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MO 3.3 // Feedback & Suggestions (Balance, New Features, Modifications etc.)


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#2901 ahmed.osama

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Posted 02 February 2018 - 06:52 PM

i dont know where i put this but:-

 

foelancer.png

 

 

 

foebarracks.png

 

is  the lancer changed or what


Edited by ahmed.osama, 02 February 2018 - 06:53 PM.


#2902 Solais

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Posted 02 February 2018 - 07:35 PM

Yes, in pre-release it used a sprite that was an edited sprite of some Halo enemy. A new one was made for release.

 

I hope eventually the Cyclops and Fin gets their own unique voxels and sprites too.



#2903 StolenTech

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Posted 02 February 2018 - 07:36 PM

i dont know where i put this but:-

 

foelancer.png

 

 

 

foebarracks.png

 

is  the lancer changed or what

that is the old Lancer SHP, you can see it in early foehn teasers and trailers.



#2904 Divine

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Posted 02 February 2018 - 10:02 PM

Yes, in pre-release it used a sprite that was an edited sprite of some Halo enemy. A new one was made for release.

 

I hope eventually the Cyclops and Fin gets their own unique voxels and sprites too.

TBH I just love that Fin is a space marine.


Edited by Divine, 02 February 2018 - 10:03 PM.

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#2905 XoGamer

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Posted 03 February 2018 - 09:02 AM

does unloading in to your allies' refinery give them the money?

 

is that an actual thing? if so, you probably don't need a money support power drop


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#2906 mrvecz

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Posted 03 February 2018 - 09:14 AM

does unloading in to your allies' refinery give them the money?

 

is that an actual thing? if so, you probably don't need a money support power drop

 

I am pretty sure that it doesnt.



#2907 Handepsilon

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Posted 03 February 2018 - 10:35 AM

I did that to my ally in Enforcer, so I'm sure it's a thing.


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#2908 XoGamer

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Posted 03 February 2018 - 01:00 PM

but does it give the money to your ally, or are you still just giving it to yourself?


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#2909 ahmed.osama

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Posted 03 February 2018 - 02:43 PM

try it with one in PVE and ask him



#2910 Endless

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Posted 03 February 2018 - 03:32 PM

but does it give the money to your ally, or are you still just giving it to yourself?

I know for certain you yourself arent getting the money

I'm unsure however if your ally does receive the credits instead.


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#2911 ahmed.osama

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Posted 03 February 2018 - 04:35 PM

are we gonna see a megalodon para drop in foehn's mission? 



#2912 doctormedic

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Posted 05 February 2018 - 06:55 AM

Imagine if sending units to your ally's grinder give them money.

 

But still on the talk about sending money i think it would be ok if it was slow and the money wasnt in a large value.


Edited by doctormedic, 05 February 2018 - 06:55 AM.


#2913 mrvecz

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Posted 05 February 2018 - 06:43 PM

Add some kind of bridge destruction capable unit for Foehn

 

Me as WoC vs a wooden bridge

v0QTyO3.png

 

 

Either the bridge on this map is invincible (Although the bridge repair hubs wouldnt make sense) or not even a single unit that i think off in WoC arsenal is capable of destroying a single bridge segment ?

Picture pretty much sums up what i tried



#2914 Terminal Velocity

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Posted 05 February 2018 - 06:53 PM

+ buff: Clairvoyant can now blow up bridges by attacking the Bridge Repair Hut, 
just like the Epsilon Infiltrator

Edited by Terminal Velocity, 05 February 2018 - 06:53 PM.

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#2915 Divine

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Posted 05 February 2018 - 06:57 PM

I'm yet to figure out why Foehn needed this. I mean, rushing is one of their very few weaknesses, why make it even harder?


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#2916 mrvecz

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Posted 05 February 2018 - 07:30 PM

I'm yet to figure out why Foehn needed this. I mean, rushing is one of their very few weaknesses, why make it even harder?

Everyone else has such ability, Foehn not having it is only a overlook.

 

And yes, i double checked and it is indeed in the 3.3.3 update

And it being added only supports first sentence, that it was oversight more than anything else.



#2917 Handepsilon

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Posted 06 February 2018 - 01:31 AM

It's probably because most of their stuff can't blow bridges or is not clear enough that it can blow bridges

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#2918 Allied Commander ???

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Posted 06 February 2018 - 02:26 PM

So there is this Allied support power/super weapon called 'TimeFreezeSpecial' in the rules file. I tried to use it in game but it did nothing, and has zero recharge time too. Would be cool if it works like how the Paradox Engine does in the campaign. Is this a WIP or simply a leftover cut content? (Due to the fact that it has its cameo pic)

Edited by Allied Commander ???, 06 February 2018 - 02:28 PM.


#2919 PACER

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Posted 06 February 2018 - 02:48 PM

So there is this Allied support power/super weapon called 'TimeFreezeSpecial' in the rules file. I tried to use it in game but it did nothing, and has zero recharge time too. Would be cool if it works like how the Paradox Engine does in the campaign. Is this a WIP or simply a leftover cut content? (Due to the fact that it has its cameo pic)

 

IIRC Midas said the time freeze is far more complicated than an ingame SW. It involves triggers and so on which were coded on specific maps.


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#2920 Solais

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Posted 06 February 2018 - 07:34 PM

It was said that there will be a mission where we can control the Paradox Engine, so probably that's when we can use that.






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