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MO 3.3 // Feedback & Suggestions (Balance, New Features, Modifications etc.)


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#2161 mevitar

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Posted 17 September 2017 - 12:19 AM

Marauders will most likely stick out their butt out of the bunker if they enter it. :p

Edited by mevitar, 17 September 2017 - 01:51 AM.

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#2162 UNSC THE CHILL OF WAR

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Posted 17 September 2017 - 07:57 AM

What about iron dragons? They cant fit in either.

#2163 Bernadiroe

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Posted 17 September 2017 - 08:22 AM

I think, considering the buffs the tank gets when inside, Tank Bunkers are supposed to be used only for T1 or T2 tanks only.

 

T3 or even Stolen Techs could be broken if inside, considering they would have increased range, capable of denying artillery that supposed to be the one that destroys the Bunkers.

 

It should be fair if only MBTs that can enter, effectively 'upgrade' them to equal footing with T2 defense structures.



#2164 UNSC THE CHILL OF WAR

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Posted 17 September 2017 - 09:27 AM

I think, considering the buffs the tank gets when inside, Tank Bunkers are supposed to be used only for T1 or T2 tanks only.

 

T3 or even Stolen Techs could be broken if inside, considering they would have increased range, capable of denying artillery that supposed to be the one that destroys the Bunkers.

 

It should be fair if only MBTs that can enter, effectively 'upgrade' them to equal footing with T2 defense structures.

 

that makes sense



#2165 BotRot

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Posted 17 September 2017 - 09:44 AM

I think, considering the buffs the tank gets when inside, Tank Bunkers are supposed to be used only for T1 or T2 tanks only.

 

T3 or even Stolen Techs could be broken if inside, considering they would have increased range, capable of denying artillery that supposed to be the one that destroys the Bunkers.

 

It should be fair if only MBTs that can enter, effectively 'upgrade' them to equal footing with T2 defense structures.

Some T3 units can enter the bunker, like the Plague Splatter and Abrams Tank.


Edited by BotRot, 17 September 2017 - 09:45 AM.

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#2166 Bernadiroe

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Posted 17 September 2017 - 10:16 AM

Some T3 units can enter the bunker, like the Plague Splatter and Abrams Tank.

Plague Splatter I understand, since they are already underwhelming anyway...

 

But Abrams I'm surprised they can enter. With those buffs it's kinda a pretty good step-up for them don't you think?

Abrams have the versatility of being good against both armor and infantry, but with a cost of their own armor abit weaker in T3 armor rank. With Tank Bunkers now they are pretty much really good as defense.



#2167 ahmed.osama

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Posted 17 September 2017 - 04:32 PM

I have a Suggestion / you can add some missions (but after mental omega's missions done and played) about WW2 (in real life time) and the events after it.



#2168 isaac103

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Posted 17 September 2017 - 04:59 PM

I have a Suggestion / you can add some missions (but after mental omega's missions done and played) about WW2 (in real life time) and the events after it.

ahaha that would be golden. (If one was to call for reinforcements, it would probably have to come from off-map though since our wwii didn't have mcvs. 



#2169 TheWankBank

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Posted 17 September 2017 - 05:02 PM

HOW ABOUT, NO.

 

1) There are billions of games depicting that already.

 

2) Mental Omega is a unique universe, let's not ruin it with something that's been done 10 TIMES OVER.


Edited by TheWankBank, 17 September 2017 - 05:03 PM.

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Command and Conquer Red Alert 2/3 and Yuri's Revenge

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#2170 isaac103

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Posted 17 September 2017 - 05:12 PM

HOW ABOUT, NO.

 

1) There are billions of games depicting that already.

 

2) Mental Omega is a unique universe, let's not ruin it with something that's been done 10 TIMES OVER.

Or what about a few missions where after Hitler gets erased by Einstein, what happens to the Nazi party and perhaps post-WWI Germany and the Weimar Republic. 

(I'm actually taking a class at my university about Hitler and the Third Reich so it would be interesting to see what would happen if Hitler was erased as soon as he left Landsberg Prison) xD



#2171 ahmed.osama

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Posted 17 September 2017 - 05:32 PM

HOW ABOUT, NO.

 

1) There are billions of games depicting that already.

 

2) Mental Omega is a unique universe, let's not ruin it with something that's been done 10 TIMES OVER.

first it's a suggestion 
second I want to see what going to happen to the Germans  if they know what happened to Hitler  



#2172 FixenFrøjte

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Posted 17 September 2017 - 05:33 PM

 

Some T3 units can enter the bunker, like the Plague Splatter and Abrams Tank.

Plague Splatter I understand, since they are already underwhelming anyway...

 

But Abrams I'm surprised they can enter. With those buffs it's kinda a pretty good step-up for them don't you think?

Abrams have the versatility of being good against both armor and infantry, but with a cost of their own armor abit weaker in T3 armor rank. With Tank Bunkers now they are pretty much really good as defense.

 

another thing about tnak bunkers. repair stingers inside tank bunkers never auto repair vehicles. is that for balancing or something? because i dont like it. other repair methods are automatic, but not tank bunker stingers.



#2173 Handepsilon

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Posted 17 September 2017 - 06:09 PM

I don't think WW2 irl will fit MO. Their tech diverts greatly, and German is part of the Allied now (Euro Alliance to be exact). MO's WW2 is pretty much the first Red Alert game


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#2174 FELITH

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Posted 17 September 2017 - 06:10 PM

Allied Aircraft sheet.

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#2175 Derxwna Kapsyla

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Posted 17 September 2017 - 06:14 PM

 

HOW ABOUT, NO.

 

1) There are billions of games depicting that already.

 

2) Mental Omega is a unique universe, let's not ruin it with something that's been done 10 TIMES OVER.

first it's a suggestion 
second I want to see what going to happen to the Germans  if they know what happened to Hitler  

 

Hitler was erased long before World War II occurred , the Germans wouldn't even know who he was, let alone care.



#2176 Bernadiroe

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Posted 17 September 2017 - 07:30 PM

another thing about tnak bunkers. repair stingers inside tank bunkers never auto repair vehicles. is that for balancing or something? because i dont like it. other repair methods are automatic, but not tank bunker stingers.

Wait what? I thought you suppose to have auto-repair stinger inside Tank Bunkers?? There's even an indirect suggestion on the wiki page about putting repair stingers in it.



#2177 lovalmidas

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Posted 18 September 2017 - 11:47 AM

Don't be so fast in saying no. For all you know 'WWII' is really RA1 (Silly Einstein, can't you just use Chronosphere on Stalin, damnit). We can have nice RA1 missions. Maybe.

 

(RA1 is pretty much a weak alternate WWII clone, with recycled assets from C&C95 and such. Typical WW. But with nice CG. I like nice CG. WW should be doing CG instead of games :p)

 

 

Now, to get the mapper and scripters and milking their time for such a campaign... kind of means taking resources from Act III or future stuff. With the speed of which missions are currently being produced (partly my fault), that might get people thinking twice. 

:p


Edited by lovalmidas, 18 September 2017 - 11:52 AM.

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#2178 CLAlstar

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Posted 18 September 2017 - 01:56 PM

Stingeneer have same issue as Engi IFV - wont repair until manually ordered or placed in area guard mode.



#2179 TheWankBank

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Posted 18 September 2017 - 01:57 PM

Hitler was eliminated BEFORE WWII. Before he became Fuhrer, he was just an ordinary soldier who disappered, nobody cares.


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Command and Conquer Red Alert 2/3 and Yuri's Revenge

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Command and Conquer Generals and Zero hour

 


#2180 Solais

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Posted 18 September 2017 - 05:59 PM

I still want to see USA vs Japan prequel mission.






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