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MO 3.3 // Feedback & Suggestions (Balance, New Features, Modifications etc.)


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#2841 Damfoos

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Posted 21 January 2018 - 03:47 PM

It is not possible to force decloak player's stealthed units once the player has no buildings.

#2842 Divine

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Posted 21 January 2018 - 04:16 PM

It is not possible to force decloak player's stealthed units once the player has no buildings.

I think it is possible, by turning relevant buildings into quasi chimaera cores that affect only specific units, and have the range of the entire map. But it's just a bad idea to begin with. Just don't play without short game if you don't want to spend some time hunting down units at the end.


Edited by Divine, 21 January 2018 - 04:17 PM.

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#2843 mrvecz

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Posted 21 January 2018 - 05:47 PM

Ok, i understand

 

Another thing comes to my mind, can player owned tech structures turn to neutral if his forces are defeated ? Just like Oil derricks when they are invincible ?



#2844 Terminal Velocity

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Posted 21 January 2018 - 07:02 PM

Yes, Ares allows that. http://ares-develope...structures.html


MO2.0 Ares Port (Beta):

https://drive.google...BIYEYXz7u8KCAMr

My maps:


#2845 Divine

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Posted 22 January 2018 - 12:44 AM

Ok, i understand

 

Another thing comes to my mind, can player owned tech structures turn to neutral if his forces are defeated ? Just like Oil derricks when they are invincible ?

 

Now THAT for example, could be a good candidate for a skirmish / multiplayer option.


Some unofficial stuff I made for Mental Omega
 
Sidebar icons for normally not buildable stuff: Yuri Prime, Space CommandoAllied Jackal (obsolete)Gravitron
Skirmish Map: (2) Commietopia
 
Feedback and showcase thread

#2846 mrvecz

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Posted 23 January 2018 - 05:45 AM

 

Ok, i understand

 

Another thing comes to my mind, can player owned tech structures turn to neutral if his forces are defeated ? Just like Oil derricks when they are invincible ?

 

Now THAT for example, could be a good candidate for a skirmish / multiplayer option.

 

 

In this case, i dont think this should even be an option. It should be a part of the game



#2847 XoGamer

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Posted 27 January 2018 - 01:50 PM

anyone else think that Mental Omega should have made use of Ares' tunnel networks logic?

 

I am not sure where it could fit.. perhaps for a Tech Building or something


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#2848 Divine

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Posted 27 January 2018 - 03:22 PM

anyone else think that Mental Omega should have made use of Ares' tunnel networks logic?

 

I am not sure where it could fit.. perhaps for a Tech Building or something

Tunnels are great, but I'd prefer ones that work like in Tiberian Sun, with actual travel times.


Some unofficial stuff I made for Mental Omega
 
Sidebar icons for normally not buildable stuff: Yuri Prime, Space CommandoAllied Jackal (obsolete)Gravitron
Skirmish Map: (2) Commietopia
 
Feedback and showcase thread

#2849 Solais

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Posted 27 January 2018 - 05:57 PM

Those tunnel networks don't work as Tech Buildings though, since they cannot be capturable.



#2850 XoGamer

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Posted 27 January 2018 - 06:16 PM

oh yea, that's unfortunate - maybe as a campaign thing then :p

 

some kind of Foehn teleporter


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#2851 isaac103

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Posted 27 January 2018 - 07:48 PM

How about some indoor locations? Can we get those? 



#2852 Dawbra

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Posted 27 January 2018 - 11:23 PM

How about some indoor locations? Can we get those? 

 

i miss them since diune..
They where in TI


Edited by Dawbra, 27 January 2018 - 11:24 PM.


#2853 isaac103

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Posted 27 January 2018 - 11:55 PM

I know! We should get a mission where we're playing as Foehn and we're on the Coronia fighting off Epsilon troops.



#2854 yunru the gundealer

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Posted 28 January 2018 - 02:00 AM

I know! We should get a mission where we're playing as Foehn and we're on the Coronia fighting off Epsilon troops.

if the space theater has some kind of pavement cliffs then something akin to that idea could be done (ie hope for water cliffs for space)


Edited by yunru the gundealer, 28 January 2018 - 02:00 AM.


#2855 Flandre

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Posted 28 January 2018 - 07:04 AM

I think there is a problem in Godsend, when I mind control those Chrono Legionnaires and they tend to go "wacky" and attack any enemy within their sight.


3qPyjQ8.png

 

 

 

 

 

 

 

 

 

 


#2856 Solais

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Posted 28 January 2018 - 08:34 AM

I actually wonder why the moon theme was updated with space tiles. I mean, it could have been just for lul, but who knows.



#2857 GuardianGI

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Posted 28 January 2018 - 10:53 AM

I think there is a problem in Godsend, when I mind control those Chrono Legionnaires and they tend to go "wacky" and attack any enemy within their sight.

You picked the wrong Chrono Legionnaires to MC...
Joking aside (not really), the special Chrono Legionnaires used by AI have a massive aggro range compared to the normal ones, so yea... 

Have fun trying to use them :p


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#2858 StolenTech

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Posted 28 January 2018 - 11:20 AM

How about some indoor locations? Can we get those? 

MO never really "upgraded" from vanilla theatres, it uses the TX texture pack which doesn't have those, they'd have to make new ones or borrow exiting ones from other mods/sites.

although imagine all the possibilities we could have for missions and even skirmish and challenge maps :p



#2859 Solais

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Posted 28 January 2018 - 01:10 PM

I think with proper lighting (which Ares supports) and clever usage of current existing theaters, I think missions taking place in caves or installations (using urban theater) could be possible.



#2860 XoGamer

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Posted 28 January 2018 - 01:25 PM

oh yea what happened to the custom map generator? that was super fun

iirc it was in MO 3.0 as well

 

is there no way to bring it back?


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