projects:Renegade X: Firestorm
  •  *intensely rolls around*

Posted 03 June 2018 - 04:29 PM

Doubt it

1. The color palette looks custom

2. The two bases have same color


I like gnomes
 
YunruThinkEmoji.png
 
Visit us in Totem Arts site
(Firestorm is still SoonTM)


#1797 Wayward Winds

Wayward Winds
  • Members
  • 104 posts
  • Location:The U.K. Somewhere thereabouts anyway.

Posted 03 June 2018 - 07:58 PM

I'm just happy to see that (Player) Foehn finally have use of the Heavy Trooper/Knightframe in campaign.

 

Given the arctic environment, could this be the Bering Strait and the beginnings of the Last Bastion?


Edited by Wayward Winds, 03 June 2018 - 08:00 PM.


#1798 Hardric62

Hardric62
  • Members
  • 152 posts

Posted 04 June 2018 - 10:28 AM

Well, that was the direction Yunru was heading to after Tainted Empire. And we seem to have China/PF probably almost full arsenal, Heavy Troopers, Gharials, Future Tanks... Boy I see massive offensives to weather in the future. I'm also curious to know if this map will use a shape similar to the RA2 final Soviet mission...



#1799 JustJoking

JustJoking
  • Members
  • 82 posts

Posted 04 June 2018 - 11:09 AM

The base looks kind of weak to be honest, assuming this is located in Alaska, the last bastion of Foehn. Compare it to the base in Thread of Dread, with 30+ hammer deffenses. Who knows though, we're not seeing everything.


Edited by JustJoking, 04 June 2018 - 11:09 AM.


#1800 PACER

PACER

    RTS Lorewalker

  • Members
  • 547 posts
  •  Much to babble about

Posted 04 June 2018 - 02:44 PM

Considering the absolute lack of barrels, this base is not yours (to control at least)


In-game speed vs real life speed?   
Malver in Obisidian Sands?   
Strength-Agility-Intellect subfactions?    





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users