It does, but how's that gonna go, balance wise?
MO 3.3 // Feedback & Suggestions (Balance, New Features, Modifications etc.)
#5001
Posted 04 November 2020 - 07:48 AM
I like gnomes
Visit us in Totem Arts site
(Firestorm is still SoonTM)
#5002
Posted 07 November 2020 - 04:18 PM
Gap Generator deploy ability should be removed. its range can be exploited by player without having to lose the additional power from deploy ability and still get the expanded range benefit (toggle back to normal mode doesnt shrink the shroud), the only case that this wouldnt works is that if tech sattelite is actived on opponent side.
- Zhang Jian likes this
#5003
Posted 16 November 2020 - 04:04 AM
#5004
Posted 16 November 2020 - 04:07 AM
Gap Generator deploy ability should be removed. its range can be exploited by player without having to lose the additional power from deploy ability and still get the expanded range benefit (toggle back to normal mode doesnt shrink the shroud), the only case that this wouldnt works is that if tech sattelite is actived on opponent side.
Actually this is a darn good point
#5005
Posted 23 November 2020 - 05:23 AM
In case you want to make Opus more interesting than just a beefier transport for infantry....
Instead of a secondary barrel for Opus when an infantry is loaded, a weaker, but earlier version of the Amnesia ray is installed instead. In terms of gameplay however, it reduces enemy infantry firepower in an area, similar to Bulldog's flashbang before v3.3.5.
It not only fits in with the lore of Opus (in particular, "a tank emerged that sported a bizarre and untested experimental turret"), but also HQ's infantry-focused doctrine.
#5006
Posted 23 November 2020 - 01:00 PM
Dears , Here cameo's change proposal:
Edited by Verthunder, 23 November 2020 - 01:14 PM.
#5007
Posted 23 November 2020 - 01:56 PM
I like gnomes
Visit us in Totem Arts site
(Firestorm is still SoonTM)
#5008
Posted 24 November 2020 - 03:37 AM
This is basically just reverting stuffs tho
U are right but it's so hard to create something beautiful and clear like original ones
Navy Seal vanilla cameo - The man on this picture is wearing on diver suit - that reminds that unit can swim and its versatile unit. Thats why i think the vanilla cameo still good one and dont need to be changed.
Chrono Legionnaire vanilla cameo - Its the most perfect looking cameo ever seen (imo). What was the main reason to change it?
Terror Drone Vanilla cameo - The vanilla picture looks very clear! so perfect! I have no idea why this one was replaced by new a little "blurred" cameo pic.
Floating Disc , Kirov - I guess the main reason for the changing original cameos it was due to armour color changed previously for that units ?
Verthunder Kamil
#5009
Posted 24 November 2020 - 06:13 AM
Nevertheless some of them can still be improved though, I remember they did try to revert some of the cameo back to vanilla style but as we see the color schemes changed to match with other units for the uniform look.
Edited by Allied Commander ???, 24 November 2020 - 06:16 AM.
- Verthunder likes this
#5010
Posted 24 November 2020 - 07:49 AM
My opinion is same as Allied Commander. The Allied units' cameo are specifically designed with bluish colorization, the Soviet's have tan and snowy look, the Epsilon ones are dark-ish while the Foehn's are teal. I think it makes for a better coherence.
Also, I personally don't like the vanilla SEAL portrait. Kinda looks goofy. The new SEAL cameo kinda sells the military value and uniform more imo
I like gnomes
Visit us in Totem Arts site
(Firestorm is still SoonTM)
#5011
Posted 24 November 2020 - 11:45 AM
Well. Most of the MO cameos for vehicles are based on the voxel image of their respective units. Voxel images are obviously quite pexelated and not very detailed, and the photo manipulation techniques necessary to resolve the former issue sometimes makes the later worse. There are more and more units, though, that get their 3d renders, maybe one day we'll have nicer looking cameos made using them. High-quality fan art can also serve as the basis of cameos.
Edited by Divine, 24 November 2020 - 11:46 AM.
- Verthunder likes this
Sidebar icons for normally not buildable stuff: Yuri Prime, Space Commando, Allied Jackal (obsolete), Gravitron
Skirmish Map: (2) Commietopia
Feedback and showcase thread
#5012
Posted 27 November 2020 - 06:26 PM
Edited by Tempo7an, 27 November 2020 - 06:27 PM.
#5013
Posted 02 December 2020 - 07:24 AM
Some Subfaction specific unit / infantry derivatives should have their own unit voice set, RA3 is a good source to take from:
Eradicator: RA3 Desolator
Shock trooper: RA3 Tesla trooper
- fff and Zhang Jian like this
#5014
Posted 03 December 2020 - 05:33 AM
With the new update, it seems foehn will be the only faction with a defense boost structure (nanocoat regulator) that can be build without limit. Considering the attack boost tower of the allies is now just limited to 1.
Edited by flack, 03 December 2020 - 05:34 AM.
#5015
Posted 15 December 2020 - 02:17 PM
They increased its radius, but only 1 is not enough. Probably 3? Or 2 just like Iron guard.
Also capping the chimera core and signal inhibitor's build limit to 3 (2) too would be great. You just litter your base with inhibitors and not a single support/superpower can be used.
#5016
Posted 15 December 2020 - 05:39 PM
Consider adding entries for the Hydra Cannon and Tank Killer under the Soviet Units category on the official website.
Addendum: I think the old cameo icon for Libra was vastly superior to the new one. It fit the color scheme of the other icons better, and generally speaking, it was more stylish. Is it just me?
Edited by Divine, 17 December 2020 - 03:44 PM.
- Zhang Jian likes this
Sidebar icons for normally not buildable stuff: Yuri Prime, Space Commando, Allied Jackal (obsolete), Gravitron
Skirmish Map: (2) Commietopia
Feedback and showcase thread
#5017
Posted 23 December 2020 - 06:38 PM
How about a support ability tied to the Ore Processor that sacrificing 25% more money for Elite vehicles. Or the Cloning Vats that sacrifices the ability to duplicate free infantry for elite infantry.
#5018
Posted 26 December 2020 - 04:11 PM
Can I just ask why according to the unit page that Conscripts are still using PPSh-41 SMGs?
Wouldn't it make sense for them to AK rifles like the AK74 while Boris using AKM? I am just asking as it is 1982 in terms of the start of the campaign and Russia stopped using the PPSh in 1947, replaced by the AK47.
TBH its more a lore thing than anything
#5019
Posted 28 December 2020 - 02:46 PM
You have a point there.Can I just ask why according to the unit page that Conscripts are still using PPSh-41 SMGs?
Wouldn't it make sense for them to AK rifles like the AK74 while Boris using AKM? I am just asking as it is 1982 in terms of the start of the campaign and Russia stopped using the PPSh in 1947, replaced by the AK47.
TBH its more a lore thing than anything
Though Russia could have a special variant using RPK LMGs.
#5020
Posted 29 December 2020 - 07:36 AM
Well to be fair, with how Soviet got defeated in RA1, it might make sense for some technology to be slightly set back
Also would explain why Conscripts are so utterly useless ingame
Addendum: I think the old cameo icon for Libra was vastly superior to the new one. It fit the color scheme of the other icons better, and generally speaking, it was more stylish. Is it just me?
De-animefication?
Edited by Handepsilon, 29 December 2020 - 07:39 AM.
I like gnomes
Visit us in Totem Arts site
(Firestorm is still SoonTM)
3 user(s) are reading this topic
0 members, 3 guests, 0 anonymous users