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MO 3.3 // Feedback & Suggestions (Balance, New Features, Modifications etc.)


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#2921 doctormedic

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Posted 07 February 2018 - 07:23 AM

It was said that there will be a mission where we can control the Paradox Engine, so probably that's when we can use that.

And then have it be blown up at the end of the last allied or epsilon mission i presume.


Edited by doctormedic, 07 February 2018 - 07:24 AM.


#2922 Handepsilon

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Posted 08 February 2018 - 03:02 AM

Or earlier than that

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#2923 CrimsonRaider

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Posted 08 February 2018 - 11:01 PM

Why is the death animation of the rocketeers (falling down after dying) removed? It's hillarious when they just POP and disappear - same with Norio.



#2924 Handepsilon

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Posted 09 February 2018 - 12:02 AM

I think something about it being dying repeatedly

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#2925 Divine

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Posted 09 February 2018 - 02:30 AM

I think something about it being dying repeatedly

Is that with elite Rocketeers? I remember one of my elite rocketeers falling down then back up in vanilla RA2. I suspect the self healing has something to do with it. Self healing aircraft in Tiberian Sun also produce lulzy results.


Edited by Divine, 09 February 2018 - 02:31 AM.

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#2926 PACER

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Posted 09 February 2018 - 05:23 AM

Ground-attacking troops can gain ranks by attacking dying Rocketeers fallen onto the ground. This is observed quite frequently in vanilla RA2 and YR.

 

In MO it would be worse for one could collect double bounty from killing Rocketeers.


Edited by PACER, 09 February 2018 - 05:23 AM.

In-game speed vs real life speed?   
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#2927 doctormedic

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Posted 09 February 2018 - 07:11 AM

But nobody plays bounty hunt so its allright.



#2928 StolenTech

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Posted 09 February 2018 - 11:08 AM

But nobody plays bounty hunt so its allright.

that wasn't what he meant, if a rocketeer is stuck mid-death animation he is technically dying every time that he is shot, that means if you're a foehn....with a reproccessor..... you could just farm the dying rocketeers for money.



#2929 mrvecz

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Posted 09 February 2018 - 06:24 PM

A secret tech gamemode

 

Where all factions can build all their respective stolen tech units without having to infiltrate enemy tech and MCV.

 

So Foehn can use Archelons, Seitaads, Phantasms and Ramwagons and so on....

 

While having all sec tech is accessible in the Ultimate Alliance, the secret units without having 4 MCV's would be better.



#2930 PACER

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Posted 10 February 2018 - 02:46 AM

A secret tech gamemode

 

Where all factions can build all their respective stolen tech units without having to infiltrate enemy tech and MCV.

 

So Foehn can use Archelons, Seitaads, Phantasms and Ramwagons and so on....

 

While having all sec tech is accessible in the Ultimate Alliance, the secret units without having 4 MCV's would be better.

 

Tech rushers (CN for instance) will have a major advantage over slow builders such as allied sub-factions. What's more in my point of view the soviet stolen-tech set is arguably the strongest one.


In-game speed vs real life speed?   
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#2931 mrvecz

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Posted 10 February 2018 - 10:16 AM

 

A secret tech gamemode

 

Where all factions can build all their respective stolen tech units without having to infiltrate enemy tech and MCV.

 

So Foehn can use Archelons, Seitaads, Phantasms and Ramwagons and so on....

 

While having all sec tech is accessible in the Ultimate Alliance, the secret units without having 4 MCV's would be better.

 

Tech rushers (CN for instance) will have a major advantage over slow builders such as allied sub-factions. What's more in my point of view the soviet stolen-tech set is arguably the strongest one.

 

I must agree, Soviets do have the most powerful secret units out there. Sycles deleting entire infantry armies, Apocalypse tanks 2vs1 Ikara (Did anybody noticed that Apocalypse is probably the strongest AA in the game ?!) Dragons deleting entire land armies and Grumbles rendering aircraft pointless.

 

But hey, atleast each faction has their own OP secret units. Besides, non standard games aren't always serious, so if its biased for one faction it shouldn't be a mod impression destroying problem.



#2932 mrvecz

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Posted 10 February 2018 - 09:03 PM

Apocalypse tank needs to be nerfed against aircraft, for a measly 2000 (Or 1500 with IP) credits it can shred any aircraft in the game within seconds

I noticed its odd firepower at first in the Revolution challenge how they deleted all my lionhearts when they tried to make turn above the parade. Then it became obvious when i played the challenge as Soviets and said apocs were capable of shredding Kirovs within seconds.

 

I said " Well how bad could it be ?"

Then i played a Skirmish map and Epsilon HQ deployed Irkalla and i loled and i said

"How many Apocs will it take to take it down ?"

 

 



#2933 Damfoos

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Posted 10 February 2018 - 09:22 PM

I feel like Apocalypse can outDPS the Grumble in this department, which is kinda strange considering it is a tank, not a dedicated AA unit.



#2934 Terminal Velocity

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Posted 11 February 2018 - 08:25 AM

Here are some tests if you're interested:

Can't say I'm very surprised about it, I mean Grumbles strong point is AOE and ability to oneshot some planes. Although I expected them to perform a bit better. Regarding the Apocs (and also the fact that they can be overcharged), I think some nerfs wouldn't hurt.


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#2935 Damfoos

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Posted 11 February 2018 - 08:38 AM

This is ridiculous lol

#2936 mrvecz

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Posted 11 February 2018 - 09:59 AM

Heh, when a new aircraft unit comes out, it should be measured how many seconds will it last against Apocs tank and how many % of its health can it take away before getting annihilated.



#2937 PACER

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Posted 11 February 2018 - 02:15 PM

Heh, when a new aircraft unit comes out, it should be measured how many seconds will it last against Apocs tank and how many % of its health can it take away before getting annihilated.

 

You got the point. Now let's return to the Ptera issue shall we :D


In-game speed vs real life speed?   
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#2938 Solais

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Posted 11 February 2018 - 04:37 PM

Obviously make Apocalypse tanks into mainline units so Pteras can be countered without issue. :p



#2939 ahmed.osama

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Posted 11 February 2018 - 06:37 PM

come on guys just like its name apocalypse+ its a stolen tech.



#2940 mrvecz

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Posted 11 February 2018 - 08:52 PM

come on guys just like its name apocalypse+ its a stolen tech.

Being stolen tech doesnt excuse it

Stolen Tech units should be strong, but not like this






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