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MO 3.3 // Feedback & Suggestions (Balance, New Features, Modifications etc.)


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#2881 BlackAbsence

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Posted 01 February 2018 - 11:48 AM

The spawning gems idea is cool and all but it has a flaw:

Let's say someone is really broke and they have no harvesters (probably because they're broke).

The support power that summons gems would not help that guy at all (because he hasn't a harvester for collection).

Whereas the support power that summons a money crate will help that guy, as long as he has any 1 guy to collect it.

 

I like a supply truck idea but

I think the simplest / most balanced way for transferring funds is via an air drop because not everyone has jets to intercept supply trucks.

 

It might be better if it was $3000 just so people can make 2 harvesters to set them back on the right path.

 

EDIT:

If you really want there to be varying side dependant methods of this then how about this

- Allies could chrono-warp a supply truck in.

- Soviets could "tank drop" a supply truck.

- Epsilon could summon a supply driller.

- Foehn could use an ordnance drop from space like the nightfall thing?


Edited by BlackAbsence, 01 February 2018 - 11:56 AM.

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#2882 PACER

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Posted 01 February 2018 - 01:43 PM

Is it technically possible, with the assistance of Ares, to 'spawn' a crate directly at designated location?

Can we simply use the the drop-pod from TS without a pod image?


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#2883 Divine

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Posted 01 February 2018 - 02:06 PM

Is it technically possible, with the assistance of Ares, to 'spawn' a crate directly at designated location?

Can we simply use the the drop-pod from TS without a pod image?

I think it should be possible to paradrop crates, by making a dummy vehicle that uses the crate's image as its own, leaves a real crate upon its death like trucks do, and has a dummy animation/weapon that kills it as soon as it hits the ground.


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#2884 mrvecz

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Posted 01 February 2018 - 02:32 PM

The spawning gems idea is cool and all but it has a flaw:

 

The spawning of gather-able resources  is interesting idea and could be utilized anyway.

 

I am thinking about some Space Mining Control Centre neutral tech structure, this support power has long cooldown, but its free.

Support power that orders space miners to push a meteorite to Earth, impacting the ground and shattering to gems and ore. (7000 worth of resources/meteorite ?)

 

This impact would damage units and structures too so you cannot lob it to your base and enjoy the free resources, so you would have to launch it outside of your base where your miners are vulnerable.

 

It could be even faction specific power but pls not for Foehn, they dont need to have all the best ARES features packed to a single faction, aside from Epsilon, i cannot think of any other factions that could have access to space mining gear, Russians have access to space rockets but space mining is a league on its own. Epsilons magnetic manipulation technology would make sense if said asteroids are from iron or other metals.



#2885 StolenTech

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Posted 01 February 2018 - 02:51 PM

Don't you think this whole idea is over complicated and isn't necessary ? 
I don't have a real argument against the idea, but imo it doesn't fit with MO at all. and you are all forgetting that Soviets already have an ability that gives money and if you add more abilities like that (even if it's spawning ore or whatever) it will make it less unique.

Allies will probably double-profit from such ability since they have purifier and foehn definitely doesn't need such an ability.



#2886 PACER

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Posted 01 February 2018 - 03:01 PM

Don't you think this whole idea is over complicated and isn't necessary ? 
I don't have a real argument against the idea, but imo it doesn't fit with MO at all. and you are all forgetting that Soviets already have an ability that gives money and if you add more abilities like that (even if it's spawning ore or whatever) it will make it less unique.

Allies will probably double-profit from such ability since they have purifier and foehn definitely doesn't need such an ability.

 

This ability is intended to act as a way to assist your broken teammates in MP and it will cost you exactly the same amount (or slightly more maybe?). It's not for boosting your own economy.


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#2887 ahmed.osama

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Posted 01 February 2018 - 03:53 PM

so i have an idea like this funds support but i dont know it will work or not.

when a teammate is out of $ why i cant fill my own miner  with ore/gems and drop it in teammate's ore refinery  


Edited by ahmed.osama, 01 February 2018 - 04:15 PM.


#2888 XoGamer

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Posted 01 February 2018 - 04:39 PM

so i have an idea like this funds support but i dont know it will work or not.

when a teammate is out of $ why i cant fill my own miner  with ore/gems and drop it in teammate's ore refinery  

 

not sure if possible, but maybe Ares can

 

=====

 

My idea: do not make any requirements for it. It should be able from the start of the game (ore refinery requirement max), a truck that is spawned through some method; the method could differ per faction, but otherwise the trucks are exactly the same - you spend $1000 and the truck spawns $1000 when it dies. Simple, and allows for those who have been holding money for the whole game to help out their allies, rather than cheat them out of their death. Either way, they are allies after all and it would not make sense for you not to be able to send money to the other player.


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#2889 NorthFireZ

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Posted 01 February 2018 - 07:30 PM

It would be hilarious if the Enemy ended up picking up your supply drop crate with a spy.

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#2890 mrvecz

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Posted 01 February 2018 - 09:21 PM

It would be hilarious if the Enemy ended up picking up your supply drop crate with a spy.

Stealing cash by that would be a cool tactical advantage. Only more reasons to actually protect what you send out.



#2891 ahmed.osama

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Posted 02 February 2018 - 12:01 AM

about the funds support did any one watch the royal battle

https://youtu.be/kOpO0CFgZsM


i see this truck paradrop will do the trick



#2892 Handepsilon

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Posted 02 February 2018 - 12:08 AM

You can already drop cash on an ally's ore refinery. I did that in Enforcers

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#2893 PACER

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Posted 02 February 2018 - 12:47 AM

You can already drop cash on an ally's ore refinery. I did that in Enforcers

 

..Provided that your ally still have a refinery left...


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#2894 Damfoos

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Posted 02 February 2018 - 08:40 AM

I think it can be implemented this way:

 

  1. Make a truck that spawns a money crate on death, say $3000
  2. Make a support power that costs that much and paradrops this truck
  3. Make the paradrop plane fast and invincible like Mig-X (terror/repair drone drop) or let it be a cargo plane
  4. Make the truck a shp unit and make it look like a crate
  5. Make the truck self-destruct upon touching the ground, but make sure it can't be killed mid-air or affected by ANYTHING (like IC, chronosphere or temporal weapons) other than the self-destruct weapon
  6. Make it so the crate doesn't have infinite lifetime, preventing the player from stockpiling his resources in a safe place

The question is, do we really need money sharing balance-wise? It surely makes sense that you can help your teammate out with some cash, but by the very same logic why not provide a spare MCV incase his is destroyed? As far as I know, MCV share is considered a dick move. On the other hand, it is a team game, and money sharing will make it harder to 4/3/2v1 a player if his allies back him up..

 

The other question is, wouldn't it break some missions? Imagine one of the allied or enemy AIs is intentionally not supposed to build anything so its cash is reduced to 0 and there's no way to get more. Now you drop that AI a crate and it starts production, breaking everything. To counter that however, "Money Sharing" can be made a separate option only available in multiplayer (just like spies, MCVs, superweapons and stolen tech), containing all the additions in a separate INI file.


Edited by Damfoos, 02 February 2018 - 08:53 AM.


#2895 Handepsilon

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Posted 02 February 2018 - 09:07 AM

Your argument about AIs not supposed to be building stuff is covered in the specific House build activity settings in the map as well as the fact that AIs usually only build the buildings designated in the build-node.

Edited by Handepsilon, 02 February 2018 - 09:07 AM.

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#2896 Damfoos

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Posted 02 February 2018 - 09:35 AM

I was mostly talking about building units, as I remember someone lowering AI's cash to 0 to prevent it from making miners or something... I don't really remember, but I'm sure this is used as a workaround in some missions.


Edited by Damfoos, 02 February 2018 - 09:35 AM.


#2897 StolenTech

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Posted 02 February 2018 - 09:38 AM

 

You can already drop cash on an ally's ore refinery. I did that in Enforcers

..Provided that your ally still have a refinery left...

if that was the case team games will just drag on FOREVER, since eliminating refinaries and miners is one of the methods to cripple someone in a game and set a lose condition but if teammates can just keep giving money to each other there is no way to eliminate a player out of the game other than destroying them entirely (since MCVs can repack and run into other bases and tech can be rebuilt over time).



#2898 PACER

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Posted 02 February 2018 - 04:24 PM

 

 

You can already drop cash on an ally's ore refinery. I did that in Enforcers

..Provided that your ally still have a refinery left...

if that was the case team games will just drag on FOREVER, since eliminating refinaries and miners is one of the methods to cripple someone in a game and set a lose condition but if teammates can just keep giving money to each other there is no way to eliminate a player out of the game other than destroying them entirely (since MCVs can repack and run into other bases and tech can be rebuilt over time).

 

 

It's not so hard for one to save up $2000, so that he could rebuild with MCV regardless of said money crates. It's surely an efficient way to cripple one's production by wiping out his production and tech, but you usually have to eliminate his mcv to ensure victory.


Edited by PACER, 02 February 2018 - 04:24 PM.

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#2899 PACER

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Posted 02 February 2018 - 04:27 PM

It suddenly come up to my mind that it should still be a truck rather than a crate to be dropped. Otherwise the opponent can easily steal (more precisely, rob) your thousand dollar crate via support powers or clegs.


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#2900 Dawbra

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Posted 02 February 2018 - 05:46 PM

Just unload your miners in his rafinery?
And why i have dejavu about this topic (giving ally a cash) it wont supposed to be on 3.3.2 or 3.3.3 ?
To make a create in front of our mcv or rafinery that he can gather..


Edited by Dawbra, 02 February 2018 - 05:47 PM.





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