MO 3.3 // Feedback & Suggestions (Balance, New Features, Modifications etc.)
#2841
Posted 21 January 2018 - 03:47 PM
#2842
Posted 21 January 2018 - 04:16 PM
It is not possible to force decloak player's stealthed units once the player has no buildings.
I think it is possible, by turning relevant buildings into quasi chimaera cores that affect only specific units, and have the range of the entire map. But it's just a bad idea to begin with. Just don't play without short game if you don't want to spend some time hunting down units at the end.
Edited by Divine, 21 January 2018 - 04:17 PM.
Sidebar icons for normally not buildable stuff: Yuri Prime, Space Commando, Allied Jackal (obsolete), Gravitron
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#2843
Posted 21 January 2018 - 05:47 PM
Ok, i understand
Another thing comes to my mind, can player owned tech structures turn to neutral if his forces are defeated ? Just like Oil derricks when they are invincible ?
#2844
#2845
Posted 22 January 2018 - 12:44 AM
Ok, i understand
Another thing comes to my mind, can player owned tech structures turn to neutral if his forces are defeated ? Just like Oil derricks when they are invincible ?
Yes, Ares allows that. http://ares-develope...structures.html
Now THAT for example, could be a good candidate for a skirmish / multiplayer option.
Sidebar icons for normally not buildable stuff: Yuri Prime, Space Commando, Allied Jackal (obsolete), Gravitron
Skirmish Map: (2) Commietopia
Feedback and showcase thread
#2846
Posted 23 January 2018 - 05:45 AM
Ok, i understand
Another thing comes to my mind, can player owned tech structures turn to neutral if his forces are defeated ? Just like Oil derricks when they are invincible ?
Yes, Ares allows that. http://ares-develope...structures.html
Now THAT for example, could be a good candidate for a skirmish / multiplayer option.
In this case, i dont think this should even be an option. It should be a part of the game
#2847
Posted 27 January 2018 - 01:50 PM
anyone else think that Mental Omega should have made use of Ares' tunnel networks logic?
I am not sure where it could fit.. perhaps for a Tech Building or something
"I cast a deadly shadow." - Apocalypse
#2848
Posted 27 January 2018 - 03:22 PM
anyone else think that Mental Omega should have made use of Ares' tunnel networks logic?
I am not sure where it could fit.. perhaps for a Tech Building or something
Tunnels are great, but I'd prefer ones that work like in Tiberian Sun, with actual travel times.
Sidebar icons for normally not buildable stuff: Yuri Prime, Space Commando, Allied Jackal (obsolete), Gravitron
Skirmish Map: (2) Commietopia
Feedback and showcase thread
#2849
Posted 27 January 2018 - 05:57 PM
Those tunnel networks don't work as Tech Buildings though, since they cannot be capturable.
#2850
Posted 27 January 2018 - 06:16 PM
oh yea, that's unfortunate - maybe as a campaign thing then
some kind of Foehn teleporter
"I cast a deadly shadow." - Apocalypse
#2852
Posted 27 January 2018 - 11:23 PM
How about some indoor locations? Can we get those?
i miss them since diune..
They where in TI
Edited by Dawbra, 27 January 2018 - 11:24 PM.
#2853
Posted 27 January 2018 - 11:55 PM
I know! We should get a mission where we're playing as Foehn and we're on the Coronia fighting off Epsilon troops.
#2854
Posted 28 January 2018 - 02:00 AM
I know! We should get a mission where we're playing as Foehn and we're on the Coronia fighting off Epsilon troops.
if the space theater has some kind of pavement cliffs then something akin to that idea could be done (ie hope for water cliffs for space)
Edited by yunru the gundealer, 28 January 2018 - 02:00 AM.
#2855
Posted 28 January 2018 - 07:04 AM
I think there is a problem in Godsend, when I mind control those Chrono Legionnaires and they tend to go "wacky" and attack any enemy within their sight.
#2856
Posted 28 January 2018 - 08:34 AM
I actually wonder why the moon theme was updated with space tiles. I mean, it could have been just for lul, but who knows.
#2857
Posted 28 January 2018 - 10:53 AM
I think there is a problem in Godsend, when I mind control those Chrono Legionnaires and they tend to go "wacky" and attack any enemy within their sight.
You picked the wrong Chrono Legionnaires to MC...
Joking aside (not really), the special Chrono Legionnaires used by AI have a massive aggro range compared to the normal ones, so yea...
Have fun trying to use them
Don't mind me, I'm just pretty broke nowadays...
#2858
Posted 28 January 2018 - 11:20 AM
How about some indoor locations? Can we get those?
MO never really "upgraded" from vanilla theatres, it uses the TX texture pack which doesn't have those, they'd have to make new ones or borrow exiting ones from other mods/sites.
although imagine all the possibilities we could have for missions and even skirmish and challenge maps
#2860
Posted 28 January 2018 - 01:25 PM
oh yea what happened to the custom map generator? that was super fun
iirc it was in MO 3.0 as well
is there no way to bring it back?
"I cast a deadly shadow." - Apocalypse
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