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MO 3.3 // Feedback & Suggestions (Balance, New Features, Modifications etc.)


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#5101 Handepsilon

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Posted 24 December 2021 - 04:26 PM

I'd be down for some anti-infantry stuff for Epsilon considering their emphasis on infantry more than armor.


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#5102 Opus Custom Tank

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Posted 07 January 2022 - 11:18 PM


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#5103 CainStar

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Posted 02 February 2022 - 11:10 PM

Could you make the campaign maps, that have timers have more time, on casual difficulty?



#5104 Handepsilon

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Posted 07 February 2022 - 05:44 AM

Doesn't it already have more time than higher difficulty?

 

I mean yeah, Fatal Impact as Casual still has pretty tough timer, but still


Edited by Handepsilon, 07 February 2022 - 05:45 AM.

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#5105 CainStar

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Posted 07 February 2022 - 01:11 PM

Doesn't it already have more time than higher difficulty?

Don't know about that.......didn't really want to try any of the harder difficulties.

 

I just mean it would nice to just "experience" the campaign, without rush, as the map designs are awsome, and there are gamers like me, who hate the beign rushed. After all casual should be casual, and if somebody likes more of a challenge then they can try harder difficulty right? Besides there are a lot awsome units too MO, and I would like to "experiment" with different stradegies on different maps, but with the timers the only real solution, so you can actually win, is just to create huge number of tanks and simply "roll over" the enemy, which in my mind is not really "fun". 

 

Plus it would be nice if in many of the maps, where you get to build a base, the last objective would be to destroy/kill all units. Like I really would have liked to have had the opportunity to destroy all enemies in the epsilon mission where you capture the MIDAS units, and kill Romanov.
 


Edited by CainStar, 07 February 2022 - 01:15 PM.


#5106 Handepsilon

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Posted 09 February 2022 - 01:56 AM

 

Plus it would be nice if in many of the maps, where you get to build a base, the last objective would be to destroy/kill all units.

Huh, I actually remembered that people don't like this aspect since it dragged the mission too long.

 

The Conqueror isn't really a place where this makes sense lore-wise though, especially with the Psychic Beacon planted at the end of the mission. Epsilon doesn't want to destroy the entire place, only dominates it.


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#5107 BotRot

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Posted 22 March 2022 - 12:17 PM

The Iron Dragon is considered by many to be an outright game-winning, broken stolen tech unit. If nerfing its weapon is not an option, then nerfing its death effect is the next best option.

 

As it stands right now, destroying an Iron Dragon causes other units near it to be invulnerable temporarily, which punishes and frustrates the enemy player more than it benefits them. Therefore, why not let the death effect do the opposite instead?

 

By causing its death effect to heavily damage nearby units, I can foresee the following outcomes:

- High risk high reward, can potentially punish the stolen tech player for relying on only Iron Dragons but also keep the overpowered feeling of a stolen tech unit

- A chain reaction that can result in the destruction of the stolen tech player's entire blob, which is satisfying to see for the enemy player

- MO needs more of the spectacular chain reactions that are reminiscent of Tiberian Dawn Grenadiers and Red Alert 1 Flamethrowers spam, wouldn't you agree?


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#5108 Malekron

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Posted 23 April 2022 - 01:14 AM

Should low power result in all robotic units going offline?



#5109 Handepsilon

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Posted 24 April 2022 - 12:19 PM

Low power is already punishing enough, so no


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#5110 Malekron

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Posted 29 April 2022 - 06:57 PM

Low power is already punishing enough, so no

how so?



#5111 Handepsilon

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Posted 02 May 2022 - 10:54 AM

50% slowed production, which in multiplayer pretty much slows down your entire production, including making a new power plant to fix said problem. By the time you do, your opponent would already be far ahead of you


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#5112 Malekron

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Posted 03 May 2022 - 06:41 PM

50% slowed production, which in multiplayer pretty much slows down your entire production, including making a new power plant to fix said problem. By the time you do, your opponent would already be far ahead of you

How would 25% SP be in MP?



#5113 Handepsilon

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Posted 04 May 2022 - 01:38 AM

Eeeh, if the other thing is turning off all robotic units, then no. Doesn't feel like it's worth doing. A lot of spy detection relies on robots. That drawback was one of the thing that kept me from using Robot Tanks at all in vanilla YR


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#5114 Opus Custom Tank

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Posted 07 July 2022 - 04:44 PM

Suggestion about Cloning Vats and Epsilon Infantry Costs

 

- Make Epsilon infantry cheaper in general, especially the Infiltrator(it supposed to be 1000 like other espionage inf).

- Make Cloning Vats increase the values of all infantries if player has one. I would suggest around %25-%40 increase.

 
(I have writed that in discord more than a few times and writing here once again for it's to be archived.)
 
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[Suggested cost changes with CV's +%25 cost increase.]

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#5115 BotRot

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Posted 08 July 2022 - 02:09 AM

Orcinus and Golden Wind, what do these two have in common? Currently, both are underused even in a PvP setting, since one negatively affects both the user and their enemies, and the other not only requires a superweapon that is already the least used minor superweapon, but is also objectively weaker than other armor modifiers (to compare, Golden Wind gives +30% armor while Thor Gunship deploy gives +50% armor for free and can be used anytime.  

 

So here's my proposition: Merge these two into one reworked unit: It has the Orcinus' stats and appearance, but instead of an area-of-effect weapons jamming when deployed, it grants the Golden Wind buff without needing the original Golden Wind support power. Even if the Golden Wind armor buff value is unchanged, it will definitely see more use now that it purely benefits the user AND it retains what the Orcinus was originally designed for according to its lore: to support infantry-based combat. 


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#5116 flack

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Posted 24 September 2022 - 06:14 AM

Please make coop single player playable. No one plays them these days so it takes forever to wait for a partner.



#5117 irkalla_flying_fortress

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Posted 17 January 2023 - 03:47 AM

please add a destructible Dybbuk Hive for Epsilon as a defensive structure. Gehenna platforms are cool but their tendency to run off on their own is so annoying. Maybe balance it by making it expensive (3000$), consuming loads of base power & limiting it to 3 Dybbuk Hive per base?



#5118 flack

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Posted 04 March 2023 - 06:25 AM

This is just an observation, but I notice that epsilon campaign does not have a purely sea based attack mission like the soviets and allies.



#5119 Zhang Jian

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Posted 16 September 2023 - 01:22 PM

Mental Omega: Accident

Edition: zj 2.0.1

by Zhang Jian, the Silent

 

Chinese edition (in-depth analyses on translation, more than 80 thousands “words”):

 

zj 1.2.2’s EXORDIUM

Once I translated my paper into Chinese, Mr. @大力出奇迹 reviewed it thoroughly and offered me a lot of valuable suggestions, many of which were adopted in zj 1.2.2. I’m grateful for his talent and generosity.

English edition of zj 1.2.2 was finished a long time ago, but Chinese translation was delayed again and again, because I, with the support of my team, have been working on a new and exciting project, “The Maths of War” (http://heroescommunity.com/viewthread.php3?TID=47420), since 2020.

My enthusiasm for “Mental Omega” has already been waning.

 

zj 2.0.0’s EXORDIUM

In May and June, 2023, I accidentally played Mental Omega again. During the playing, some new ideas naturally came to me. So I revised this paper.

Because the revision is quite radical, the Edition number is from “zj 1.2.3” (zj 1.2.3 zj 1.2.2) to “zj 2.0.0”.

zj 1.2.2 (English): MO 3.3 // Feedback & Suggestions (Balance, New Features, Modifications etc.) - Page 236 - Mental Omega 3.0-3.3 Discussion - Revora Forums

zj 1.2.2 (Chinese with immense discussions in comments): https://zhuanlan.zhihu.com/p/157799050

However, zj 2.0.0 revision is only limited within the skirmish mode. Everybody knows I don’t give a damn about stories or worldviews. (I don’t amend “Challenges” either, because I’m a bit lazy.)

My friends, Mr. @古谷 and Mr. @大力出奇迹, helped me a lot in this reversion. (@古谷’s column on video games: https://www.zhihu.com/column/c_1486755786994540545)

 

PREFACE

The first principle of my work is systematizing / co-ordinating / rationalizing.

For example, I regulate and rename the subfactions, so that all of their names are two words and the second words begin with the same letter in the same faction (and with different letters in different factions):

Libertas (The Libertas League -- zj 2.0.0): UA (Upper America -- zj 1.2.1), PA (Pacific Armies), EA (European Archduchy -- zj 2.0.0);

Soviet (The Soviet Empire): HK (Havana Kingdom), RK (Russian Khanate), CK (Communist Khitan -- zj 2.0.0);

Epsilon (The Epsilon Domain): SC (Scorpion Cell), PC (Psi Corps), AC (Antarctic Castles);

Foehn (The Foehn Movement -- zj 2.0.0): HF (Hai Front -- zj 2.0.0), CF (Coronian Flanks -- zj 2.0.0), LF (Last Fastness -- zj 2.0.0).

By the way, we’d better use fictional names. Don’t forget why “Command and Conquer: Generals” was doomed in China.

Another example is that I standardize heroes/heroines and epic units: 1 each subfaction has either two heroes or one hero + one epic; 2 in every faction two subfactions are one hero + one epic and one subfaction is two heroes; 3 all heroes and epics have obvious shortcomings, but every duo (either two heroes or one hero + one epic) is (almost) all-round; 4 every epic has special connections with its subfaction (spells, units, etc.).

 

The second purpose is to polish the words.

For instance, I rewrite all subfactions’ introductions (RK’s and CK’s are redefined):

Upper America’s dazzling laser precisely leads to victory. (zj 2.0.0)

Pacific Armies chills its foes to the bone even thousands miles away. (zj 2.0.0)

European Archduchy excels at damage calculations and chrono tactics. (zj 2.0.0)

Havana Kingdom employs hellish flame and smoke in harassment and sabotage. (zj 2.0.0)

Russian Khanate wields formidable nuclear weapons. (zj 1.1.2)

Communist Khitan’s Magnificent Tesla EMPs disable its enemies in groups. (zj 2.0.0)

Scorpion Cell swamps its targets with lethal poisons.

Psi Corps deftly manipulates psychics and gravity. (zj 2.0.0)

Antarctic Castles is armed to the genes. (zj 1.0.8)

Hai Front keeps in front in cyber techs and confusion. (zj 2.0.0)

Coronian Flanks is the god of the heaven.

Last Fastness’s heavy units and strong nanofibers hold it intact. (zj 2.0.0)

However, I can only speak Chinese and English. I’m not sure whether I use other languages properly. (zj 1.0.8)

 

There are five Chapters.

Chapter One: I list all the buildings and units with some comments.

Chapter Two: the explanations for the fundamental changes of Libertas’s and Soviet’s tech trees, and quite a few other discussions.

Chapter Three: more details in order.

Chapter Four: miscellaneous.

Chapter Five: missions and sets (e.g. the ideal location for LF’s capital is Alert).

 

I’m not proficient in setting stats for MO. Please forgive me that I omit most of numerical discussions. And all the values I set need rethinking. (Of course, stats is important for any game, not to mention for this one.)

Neither game engine nor coding is within my abilities and interests. (zj 1.2.1)

There are a lot of “?”s, which mean I’m not confident about the ideas and/or the numbers. Sometimes I offer several options.

 

CHAPTER ONE

 

1 The Libertas League (Libertas)

1.0 Common

1.0.1 Structures

T1: (A Construction Yard can directly build any T1 Structure and Defense. For example, War Factory can be built without Power Plant, Pillbox can be built without Barracks. And War Factory can train miners, even without a refinery. -- zj 2.0.0)


  • Power Plant

  • Barracks

  • Ore Refinery

  • War Factory

  • Navy Shipyard

  • Airforce Command (interchange with Soviet’s, but still $1500)


T2:


  • Power Turbine (Structure now; unlocked by either of the T2 ladder -- either Airforce Command or Satellite Uplink / Triple Star Kikan / Shield Institute. Power Plants with Power Turbines are immune to disable -- zj 2.0.0)

  • Runway (T2 & Structure now, unlocked by Airforce Command)

  • High-tech Skyscraper ($2250, unlocking some T3 & T2)

  • Experimental Warpshop ($2250, unlocking some T3 & T2, allowed to be built more than one. + Chronolift can be performed in a radius of 24 around the Experimental Warpshop -- zj 2.0.0)


T3:


  • Ore Complex (exchange with Ore Purifier, $X per 100 frames -- zj 1.1.8. + Drop-off point for harvesters, like 3.3.6’s Ore Purifier; the new name for “Deposit Bank” -- zj 2.0.0)

  • Chronosphere (superweapon)

  • Superbolt Conductor (superweapon. The new name for “Weather Controller” -- zj 2.0.0)


1.0.2 Defenses

T1:


  • Concrete Walls

  • Gate

  • Pillbox

  • Anti-tank Mine (new)


T2:


  • Laser Tower (new, replace Prism Tower; still able to link with other friendly Laser Towers in a radius of 9; in MOA any Laser weapon will prevent the targeted unit [except heroes, epics, Achilles, Gharial, Lionheart, and Inducer] from getting healed or repaired for X frames; this idea is from @古谷 -- zj 2.0.1)


T3:


  • Chrono Cannon (new version -- zj 1.1.8. The new name for “Grand Cannon” -- zj 2.0.0)

  • Fog Fountain (the new name for “Gap Generator” -- zj 2.0.0)

  • Warpnode (unlocked by High-tech Skyscraper + Experimental Warpshop; not limited in numbers, but self-destructing -- zj 2.0.0)


1.0.3 Infantry

T1:


  • GI (Government Issue)

  • GGI (Guardian GI)

  • Engineer

  • Dog


T2:


  • Mosquito (replace Rocketeer [avoid to mix with “Rocket”]; only anti-air, stats modified accordingly -- zj 2.0.0)

  • Prism Cadre (replace Siege Cadre; siege + anti-infantry, Range 8; light infantry [vulnerable to Dog or Panda] -- zj 2.0.0)

  • Raider (new, unlocked by Satellite Uplink / Triple Star Kikan / Shield Institute, C4 against machines and buildings [including mines]; unable to attack infantry; cloaked, deploy to toggle between free fire mode and hold fire mode; light infantry; amphibious; replace Navy Seal, whose name is pretty misleading, because “Navy” Seal is not a “navy” unit at all -- zj 2.0.0)

  • Medic (unlocked by Satellite Uplink / Triple Star Kikan / Shield Institute. Heal all kinds of units, able to “fire” from an open-topped machine; heavy infantry; the new name for “Field Medic” -- zj 1.2.2)


T3:


  • Spy (invisible on enemy radar, not matter being disguised or not -- zj 2.0.0)

  • Chrono Legionnaire (light infantry [vulnerable to Dog, Panda and crush] -- zj 2.0.0. The name of its weapon change from “Neutron Rifle” to “Chrono Rifle” -- zj 2.0.1)


1.0.4 Vehicles (in MOA “machine(s)” is a generic term for “vehicles, airplanes and/or vessels” -- zj 2.0.0)

T1:


  • Chrono Miner

  • Otter Robot (no longer anti-cloak. The new name for “Robot Tank”, which is anything but a tank -- zj 2.0.0. Weapon: HK5 UMP Submachine Gun (MO’s Navy Seal), instead of Jupiter Laser Cannon and Azure Minitorpedoes; this idea is from @古谷 -- zj 2.0.1)

  • Stryker IFV (Infantry Fighting Vehicle) (common now, stats modified accordingly)


T2:


  • Treant Mirage Assault Gun (new, replace Mirage Tank, common and only from the spell now; effective against all kinds of ground units, unable to attack buildings; in MOA, “tanks” must have rotate turrets and be able to enter Tank Bunkers -- zj 2.0.0)


Stolen Tech:


  • Quickshifter (from Libertas, passenger can open fire from inside -- zj 1.2.2)

  • Chrono Garage (from Epsilon, Teleport, anti-cloak -- zj 1.2.2. The new name for “Chrono Prison” -- zj 2.0.0)

  • Future Tank (from Foehn, no more anti-cloak, switch between two weapon modes: Lasers + HE Grenades/Particle Collider [3.3.5], omnicrush [= Tortoise Fortress + Mastodon, only Future Tank and M.A.D.M.A.N. can omnicrush, among Stolen Tech units] -- zj 1.2.2. Not a robot anymore [vulnerable to radiation, poison, mind-control, etc.]; among stolen tech units, only Lionhearts and Inducers are immune to most hazards [including Terror Robot’s and Syncronaut’s parasite], like Gharials -- zj 2.0.0)


1.0.5 Aircraft

T1:


  • Osprey Subsidiary Drone (from Horizon Destroyer. See Chapter Two for the nomenclature of unmanned machine -- zj 2.0.0)


T2:


  • Chinook Tandem-rotor Chopper (Unlocked by Satellite Uplink / Triple Star Kikan / Shield Institute; HP 700 = Cargo Plane. Replace Stallion Transport -- zj 1.2.1. + Able to transport vehicles; 8 slots -- zj 2.0.0)

  • Hunter-Seeker Drone (from the spell; invulnerable, no more Sunburst laser. Common & T2 now; randomly choose its target -- zj 2.0.0)


T3:


  • Cryocopter (only reduce the unit’s armor [+ able to anti-air]; no longer reduce the target’s speed, nor disable the target; no longer affect buildings -- zj 2.0.0)

  • Barracuda Bomber

  • Hummingbird Support Jet (no more invisible on enemy radar -- zj 2.0.0)

  • Hornet Subsidiary Drone (from Enterprise Aircraft Carrier)


Stolen Tech:


  • Lionheart Fighter-bomber (from Soviet, new version -- zj 1.2.2. The new name for “Lionheart Bomber”, in MOA, a “bomber” is a jet effective against buildings, while a “fighter” is a jet effective against (some) units; + immune to nearly all kinds of hazards, like Gharial [among stolen tech, only Lionheart and Inducer are immune to most hazards] -- zj 2.0.0)


1.0.6 Navy

T1:


  • Voyager Amphibious Transport Dock (the new general item -- zj 2.0.0)

  • Horizon Destroyer


T2:


  • Aegis Cruiser (decrease anti-air damage, able to attack buildings -- zj 2.0.0)



  • Dolphin (unlocked by Satellite Uplink / Triple Star Kikan / Shield Institute. No longer able to attack buildings -- zj 2.0.0. Weapon: Icy Glare [instead of Comet Prism Rifle 01], effective against all kinds of ground units, and simultaneously reduce the target’s armor; no AOE; this idea is from @古谷 -- zj 2.0.1)


T3:


  • Enterprise Aircraft Carrier

  • Siren Frigate (+anti-cloak; as the main T3 warship, its status needs to be modified -- zj 2.0.0)


1.0.7 Spells (the new name for “support power” -- zj 2.0.0)

T1:


  • Scan

  • Spectrum Analysis (now from Airforce Command, revealing cloaked units and subs. The new name for “Detect Pulse” is from @古谷 -- zj 2.0.0)


T2:


  • Miscalculation (new, from High-tech Skyscraper, $1200, halve and reverse the firepower of all enemy defense “towers” in a radius of 10.5 for X frames -- zj 2.0.0)

  • Hunter-Seeker Taking-off (from High-tech Skyscraper, common & T2 now; $600?, fixed number of five[?], take off from High-tech Skyscraper [if there are more than one High-tech Skyscraper, a random one will be chosen as the staring point]; the new name -- zj 2.0.0)



  • Treant Assemble (new, from Experimental Warpshop, $2000, teletransport 2 Treant Mirage Assault Guns to the targeted point [like most spells]; the name is from @古谷 -- zj 2.0.0)



  • Chronolift


T3:


  • Bribe (new, $1200?, convert a single enemy or neutral unit [T1 or T2; ground units; machines that are immune to be depiloted are also immune to Bribe; cloaked or submerged units only when they are revealed] to yours; from High-tech Skyscraper, unlocked by Experimental Warpshop -- zj 2.0.0)

  • Backwarp (from Experimental Warpshop, unlocked by High-tech Skyscraper; T3 now; $800, heal and remove all debuffs -- zj 2.0.0)

  • Warp Miner (from Ore Complex, only one Chrono Miner, $0)

  • Chronoshift (superweapon, teleport both friendly infantry and vehicles)

  • Superbolt (superweapon. The new name for “Lightning Storm” -- zj 2.0.0)


 

1.1 Upper America (UA)

1.1.1 Structures

T2:


  • Satellite Uplink


1.1.2 Defenses

T1:


  • Multirole Patriot Missile Pad (has 1 garrison slot, and its weapon changes when an infantryman is garrisoned, like IFV, this idea is from @古谷 -- zj 2.0.0)


1.1.3 Infantry

T3:


  • Riot Policeman (the new name for “Riot Trooper” -- zj 2.0.0)

  • Tanya (hero/heroine, Laser rifle + C4 Pro -- just the new name to distinguish Tanya’s from others’. Clear garrisoned structures from range 9 instead of having to get close -- zj 1.1.4)


1.1.4 Vehicles

T1:


  • Mouse Mini-tank (delete Bulldog Tank; An Mouse Mini-tank only takes one slot in transports, and can function as infantry, such as firing from open-topped machines; it can enter both Tank Bunker and Infantry Bunker -- zj 2.0.0)


T2:


  • St. Michael Suit (new version, UA & T2 now, delete #Humvee. From the spell, the idea is from @古谷 -- zj 2.0.0)

  • UA MCV (unlocked by either Airforce Command or Satellite Uplink)


T3:


  • Marker (Goddess Columbia Marker) (deployed to toggle between free fire and hold fire mode -- this idea comes from @瞌睡附图. The new name for “Athena Cannon” / “Statue of Liberty Cannon” -- zj 2.0.0)

  • Abrams Tank

  • Apple Amphibious SPAAG (Self-Propelled Anti-air Gun) (free mode and confined mode. Replace Aeroblaze Tank [“blaze” is too HK]; In MOA, any pure anti-air vehicle is a “SPAAG”, except Gehenna Platform -- zj 2.0.0)

  • Maple Leaf Lorry (new, epic, replace Boidmachine, UA now; principally anti-air or supporting Goddess Columbia Marker, additionally siege -- zj 1.2.2. Speed 6, no more teleport -- zj 2.0.0)


1.1.5 Aircraft

T1:


  • Thrasher Fighter (Why it is T1 not T2? See Chapter Two. Cloaked when not attacking; the new name for “Stormchild” -- zj 2.0.0)


T2:


  • Bell Chopper (new, replace Warhawk; Laser Cannon + 1 infantry slot; able to be deployed on the land, and then infantry can get in and off; passenger can open fire from inside; no missiles; the name is inspired by @古谷; in MOA, a “chopper” is a “helicopter” that can repeatedly land on the ground -- zj 2.0.0)


1.1.6 Navy

1.1.7 Spells

T1:


  • Michaelmas (new, from Satellite Uplink, transform friendly Stryker IFVs in a radius of 3.6 to St. Michael Suits, this idea is from @古谷 -- zj 2.0.0)

  • GPS Navigation (replace Chronoboost, UA only and T1 now)


T3:


  • A Mari Usque Ad Mare (from Maple Leaf Lorry [deployed]; replace Mercury Strike and Boid Strike; equally cause X damage in a radius of 4, only affect buildings, IFF [Identification Friend or Foe]; Note: the chief purpose of this Spell is to support Goddess Columbia Markers [reduce the impact delay from 30 frames to 15 frames, but no longer increase the firepower of Goddess Columbia Markers], not to directly destroy buildings -- zj 2.0.0)


 

1.2 Pacific Armies (PA)

1.2.1 Structures

T1:


  • Triple Star Kikan (Kikan = 機関; 1 a shorter and better name for “Robot Ops Control Center”, 2 to avoid mislinking St. Michael Suit with PA)


1.2.2 Defenses

T1:


  • Long-range Patriot Missile Pad (Range 13.5? -- zj 2.0.0)


T2:


  • Cryo Mine (from Zero Heliborne Mine Dispenser; damage and halve the unit’s armor for 360 frames -- zj 2.0.0)


1.2.3 Infantry

T3:


  • Sakura Sniper (Sakura: , cherry blossom; replace MO’s Sniper; able to fire from open-topped machines; invisible on enemy radar; effective against infantry [air and ground], weak against machine [tip: cooperate with Cryocopter], unable to attack buildings; heavy infantry; amphibious; Cooldown 180 frames; no deployment -- zj 2.0.0)

  • Norio (Norio Tomokawa) (hero, no longer reduce the target’s speed -- zj 2.0.0)

  • Zhang-Jian (hero, new; weapon: Arrow of Aether; the pronunciations of “Zhang ()” and “Jian ()” are [tʂɑŋ55] and [tɕiæn51] respectively)


1.2.4 Vehicles

T1:


  • Kappa Tank (+ deploy to toggle between Cannon mode and Snowflake Projector mode [to reduce the target’s armor, =3.3.6’s Bulldog Tank] -- zj 2.0.0)


T2:


  • Zephyr Howitzer (the new name for “Zephyr Artillery” -- zj 2.0.0)

  • PA MCV (unlocked by either Airforce Command or Triple Star Kikan)


T3:


  • Hail Platform (the new name for “Hailstorm Platform” -- zj 2.0.0)

  • Blizzard Guard Crush SPAAG (replace Blizzard Tank; damage air units and reduce their armor -- zj 2.0.0)

  • Tortoise Fortress (preloaded with 1 GGI -- zj 1.2.2. The new name for “Battle Tortoise”; among all units and buildings in MOA, there is only one type “Fort” or “Fortress”, and that’s “Tortoise Fortress” -- zj 2.0.0)


1.2.5 Aircraft

T1:


  • Magpie Fighter (new jet, delete Black Eagle; Magpie’s attack create frost in a radius of 3; the armor of frosted units decreases by 30% for 60 frames; the name is from @古谷 -- zj 2.0.0)


T2:


  • Zero Heliborne Mine Dispenser (new aircraft, to bury Cryo Mines anywhere, unlocked by Triple Star Kikan. The new name is from @古谷 for “Tora Minelayer” -- zj 2.0.0)


T3:


  • Haildragger (from Hail. The new name for “Hailjet”, a world play -- zj 2.0.0)


1.2.6 Navy

1.2.7 Spells

T1:


  • Snowflake (replace “Target Painter”, PA now -- zj 2.0.0)

  • Zephyr Orientation (replace “Zephyrobot”, not acting as a building, self-destructing, reuse the image of 3.0’s Zephyr Beacon -- zj 2.0.0)


 

1.3 European Archduchy (EA)

1.3.1 Structures

T1:


  • Shield Institute (the new name for “Shield Command”: 1 Under Professor Einstein’s guidance, it’d better be named as “Institute” rather than “Command”; 2 “Command” is occupied by “Airforce Command”)


1.3.2 Defenses

T1:


  • Mirage Patriot Missile Pad (disguised as a tree when idle [even at low Power], invisible on enemy radar, like Treant Mirage Assault Gun; this idea is from @古谷 -- zj 2.0.0)



  • Whetstone (new, from the spell, replace Coordnode & Ultra Dome; increase the firepower of all ground friendly units and defense “towers” in a radius of 4 by 50% for 600 frames; self-destructing; this idea is inspired by @古谷 -- zj 2.0.0)


1.3.3 Infantry

T3:


  • Suppressor (+ able to reverse air units. + Anti-cloak -- zj 2.0.0)

  • Siegfried (hero, Speed 5(teleport), Zeitgeist Rifle [the new name for “Zeitgeist Cannon”] works similarly to but faster and longer than Chrono Legionnaire’s Chrono Rifle [if needed, we may set that Chrono Legionnaire, Charon Tank, and Chrono Cannon can only target units, whereas Siegfried can target both units and buildings] -- zj 2.0.0)


1.3.4 Vehicles

T1:


  • Cavalier Tank (new version, 1 infantry slot, passenger can open fire from inside -- zj 2.0.0)


T2:


  • Achilles Tank (new, immune to almost all hazards [EMP, radiation, mind control, poison, confusion rays, depiloted, etc.], like Gharial; effective against vehicles, mediocre buildings, weak against infantry; able to fire on the move -- zj 2.0.0)

  • EA MCV (unlocked by either Airforce Command or Shield Institute)


T3:


  • Charon Tank (Temporal displacement device, Teleport, i.e. vehicle version of Chrono Legionnaire -- zj 1.2.2)

  • Prism Tank (no longer anti-cloak -- zj 2.0.0)


1.3.5 Aircraft

T1:


  • Harrier Fighter (+ anti-air -- zj 2.0.0)


T3:


  • Thor Gunship (Mjölnir no longer has AOE; “Loudspeaker” is renamed as “Megingjord” -- zj 2.0.0)

  • Haloed Thor Flagship (epic, new, Mjölnir [no more AOE] + Megingjord, HP 2500?, Thick Steel. + Provide the Spell “Thunder Taunt”, this idea is from @古谷 -- zj 2.0.0)


1.3.6 Navy

1.3.7 Spells

T1:


  • Steins Screen (the new name for “Force Shield” -- zj 2.0.0)

  • Coordinate of Whetstone ($500?, from Shield Institute, build a Whetstone at the targeted spot, this idea is inspired by @古谷 -- zj 2.0.0)


T3:


  • Thunder Taunt (new, $600?; from Haloed Thor Flagship; increase the firepower of the Haloed Thor and friendly Thors within a radius of 10 around the Haloed Thor; almost all enemy anti-air units within a radius of 10 around the Haloed Thor Flagship will be coerced to fire exclusively at Haloed Thor Flagship [heroes, epics, miners, jets, vehicles in Tank Bunkers, passengers and buildings are immune to Thunder Taunt]; enemy players will temporarily lose control of those units; lasting 110 frames; delete Lightning Rod; this idea is from @古谷 -- zj 2.0.0)


 

2 The Soviet Empire (Soviet)

2.0 Common

2.0.1 Structures

T1:


  • Tesla Reactor (+ boost Tesla Coils a radius of 9 -- zj 1.2.2. Immune to infiltration -- zj 2.0.0)

  • Barracks

  • Ore Refinery

  • War Factory

  • Naval Shipyard



  • Information Bureau (the new name for “Field Bureau”; Yeah, “Information Bureau of the Communist and Workers’ Parties” -- zj 2.0.0)

  • Aviation Committee (the new name, interchange with Libertas’s, $1500, HP 1000, Third-class Brick)


T2:


  • Nuclear Reactor (unlocked by Aviation Committee + Information Bureau. Shut down the owner's power for 3:00 when being infiltrated -- zj 2.0.0)


T3:


  • Ministry of Industry (the new name for “Industrial Plant” -- zj 2.0.0)

  • Iron Curtain Device (superweapon)

  • Tactical Nuke Silo (superweapon)


2.0.2 Defenses

T1:


  • Rampart Walls (the new name for “Fortress Walls” -- zj 2.0.0)

  • Gate

  • Flame Tower (common now, replace Sentry Gun -- zj 2.0.0)

  • Flak Cannon

  • Infantry Bunker (preloaded with 2 Flak Troopers. The new name for “Battle Bunker” -- zj 2.0.0)


T2:


  • Tesla Coil (unlocked by Aviation Committee. Damage boosted by Tesla Reactors instead of Tesla Lieutenants / Captains -- zj 1.2.2)

  • Torch of the Young Pioneers (new, unlocked by Information Bureau, heal a friendly unit [infantry or machine]; range 9 (ground), 12 (air); delete Repair Crane -- zj 2.0.0)

  • Neutron Mine (new, delete Naval Mine, able to be massively built around the player’s base [only on the land], unlocked by Aviation Committee + Information Bureau -- zj 2.0.1)


T3:


  • Hammer

  • Signal Inhibitor (Soviet now, unlocked by Guerrilla Facility / Atom Palace / Nikola Tesla Guan; not limited in numbers, but each player can only build either Signal Inhibitor or Iron Guard -- zj 2.0.0)

  • Iron Guard (protect both infantry and vehicles, unlocked by Guerrilla Facility / Atom Palace / Nikola Tesla Guan. Not limited in numbers, but Signal Inhibitor and Iron Guard are mutually exclusive -- zj 2.0.0)


2.0.3 Infantry

T1:


  • Conscript

  • Flak Trooper

  • Panda (new, delete Soviet Dog; stun enemy light infantry for 270 frames, Range 5.5, like MO’s Clairvoyants, but Pandas won’t be mutually locked; heavy infantry; amphibious -- zj 2.0.0)

  • Engineer


T2:


  • Crazy Ivan (unlocked by either Aviation Committee or Information Bureau)


T3:


  • Saboteur (explosion leaves a flame in a radius of 3.5, like Crazy Ivan; light infantry, but immune to ordinary crush -- zj 2.0.0)


2.0.4 Vehicles

T1:


  • War Miner (The secondary weapon is effectively against all kinds of units [including air units], but uncontrollable, and War Miner will never actively search enemies [when a War Miner is ordered to guard, it only search ores]; no longer able to damage buildings -- zj 2.0.1)

  • Terror Robot (the new name for “Terror Drone” -- zj 2.0.0)

  • Repair Robot (from the spell. The new name for “Repair Drone” -- zj 2.0.0)


T2:


  • Demolition Truck (unlocked by Aviation Committee, common now; explosion emits smoke in a radius of 8, which halves enemy firepower; unable to attack units; IFF; immune to omnicrush -- zj 2.0.0)

  • Progressive Amphibious APC (Armored Personnel Carrier) (new, replace Armadillo, Borillo, and Pangolin; common now; weapon: Rad Cannon [instead of flamethrower], effective against all ground units, unable to attack buildings; immune to Radiation Field; vulnerable to EMP; HP 700, Thick Steel, Speed 6, Infantry slots 6 -- zj 2.0.0)

  • Xiao-He Prison Van (unable to attack vehicles or buildings -- zj 1.1.9. Stun Rifle can still abduct most infantry, but only immobilize light infantry; the new name for “Drakuv Prison Vehicle”; “Xiao He” [“蕭何”], a powerful Prime Minister of Han Chao [aka Han Dynasty], was thrown into jail; Xiao He later became a god of the prison in Chinese mythology -- zj 2.0.0. T2, able to be massively trained, unable to heal infantry -- zj 2.0.1)


T3:


  • YinFu Tank Killer (new, from the spell; replace both Tank Killer and Scourge; primary weapon: Custom EMP Rod, very effective against ground machines, mediocre against heavy infantry [damage is slight, but heavy infantry is vulnerable to EMP], weak against light infantry; secondary weapon: 50 Cal. Machine Gun, effective against aircraft, weak against air infantry; both weapons unable to damage buildings; the turret can rotate; cloaked, deploy to toggle between free fire mode and hold fire mode; unable to enter Tank Bunkers; amphibious; immune to EMP; immune to omnicrush; immune to be depiloted; self-healing; Medium 450; “Yin Fu (Jing)” is “陰符經, aka “Book of the Hidden Agreement” or “Yin Convergence Classic” or “Secret Military Warrant Manual”, etc. -- zj 2.0.0)


Stolen Tech:


  • Grumble Missile Launcher (from Libertas; all Stolen Tech units are always immune to omnicrush -- zj 1.2.1. + Jupiter Laser Cannon [Robot Tank’s weapon in MO], no matter deployed or undeployed, anti-disguise -- zj 1.2.2)

  • Apocalypse Tank (from Soviet, primary weapon: 2* 125mm Nuke-enhanced Cannons, effective against all kinds of ground units and buildings; secondary weapon: 4* Mammoth Tusk Missiles, anti air; immune to radiation, vulnerable to EMP -- zj 1.2.2)

  • Iron Dragon Tank (from Foehn)


2.0.5 Aircraft

T1:


  • Recon Glider (from the spell; the new name for “Spy Plane” -- zj 2.0.0)

  • Proletarian Fighter (cheaper, no more targeting randomly [Double-headed Eagle and Oxidizer will incorporate the feature]. + Anti air infantry; replace “Foxtrot” -- zj 2.0.0)


T2:


  • Wallbuster Bomber (A new sort of jet, two ammunition, one ammunition 1/4 3.3.4’s Wallbuster Missile’s, i.e. Damage 80 ~ 52, Radius 1.5; unlocked by HK/RK/CK Aviation Standing Committee; replace Wallbuster Missile; reuse Smoke Bomber’s image?)

  • MiG Transport (from the spell, Speed 24(fly), invulnerable)


T3:


  • Ladybug Duocopter (common now. + Immune to EMP; the so-called “Dragonfly Drone” doesn’t look like a dragonfly at all [by contrast, Hunter-seeker Drones bear a physical resemblance to dragonflies]; the new name is from @古谷 [@大力出奇迹 also made a contribution to the name] -- zj 2.0.0)

  • Kirov Airship


Stolen Tech:


  • Double-headed Eagle Fighter (from Epsilon, a new kind of jet, delete Syckle)


2.0.6 Navy

T1:


  • Zubr Amphibious Transport Dock

  • Typhoon Attack Sub


T2:


  • Motorboat (Manifesto Mortar Motorboat) (new, delete Reaper Corvette; unlocked by Aviation Committee; weapon: 2 Mortars + 1 Smoke Pipe -- zj 2.0.0)

  • Seawolf Gunboat


T3:


  • Frogman (Tritiated Frogman) (new; navy infantry [now every factional navy has its “navy infantry”]; delete Mosquito Demoboat; suicide explosion leaves a small area of Radiation field; effective against units, weak against buildings; immune to Radiation; anti-cloak; semi-submerge [like Piranha Mini Sub]; deploy to toggle between free kamikaze mode and hold kamikaze mode -- zj 2.0.0)


2.0.7 Spells

T1:


  • Recon Glider Approval (the new name for “Spy Plane”; the names of spells and the names of their units/buildings are distinguished in MOA -- zj 2.0.0)

  • Repair Robot Paradrop (from Aviation Committee)

  • Internal Propaganda (the new name for “Regen Drugs”, Soviet now, from Information Bureau, $800, Cooldown 4:30, heals friendly infantry in the target radius of 2.6 for 420 frames at the rate of 3 HPs every 3 frames -- zj 2.0.1)

  • External Propaganda (new, from Information Bureau, $600?, Cooldown 4:00, stun all enemy light infantry in a radius of 4 for 225 frames, IFF -- zj 2.0.0)


T2:


  • Instant Infantry Bunker (from HK/RK/CK Aviation Standing Committee, $800, Cooldown 5:30, the new name for “Instant Shelter” -- zj 2.0.1)



  • Elite Reserves (from Information Bureau, unlocked by Aviation Committee -- zj 2.0.0)


T3:


  • YinFu Paradrop (from HK/RK/CK Aviation Standing Committee, unlocked by Information Bureau, $2000, 6:00, 2 YinFu Tank Killers -- zj 2.0.0)

  • Gear Change (only gaining $2400, only Ministry of Industry will be shut down)

  • Iron Curtain (superweapon, affect both friendly infantry and vehicles, no more protect buildings)

  • Tactical Nuke (superweapon)


 

2.1 Havana Kingdom (HK)

2.1.1 Structures

T2:


  • Guerrilla Facility ($3000, unlocked by Aviation Committee + Information Bureau. The name “Battle Lab” in MO is a bit plain. By contrast, “guerrilla” not only is HK’s feature, but also roots in Spanish.)

  • HK Aviation Standing Committee (attaching to Aviation Committee, $500, new)


2.1.2 Defenses

T3:


  • Smoke Turret (+ reduce air unit’s firepower -- zj 1.2.2)


2.1.3 Infantry

T1:


  • Llama Driver (from Llama Tank, no longer able to capture depiloted vehicles, light infantry [but immune to ordinary crush], the new name for “Desperate Driver” or “Bomb Pilot” -- zj 2.0.0)


T2:


  • Desolator (interchanged with Tesla Lieutenant, unlocked by Aviation Committee, effective against all ground units. + Radiation Field can damage air units; heavy infantry [naturally immune to ordinary crush]; when being deployed, immune to omnicrush; anti-cloak -- zj 2.0.0)

  • WP Pyro (White Phosphorous Pyro) (this idea comes from @一家之主风见幽香)

  • Partisan (new, from the spell; primary weapon: steal a machine [depiloted, neutral and enemy]; secondary weapon [deployed on land]: Mortar; amphibious; heavy infantry [immune to omnicrush when being deployed]; delete Mortar Quad -- zj 2.0.0)


T3:


  • Tesla Lieutenant (interchanged with Desolator, Tesla Gun disables units vulnerable to EMP; Range 8; unable to attack buildings at all. No longer anti-cloak; heavy infantry, but immune to EMP; the new name for “Tesla Trooper” -- zj 2.0.0)

  • Arsonist (Speed 6, HP 130)

  • Morales (hero, new version, Dragunov incendiary rifle + Timed Incendiary Explosive ejector, amphibious)

  • Culpeo (Cyborg Culpeo) (hero, replace Chitzkoi, Razorblade Teeth + Schturm Missiles + Smoke)


2.1.4 Vehicles

T1:


  • Panther Half-tracked APC (the new name for “Halftrack” -- zj 2.0.0)

  • Llama Tank (the new name for “Jaguar Tank”, yielding to “Panther” -- zj 2.0.0)


T2:


  • HK MCV (unlocked by either Aviation Committee or Information Bureau)


T3:


  • Catastrophe Tank

  • Buratino MLMS (Multiple Launch Missile System) (the new name; in MOA, a “missile” cannot be interjected, while a “rocket” can be interjected -- zj 2.0.0)


2.1.5 Aircraft

T2:


  • Dust Devil Lord Support Jet (unlocked by HK Aviation Standing Committee, new jet, superior version of Dust Devil, $1450, Speed 28(fly), replace Smoke Bomber. The new name for “Arch Dust Devil” -- zj 2.0.0)

  • Flamingo Drone (new, from the spell. + Cloaked; function as drones -- zj 2.0.0)


T3:


  • Vulture Helicopter (Napalm Gun [anti-air, effective against air infantry] + Napalm Drop [anti-ground, “melee”, effective against infantry and buildings], no more Machine Gun -- zj 2.0.0)

  • Aztec Kamikaze (new, jet, unlocked by Guerrilla Facility, effective against all kinds of units [including air units] and buildings, explosion doesn’t leave a flame, no AOE, being killed won’t trigger explosion, NOT cloaked, Range 10, delete Fury Drone -- zj 2.0.0)

  • Hellfire Rocket (from Dreadnought Rocket Ironclad; cause a flame that lingers for a while. By the way, MO named Dreadnought’s weapon as “Snowstorm”. “Snow”? Can you believe it? What’s more, “Lightning Storm”, “Hailstorm”, “Stormchild”, “Snowstorm”, “Firestorm”, “Dragonstorm”, “Maelstorm”. Too many “storms”. Mentalmeisters needs a “brainstorm” about nomenclature -- zj 2.0.0)


2.1.6 Navy

T3:


  • Dreadnought Rocket Ironclad (the new name for “Kuznetsov Dreadnought” -- zj 2.0.0)


2.1.7 Spells

T2:


  • Partisan Paradrop (new, from HK Aviation Standing Committee, deploy 3 Partisans at the targeted spot, delete Mortar Ambush -- zj 2.0.0)

  • Barbecue (new, replace both Toxic Strike and Smoke Bombs. Now from Guerrilla Facility; the new name for “X Firebombing” -- zj 2.0.0)

  • Red Altocumulus (from Guerrilla Facility, replace 3.3.6’s Disruptor, but not acting as a building, HK now -- zj 2.0.0)


 

2.2 Russian Khanate (RK)

2.2.1 Structures

T2:


  • Atom Palace ($3000, unlocked by Aviation Committee + Information Bureau. The new name for “Palace” -- zj 2.0.0)

  • RK Aviation Standing Committee ($500, new)


2.2.2 Defenses

T2:


  • Radioactive Waste Heap (new, from the spell; the Heap creates a radiation field in a radius of 5, Cooldown 100 frames [more like a deployed Desolator in vanilla RA2]; able to be repaired or sold; replace Tech Irradiator -- zj 2.0.0)


2.2.3 Infantry

T2:


  • Eradicator (unlocked by Aviation Committee; effective against all ground units. + Anti-cloak; heavy infantry [naturally immune to ordinary crush]; when being deployed, immune to omnicrush; Radiation Field can damage air units -- zj 2.0.0)

  • Pyro


T3:


  • Tesla Lieutenant

  • Gyrocopter (weak against anything, accuracy, no AOE -- zj 2.0.0)

  • Krukov (hero, new version, Radiation gun + Plutonium MiGs + constant irradiation)


2.2.4 Vehicles

T1:


  • Panther Half-tracked APC

  • Rhino Tank (immune to radiation. + 100% firepower when attacking targets at a range of 3.5, like MO’s Cyclops Walker -- zj 2.0.0)


T2:


  • RK MCV (unlocked by either Aviation Committee or Information Bureau)


T3:


  • Sickle Tank (new, HP 550, able to enter Tank Bunkers, Speed 6, Range 7.5; weapon: Atomic Fission Cannon, leaving a radiation field in radius of 2, like Nüwa; effective against units, mediocre against buildings [because radiation fields cannot damage buildings]; explode when being destroyed, and the explosion detonates an Atomic Fission Cannon shot at the Sickle Tank's position -- zj 2.0.0)

  • Sentinel AOE SPAAG (free mode and confined mode)


2.2.5 Aircraft

T2:


  • Dust Devil Support Jet (unlocked by RK Aviation Standing Committee)


T3:


  • Swan Siege Chopper (new version, deployed to use its siege cannon as in Yuri’s Revenge, but having no weapon when airborne, immune to radiation. The new name for “Wolfhound Siege Chopper” -- zj 2.0.0)

  • U Kirov (Uranium Kirov Flagship) (new, epic, primary weapon: Mini-nuke [controllable], secondary weapon: 2* SPM3 [= 2* Gyrocopters, uncontrollable])

  • Pu MiG (Plutonium MiG) (summoned by Krukov. The new name for “X-MiG” -- zj 2.0.0)



  • Hellfire Rocket (from Dreadnought Rocket Ironclad)


2.2.6 Navy

T3:


  • Dreadnought Rocket Ironclad


2.2.7 Spells

T2:


  • Radioactive Waste Paradrop (from RK Aviation Standing Committee; $1000?, 7:00? -- zj 2.0.0)

  • Gastroburners (new, from Atom Palace)

  • γ Umbrella (replace Irradiation; + make friendly units temporally immune to radiation -- zj 2.0.0)


 

2.3 Communist Khitan (CK)

2.3.1 Structures

T2:


  • Nikola Tesla Guan (replacing Atomheart, $3000, unlocked by Aviation Committee + Information Bureau. The new name for “EMP Complex”, “Guan”=“”, Taoist temple -- zj 2.0.0)

  • CK Aviation Standing Committee ($500, new)


T3:


  • Hand of Communism (epic, from vehicle [Fist of Communism], replace Stalin’s Fist -- zj 2.0.0)


2.3.2 Defenses

T3:


  • EMP Mine (effective against all kinds of ground units, and disable units vulnerable to EMP -- zj 2.0.0. Now from the spell -- zj 2.0.1)


2.3.3 Infantry

T2:


  • Desolator (unlocked by Aviation Committee)

  • Pyro

  • DFSJ (Dong Fang Shen Jian) (new, from the spell; light infantry; primary weapon: anti air; secondary weapon: stun light infantry; range 11 (both); “東方神劍”, aka “Sacred Sword of the East”, was/is a famous SOF unit of PLA; this idea is inspired by @古谷 -- zj 2.0.1)


T3:


  • Tesla Captain (somewhat replace 3.3.4’s #Volkov; primary weapon: Tesla Rifle [= Tesla Lieutenant’s], effective against ground units [simultaneously disable heavy infantry, vehicles and vessels, but NO EMP chains]; secondary weapon: Tesla Grenade, effective against building [= Volkov]; Range 8 [both weapons]; heavy infantry, but immune to EMP; no longer anti-cloak; delete “Chain Tesla Trooper” and “Shock Trooper” -- zj 2.0.0)

  • Yunru (hero/heroine, HP 600?. No more Earth Breaker; + EMP [i.e. seckill] aircraft [all air infantry is immune to EMP]; block the use of Spells [except reconnaissance] in a radius of 6 around Yunru; heavy infantry; Yunru is immune to nearly all kinds of hazards, like Achilles Tank and Gharial, even better than Cyborgs -- zj 2.0.0)


2.3.4 Vehicles

T1:


  • White Tiger Wheeled APC (白虎, CK now, the new name for “Tigr APC”)

  • Qilin Tank


T2:


  • CK MCV (unlocked by either Aviation Committee or Information Bureau)


T3:


  • Kunlun Tank (new, HP 1150, Speed 3, Range 8.5. Tesla Chain has EMP and damage (60, 35, 25, 15), Cooldown 30 frames, somewhat replace #Volkov; effective against ground units, but unable to attack buildings; able to enter Tank Bunker; no longer anti-cloak; delete Tesla Cruiser; “Kunlun” = 昆侖, a famous mountain both in Chinese mythology and in real life -- zj 2.0.0)

  • Musudan Rocket Launcher (deployed to toggle between free fire and hold fire mode -- this idea comes from @瞌睡附图. The new name “무수단” for “Scud” is from @大力出奇迹 -- zj 1.2.2)

  • Fist of Communism (epic, CK now, replace Stalin’s Fist; when being a vehicle, the Fist has a Stunning Loop to stun all nearby infantrymen [the Fist won’t be pinned], anti-disguise, amphibious; the new name is from @古谷 -- zj 2.0.0)


2.3.5 Aircraft

T2:


  • Dust Devil Support Jet (unlocked by CK Aviation Standing Committee)


T3:


  • Bi Yi Niao Tiltrotor (replace MO’s Wolfhound; Wolfhound’s Speed is 20(fly), slower than both Ladybug’s 38(fly) and Gyrocopter’s 22(fly), so it cannot be a Russian “highly mobile unit”, but should be a CK’s slow while powerful machine. No longer able to attack buildings; “Bi Yi Niao” is a Chinese mythological bird, the new name for “NL30 Helicopter” is from @古谷 -- zj 2.0.0)

  • Musudan Rocket (from Musudan Rocket Launcher; immune to EMP -- zj 2.0.0)

  • Pride Rocket (from ScU Rocket Sub; immune to EMP -- zj 2.0.0. No flame [i.e. less powerful than Hellfire] -- zj 2.0.1)


2.3.6 Navy

T3:


  • ScU Rocket Sub (replace Akula Missile Sub)


2.3.7 Spells

T2:


  • DFSJ Paradrop (new, from CK Aviation Standing Committee, deploy 3 DFSJs at the targeted spot; this idea is inspired by @古谷 -- zj 2.0.1)

  • Making EMP Mine (new, from Nikola Tesla Guan, “build” EMP Mines at targeted spot -- zj 2.0.1)

  • Communist Production (new, from Nikola Tesla Guan; $1500, 8:00, the primary War Factory and the Hand of Communism will produce the same vehicle/aircraft simultaneously for 1400 frames, if the Hand of Communism acts as the primary War Factory, then a random friendly War Factory [if there is one] will be chosen to produce the same vehicle/aircraft as the Hand of Communism -- zj 2.0.0)


 

3 The Epsilon Domain (Epsilon)

3.0 Common

3.0.1 Structures

T1:


  • Bio Reactor

  • Barracks

  • Ore Refinery

  • War Factory

  • Naval Shipyard

  • Dybbuk Vault (the new name for “Aerodome”, $1500, T1 and provides mini map. All airfields, Runways, and Cyberkernels are immune to capture and mind-control. On the other hand, all airfields and Cyberkernels are vulnerable to infiltrate. -- zj 1.2.2)



  • Neuromancy Chapel (no longer provides mini map. The new name for “(Radar) Spire” -- zj 2.0.0)

  • Pandora Hub


T3:


  • Cloning Vat (the new name for “Cloning Vats” -- zj 2.0.0)

  • Rage Stimulator (superweapon. The new name for “Rage Inductor” -- zj 2.0.0)

  • Psychic Dominator (superweapon)


3.0.2 Defenses

T1:


  • Citadel Walls

  • Gate

  • Gatling Cannon

  • Tank Bunker

  • Palladium (new, from the spell, anti-vehicle, not self-destructing, delete Risen Inferno)


T2:


  • Dissolver Tower (a better name for “Inferno Tower”. Getting boosted when a Dunerider garrisons it; delete Psychic Flash -- zj 2.0.0. Replace Railgun Tower / Inferno Tower, weapon: 2* Dissolver Beams -- zj 2.0.1)

  • Grinder Site (Defense now. The new name for “Grinder” -- zj 2.0.0)

  • Mind Reader (+ anti-cloak. Unlocked by Neuromancy Chapel + Pandora Hub -- zj 2.0.0)

  • Toxic Mine (new, from the spell)

  • Meditation Cellar (new, from the spell, able to be repaired or sold. Replace Choir of Believers, friendly ground units can enter the building and be healed, slots 12, [Note: 1 a Master / Grandmaster / Mastermind cannot go into the Cellar, when it is mind-controlling another unit; 2 mind-contorlled units cannot enter; 3 unlike any other treatment, units cannot fire when getting healed in Meditation Cellar] -- zj 2.0.0)


T3:


  • Antares Soaker (the new version -- zj 1.2.0. The new name for “Antares Battery” -- zj 2.0.0)

  • Chimera Core

  • Fake Psychic Dominator (common now -- zj 2.0.0)


3.0.3 Infantry

T1:


  • Initiate

  • Crossbowman (replace “Archer” -- zj 2.0.0)

  • Spook (new version; suicide to kill ground infantry, effective against all kinds of ground infantry; infantry killed by Spooks will release poison; Spooks heal in poison; deploy to toggle between free kamikaze mode and hold kamikaze mode; light infantry, but immune to ordinary crush; amphibious -- zj 2.0.0)

  • Engineer

  • Raven (from the spell)


T2:


  • Brute (heavy infantry [vulnerable to EMP] -- zj 2.0.0)

  • Bloatick (expensive suicide unit; Psychic Blast [Masters, Grandmasters and Yuri no longer have Psychic Blast], Damage 250~150, Range 1.33, Radius 3.3, effective against all kinds of ground units, unable to attack buildings, IFF; heavy infantry; cloaked, deploy to toggle between free fire mode and hold fire mode; anti-cloak [Duneriders are no longer able to anti-cloak]; vulnerable to poison -- zj 2.0.0. + Psychic Blast will make enemy units sleepwalk, if those units have not been directly killed; this idea is from @古谷 -- zj 2.0.1)

  • Dunerider (weapon: Juggling Pin [instead of Toxic Grenade]; siege + bridge demolition + support Dissolver Tower; weak against any unit; Range 10 (building and ground unit); heavy infantry [immune to Dog, Panda, and ordinary crush, but vulnerable to EMP]; amphibious; vulnerable to poison -- zj 2.0.0)


T3:


  • Trustee (new, Infiltrator + Repuslor, no more bridge demolition; light infantry -- zj 2.0.0)

  • Virus Sniper (unlocked by Chem/Psych/Gene plug. Cooldown 80 frames [the Pathogen still needs 160 frames to break out] -- zj 2.0.0. Effectively against all kinds of ground units -- zj 2.0.1)


3.0.4 Vehicles

T1:


  • Ghost Miner (unable to crush infantry, no more reveal itself periodically -- zj 1.1.7)

  • Gatling Jeep (The so-called “Gatling Tank” isn’t a tracked tank, but a four-wheeled vehicle, which might as well be considered as a jeep -- zj 2.0.0)

  • Stinger Robot (no more repairing; no more anti-cloak; healing in poison. The passenger can open fire from inside -- zj 2.0.0)


T2:


  • Driller Unarmed APC (the new name for “Driller” -- zj 2.0.0)

  • Grinder (from defense; the new name for “Mobile Grinder” -- zj 2.0.0)


Stolen Tech:


  • Scavenger (from Libertas, amphibious [anti-gravity], no more omnicrush, + able to drain a vessel’s weapon -- zj 1.2.2. + able to drain an aircraft’s weapon [only when the aircraft is landed] -- zj 2.0.0)

  • Wormqueen Subterranean APC (from Soviet, new version -- zj 1.2.2. Able to enter Tank Bunkers; the new name -- zj 2.0.0. Weapon: Blaze Wave, fan-shaped AOE [like MO’s Eureka]; vulnerable to radiation -- zj 2.0.1)


3.0.5 Aircraft

T1:


  • Dybbuk-Attacker (+ anti aircraft -- zj 2.0.0)


T2:


  • Breaker Flying Saucer (delete Invader; no Dissolver Beam; disable a building [nearly any kind]; unable to steal money; cloaked; the name is inspired by @古谷 -- zj 2.0.0)

  • Dybbuk-Transporter (from the spell; the new name for “Dybbuk-Transport”; Dybbuks’ names are unified as “-verb+er/or”)


T3:


  • Dybbuk-Crasher (new, jet, unlocked by Chem/Psych/Gene plug, suicide crash to permanently mind-control a building -- zj 1.2.2)


Stolen Tech:


  • Dybbuk-Seizer (from Epsilon, cloaked, reveal to “attack”, Speed -, 2 ammunition, each ammunition takes 18 in-game seconds to reload, each ammunition permanently controls a ground unit, no more Rage. + Able to mind-control levitating air units -- zj 2.0.0)

  • Salamander Gunship (from Foehn)


3.0.6 Navy

T1:


  • Mandjet Amphibious Transport Dock

  • Piranha Mini Sub


T2:


  • Squid (Because “giant” is occupied by “Giantsbane”, “Giant Squid” is simply called “Squid” -- zj 1.2.1. No longer always submerge [i.e. attack will reveal itself]; units killed will release poison; heal in poison -- zj 2.0.0)


T3:


  • Nightmare Brainwash Sub (new, delete Nautilus Sub; mind-control units [including levitating air units and units near the shore]; a Nightmare can mind-control a maximum number of 3 units; Range 9 (ground and air); immune to mind-control; the thread of mind-control is a giveaway, take care -- zj 2.0.0)


3.0.7 Spells

T1:


  • Raven Soaring (from Dybbuk Vault -- zj 1.2.2. The new name -- zj 2.0.0)

  • Blink Tank Bunker (from Neuromancy Chapel; the new name for “Quick Fort” -- zj 2.0.1)

  • Palladium Theophany (new, from Pandora Hub -- zj 2.0.0)


T2:


  • Toxic Mine Paradrop (new, from Dybbuk Vault, unlocked by Neuromancy Chapel. Reuse the image of Toxic Strike -- zj 1.2.2)

  • Digging Cellar (new, from Dybbuk Vault, unlocked by Pandora Hub; instantly build a Meditation Cellar at the targeted spot; replace Choir of Believers -- zj 2.0.0)

  • Sleepwalking (from Pandora Hub, unlocked by Neuromancy Chapel; replace Chaos Touch [rooted units will not change their positions?] -- zj 2.0.0)

  • Shadow Ring (from Dybbuk Vault, unlocked by Neuromancy Chapel + Pandora Hub -- zj 2.0.0)


T3:


  • Lunch Money (new, from Cloning Vat)

  • Rage (superweapon, no longer heal infantry. The targeted friendly units’ firepower directly increase by 60%; the lower their HP is, the stronger their firepower is; no more HP restoration; this idea is inspired by @古谷 -- zj 2.0.1)

  • Domination (superweapon)

  • Fake Domination (common now -- zj 2.0.0)


 

3.1 Scorpion Cell (SC)

3.1.1 Structures

T2:


  • Chemplug ($2500, because Dybbuk Vault +$500)


3.1.2 Defenses

T1:


  • Fake Dybbuk Vault (new, limited to one for each player, $210, HP 1500, - 0 Power; all fakes’ requirements are the same as the reals’. -- zj 1.2.2. + Able to house 4 jets, like Runway -- zj 2.0.0)


T2:


  • Fake SC Construction Yard (HP 2500, $420, unlocked by either Neuromancy Chapel or Pandora Hub, able to provide ground control. Able to be selected as the primary Construction Yard -- zj 2.0.0)


T4:


  • Scorpius Statue (new, from the spell; effective against all kinds of units and buildings; AOE -- zj 2.0.1)


3.1.3 Infantry

T2:


  • Master (delete Psychic blast; + mind-control levitating air units; the new name for “Epsilon Adept” -- zj 2.0.0)


T3:


  • Tomb Bat (replace Neonwasp; very effective against ground machines [units killed will release poison], unable to damage infantry [except poison] or buildings -- zj 2.0.0. The new name is inspired by @古谷 -- zj 2.0.1)

  • Malver (hero, healing in poison, amphibious without trail; any unit killed will release poison; Note: units killed by poison will trigger “Unit Lost!”. No longer able to attack buildings; no longer able to attack vehicles within Tank Bunkers -- zj 2.0.0)


3.1.4 Vehicles

T1:


  • Mantis Tank (no more repair other friendly Mantises when being destroyed; heal in poison. Fire a poison-enhanced shot every 3 shots; the poison-enhanced shot has higher damage, is effective against all kinds of ground units and buildings, and will release poison -- zj 2.0.0)


T2:


  • Speeder Trike (vulnerable to EMP. Primary weapon: effective against units, weak against buildings; secondary weapon [rooted]: generate poison gas [pure poison, no explosion] around it, somewhat like YR’s Chaos Drone, but the Cooldown is a bit long; heal in poison [one Speeder Trike cannot heal itself, but two rooted Speeder Trikes can heal each other] -- zj 2.0.0)

  • SC MCV (unlocked by either Neuromancy Chapel or Pandora Hub)

  • Fake SC MCV (from Fake SC Construction Yard)


T3:


  • Tyrant Subterranean Assault Gun (the new name for “Tyrant Tank” -- zj 2.0.0)

  • Plague Splatter (healing in poison, no longer reducing enemies’ armor)

  • Oxidizer Subterranean SPAAG (weapon: Pathogen Plus Flak; like Double-headed Eagle, inject a Pathogen to the targeted air unit, and simultaneously inject another Pathogen to a random additional enemy air unit within Oxidizer’s range [targeting with accuracy]; after 160 frames, the Pathogen causes 200~60 damage over a radius of 1; effective against all kinds of air units; Cooldown 80 frames; Range 13(?) -- zj 2.0.0)


3.1.5 Aircraft

T3:


  • Basilisk Blimp (decrease the damage to infantry while reduce the price. The new name for “Basilisk” -- zj 2.0.0)

  • Dybbuk-Mutator (inferior version of Dybbuk-Evolver, unlocked by Chemplug)

  • Dybbuk-Jobseeker (epic, new. No longer able to attack ground units -- zj 2.0.0)


3.1.6 Navy

T3:


  • Resheph Ballistic Sub (no longer anti-cloak. “Psionic Decimator” is a ground object [amphibious], instead of flying object, somewhat like Reaver in “Starcraft”; this idea is from @古谷 -- zj 2.0.0)



  • Psionic Decimator (from Resheph)


3.1.7 Spells

T2:


  • Blackout (replace Blackout Missile, SC now; from Chemplug -- zj 2.0.0)

  • Vehicle Tunnel (replace Bloatick Trap; probabilistically spawn a vehicle [Stinger 25%, Mantis 25%, Gatling Jeep 25%, Speeder 25%] every 6 seconds, up to 4 vehicles; self-destructing; the tunnel itself is not viewed as a building and can’t be targeted; $1000; Tip: use the spell with Tank Bunkers -- zj 2.0.1)


T3:


  • Sculpture (new, from Dybbuk Vault, unlocked by Chemplug; $1000?; promote ONE selected Antares Soaker to a Scorpius Statue per time; this idea is inspired by @古谷 -- zj 2.0.0)


 

3.2 Psi Corps (PC)

3.2.1 Structures

T2:


  • Psychplug ($2500)


3.2.2 Defenses

T3:


  • Psychic Tower (mind-control both ground and air units [only levitating air units])


3.2.3 Infantry

T2:


  • Grandmaster (delete Psychic blast; + mind-control levitating air units; the new name for “Epsilon Elite” -- zj 2.0.0)


T3:


  • Libra Clone (from the spell. Heavy infantry -- zj 2.0.0)

  • Libra (hero/heroine. Heavy infantry -- zj 2.0.0)

  • Yuri (hero, able to mind-control an unlimited number of units and buildings permanently; permanently defense boosted; Psychic Blast can damage all kinds of ground units, IFF, Damage 200. Light infantry -- zj 2.0.0. No more Psychic Blast; deploy to make friendly units rage in a radius of 3.3 around Yuri; this idea is inspired by @古谷 -- zj 2.0.1)


3.2.4 Vehicles

T1:


  • Lasher Tank


T2:


  • Marauder Tank

  • PC MCV (unlocked by either Neuromancy Chapel or Pandora Hub)


T3:


  • Mastermind (mind-controlling both ground and air units; toggle between free mode and limited mode; if it has controlled more than three units when switching to limited mode, Mastermind will only keep the first three units and release the others -- zj 1.1.6)

  • Gravitron (replace Magnetron. Use Gravitational Wave to flip a vehicle/vessel; no longer reduce the speed of enemy units -- zj 2.0.0)

  • Gehenna Platform (free mode and confined mode)


3.2.5 Aircraft

T3:


  • Basilisk Blimp

  • Dybbuk-Mutator (unlocked by Psychplug)

  • Dybbuk-Interceptor (from Gehenna Platform)


3.2.6 Navy

T3:


  • Resheph Ballistic Sub



  • Psionic Decimator (from Resheph)


3.2.7 Spells

T2:


  • Repulsion (new, fix an Anti-gravity Charge on the targeted vehicle -- zj 2.0.0)

  • Psychic Vision (now PC only and T2, from Psychplug; considered as reconnaissance -- zj 1.2.2)


T3:


  • Libra Clone Paradrop (from Dybbuk Vault, unlocked by Psychplug -- 2.0.0)


 

3.3 Antarctic Castles (AC)

3.3.1 Structures

T2:


  • Geneplug ($2500)


3.3.2 Defenses

T3:


  • Genetic Mine


3.3.3 Infantry

T2:


  • Master


T3:


  • Stalker (primary weapon: Meteor Rifle, only attack buildings; secondary weapon: Sleepwalk Rifle, make a single enemy unit [including air unit] sleepwalk; range 12 (both); no more heal; this idea is inspired by @古谷 -- zj 2.0.1)

  • Rahn (hero, cloaked, reveal to attack, deploy to toggle between free fire mode and hold fire mode, Speed 7 6, HP-)


3.3.4 Vehicles

T1:


  • Opus Custom Tank


T2:


  • Wraith Cloaked Assault Gun (the new name for “Shadow Tank” -- zj 2.0.0)

  • AC MCV (unlocked by either Neuromancy Chapel or Pandora Hub)


T3:


  • Colossus Tank (no more friendly fire)

  • Haze Unmanned Four-wheel Drive (the new name for “Hazequad” -- zj 2.0.0)


3.3.5 Aircraft

T3:


  • Plumed Basilisk Blimp (new version without friendly fire, decrease the damage to infantry, slower, decrease the price)

  • Dybbuk-Evolver (now unlocked by Geneplug. + Heal friendly infantry -- zj 2.0.1)

  • Octans (Stellar Castle Octans) (epic, the new name for “Aerial Fortress Irkalla” -- zj 2.0.0)


3.3.6 Navy

T3:


  • Hourglass Ballistic Battlecruiser (new, surface version of Resheph without friendly fire. “Strengthened Psionic Decimator” is a ground object [amphibious], instead of flying object, somewhat like Reaver in “Starcraft”; this idea is from @古谷; the new name for “Nightmare Ballistic Ship”-- zj 2.0.0)



  • Strengthened Psionic Decimator (from Hourglass)


3.3.7 Spells

T2:


  • Keratin Hyperplasia (the new name for “Kinetic Barrier” -- zj 2.0.0)

  • DNA Recombination (Damage 250 ~ 87.5. The new name for “Geneburst” -- zj 2.0.0)


T3:


  • Castles In The Air (new, from Dybbuk Vault, unlocked by Geneplug, T3 now -- zj 2.0.0)


 

4 The Foehn Movement (Foehn)

4.0 Common

4.0.1 Structures

T1:


  • Windtrap

  • Barracks

  • Worker Ant Refinery (≈ YR’s Slave Miner [deployed], disarm an enemy unit [ground or air], instead of damaging it; disarm effect is NOT contagious; delete both MO’s Foehn Ore Refineries and Minermites; the new name is from @古谷 -- zj 2.0.0)

  • War Factory

  • Naval Shipyard

  • Cyberkernel (immune to being captured and mind-controlled; assuming it can house four jets just as other airfields -- zj 1.2.2)

  • Cloud Piercer

  • Nanofiber Loom

  • Ph.D. Yin’s Protocol (new, an independent building which only provides some Spells -- zj 2.0.0)


T2:


  • Nanofiber Capacitor (from the spell -- zj 1.2.1)


T3:


  • Reprocessor

  • Blast Furnace (superweapon)

  • Tempest Temple (superweapon. The new name for “Tempest Architect” -- zj 2.0.0)


4.0.2 Defenses

T1:


  • Bastion Walls

  • Loudspeaker (the new name for “Sonic Emitter” -- zj 2.0.0)

  • Steel Cutter (new -- zj 1.2.0. The new name for “Armor Cutter” -- zj 2.0.0)

  • Shrike Nest

  • Duplicant Mine (new, from the spell, enemy infantry killed will turn into friendly Duplicant -- zj 2.0.0)


T2:


  • Golden Missile Tower (new, replace 3.3.4’s Railgun Tower, unlocked by Nanofiber Loom -- zj 1.2.2. The new name for “Golden Rocket Tower” -- zj 2.0.0)

  • Booster Fan (from the spell. T2 now; the new name for “Spinblade” -- zj 2.0.0)

  • Turmoil Grid (unlocked by Cyberkernel -- zj 1.2.2)


T3:


  • Neutralizer (new version -- zj 1.2.0)

  • Mirror (new; whenever enemy uses a Spell [except superweapon-related, epic-related, hero-related, economic, non-selected and T4] in a radius of 10 around the Mirror, the Mirror’s owner also have one chance to use the same Spell -- zj 2.0.0)


T4:


  • Blast Trench (superweapon)

  • Plasma-behemoth (replace Plasmerizer; superweapon and common now; unlocked by Blast Furnace; fire only when Blasticade is on, just like Blast Trench [but Plasma-behemoth is not invulnerable]; no more friendly fire; no more consume Power [but Blasticade needs Power]; able to pack into a vehicle [Plasma-bulldozer]; limited to one for each player -- zj 2.0.0)


4.0.3 Infantry

T1:


  • Ant (Worker Ant) ( YR’s Slave, from Worker Ant Refinery; able to be accelerated by Booster Fan; Ants will immediately die, when their Miners / Refineries are destroyed [?]; light infantry; the new name is from @古谷 -- zj 2.0.0)

  • Knightframe

  • {T2 Kingsframe (+ bridge demolition -- zj 2.0.0)}

  • Lancer

  • {T2 Lambaster (a better name for “Railguneer”)}

  • Engineer

  • Clairvoyant (no longer anti-cloak and infiltrate. Disarm an infantryman [air or ground] for 270 frames; disarm effect is NOT contagious; Range 5.5 (ground), 7 (air); no more bridge demolition -- zj 2.0.0)

  • {T2 Duplicant (no longer able to clear garrisoned buildings; increase the delay frames; both Clairvoyants and Duplicants are no more a robot/drone, instead they are set as the counterpart of Dogs, Pandas and Spooks; both Clairvoyants and Duplicants are vulnerable to radiation or poison -- zj 2.0.0)}

  • Decoy Knightframe (3.3.6, from the spell)

  • Decoy Lancer (3.3.6, from the spell)


T2:


  • Huntress (unlocked by Cloud Piercer. Primary weapon: Nano-aerosols Rifle [replace Nanite Container Gun], Damage to 175 ~ 75, Radius 3; secondary weapon: suicide to damage a building [no AOE]; no more hijack vehicles; death [almost no matter how] will also release nano-aerosols [the new name for “nano clouds”] in radius of 3; light infantry, but immune to ordinary crush -- zj 2.0.0)

  • {T3 Deviatress (light infantry [vulnerable to Dog and Panda and ordinary crush]; in MOA, Nanofiber Sync won’t change light infantry to heavy infantry -- zj 2.0.0)}


T3:


  • Hacker (new, Foehn version of Spy, light infantry. The new name for “Trojan”; price: Hacker < Spy < Saboteur < Trustee -- zj 2.0.0)

  • {T4 Hijacker (now Nanofiber Sync transforms Hackers into Hijackers; cloaked + disguise; anti-cloak; able to be accelerated by Booster Fan; light infantry, but immune to ordinary crush -- zj 2.0.0)}

  • Barnacle (new, from Leviathan, delete Helibot / Mosachild, the name is from @古谷 & @大力出奇迹 -- zj 2.0.0)


4.0.4 Vehicles

T1:


  • Worker Ant Miner (≈ YR’s Slave Miner; Worker Ant Refinery and Worker Ant Miner transform between each other; disarm a unit [ground or air], instead of damaging it; the new name is from @古谷 -- zj 2.0.0)

  • Teratorn Unmanned SPAAG (free mode and confined mode)

  • Jackal Racer (the passenger can no more open fire from inside -- zj 2.0.0)


T2:


  • SODAR Array (Sonic Detection And Ranging Array) (unlocked by Cyberkernel)

  • Sweeper Robot (common now, anti-disguise, also able to attack air units, unlocked by Nanofiber Loom; 3.3.4’s Foehn’s anti-disguise is too weak -- zj 1.2.2. Decrease its Range from 8.5 to 7 (air and ground) -- zj 2.0.0)


T4:


  • Plasma-bulldozer (new, superweapon, from Defense; Plasma-behemoth and Plasma-bulldozer can transform between each other, like MCV and Construction Yard; Plasma-bulldozer has no weapon; omnicrush -- zj 2.0.0)


Stolen Tech:


  • Phantasm MLMS (from Libertas. The new name for “Phantasm MLRS”-- zj 2.0.0)

  • Inducer (Duplicant Inducer) (new, from Epsilon, replace Archelon; no nano-aerosols; turn enemy ground infantry into Duplicants; unable to transform friendly infantry; immune to most hazards, like Gharail; amphibious; clocked; anti-clock; this idea is inspired by @古谷 -- zj 2.0.0)

  • M.A.D.M.A.N. (from Foehn, new version -- zj 1.2.2)


4.0.5 Aircraft

T1:


  • Shrike Drone (from Shrike Nest)

  • Virgin AEW&C (Airborne Early Warning and Control) (new, jet, from the spell, delete Recon Drone / Recon Probe)


T2:


  • Oviraptor Quadcopter (new; unlocked by Cloud Piercer; primary weapon: lift and draw a vehicle/vessel to it, no direct damage, like YR’s Magnetron; secondary weapon: mirror the use of Spells [with certain exceptions] in a radius of 6 around the Oviraptor; the name is from @古谷 -- zj 2.0.0)



  • Diamond Support Jet (new, jet, unlocked by Nanofiber Loom -- zj 1.2.2. Heal a friendly machine 50 HP per ammo, Ammunition 16 [like Dybbuk-Attacker], seal-healing, Speed 22(fly) -- zj 2.0.0)

  • Space Capsule (new, from the spell, replace Peregrine Falcon -- zj 2.0.0)


T3:


  • Quetzal Motherplane (no longer invisible on enemy radar; the new name for “Quetzal” -- zj 2.0.0)

  • Eye Subsidiary Drone (from Quetzal. The new name for “Quetzal Eyes” -- zj 2.0.0)


Stolen Tech:


  • Seitaad Airship (from Soviet, levitating aircraft version of Seitaad Ballista)


4.0.6 Navy

T1:


  • Lotus Throne Amphibious Transport Dock (It was my Chinese translation of this very paper that first pointed out “Warturtle” and “Battle Tortoise” have similarity in their names. The new name for “Warturtle” / “Watercat” -- zj 2.0.0)

  • Swordfish Corvette (the new name for “Swordfish” -- zj 2.0.0)


T2:


  • Angelshark Confusion Sub (unlocked by Cyberkernel. No more develop Confusion mines; + able to confuse air units, Range 11 (air) -- zj 2.0.0)



  • Hydra Hydrofoil (new; unlocked by Cloud Piercer; weapon: Tornado, somewhat like MO’s Alanqa, AOE, simultaneously anti-air & anti-ground, no IFF, effective against infantry, mediocre against machine, weak against buildings, Range 7 (air and ground); amphibious; 1 infantry slot, and the passenger can open fire from inside; able to be accelerated by Booster Fan -- zj 2.0.0)


T3:


  • Leviathan (navy infantry [Barnacles are air infantry], replace Leviathan Helicarrier; Nanocharge no longer affects Leviathans, instead Nano-aerosols can heal Leviathans; Speed 5; unable to be be accelerated by Booster Fan; immune to mind-control; price down -- zj 2.0.0)

  • Alert Battleship (delete Trident Battleship, Foehn now; weapon: 2x Long-range Golden Missile Launchers; Range 17(sea), 15(land); unable to anti-air; firepower can be boosted by SODAR Array; anti-cloak; able to release Nanochargers [the new name for “Nanoids”] to repair itself; able to be the source of Nanocharge; able to be accelerated by Booster Fan -- zj 2.0.0)


4.0.7 Spells

T1:


  • Virgin 3D Printing (new, delete Recon Sortie)

  • Duplicant Mine Splashdown (new, from Cloud Piercer -- zj 2.0.0)

  • Nanofiber Sync

  • Decoy Squad Splashdown (from Ph.D. Yin’s Protocol, delivered by Space Capsules -- zj 2.0.0)


T2:


  • SODAR Array Splashdown (new, from Cyberkernel, unlocked by the three main T2 ladders)

  • Erecting Booster Fan (from Cloud Piercer, unlocked by the three main T2 ladders -- zj 2.0.0)

  • Nanofiber Capacitor Fabrication (Foehn now, from Nanofiber Loom, unlocked by the three main T2 ladders)

  • Propellable Nano-aerosols (new, from Ph.D. Yin’s Protocol, unlocked by the three main T2 ladders; Nano-aerosols in a radius of 3, healing Foehn infantry, damaging non-Foehn infantry; the Nano-aerosols is controllable [by selecting the "arrows" underneath it and giving it movement orders], like MO’s Magnetic Beam; delete Devourer -- zj 2.0.0)


T3:


  • Ore Ex Nihilo (new, from Reprocessor. The new name for “Ore Regeneration” -- zj 2.0.0)

  • Blasticade (superweapon)

  • Great Tempest (superweapon)


T4:


  • Blast Trench Splashdown (new, superweapon, from Ph.D. Yin’s Protocol, unlocked by Blast Furnace -- zj 2.0.0)


 

4.1 Hai Front (HF)

4.1.1 Structures

T2:


  • Cyberkernel Expansion


4.1.2 Defenses

T2:


  • Megaarena Projector (from the spell. The energy shield confuses enemy infantry and vehicles, instead of killing infantry -- zj 1.2.2. + Repair nearby friendly Megalodon; self-destructing -- zj 2.0.0)


T3:


  • Proactive Mine (new, delete M.A.D. Mine -- zj 1.2.2. HF now, the new name for “Smart Mine” -- zj 2.0.0)


4.1.3 Infantry

T3:


  • Syncronin (+ reducing a target’s speed)

  • {T4 Syncronaut (new version; primarily weapon: Cyber-parasite vehicle, like YR’s Giant Squid, including seckilling a vehicle whose HP is red [an elite Syncronaut seckills a vehicle whose HP is yellow]; a YR feature comes back; secondary weapon: Cyber-parasite an enemy refinery [including Worker Ant Refinery] to steal money [$20 per 25 frames, like YR’s Floating Disc] or Cyber-parasite an enemy radar to jam it [like MO’s Black Widow]; cloaked, and both attacks will reveal itself; Range 2 (both); light infantry, but immune to ordinary crush; this idea is inspired by @古谷 -- zj 2.0.0)}

  • Fin (hero, anti-infantry + siege, sharing the same ammunition, unable to break through walls, amphibious)

  • Alize (hero/heroine, anti-machine [including aircraft], but still unable to attack air infantry, sharing the same ammunition, amphibious)


4.1.4 Vehicles

T1:


  • Cyclops Walker (like MO’s Cavalier Tank: the longer it fires, the faster and more accurate its attack gets; cannon with lock on state fires 50% faster with 0.5 more range -- zj 2.0.0)


T2:


  • Irritator Support Vehicle (confusing both ground and air units, only confusion -- zj 1.2.2)

  • HF MCV (unlocked by any of the T2 ladders)


T3:


  • Megalodon Android (the new name -- zj 2.0.0)

  • Shadray Sonic Tank (reduce the damage to machines -- zj 2.0.0)


4.1.5 Aircraft

T3:


  • Diverbee Drone (+ suicide against air units; effective against all kinds of units, unable to attack buildings; deploy to toggle between free kamikaze mode and hold kamikaze mode; Range 7 -- zj 2.0.0)

  • Wyvern Utility Jet (new, jet version of Leviathan’s Barnacle, unlocked by Cyberkernel Expansion; this idea comes from LukeZ MOD, while I rename and recontribute it -- zj 1.2.2. + Able to repair friendly buildings, share the same ammunition -- zj 2.0.0)


4.1.6 Navy

4.1.7 Spells

T2:


  • Megaarena


T3:


  • Y Squad Splashdown (from Ph.D. Yin’s Protocol, unlocked by Cyberkernel Expansion, deploy 5 Knightframes + 5 Lancers at the target location [nearly anywhere], $2400, 6:30, delete Knightfall, Tip: mix Decoy Squad and Y Squad -- zj 2.0.0)


 

4.2 Coronian Flanks (CF)

4.2.1 Structures

T2:


  • Cloud Piercer Expansion


4.2.2 Defenses

T3:


  • Xiaocheng Truce Camp (new, replace Orcinus Waveshaper, Defense now, unlocked by Cloud Piercer Expansion; disarm infantry, vehicles and vessels; no IFF; limited to two for each player, able to transform between Xiaocheng Truce Camp and Xiaocheng Truce Camper; “Xiaocheng” is @小城, an outstanding modder for “Red Alert 2” in China, and I feel honored to be allowed to use his name -- zj 2.0.0)

  • Harbinger Telecontrol Center (from $2000 to $3000. The new name for “Harbinger Tower” [there is only one building named “center” in MOA]; Harbinger Telecontrol Center produces a free Harbinger, as Worker Ant Refinery produces free Worker Ants, but Harbinger is controllable; when Harbinger is destroyed, Harbinger Telecontrol Center [if it functions properly] will automatically start to produce a new Harbinger; Harbinger needs the constant support from Harbinger Telecontrol Center, as in YR “Robot Tank” needs constant support from “Robot Control Center”; if the Power is low or Harbinger Telecontrol Center is destroyed or infiltrated or disabled [Harbinger Telecontrol Center is immune to capture and mind-control], the Harbinger will crash immediately, and the Harbinger Telecontrol Center won’t produce new Harbinger until the Harbinger Telecontrol Center returns to normality; another YR feature comes back; Harbinger is no longer from a spell; [Note: Decoy Harbingers have nothing to do with Harbinger Telecontrol Center] -- zj 2.0.0)


4.2.3 Infantry

T2:


  • Moth (new, from the spell; air infantry; increase a friendly unit’s armor by 30% for 900 frames; delete Golden Wind -- zj 2.0.0)


T3:


  • Zorbtrotter (new version, pure anti-machine [ground or air], damage a single machine and simultaneously disarms a group of machines; no more lift; Range 8 (ground), 11 (air); heavy infantry -- zj 2.0.0)

  • {T4 Zorbfloater (new version, air infantry [unable to be accelerated by Booster Fan], pure anti-infantry [ground or air], damage a single infantryman and AOE disarms infantrymen -- zj 2.0.0)}

  • Eureka (hero/heroine, new version, windflow manipulator)


4.2.4 Vehicles

T1:


  • Draco Tank (deploy to transform between Draco Tank and Draco Drone; Draco Drone only anti-aircraft; Draco Tank no longer releases Draco Drone, when being destroyed -- zj 2.0.0)


T2:


  • Raccoon Support Vehicle (CF only now, unlocked by Cloud Piercer. No longer disable buildings and Spells; disarm an infantryman or a machine; + 1 infantry slot, and the passenger can open fire from inside -- zj 2.0.0)

  • CF MCV (unlocked by any of the T2 ladders)


T3:


  • Tarchia Battery (the new name for “Tarchia Cannon” -- zj 2.0.0)



  • Xiaocheng Truce Camper (now from Defense, replace Orcinus Waveshaper -- zj 2.0.0)


4.2.5 Aircraft

T1:


  • Draco Drone (from Draco Tank. AI is allowed to train Draco Drones directly from War Factory -- zj 2.0.0)


T2:


  • Decoy Harbinger Gunship (new, from the spell -- zj 2.0.0)


T3:


  • Pteranodon Gunship (effective against all kinds of machine [ground and air], shrink AOE -- zj 2.0.0)

  • Alanqa Skystation (no more deploy to create a Tornado. Weapon: Bubble, effective against infantry [both ground and flying] -- zj 2.0.0)

  • Next Generation Fighter (new jet, anti-machine, unlocked by Cloud Piercer Expansion; this idea comes from LukeZ MOD, while I rename and recontribute it -- zj 1.2.2. + Anti-aircraft; able to be accelerated by Booster Fan [when landing on airfields]; the new name for “Future Fighter” -- zj 2.0.0)

  • Harbinger (Telecontrol Harbinger Flagship) (epic, from defense; no more warning. No more friendly fire, so that Harbinger is not only suitable to bombard enemy base, but also suitable to join a free-for-all and defense the owner’s base; the new name for “Harbinger” -- zj 2.0.0)


4.2.6 Navy

4.2.7 Spells

T2:


  • Decoy Harbinger Splashdown (new, from Cloud Piercer Expansion, $1200, 5:00 -- zj 2.0.0)


T3:


  • I Squad Splashdown (new, from Ph.D. Yin’s Protocol, unlocked by Cloud Piercer Expansion, $2400, 6:30, deploy 1 Oviraptor + 2 Moths -- zj 2.0.0)


 

4.3 Last Fastness (LF)

4.3.1 Structures

T2:


  • Nanofiber Loom Expansion


4.3.2 Defenses

T3:


  • Nanocoat Regulator (LF only now -- zj 2.0.0)


4.3.3 Infantry

T3:


  • Giantsbane (use Golden Missile [instead of Stun Beam] against ground infantry; vulnerable to omnicrush -- zj 2.0.0)

  • {T4 Godsbane}

  • Uragan (hero)


4.3.4 Vehicles

T1:


  • Bison Tank


T2:


  • Roadrunner Robot (now LF, unlocked by Nanofiber Loom, no longer anti-disguise, repair other friendly Roadrunners in a radius of 1.5 around the Roadrunner over 35 frames (2.3 in-game seconds) when being destroyed [like 3.3.4’s Mantis] -- zj 1.2.2)

  • LF MCV (unlocked by any of the T2 ladders)


T3:


  • Mastodon Tank (no longer friendly damage -- zj 1.2.2)

  • Gharial Protected APC (no longer anti-cloak; the new name -- zj 2.0.0)

  • Max Chaos Crawler (epic, LF now, delete Centurion Siege Crawler; primary weapon: nano-absorb a machine, like Oviraptor, Range 18, controllable; secondary weapons [“three passengers”]: confuse a unit [= a Deviatress], disarm an infantryman, and disarm a machine, Range 11.5 [ground and air], uncontrollable [the three secondary weapons randomly pick their respective target]; tertiary weapons: mirror the use of spells [with certain exceptions] in a radius of 6 around Max Chaos Crawler; quaternary “weapon”: release nanites in a radius of 3 around Max Chaos Crawler [when Nanocharge is activated]; no more controllable transport slots; omnicrush -- zj 2.0.0)


4.3.5 Aircraft

T3:


  • Yi Fighter (new jet, unlocked by Nanofiber Loom Expansion, thank @大力出奇迹 for helping me name the new plane -- zj 1.2.2. Nano-aerosols; Damage 175 ~ 75, Radius 3, Cooldown 70 frames, Range 7.5, anti-cloak -- zj 2.0.0)


4.3.6 Navy

4.3.7 Spells

T2:


  • Nanocharge (all friendly Mastodons, Alters and Max Chaos Crawler[s] will release nanites to repair themselves and friendly vehicles, Turmoil Grids, Duplicant Mines and Proactive Mines in a radius of 3 around them -- zj 2.0.0)


T3:


  • N Squad Splashdown (new, from Ph.D. Yin’s Protocol, unlocked by Nanofiber Loom Expansion, deploy 1 Teratorn + 2 Sweepers at the target location, $2400, 6:30; Tip: combine with SODAR Array Splashdown -- zj 2.0.0)


 

5 Neutral


  • Tech Paratrooper Liaison Office: new, replace Tech Airfield, only provide Tech Paratroopers.

  • Tech Base Expansion Post: also healing infantry (like Apocalypse).

  • Tech Ore Purifier: interchange with Ore Complex, only increasing money from mining ores and gems by 25%, able to stack up. -- zj 1.1.5

  • Tech Lighthouse: the new name for “Tech Sensor Tower” -- zj 2.0.0


 

CHAPTER TWO

 

Cancel “the lower a machine’s HP is, the lower its speed”. (zj 2.0.1)

 

Fundamental Change of Power System

zj 1.2.2: See “Zhang Jian's Frist Paper on ‘Resources’ & ‘Restrictions’ of 4x games” (https://zhuanlan.zhihu.com/p/348151223, in Chinese)

zj 2.0.0: Temporally this change is not implied in MOA.

 

Nomenclature of Armor Types (zj 2.0.0)

“((Very) Big) Defensive Structure” is wordy. Therefore, I try these names:

Cloth: Nude, Canvas, Tarpaulin;

Steel: Thin, Medium, Thick;

Brick: Third-class, Second-class, First-class (the classification by American Society for Testing and Materials);

Plastic: PE (Polyethylene), PP (Polypropylene).

 

Fundamental Changes in Soviet’s Tech Tree

1. Each Soviet subfactional T3 ladder (Guerrilla Facility / Atom Palace / Nikola Tesla Guan) needs both Aviation Committee and Information Bureau to unlock.

2. Some T2 buildings and units now are unlocked by Aviation Committee instead of Information Bureau.

3. Each Soviet subfaction has a new tech building, HK/RK/CK Aviation Standing Committee, attaching to Aviation Committee. Therefore, fairly speaking, each faction has four kinds of “ladders” and its special developing way; moreover, each faction has a sort of attachment.

4. Now that Aviation Committee and Aviation Standing Committee cost $1500 and $500 respectively, the cost of Soviet T3 ladders reduces from $5000 to $3000. Nevertheless, Soviet T3 ladders are still the most expensive ladders.

5. Nuclear Reactor also requires Aviation Committee + Information Bureau to unlock. Somewhat neutralize Nuclear Reactor’s low price-performance ratio.

6. Players may build Aviation Committee (even plus Aviation Standing Committee) before Information Bureau, i.e. players have more meaningful choices.

7. As regards the redistribution among the Soviet subfactions, I’ve already given some explanations, and I’ll give more in Chapter Three.

 

Fundamental Changes in Libertas’s Tech Tree

Now Libertas has two separate tech branches.

α Airforce Command Experimental Warpshop, unlocking some T3 Structures, T3 Defenses, T3 units and T2 Spells:

Common: Ore Complex, Chronosphere (superweapon), Chrono Cannon, Chrono Legionnaire, Barracuda, Hummingbird, Siren Frigate, Treant Assemble, Chronolift;

Upper America: Tanya (hero), Abrams, Apple;

Pacific Armies: Sakura Sniper, Zhang-Jian (hero), Tortoise Fortress;

European Archduchy: Siegfried (hero), Charon Tank.

β Satellite Uplink / Triple Star Kikan / Shield Institute High-tech Skyscraper, unlocking some T3 Structures, T3 Defenses, T3 units and T2 Spells:

Common: Superbolt Conductor (superweapon), Fog Fountain, Spy, Cryocopter, Enterprise Aircraft Carrier, Miscalculation, Hunter-Seeker Taking-off;

Upper America: Riot Policeman, Goddess Columbia Marker, Maple Leaf Lorry (epic);

Pacific Armies: Norio (hero), Hail, Blizzard;

European Archduchy: Suppressor, Prism Tank, Thor, Haloed Thor (epic).

In addition, some T2 buildings and units are now unlocked by Satellite Uplink / Triple Star Kikan / Shield Institute instead of Airforce Command, see CHAPTER ONE.

Experimental Warpshop only requires Airforce Command to unlock, and High-tech Skyscraper only requires Satellite Uplink / Triple Star Kikan / Shield Institute to unlock. That’s to say, Libertas is the only faction that can quickly reach T3. However, this is hampered by Libertas’s power problem. Even if players succeed, unlike 3.3.4’s Soviet, they only get a part of T2 and a part of T3, which means they have significant defects. Moreover, the total price of Libertas ladders (Airforce Command + Experimental Warpshop + Satellite Uplink / Triple Star Kikan / Shield Institute + High-tech Skyscraper) is the most expensive amongst the four factions.

Experimental Warpshop and High-tech Skyscraper are equally $2250, power -300 and unlimited in number.

However, to get or produce stolen tech units, only Experimental Warpshop is needed to infiltrate or exist, while High-tech Skyscraper is now out of business (because Lionheart needs Airforce Command)? Or Plan B (zj 1.1.9): It works to infiltrate / build either Experimental Warpshop or High-tech Skyscraper? zj 2.0.0: Only need to infiltrate High-tech Skyscraper, which is @古谷's idea.

The reasons why I give “Tech Center” the new name “High-tech Skyscraper” are: 1 “High-tech” parallels “experimental” better; 2 to describe the image vividly; 3 the MO’s name, “Tech Center”, is not impressive; 4 “high” is a pun here.

zj 1.1.9: In previous version, I named High-tech Skyscraper as “Avant-garde Skyscraper”, which is somehow muddled with #Cyborg Vanguard.

 

Some Disadvantages of Each Faction’s Tech Tree

Libertas: the total price of the four ladders are the highest.

Soviet: T3 ladder is the most expensive ladder.

Epsilon: Pandora + Plug is the most expensive compound ladder.

Foehn: T3 ladder requires three T2 ladders to unlock. (zj 2.0.0: Foehn has to build another structure to unlock all its spells.)

 

Some Units And Buildings Can Be Unlocked By Either/Any T2 ladders

Libertas: MCV, Power Turbine.

Soviet: MCV, Crazy Ivan.

Epsilon: MCV, Fake Construction Yard (zj 1.2.2).

Foehn: MCV.

 

Why Are Thrasher, Proletarian, Raven etc. T1 Not T2?

Airforce Command, Aviation Committee, etc. are all T1 structures, so the units and Spells they directly generate are T1, just as other T1 structures (e.g. War Factory) produce T1 units (e.g. Rhino Tank).

Both Thrasher and Mosquito are unlocked by Airforce Command, why is Thrasher T1 whereas Mosquito T2?

Buildings / units / Spells need to not only unlock but also build / train / call. Thrasher is not only unlocked by Airforce Command but also trained at Airforce Command, so Thrasher is T1+0 = T1. In contrast, Mosquito is unlocked by Airforce Command (T1) while trained at Barracks, so Mosquito is T1+1 = T2. Similarly, Psychplug is unlocked by Pandora Hub (T1) + Dybbuk Vault (T1) while built by Epsilon Construction Yard, so Psychplug is max{T1,T1}+1 = T2. Barracuda is unlocked by Experimental Warpshop (T2) while trained at Airforce Command, so Barracuda is T2+1 = T3.

Formula: if a building / unit / Spell X is unlock by building Y while built by / trained at / called from building Z, then Tier of X = max {Tier of Y} + f(Y,Z). If Y = Z, f(Y,Z) = 0; if Y Z, f(Y,Z) = 1. Set Tier of Construction Yard = 0, as the initial value. (Note: Tier of MCV = 2.)

If a building Y adds on another building Z, we consider Y+Z as a whole. For instance, Dust Devil is unlocked by Aviation Standing Committee (T2) while train at Aviation Committee, but Tier of Dust Devil is still 2, because Aviation Standing Committee is NOT an independent building but an attachment, which means Dust Devil is both unlocked by and trained at upgraded Aviation Committee (Aviation Committee + Aviation Standing Committee), therefore Tier(Dust Devil) = Tier(upgraded Aviation Committee) + 0 =2.

 

“T2 ladder” is “(from T1 to) T2 ladder”, and itself is a T1 structure.

 

Jet

I put a great deal of efforts to encourage players to use jets:

1. I degrade Runway, Dybbuk-E and Dybbuk-M.

2. I set all airfields, Runways and Fake Dybbuk Vault are immune to capture and mind-control.

3. I set all jet are immune to mind-control, hijack and depiloted.

4. I create some imaginative sorts of jets, such as Wallbuster, Dust Devil Lord, Double-headed Eagle, Dybbuk-C, Dybbuk-J, Virgin, Diamond (zj 1.2.2), Yi (zj 1.2.2), Aztec (zj 2.0.0).

5. (zj 1.2.2) I absorb new jets (Wyvern & Next Generation Fighter) from others (LukeZ MOD).

6. I improve some kinds of jets (Lionheart, Proletarian, Dybbuk-E, Dybbuk-M, Dybbuk-S).

7. (zj 2.0.0) “Mental Omega: Accident” may have the most jets among all serious MODs of Red Alert 2. There are 23 kinds: Aztec, Barracuda, Diamond, Double-headed Eagle, Dust Devil, Dust Devil Lord, Dybbuk-Attacker, Dybbuk-Crasher, Dybbuk-Evolver, Dybbuk-Jobseeker, Dybbuk-Mutator, Dybbuk-Seizer, Harrier, Hummingbird, Lionheart, Magpie, Next Generation, Proletarian, Thrasher, Virgin, Wallbuster, Wyvern, and Yi.

8. I set Airforce Command, Aviation Committee and Dybbuk Vault can be built before War Factory.

9. I set Aviation Committee as a precondition for all Soviet T3 ladders.

10. I generalize the expansion on Aviation Committee.

11. I invent Fake Dybbuk Vault. Now Libertas has Airforce Command + Runway, Soviet has Aviation Committee + Aviation Standing Committee, Epsilon SC has Dybbuk Vault + Fake Dybbuk Vault.

12. In 3.3.4 jet’s armor type is monotonously Thin Steel. In point of fact, it’s better to diversify the armor types of jets, even into PE and PP.

13. (zj 1.2.2) I set Cyberkernel also able to house four airplanes. Now every faction has its airfields and jets.

14. (zj 2.0.0) Jets are immune to confusion.

15. (zj 2.0.0) Some jets can attack air units: Harrier (all), Proletarian (air infantry), Dobble-headed Eagle (all), Aztec Kamikaze (all), Dybbuk-Attacker (aircraft), Dybbuk-Jobseeker (all), Dybbuk-Siezer (mind-control certain levitating units), Diamond (repair aircraft), Next Generation Fighter (aircraft).

 

Additional Explanations of Jets

zj 1.2.1

1. Both Epsilon’s Dybbuk Vault and Soviet’s Aviation Standing Committee are not in their main tech trees, so players are likely to end up not using them, unless they are either the most powerful (Epsilon) or the cheapest (Soviet), given that Libertas is the standard.

2. The jet (only jet, not the whole air force) strength: Epsilon > Libertas > Soviet > Foehn. So as for the question how many jets you can house, Soviet (let alone Foehn) only has a small demand, because it doesn’t rely on jets. (zj 2.0.0: Aztec Kamikazes are consumables.) And Foehn’s Virgins are expendable. Libertas has Runways to meet the demand. Moreover, Runways is T2 and more convenient than in 3.3.4. Epsilon? The newly invented Dybbuk-Crashers are kamikazes, which will leave rooms for other jets. (zj 2.0.0: Now Fake Dybbuk Vault can also house 4 jets.)

3. (zj 2.0.0) MO has halved jet’s ammunition since 3.3.6. It may be ill-advised. @小城 pointed out “所有飞机(包括舰载机与召唤机)由一次投弹改为多次投弹,单次威力降低但总体威力增强,与防空武器的克制关系更加明显。” (https://www.zhihu.com/question/24050222/answer/34256484)

 

Names of Airfields (zj 1.2.1)

Libertas

The vanilla name “Air Force Command Headquarters” is verbose, so I simply use “Airforce Command”.

Soviet

1. The vanilla name “Airbase” is flavorless.

2. “Airbase” and “Air Force Command Headquarters” share the same word “air”, while “Aerodome” doesn’t. The three names should either share something together or share nothing at all.

I rename it as “Aviation Committee”.

The attachment that I have invented now also gets its new name “Aviation Standing Committee”.

Patterned after “command”, the word “committee” is set exclusive to Soviet.

Epsilon

Give credit where credit is due, the vanilla name “Aerodome” shows there’s a “dome” as a part of the building. And I presume the namer played a word game between “Aerodome” and “Aerodrome”. Therefore, notwithstanding its common meaning (inflatable in “aerodome tent”), “Aerodome” works. In fact, I had no desire to rename it until I’m translating this paper into Chinese, i.e. until I have to look closely at MO’s Chinese translations.

官方汉化 (the official translation) is “停机坪”. 火星鼠汉化 (another established translation) is “航空基地”. Neither conveys the “dome”. What’s worse, @Kristov, who critiqued the two translations (《对比一下官方汉化和火星鼠汉化》 https://tieba.baidu.com/p/6530381816?pn=1), failed to point out the blunder either. Did all of them mistake “Aerodome” for “Aerodrome”? I feel sorry for the namer and the artist (Nooze). And I start to have doubts about whether “Aerodome” is a good word play.

So I conceive a better name “Dybbuk Vault”.

“Dybbuk” indicates the airfield belongs to Epsilon and the jets the airfield produces are Dybbuks.

“Vault” means both “tomb” (“dybbuk” is the soul of a dead person) and “arched roof” (i.e. “dome”). I also play a word game here. “Vault” can be on the ground, like “Dragon Vault” in both “Heroes of Might and Magic 3” and “Heroes of Might and Magic 5”.

 

Levitating Air Units (zj 2.0.0)

1. Levitating itself is an advantage over travelling on the ground.

2. AI has a serious problem of dealing with -- or more precisely NOT dealing with air units. I even saw several Mosquitos killed a health Centurion without any retaliation! (When AI vs AI, the winner is the one which first produces large quantities of Kirovs or Quetzals.)

So I weakened almost all levitating units and make them more specialized (except heroes, epics and stolen).

Levitating infantry

T1

Raven: reconnaissance. (Unchanged.)

T2

Mosquito: only anti-air.

Moth: support friendly units.

T3

Gyrocopter: able to but weak to attack anything. (Uranium Kirov Flagship’s 2* SPM3 become weak, too.)

Tomb Bat: only anti-vehicle/vessel.

Zorbfloater: only anti-infantry.

Levitating aircraft

T1

Draco Drone: only anti-aircraft.

T2

Bell: 1 itself can only effectively attack ground infantry, 2 an infantry slot.

Breaker: only anti-building (cloak is balanced by melee).

Oviraptor: 1 lift a machine, 2 mirror (passive).

Decoy Harbinger: merely a decoy.

T3

Cryocopter: only reduce the armor of the target.

Thor Gunship: no AOE, and weak to attack anything. (Tip: Thunder Taunt or Cryocopters will improve Thor’s performance.)

Ladybug: EMP. (Unchanged.)

Krivo Airship: siege. (Unchanged.)

Vulture: has to get close to attack ground units and buildings.

Bi Yi Niao: not allowed to attack buildings.

Basilisk / Plumed Basilisk: siege. (Unchanged.)

Quetzal: siege; no longer invisible on enemy radar.

Diverbee: + anti-aircraft.

Pteranodon: smaller AOE, but + anti-air.

Alanqa: anti-infantry (ground and flying).

 

Pure Anti-air Units

zj 1.1.5:

All pure anti-air units gain the confined mode to prevent unwanted movements. My idea is inspired by @陈二烦 (《来一起调整平衡》 https://tieba.baidu.com/p/6581311022).

AI behavior: as Colossus, when trained by War Factory, these units are always in free mode; when built by Construction Yard, these units are always in confined mode.

zj 2.0.0: Seven types of pure anti-air units: Mosquito, Apple Amphibious SPAAG, Blizzard Guard Crush SPAAG, Sentinel AOE SPAAG, Oxidizer Subterranean SPAAG, Gehenna Platform, and Teratorn Unmanned SPAAG.

 

Mobile Building, Rooted Machine (zj 2.0.0)

Mobile building can transform between the vehicle mode and the building mode. And either mode will prevent the owner from being defeated, should all of his/her other structures are destroyed when the Short Game option is enabled. Each of them has a pair of related names:

Mobile Construction Vehicle ←→ Construction Yard,

Fist of Communism ←→ Hand of Communism,

Grinder ←→ Grinder Site,

Fake MCV ←→ Fake Construction Yard,

Worker Ant Miner ←→ Worker Ant Refinery,

Plasma-bulldozer ←→ Plasma-behemoth,

Xiaocheng Truce Camper ←→ Xiaocheng Truce Camp (unlike MO’s Orcinus Waveshaper).

Rooted machine can transform between the mobile mode and the rooted mode. The rooted mode shares some features of a building, but it’s not a true building, such as, the armor of a rooted machine is still the armor of a machine, a rooted machine cannot be protected by Steins Screen (instead, it can be protected by Iron Guard), any rooted machine will not prevent the owner from being defeated should all of his/her other structures are destroyed when the Short Game option is enabled. Each of them has only one name: Chinook Chopper, Bell Chopper, Maple Leaf Lorry, Swan Siege Chopper, Grumble, Speeder Trike, Haze, SODAR Array, Sweeper.

All rooted machines [when being deployed] are immune to omnicrush.

 

Unmanned Machine (zj 2.0.0)

A “Drone” can fly.

A “Robot” can’t fly, but can walk (i.e. no wheels or tracks).

An “Unmanned Tank / Vehicle / ...” has wheels or tracks.

An “Android” is a robot that looks like a human, walks like a human and sounds like a human.

A “Suit” is an android that can transport infantry.

A “Subsidiary Drone” is a drone that is also a subsidiary unit to a parent unit. A drone without “subsidiary” is not a subsidiary unit.

 

Open-topped Machine as well as Building

Libertas: Bell Chopper (UA), Tortoise Fortress (PA), Cavalier Tank (EA), Quickshifter (stolen).

Soviet: Infantry Bunker, Catastrophe Tank (HK), Instant Shelter (CK).

Epsilon: Stinger Robot.

Foehn: Hydra, Raccoon (CF).

By the way, all six types of “Armored Personnel Carriers” are NOT open-topped: Progressive Amphibious APC, Panther Half-tracked APC, White Tiger Wheeled APC, Driller Unarmed APC, Wormqueen Subterranean APC, Gharial Protected APC.

 

Common Transporter (zj 2.0.0)

T1 Vehicle

Stryker IFV: the passenger shifts the weapon of the IFV.

Panther / White Tiger: the most infantry slots.

Stinger: the passenger can open fire from inside.

Jackal Racer: amphibious.

Aircraft

Neutral: Tech Paratrooper Liaison Office, Tech Reinforcement Pad.

Cargo Plane: HP 700, Medium, 24(fly), Turn rate 2.

Each faction uses factional and better aircraft.

Chinook: customizable, anywhere (including unexplored terrain), immune to signal jamming, recyclable, Speed 40(fly), invisible on enemy radar.

MiG Transport: invulnerable.

Dybbuk-Transporter: cloaked, HP 1000, Speed 50(fly).

Space Capsule: the fastest (directly to the targeted spot, no need to take off from the edge of the map); HP 700 (it may be shot down during the landing).

T2 Vehicle/Aircraft/Vessel

Chinook: able to transport both infantry and vehicles; most slots; fly; invisible on enemy radar.

Progressive: most durable; armed.

Driller: subterranean.

Hydra: armed; the passenger can open fire from inside.

 

Mine, Including Turmoil Grid

All mines consume 0 Power and work well even at low-power.

All subfactions have mines. That’s why I introduce Toxic Mine for Epsilon and Anti-tank Mine for Libertas.

Now each faction has at least two sorts of mines: 1 some are general, while the others are subfactional; 2 some are constructed around the base, while the others are delivered by Spells, yielding some clues for your adversaries.

 

Anti-tank Mine, Infantry Bunker, Palladium, Steel Cutter

Now each faction has its T1 anti-machine defense “tower”.

zj 1.2.0:

Palladium = Gun Turret from the spell.

Steel Cutter:

Ground attack: 12 ~ 1 (effective against machine, mediocre against buildings, and weak against infantry).

Cooldown: 1 frame (0.07 in-game seconds).

Range: 7, radius 0.3 (= Gun Turret).

Cost: $600 (= Gun Turret).

 

Laser Tower, Tesla Coil, Dissolver Tower, Golden Missile Tower (zj 2.0.1)

Laser Tower: Laser prevent units from being healed, boosted by other Laser Towers.

Tesla Coil: EMP, boosted by Tesla Reactor.

Dissolver Tower: Range 9 (no more AOE), boosted by Dunerider.

Golden Missile Tower: AOE, boosted by SODAR Array.

All boosts are to boost the firepower.

 

T3 & T4 Common Defense (zj 2.0.0)

Ordinary: Chrono Cannon; Hammer; Antares Soaker; Neutralizer.

Disturb: Fog Fountain; Inhibitor / Iron Guard; Chimera Core; Mirror.

Limited: Warpnode (limited in life span); Inhibitor / Iron Guard (limited in choices); Fake Physic Dominator (limited in numbers); Blast Trench (limited in functional time), Plasma-behemoth (limited in both functional time and numbers).

 

Chrono Cannon, Hammer, Antares Soaker, Neutralizer

Now each faction’s chief T3 defense towers are very different.

zj 1.1.8

Chrono Cannon long-range Chrono Legionnaire.

Hammer 3.3.4’s, no delay.

zj 1.2.0

Antares Soaker 3.3.4’s Neutralizer. Let’s set “Plasma Cutters” as “High-pressure Acid Streams”. Both infantry and machines killed will release poison (zj 2.0.0).

Neutralizer ≈ long-range Godsbane.

 

In every faction, different defense “towers” have different attack styles.

Epsilon: Antares is similar to neither Dissolver Tower nor Toxic Mine.

Foehn: Partly because of Plasma-behemoth, 3.3.4’s Railgun Tower is replaced by Golden Missile Tower. Partly because of Loudspeaker, Neutralizer uses Nanofiber Threads instead of Plasma Cutters.

See

@Zharakov said: “that the Inferno Tower and Antares Battery have the same animation and weapon, hoping that either one of them changes as the only difference is that the Inferno is concentrated thermal energy and the Antares is not. Also sometimes makes it hard to distinguish which is which in battle.” (https://forums.revora.net/topic/106991-mo-33-feedback-suggestions-balance-new-features-modifications-etc/page-244#entry1108717)

 

zj 2.0.0: Now every subfaction has its special defense.

 

Frost, Radiation Field, Flame, Poison, Nano-aerosols (zj 1.2.2, zj 2.0.0)

Frost does no damage to any unit, but reduces their armor. IFF.

Radiation Field damages all kinds of units. No IFF. If needed, Radiation Field may be set as only anti-air. (Note: Drones are immune to radiation. Before zj 2.0.0, jets were set to be immune to radiation; now to coordinate with Radiation Field’s anti-air ability, jets [except Lionheart and Dybbuk-Jobseeker] are vulnerable to radiation.)

Flame damages buildings only. Flame won’t trigger “Our base is under attack!” No IFF.

Poison damages ground infantry and vehicles. Units killed by poison will release new poison. Some units can heal in poison. No IFF.

Nano-aerosols damages non-Foehn infantry and heals Foehn infantry. Non-Foehn infantry (and only non-Foehn infantry) killed by nano-aerosols will release new nano-aerosols. No IFF.

 

Anti-cloak, Anti-disguise (zj 2.0.0)

Most heroes and epics are both anti-disguise and anti-cloak:

UA: Tanya both; Maple Leaf Lorry anti-cloak.

PA: Norio both; Zhang-Jian both.

EA: Siegfried both; Haloed Thor Flagship both.

HK: Cyborg Culpeo both; Morales both.

RK: Krukov both; U Kirov anti-cloak.

CK: Yunru anti-cloak; Fist anti-disguise.

SC: Malver both; Dybbuk-Jobseeker anti-cloak.

PC: Libra both; Yuri both.

AC: Rahn both; Octans both.

HF: Fin both; Alize both.

CF: Eureka both; Harbinger both.

LF: Uragan both; Max Chaos Crawler anti-cloak.

Besides the duos, mines and some Navy units, each faction has two ways to detect disguised units and cloaked units (including subs) respectively, and the four defensive subfactions do a bit better.

Anti-disguise:

Libertas: Dog, Otter Robot.

Soviet: Panda, Terror Robot.

Epsilon: Spook, Stinger.

Foehn: Duplicant, Sweeper (zj 1.2.2).

Stolen (zj 1.2.2): Grumble, Wormqueen.

Anti-cloak:

Libertas: Spectrum Analysis, Raider; Suppressor (EA).

Soviet: Desolator / Eradicator, Progressive; ScU Sub (CK) [Note: normally, siege vessels, including Resheph Subs, are unable to detect cloaked/submerged enemies].

Epsilon: Mind Reader, Bloatick; Wraith (AC).

Foehn: Hijacker, SODAR Array; Yi (LF).

Stolen (zj 1.2.2): Chrono Garage, Inducer.

Some people say 3.3.4 Foehn’s anti-cloak is a bit weak. Now I give you a new Spell (SODAR Array Splashdown) and a new unit (Hijacker).

Except mines, heroes and epics, no unit or building is both anti-disguise and anti-cloak.

Now Otter Robot, Terror Robot, Stinger and Sweeper are all merely anti-disguise.

zj 1.1.4: Fury Drone is no longer anti-disguise. If you think all drones/robots should be anti-disguise, then how about Megalodon, Teratorn as well as St. Michael Suit?

zj 1.1.7: Since there’s no T1 anti-cloak unit, Ghost Miner loses the ability to crush infantry. As a compensation, Ghost Miner will not reveal itself periodically, either.

zj 2.0.0:

Duplicants keep anti-disguise, while Clairvoyants are no longer anti-cloak.

Now every faction has its common cloaked unit(s) (excluding navy):

Libertas: Raider;

Soviet: YinFu Tank Killer;

Epsilon: Ghost Miner, Bloatick, Breaker, etc.;

Foehn: Sweeper, Hijacker.

Besides, every offensive subfaction has its special cloaked unit(s):

UA: Thrasher;

HK: Flamingo;

SC: Malver, Dybbuk-J;

HF: Syncronaut.

 

Infantry That Agents (i.e. Spies-like) Can’t Mimic

Libertas

Common: Dog, Mosquito, Chrono Legionnaire, Dophin.

UA: Tanya.

PA: Norio, Zhang-Jian.

EA: Siegfried.

Soviet

Common: Panda, Frogman.

HK: Morales, Cyborg Culpeo.

RK: Eradicator, Gyrocopter, Krukov.

CK: Tesla Captain, Yunru.

Epsilon

Common: Raven, Spook, Bloatick, Squid.

SC: Tomb Bat, Malver.

PS: Libra Clone, Libra, Yuri.

AC: Rahn.

Foehn

Common: Worker Ant, Clairvoyant, Duplicant, Leviathan, Barnacle.

HF: Fin, Alize.

CF: Moth, Zorbfloater, Eureka.

LF: Uragan.

Even if a spy alike mimics amphibious infantry (e.g. Grandmaster, Zorbtrotter), the spy alike still cannot travel on water. Even if a spy alike mimics cloaked infantry (e.g. Raider), the spy alike is still not cloaked.

 

T2 Siege Infantry (zj 2.0.0)

Libertas: Raider (bridge demolition, C4); Prism Cadre.

Soviet: Crazy Ivan (bridge demolition, Timed Incendiary Explosive); Pyro / WP Pyro.

Epsilon: Dunerider (bridge demolition, Juggling Pin); Brute.

Foehn: Kingsframe (bridge demolition, Implosion); Huntress.

 

Other Bridge Demolitionist

Tanya (C4 Pro)

Morales (Timed Incendiary Explosive)

 

Navy Infantry (zj 2.0.0)

Navy units are divided into two categories: vessels and navy infantry.

Every faction has its navy infantry.

Libertas: Dolphin (submerge);

Soviet: Frogman (semi-submerge);

Epsilon: Squid (submerge);

Foehn: Leviathan (surface).

Navy infantry cannot accept any buff from Ministry of Industry (because they are not machine) or from Cloning Vat (because they are navy units).

Navy infantry can be healed as other infantry, and cannot be repaired as vessels.

Navy infantry is immune to mind-control and mimic. (It makes no difference whether navy infantry is immune to mutation or not.)

Navy infantry is heavy infantry, but immune to EMP (because vessels are normally vulnerable to EMP).

 

Light Infantry, But Immune to Ordinary Crush (zj 2.0.0)

Normally light ground infantry is vulnerable to ordinary crush, but there are four kinds of exemption: hero; rooted anti-machine (i.e. GGI); suicide; some upgraded Foehn light infantry (Hijacker, Syncronaut).

 

Heavy Infantry, And Immune to Omnicrush (zj 2.0.0)

Normally heavy ground infantry is immune to ordinary crush while vulnerable to omnicrush, but there are four types even immune to omnicrush: hero; rooted (Desolator, Eradicator, Partisan); suicide (Bloatick); some upgraded Foehn heavy infantry (Lambaster, Godsbane).

 

Heavy Infantry, But Immune to EMP (zj 2.0.0)

Normally heavy infantry is vulnerable to EMP, except Tesla Lieutenant, Tesla Captain, Yunru, navy infantry and air infantry.

Note: Upgraded Foehn infantry is no longer immune to EMP by default.

 

Heroes/Heroines (zj 2.0.0)

The “pure human beings” have less HP (< 300 = Libra) and are vulnerable to Dog or Panda, mutation and omnicrush, but fast (≥ 7, except Malver) and immune to EMP: Tanya (UA, HP 200, Speed 9), Zhang-Jian (PA, HP 200?, Speed 8?), Norio (PA, HP 270, Speed 45(fly)), Morales (HK, HP 240, Speed 7), Malver (SC, HP 200, Speed 6), Yuri (PC, HP 220?, Speed 8?), Fin (HF, HP 280, Speed 7), Alize (HF, HP 280, Speed 7).

The “mutated human being”, i.e. Rahn (to co-ordinate with Brute): on one hand, immune to Dog or Panda, and HP 300; on the other hand, vulnerable to EMP, and slow (Speed 7 6). Rahn can also be mutated to Brute -- the only difference between Rahn and the heroes below is Rahn can be mutated to Brute.

The rest are “human+machines” / cyborgs / AIs, the opposite of the “pure human beings”, i.e. HP ≥ 300, slow (except Cyborg Culpeo and Libra), immune to Dog or Panda, mutation (merely being killed) and omnicrush, but vulnerable to EMP (except Yunru): Siegfried (EA, HP 450, Speed 5(teleport)), Cyborg Culpeo (HK, HP 500, Speed 10), Krukov (RK, HP 360, Speed 6), Yunru (CK, HP 600?, Speed 6), Libra (PC, HP 300, Speed 10), Eureka (CF, HP 540, Speed 6); Uragan (LF, HP 1000, Speed 8(fly)).

The heroes that need to attack in short range (5) are immune to poison and radiation: Tanya (C4 Pro), Cyborg Culpeo (Razorblade Teeth), Krukov (Radiation leaking), Malver (Autolyze, the only one able to heal in poison), Libra (Anti-gravity Field).

Yunru is immune to most hazards.

Amphibious: Tanya (UA), Morales (HK), Malver (SC, stealthier), Libra (PC, anti-gravity), Yuri (PC, anti-gravity), Fin and Alize (HF, any duo should not be excluded from water).

 

Campaign Heroes (zj 1.0.8)

(# means campaign unit)

#Flint Westwood (Libertas HK)

Armament: 1 Negation Field (= Suppressor); 2 deployed to increase firepower of friendly units and defenses in a radius of 10 by 15%, unable to move when deployed.

#Sammy Stallion (Libertas Foehn)

Armament: 1 lift and draw vehicles (= 3.3.4’s Zorbfloater); 2 deployed to stun all of enemy’s infantry in a radius of 10, unable to move when deployed.

#Boris (RK)

#Reznov (RK)

#Volkov (RK)

Interchange Volkov’s weapons with #Cyborg Vanguard’s? (Chain lightning Tesla cannon only disables units vulnerable to EMP.)

#Chitzkoi (RK)

#Zhongjie (new, 終結, CK Foehn)

Armament: 1 Confusion ray (= Deviatress); 2 Hacking ray (disable a unit or building).

Deployed to toggle between two modes. (zj 1.2.0)

Zhongjie + IFV = Deviatress + IFV.

(#Arnnie Frankenfurter, who somewhat overlaps Zhongjie, is on longer needed.)

#Rashidi (SC Foehn)

Armament: 1 Rapidly healing all kinds of friendly units and buildings in a radius of 15 (= Stalker’s 12+3 = Morales); 2 Deploy to reduce enemy structures' armor by 20% for 240 frames in a radius of 15; no more attacking.

Rashidi is immune to poison.

#Cyborg Spaceman (PC)

Armament: Psionic bolt, absorbing damage from Tesla weapons (= 3.3.4’s Wormqueen).

Receive Tesla Overcharge’s buff.

Immune to EMP, but vulnerable to gravity (just as in “Earthrise”).

Cloaked, reveal to attack (just as in “Earthrise”).

#Cyborg Alpha (Foehn? Neutral?)

zj 1.2.1:

Since “Command” and “Commander” are exclusive to Libertas, “Commando” should not be used to name any non-Libertas unit. So I call “Space Commando” as “Cyborg Spaceman”, and call “Cyborg Commando” as “Cyborg Alpha”. And “Alpha” is the very opposite of “Zhongjie (Omega)”.

Meanwhile, “Future Tank Alpha” returns its original name “Future Tank”.

 

If a campaign hero(ine) shifts his/her alignment, he/she will appear in both (sub)factional challenges.

 

Heroslayer Challenge

Group A: add Zhang-Jian and Flint Westwood; replace Volkov with Krukov.

Group B: add Sammy Stallion, Yuri and Cyborg Spaceman; remove Uragan.

Group C: add Uragan, Rashidi and Zhongjie, replace Krukov with Volkov.

 

Epic Units (zj 2.0.0)

All epics are immune to EMP, poison and radiation.

Fist of Communism is the only one that’s amphibious. It’d better be, otherwise there’s no navy or amphibious epic unit, and a naval epic is a stupid idea.

Epic’s special connections with its subfaction:

UA: Maple Leaf Lorry’s A Mari Usque Ad Mare reduces Goddess Columbia Markers’ delay time.

EA: Haloed Thor Flagship’s Thunder Taunt boosts Thor Gunships’ firepower.

RK: 1. Gastroburners speeds up Uranium Kirov Flagship. 2. RK subfactional units are all immune to radiation.

CK: Communist Production doubles the productivity of the Hand of Communism.

SC: Fake Dybbuk Vault both intimidates and distracts enemies as if it house Dybbuk-Jobseeker.

AC: Castles In The Air saves Octans’s face (I mean life).

CF: Decoy Harbingers protect Telecontrol Harbinger Flagship.

LF: Max Chaos Crawler can also be the source of Nanocharge.

 

Flagship (zj 2.0.0)

An epic is called a “flagship”, when and only when: 1 it’s an air unit; 2 it has its wingmen.

Haloed Thor Flagship ←→ Thor Gunships;

Uranium Kirov Flagship ←→ Kirov Airships;

Telecontrol Harbinger Flagship ←→ Decoy Harbinger Gunships.

Note: Stellar Castle Octans and Breaker Flying Saucers are not the flagship and its wingmen, because they have no connection in the function or the appearance.

 

Epicsunk Challenge

Since there’s heroslayer Challenge, why not “Epicsunk Challenge”?

zj 1.1.6: The enemies also have some campaign epic units and special buildings in their birth spots.

zj 1.1.7:

EU: Uranium Kirov Flagship + Maple Leaf Lorry + Haloed Thor Flagship + #Paradox Engine + #Advanced Fog Fountain (as in “Lights Out”).

SC: Centurion + Dybbuk-Jobseeker + Octans + #Psychic Beacon.

SC owns a Dybbuk Vault housing Dybbuk-J and Fake Dybbuk Vault at the beginning.

Epicsunk Challenge has time limit: 2:00:00 (Casual) / 1:30:00 (Normal) / 1:00:00 (Mental). The player(s) can cut off SC’s power to buy more time.

CF: #Ace Apocalypse Tank + #Topol-M (mini-nukes) + Harbinger + Ramwagon.

CF owns Harbinger Telecontrol Center at the beginning.

Additionally, #Stone Golems periodically reinforce each AI.

 

Heal & Repair (zj 2.0.0)

Each faction has its productive method(s) and Spell(s) to heal infantry and/or repair machine.

Libertas

productive method(s): Medic.

spell(s): Backwarp.

Soviet

productive method(s): Torch of the Young Pioneers.

spell(s): Internal Propaganda; Repair Robot.

Epsilon                                   

productive method(s): certain units can heal in poison; Dybbuk-Evolver; recycle;.

spell(s): Meditation Cellar.

Foehn

productive method(s): Huntress, Yi (LF); Diamond.

spell(s): Propellable Nano-aerosols; Megaarena (HF), Nanocharge (LF). (CF doesn’t have one, but Moths boost units’ armor.)

Note: Engineer + IFV no longer repairs machine, instead it repairs buildings.

Appendix:

My modification is better than @SOSolacex’s, which re-assigns Medic to Epsilon (https://www.bilibili.com/video/av45805124 or https://mega.nz/#!h1ZCDQ4I!_bp7zRvV2QZ5LbQhsKsRlxlatshKzj9e_wV93RaILK0, the latter of which I have no access to).

@一家之主风见幽香’s idea, a new Foehn unit “纳米修复者”, rapidly healing friendly infantry, hasn’t persuaded me.

It’s said that 3.3.5’s Rage will no longer heal infantry. It gets along with my idea.

zj 1.0.8

Compare Repair Crane to Choir of Believers:

Choir of Believers ≈ T1 Defense, effectively “attack” friendly ground units, Range 6 (only one unit at a time), $500, -0 Power.

Repair Crane ≈ T2 Defense, effectively “attack” friendly airborne and ground machines, Radius 8 (all units simultaneously), $1200, -50 Power.

 

Advanced Chaotic Means (zj 2.0.0)

Libertas: reverse, laser (zj 2.0.1), Thunder Taunt.

Soviet: EMP, stun, inhibition.

Epsilon: Sleepwalk, Breaker, Blackout.

Foehn: disarm, confusion, draw, cyber-parasite.

 

Turn Enemies Into Friends (zj 2.0.0)

Libertas: Bribe.

Soviet: Xiao-He (infantry, able to massive production), Partisan (machine), Morales (machine).

Epsilon: mind-control, mutation (infantry).

Foehn: Hijacker (machine), Mirror (spell), Duplicate (infantry).

 

Economic Spell

Each faction should have a special financial aid that is called from its economic booster and costs something except money.

When you have $3000, 3.3.4’s Warp Miner is a low priority; when you desperately need it, you don’t have enough money.

Libertas: Warp Miner

One Chrono Miner is teleported to the target location.

Pros: 1. The Miner will work for you from now on. 2. Because it can be teleported nearly anywhere, the Miner’s function is actually beyond economics.

Cons: Your Chrono Miner has to go out to gather ores and come back to Refinery, the stakes of which are high.

Soviet: Gear Change

You immediately receive $2400.

Why is $2400 not $3000? 2400 = 1000 + 1400. 1000 is the max of a Chrono Miner can gather from gems, and 1400 is the price of a Chrono Miner.

Pros: What you get is direct, definite and without delay.

Cons: Your Ministry of Industry is disabled for 60 in-game seconds.

Epsilon: Lunch Money

Your Cloning Vat spawns 5 Brutes.

Pros: 1. The total value is $2500, the most of all. 2. The Brutes can fight.

Cons: You need a Grinder to recycle them. Even so, you only get $1250 actually.

zj 1.1.3: In previous versions, I introduced “Spook Boom”, after considering Brute (just as in “Huehuecoyotl”) and Civilian ($100). Now I realize the Brute Plan is much much better. The name is derived from Brute’s quote “Give me your lunch money!”

zj 2.0.0: The five Brutes don’t have to come out of the door of a Cloning Vat. They may appear as 3.3.4’s Bloatick Trap, but must near the Cloning Vat.

Foehn: Ore Ex Nihilo

Some ores (worth $2400 without Purifier) immediately appear in the target area.

Pros: You can regenerate ores near or even within your base.

Cons: You have to use Work Ants and Refineries to transform the ores to cash, which takes a little time.

 

Slave Miner

@SOSolacex reuses Slave Miner as T2 Refinery for all factions.

I’m still thinking over the idea.

zj 2.0.0: Now I get my answer, that’s to assign “Slave Miner” to Foehn.

 

CHAPTER THREE

 

The Libertas League

(MO: The Allied Nations)

1 “Libertas” replaces “Allied” because:

“allied” and “ally” are paronymous words, and “ally” is already used to describe a kind of relationship between players (for example, EVA will say “Our ally is under attack”).

2 “League” replaces “Nations” because:

2.1 the other three are “Empire/Union”, “Domain/Army” and “Force/Revolt”, none of which is a plural;

2.2 now the plural form only applies to subfactions (In fact, “the Wings of Coronia” in MO just uses the plural form).

3 “Libertas” and “League” alliterate.

 

Libertas Units & Buildings That Are Invisible on Enemy Radar (zj 2.0.0)

Common: Raider (cloaked), Spy, Chinook, Treant (mirage), Dolphin (submerge), Barracuda;

UA: Thrasher (cloaked);

PA: Sakura Sniper;

EA: Mirage Patriot Missile Pad (mirage, building);

Stolen: Lionheart.

All others, such as Tanya, Zero, Hummingbird, Haloed Thor, etc. are no longer “invisible on enemy radar”.

 

Thrasher, Magpie, Harrier (zj 2.0.0)

In MO, the three jets don’t have much difference; but in MOA, each kind has its own feature:

Thrasher: cloaked;

Magpie: AOE reduce enemies’ armor;

Harrier: able to anti-air.

 

Ore Complex (zj 1.1.8)

In zj 1.1.5 I interchanged Ore Complex with Ore Purifier. Some Chinese players told me $40 per 100 frames is not enough, but they didn’t agree on how much is balanced. See: https://tieba.baidu.com/p/6678173217

 

Raider

When attacking machines, no matter in sea or on land, Raider uses C4 consistently, so that Libertas has a T2 anti-machine infantry. Because it must get close to plant C4, Raider should be uncrushable by normal vehicles and have higher HP. (zj 2.0.0: Now that Raiders are cloaked, they are vulnerable to crush, and have no HP bonus.)

zj 1.2.2: AI Behavior: A Chinook transports two Raiders instead of one.

zj 2.0.0:

Raider + IFV = lob C4 onto a machine or a building?

Raider’s quotes may reuse Navy Seal’s with a slight adjustment:

When selected:


  • This is too easy!



  • I'm your man.

  • Let's get it on!


When ordered to move:


  • Hoo-rah!

  • Cover me.

  • How 'bout a swim?


When ordered to attack:


  • Goin' down!



  • Special delivery!



  • A li'l C-4 knockin' at your door.

  • I got 'em!


When under fire:


  • Enemy in my sights!



  • Who's your daddy?


***

 

Medic (zj 1.2.2)

Medic + IFV/Suit can also heal any unit, infantry and machine, ground and air.

 

Chinook Tandem-rotor Chopper

Since there are so many kinds of single rotor helicopters, why not depict Chinook as a tandem rotor, like original NightHawk in “Red Alert 2”?

zj 1.2.1:

Name

“Stallion” is no longer suitable for the name:

1 The real-life Stallion helicopter is NOT a tandem rotor;

2 “Stallion” muddles with “Sammy Stallion”.

I rename it as “Chinook”.

The real-life Chinook is a kind of tandem-rotor transport helicopters, and used by USA, Canada, Britain, Italy, Spain, South Korea, Australia, etc.

We don’t reuse “Nighthawk”, because it will muddle with “Warhawk”.

Quotes

“LZ is hot!” may be reused as Chinook’s quote when under fire.

 

Lionheart Fighter-Bomber

before zj 1.2.2

Immune to EMP, boosted by Tesla Overcharge, Thick Steel.

zj 1.2.2

When against buildings, Lionheart plants Arsonist’s Napalm. And Lionheart cannot be stopped by walls.

Now Lionheart really uses EMP/Fuel hybrid bomb, which shares the same ammunition.

Consequently, Lionheart is unaffected by firepower buffs/debuffs.

See my discussions with @大力出奇迹: https://zhuanlan.zhihu.com/p/157805626

 

Aberration Challenge (my proposals)

1. The players’ radars are always jammed (or there’s no mini-map at all).

2. There are permanent Superbolts above the players’ ore area, like the map “Maelstorm”.

3. Chrono Garages.

4. #Paladin Tank Destroyers.

5. A large quantity of Anti-tank Mines.

 

Upper America

(MO: United States of America)

zj 1.2.1

In previous version, I used the name “North America”. It isn’t appropriate, given that “North America” is an established geographic term, which refers to a larger area than what I intended to.

As I’ve said, we’d better use fictional names. So I make up the name “Upper America” and its short form “UA”. And “UA” also happens to be similar to “USA”.

zj 2.0.0

Someone said fictional names are undesirable. Come on, it’s inevitable that at least half of factional and subfactional names are fictional.

 

Units and Buildings With Laser Weapon (zj 2.0.1)

Libertas Common: Laser Tower, Future Tank (stolen);

UA: Tanya, Abrams Tank, Apple Amphibious SPAAG, Maple Leaf Lorry, Thrasher, Bell Chopper;

Soviet: Grumble (stolen).

 

Tanya (zj 1.0.8)

I file Tanya’s voice set:

When selected:


  • What's up?

  • No fear, Tanya's here.

  • I'm so good!

  • How about some action?

  • Untouchable!

  • I hear ya.

  • I'm the best there is.

  • You got an order?

  • Anytime, boss.


When ordered to move:


  • Where's the party?

  • Show me the way. (Plan B: “On my way.”)

  • I'm there.

  • Let's go! (Plan B: Let's get to it.)

  • Movin' out, boss.

  • How about a target?

  • Nothin' to stop me! (Plan B: “Nothing can stop me!”)


When ordered to attack (Laser rifle):


  • Bag 'em up!

  • Gotcha.

  • Chaching!

  • Another loser!

  • Yeehaw!

  • Locked and Loaded!

  • (maniacal laugh)


When ordered to attack (C4 Pro):


  • Shake it, baby!

  • Woohoo!

  • I'm on it.

  • Let’s rock and roll!

  • (laughter)


When under fire:


  • Hey, hey, watch it!

  • I'm hit!

  • Just a scratch!

  • That all you got?

  • Must resist. (Plan B: ignore the sentence)


When promoted to heroic:

(laughter)

***

 

Mouse Mini-tank

zj 2.0.0:

Quotes TBD (With regard to the new units’ quotes since zj 2.0.0, most of them will borrow from other games, as a way of learning, while only two or three will come from my own hands.)

zj 2.0.1:

Thank @古谷 for informing me that there was “M7 Microtank” in “Tiberian Dawn”, which we can use for reference.

 

Stryker IFV, St. Michael Suit, Michaelmas

Libertas share the same kind of IFV as their common T1, and UA has a T2 version, which is robotic and gets the new name, “St. Michael Suit”.

St. Michael Suit uses the same weapons of IFV, but has higher price, HP, speed and passenger survivability rate. Being a robot, St. Michael Suit is immune to radiation, poison, mind-control, hijacking and depiloted. Additionally, St. Michael Suit is amphibious.

zj 1.0.8:

Tanya + Suit is still vulnerable to air units. And still Suit does Tanya a disservice sometimes such as facing Ladybug (which is general for Soviet now), Yunru, Gravitron, and Palladium.

zj 1.1.2:

In previous versions, I renamed it as “McNaughton Powersuit” after Canadian General A.G.L. McNaughton (1887 ~ 1966), who was Chairman of the Canadian Section of Canada-United States Permanent Joint Board on Defence (1950 ~ 1959). Now I rename it as “Tomahawk Powersuit”, because “tomahawk” parallels “tsurugi”.

zj 1.2.1:

Although its meaning and its etymology have nothing to do with English word “hawk”, “Tomahawk” happens to end with “hawk”, which means there is a risk to muddle it with “Warhawk”. (I live up to a higher standard.)

Now I rename it as “St. Michael Powersuit”, not only because of Saint Michael the Archangel, but also because of President Michael Dugan.

Unlike the title or the last name, the first name “Michael” is rarely used to refer to the President. So the name “St. Michael” can enjoy a close relationship without mess.

Mythologically St. Michael is an angel, but literally St. Michael doesn’t use “angel”, so “St. Michael Powersuit” won’t muddle with Foehn’s “Angelshark”.

zj 2.0.0:

Once again, I rename “St. Michael Powersuit” as “St. Michael Suit”.

“Michaelmas” is a vehicle version of “Nanofiber Sync”, i.e. to destroy the old units and to replace them with the new units. Therefore, St. Michael Suit will NOT inherit any stats of Stryker IFV, including HP, experience, buff, debuff, and the passenger (who will probably be exterminated simultaneously, unless surviving).

Thank @古谷 again for creatively furthering my idea.

 

Goddess Columbia Marker

It should be deployed to toggle between free fire and hold fire mode, otherwise it’s the devastator of your own base. @瞌睡附图’s idea is a comment at https://www.bilibili.com/read/cv2764124.

“Athena” is too Greek, thus too “European Archduchy”. (“Athena” works in Red Alert 3, because RA3 has no subfaction.) I replace it with “Statue of Libertas” (zj 2.0.0: “Goddess Columbia”): Upper American, check; feminine, check; famous, check.

 

Satellite Uplink

“Mercury” (deity) is also a bit Roman, and a bit EA. So I simply use “Satellite Uplink”, instead of “Mercury Satellite Uplink”.

 

Aegis, Hyperion

In this sense, “Hyperion” isn’t a good name for PA.

 “Aegis” is also very Greek, so it only applies to EA or Libertas general.

zj 1.2.1: Although Aegis and Palladium are related mythologically, they are not related linguistically, so it’s not a (big) issue that Aegis and Palladium belong to Libertas and Epsilon respectively. However, if you like, you may rename “Aegis Cruiser” as “Priwen Cruiser” or something else.

 

Maple Leaf Lorry

I combine 3.3.4’s Boidmachine, Mercury Strike, Wallbuster and my own ideas together to make a new version.

1. Maple Leaf Lorry anti-air when in free vehicle mode, and use A Mari Usque Ad Mare when rooted.

2. A Mari Usque Ad Mare hits precisely like 3.3.4’s Mercury Strike.

3. A Mari Usque Ad Mare supports Goddess Columbia Markers, somewhat like Mercury Strike.

4. A Mari Usque Ad Mare costs $0.

5. (zj 1.1.5) When in free vehicle mode, Maple Leaf Lorry can crush vehicles, like Stalin’s Fist. (zj 1.2.2): Teleport, and lose the ability of crushing. (zj 2.0.0): Move (not teleportation) and omnicrush.

6. (zj 1.1.6) Neither weapon reveals Maple Leaf Lorry’s position.

AI behavior:

In 3.3.4, unlike Irkalla, three Boidmachines would do little more than one Boidmachine does, so Mental AI doesn’t build more than one. Now, Mental AI may have as many as five Maple Leaf Lorries to defend its airspace.

zj 1.2.1

When attacking air units, Maple Leaf Lorry reuses Boidmachine’s unused attacking quotes:


  • They will never forget this.

  • Witness our finest moment!

  • The heavens will come crashing down!

  • Hear us knocking on your door!

  • This madness ends now!


***

before zj 2.0.0:

“Boid” is “bird” in some New York City dialects. Therefore, “Boidmachine” takes up its new position “without issue”.

1. New York City is in Upper America.

2. One of Boidmachine’s principal functions is to support Statue of Liberty Cannon. What a happy coincidence that the statue stands in New York City.

3. Another principal function is anti-air, so a variation on “bird” is instructive.

zj 2.0.0:

The name is changed to “Maple Leaf Lorry”.

Maple Leaf Lorry’s anti-air stats may reuse 3.3.5’s Hyperion with a little modification.

Maple Leaf Lorry’s Quotes

TBD

zj 2.0.1:

Maple Leaf Lorry should look like a maple leaf, when being deployed. (This is @古谷’s idea.)

 

Freedom Challenge (new version)

1. Permanently buffed Goddess Columbia Markers.

2. Lionhearts. And Replace Tech Airfields with Runways. -- Paradrops shouldn’t be UA’s feature in MO.

3. Faster enemy infantry and vehicles.

4. Constant Target Painter.

5. Sammy Stallion. (zj 1.0.8)

 

Pacific Armies

(MO: Pacific Front)

Triple Star Kikan (zj 1.2.1)

In previous version, I renamed “Robot Ops Control Center” as “Remote Command”. Now I rename it as “Triple Star Kikan”.

1 “Command” is now occupied by Airforce Command.

2 Japanese “機関” (Kikan) means “organization, facility, government body”.

3 I used “Remote” to display PA’s “control from long distance”, and it was already an excellent name. However, thank to my lucky stars, I think up a divine name -- “Triple Star”.

4 The building looks like a “triple star”. An equilateral triangle, three vertex stand three pillars, and three pillars hold up three “radars” respectively.

5 The triple star also refers to PA’s three (core) parts: South Korea, Japan, and Australia. “Guard Pacific’s triple star”, says Zero Heliborne Mine Dispenser, which needs Triple Star Kikan to unlock.

6 There’s a well-known South Korean electronics conglomerate called “Samsung” (삼성), where “sam” = “three” and “sung” = “stars”.

Tens of millions of people have been playing “Yuri’s Revenge” since 2001 and numerous MODs have been made, but only I am blessed by “Triple Star”. And “Triple Star Kikan” has so many connections within MOA that it should amaze everybody.

 

Sakura Sniper, Suppressor

Sakura Sniper had better belong to PA, because “The Pacific Front employs ... long-range attacks.”

Suppressor belongs to EA to further manifest EA’s “damage calculation”.

zj 2.0.0:

Sakura Sniper’s Quotes

TBD

 

Norio

It’s said “迦楼羅[Karura]” is Japanese version of Garuda. If that’s true, Norio should use Karura instead of Garuda.

 

Zhang-Jian (張箭)

Before zj 1.0.9:

Zhang-Jian is a human version of Skyray Cannon (Thermal inversion cannon) + Zephyr (120mm howitzer cannon). Thermal inversion cannon is anti-air. 120mm howitzer cannon is anti-ground.

Zephy Orientation also allows Zhang-Jian to fire past his maximum range across the map. (zj 1.0.8: if the feature is possible)

Which weapon does Zhang-Jian use, when he’s in IFV/Suit? zj 1.0.6: Zhang-Jian should use Thermal inversion cannon.

I name the new hero after my own name, Zhang Jian, not only because I invent him, but also because my name fits him. In Chinese, “Zhang” () means “draw a/the bow (weapon)”, and “Jian” () is “arrow”. My name is sort of wordplay, too.

“How careful!, like in winter, oh, to wade across a river so,” (“豫兮,其若冬涉川。” Verse 15) may be used as a Zhang-Jian’s quote. The sentence and Norio’s “Heaven's net is wide, but lets nothing through” (“天网恢恢,疏而不失。” Verse 73) both derive from “Dao De Jing” (道德經) by Laozi (老子), which 4Jian has studied. (Here I adopt Hilmar Alquiros’s translation.)

zj 1.0.9:

Zhang-Jian now use the new weapon “Arrow of Aether”. (I’m inspired by “Aether Cannon WH”, a hidden weapon.)

Arrow of Aether reduces one target’s HP by 10%(?) per time, regardless of whatever the target is (unit or building, ground or air). Of course, Zhang-Jian can’t exterminate anyone or anything.

Range: 15 (both ground and air).

Cooldown: 50 frames?

HP: 200.

Speed: 10.

Unaffected by firepower buffs/debuffs.

Able to fire from open-topped machines (Zhang-Jian and Tortoise Fortress deserve one another).

Zhang-Jian + IFV = Aether IFV.

Zhang-Jian may be depicted as a bowman (射手 or kyūjūtsushi -- zj 2.0.0) wearing a pair of archery glasses, which is made by Fellow Yunru (“Yunru’s Snow-glasses” -- zj 1.1.9).

His quotes I drafted:

When selected:


  • Zhang-Jian, the Silent. (“希言子” is derived both from President Calvin Coolidge’s nickname “Silent Cal”, and from “希言自然” in Verse 23 of “Dao De Jing”)

  • 안녕하세요, Commander. (Korean annyeonghaseyo: hello. To parallel with Siegfried’s “Guten tag, Commander.” -- zj 1.1.1)

  • The gifted designer has a design in designing himself as the gift. (a word play and an allusion to Cleopatra VII)



  • Bring me my 和弓of burning gold! Bring me my Arrows of Aether! (my parody of “Jerusalem” by William Blake; 和弓: Wakyu, Japanese long bow -- zj 1.2.3)


When ordered to move:


  • Welcome to Kanegawa Industries.

  • He who overcomes men understands them. (善用人者,爲之下。Verse 68, translated by Witter Bynner, see https://www.egreenway.com/taoism/ttclz68.htm -- zj 2.0.0)

  • All good ideas start out as bad ideas. That's why it takes so long. (by Steven Spielberg)

  • Swift as an arrow.

  • From Zero to hero. (1 Archelon: “From hero to zero.” 2 Zero Heliborne Mine Dispenser: “Zhang-Jian-’s invention”. -- zj 2.0.0)


When ordered to attack:


  • My bow is drawn as foes draw near. (my parody of Archer Maidens’ Creed in “Red Alert 3” -- zj 1.1.8)



  • I don’t have a second string to my bow, so I have to play second fiddle.



  • No solo mission.

  • Let the hero, pawn of woman, crush your opponent with his Arrow. (my parody of “the Battle Hymn of the Republic” by Julia Ward Howe -- zj 1.2.2)

  • Use surprise tactics in war. (以奇用兵。 Verse 57, translated by Charles Muller, see http://www.egreenway.com/taoism/ttclz57.htm)


When under fire:


  • I’m a pacific guy. (a pun)

  • A single arrow is easily broken. (Japanese proverb -- zj 1.1.8)

  • Who undertaketh thoughtlessly is certain to fail in attainment; who estimateth things easy findeth them hard. (輕諾必寡信,多易必多難。Verse 63, translated by Aleister Crowley, see https://www.egreenway.com/taoism/ttclz63.htm -- zj 2.0.0)

  • From misfortune, good fortune is derived. In good fortune, misfortune is conceived. (禍兮,福之所倚;福兮,禍之所伏。Verse 58, translated by Chang Chung-Yuan, see http://www.egreenway.com/taoism/ttclz58.htm)


When promoted to heroic:


  • The Silent.


When being killed:

***

 

Tortoise Fortress

zj 1.1.5: @你咋不上天啊hh’s idea (preloaded with 2 GGIs) is in 《来一起调整平衡》(https://tieba.baidu.com/p/6581311022)

zj 1.2.2: Preloaded with only one GGI.

 

Zero Heliborne Mine Dispenser (零式)

zj 1.0.9:

The word “Tora” () means “tiger” in Japanese.

“Tora! Tora! Tora!”, a radio code word, is the icon of Japanese surprise aerial attack on Pearl Harbor. In this case, “Tora” is an acronym for “totsugeki raigeki” (突撃雷撃), literally meaning "lightning attack".

His/Her quotes I drafted:

***

zj 2.0.0:

Following @古谷’s advice, I rename it as “Zero” and draft the new set of quotes:

When selected:


  • New generation of mines and dispensers. (The old generation is Anti-tank Minelayers with Anti-tank Mines, and Anti-personnel Minelayers with Anti-personnel Mines in “Red Alert 1”.)

  • Guard Pacific’s Triple Star. ( “God Defense New Zealand”. In MOA the “triple star” is: α South Korea, Japan, and Australia; β Triple Star Kikan, which unlocks Zero Heliborne Mine Dispenser.)

  • Zhang-Jian-’s invention, everyone’s devotion. (: sama, a Japanese honorific title -- zj 1.1.8. Zhang-Jian: “From Zero to hero.” -- zj 2.0.0)

  • I can delay my gratification. (zj 2.0.0)


When ordered to move:


  • Zero Hour. (“Command and Conquer: Generals: Zero Hour” -- zj 2.0.0)

  • Anywhere, commander... (Tyrant’s unused quote)

  • Approaching absolute zero. (zj 2.0.0)

  • 凄い! (sugoi: great, cool)

  • Winner is coming. (my parody of “Winter is coming.”)


When ordered to “attack”:


When under fire:


  • Help this Heliborne Mine Dispenser! (zj 2.0.0)



  • やめて! (Yamete: stop)

  • There is a very unstable situation in the sky. That is unfolding very quickly. ( my parody of “Act On Instinct” -- zj 1.1.0)

  • Zero chance. (zj 2.0.0)


***

zj 1.2.1:

Zero Heliborne Mine Dispenser is a levitating aircraft.

 

Regenbogen Challenge

1. RED: Reset the countdown of the players’ superweapon and Spells; no more inverted firepower.

2. Add Cryo Mines. (zj 1.1.9)

 

European Archduchy

(MO: European Alliance)

1 “Ally”, “Alliance” and “Allied” are paronymous words. It’s boring and confusing as MO uses them.

2 “Alliance” itself was overused in MO. For instance, there are two game modes called “Unholy Alliance” and “Ultimate Alliance”.

3 @大力出奇迹 says “Archduchy” arouses a feeling of Holy Roman Empire, and he likes it.

In fact, I considered to ditch “Alliance” long before zj 2.0.0. However, my old policy was to adopt vanilla names as many as possible, even though some of those names are problematic.

 

Siegfried

Both teleport should be a hero’s feature, and Siegfried should be able to teleport. His weapon and stats may or may not be modified accordingly.

Every kind of ordinary infantry features should also be applied to heroes, except sacrifice and disguise.

zj 1.2.0: His voice should be louder.

 

Achilles Tank’s Quotes

TBD

 

Haloed Thor Flagship

Haloed Thor Flagship’s two weapons are the same as ordinary Thor’s.

The features of Haloed Thor Flagship is its HP 2500, Thick Steel, and Thunder Taunt. (Thank @古谷 again for improving my idea.)

Haloed Thor Flagship may reuse modified Perun Flagship’s quotes, since Perun Flagship is also an epic and the god of thunder and lightning (albeit in the Slavic mythology):

When selected:


  • I have the power. (The power-sentences are overdriven in Perun’s voice set, here I only keep one of them.)



  • Behold, I am awake.

  • Who calls upon the gods?

  • We are the oak, but the rest are weeds. (Thor’s hall, Bilskirnir, is made of oaks, according to https://mythopedia.com/topics/thor -- zj 2.0.0)


When ordered to move:


  • Directly!

  • At last!

  • Let it flow!

  • Into the stone sky.


When ordered to attack:


When ordered to deploy (Megingjord):


  • Can you feel the energy?

  • There is enough for everybody!

  • I bring you light! (“Thunder in our hearts, lightning in our blades” is not suitable, because Haloed Thor Flagship has no conspicuous blade)


When under fire:


  • I've been struck!

  • Generators failing!

  • Gods cannot be killed!


When shot down (and/or HP is red):


  • I shall return!

  • Remember my name!


***

zj 1.1.9:

Plan A: Haloed Thor Flagship is the successor of #Super Thor, which is annihilated in Sweden (“Thunder God”).

Plan B: Replace Super Thor with Haloed Thor Flagship.

 

Timekiller Challenge (new version)

1. All enemy units’ and defenses’ firepower is buffed, and AI doesn’t needs Lightning Rod or Coordnode. (zj 1.2.2)

2. Faster rate of fire of all enemy units.

3. The enemy's Steins Screen recharge time is halved.

4. The enemy's Backwarp recharge time is halved.

5. Quickshifters.

6. Flint Westwood. (zj 1.0.8)

 

The Soviet Empire

(MO: the Soviet Union)

The reasons why I don’t use “the Soviet Union” are very simple:

1 I only use fictional names;

2 Havana Kingdom (Latin Confederation) + Russian Khanate (Russia) + Communist Khitan (China) is much much larger than historical Soviet Union.

Therefore I use “the Soviet Empire”, and the name works:

1 HK/RK/CK MCVs say “Building the Soviet Empire”.

2 Alexander Romanov has “tsarist roots” (https://cnc.gamepedia.com/Alexander_Romanov). (zj 2.0.0: By the way, I was shocked by an administrator of MO Tieba who was ignorant about this, and I was shocked twice by the bile that the would-be deity aimed at me when I posted the link.)

zj 2.0.0: Somebody told me “empire” is a derogatory term. Excuse me? Is “Roman Empire” a derogatory term? Does the royal hymn “Land of Hope and Glory” use “empire” to belittle Britain?

 

Panda’s sound effect may use War Bear’s in “Red Alert 3”? (zj 2.0.0)

 

Tesla Lieutenant, Tesla Captain, Desolator, Eradicator

Weak Desolator + strong Tesla Lieutenant has several benefits:

1. HK, RK and CK all have special T3 non-hero infantry (Arsonist; Gyrocopter; Tesla Captain) and special T2 infantry (WP Pyro, Partisan; Eradicator; DFSJ).

2. Now that Tesla Lieutenant has EMP and Tesla Captain somewhat replaces a hero, they’d better be T3.

3. Buildings and quite a few units are immune to radiations. By contrast, even if a unit is immune to EMP, the unit is still vulnerable to Tesla’s damage. And Tesla Captain can attack a building, like MO’s Volkov.

4. (zj 2.0.0: this is no more valid.) Now there’s a good way to explain why Tesla Lieutenant,Tesla Captain and Kunlun Tank are anti-cloak while Tesla Coil isn’t: T3 surpasses T2.

There’s no need to list up their stats interchange. Their features are still theirs, such as Desolator / Eradicator still can eliminate tanks within Tank Bunkers.

zj 2.0.0:

Eradicator’s Quotes

TBD

Tesla Captain may use Tesla Trooper’s in “Red Alert 3”.

 

Tesla Coil

zj 1.1.2:

Now that (Chain) Tesla Trooper is T3:

When charged by (Chain) Tesla Trooper, Tesla Coil: Range +1, firepower *150%, rate of fire *183%, + Chain EMP effect (like Chain Tesla Trooper, Chain EMP has 0 damage).

When in low power, ONE (Chain) Tesla Lieutenant is enough to make a Tesla Coil online, two (Chain) Tesla Lieutenants are enough to charge a Tesla Coil.

Meanwhile, the fully upgraded bonuses no longer have EMP (no single EMP, no EMP arc).

zj 1.1.8:

Tesla Lieutenants garrison Tesla Coil instead of standing aside.

@Tathmesh said: “Putting Tesla Troopers on Tesla coils is too janky to control, so you usually don't bother. If I play Soviet and I want to get a newly produced unit added to my army on the field, I select my army and press T. But if I happen to have a Tesla Trooper in the army, pressing T pulls the trooper out of the coil. So you have to gimp your own mechanics to make Tesla Lieutenants work with coils. I wish coils had a garrison mechanic or something.” (https://forums.revora.net/topic/106991-mo-33-feedback-suggestions-balance-new-features-modifications-etc/page-244#entry1108727)

Moreover, garrison can easily explain why (Chain) Tesla Trooper can charge Tesla Coil while Tesla Cruiser can’t.

zj 1.2.3: When zj 1.2.2, I and @大力出奇迹 discussed and agreed that it had better be Tesla Reactor, instead of Tesla Lieutenant, has the ability of charging Tesla Coils.

zj 2.0.0: Epsilon’s Dissolver Tower now has a garrison mechanic.

 

Demolition Truck, Tritiated Frogman

Before zj 2.0.0:

HK

Smoke Demo: emits smoke in a radius of 8 when exploding, which halves enemy firepower. -- “It will be a smoking crater!” as the driver says.

RK

Irradiation Demo: immune to radiation; generates a radiation field (smaller than Yuri’s Revenge) when exploding.

CK

EMP Demo: is immune to EMP; emits EMP in a radius of 8 when exploding.

Naval (zj 1.2.2)

It’s said that 3.3.5 would add Demo Boat. I think the better design is to set all the three Demo Trucks amphibious.

zj 2.0.0

Now I integrate the four types of Demos into two types: Demo Truck and Tritiated Frogman.

 

Progressive Amphibious APC

Before zj 1.1.1:

Armadillo, as well as WP Pyro, is not only valuable but also in HK’s flame style.

$1200, HP 700, Speed 6, Turn rate 5, Infantry slots 6. Now Armadillo merely has one more flamethrower, uses White Phosphorus and costs $200 more, compared with Borillo.

It’s not wise to (still) give Armadillo to Korea-Kashmir. And now there’s no necessity to introduce a new vehicle (“South American Tapir”, as @一家之主风见幽香 recommends). By the way, “armadillos” mostly live in Central and South America, and the word itself comes from Spanish; whereas “tapir” comes from French.

zj 1.1.1:

Armadillo (HK), Borillo (RK), Pangolin (CK)

Armadillo: 2 WP flamethrowers.

Borillo: 8 infantry slots (the other two are 6), immune to radiation.

Pangolin: HP 820 (the other two are 700), immune to EMP.

The other stats are all the same.

zj 2.0.0:

Now Soviet commonly use the Progressive (Rad Cannon).

The diversity of Soviet T2 units is embodied in infantry and jets, instead of vehicles.

By the way, I was informed that the name “犰狳” is not the real animal armadillo (Dasypodidae), but the imaginary demon from “Shan Hai Jing” (aka “Classic of Mountains and Seas”). Then “犰狳” should be transliterated as “Qiu Yu”. It turns out that “Armadillo” is another lousy name.

 

YinFu Tank Killer’s Quotes

TBD

 

Apocalypse, Ace Apocalypse

Before zj 1.1.9:

Since Lionheart and Seitaad already use Tesla / EMP, Apocalypse is redesigned to use 2* 125mm Nuke-enhanced cannons, which is similar to Sickle Tank. (Among stolen tech units, only Apocalypse and Wormqueen are equipped with nuclear weapons.)

Ace Apocalypse Tank also uses Nuke-enhanced cannons.

zj 1.1.9:

By the way, Nuke-enhanced cannons are more suitable to Apocalypse’s “Eradicate them!”, since MO has introduced a new nuclear infantry -- Eradicator.

Ace Apocalypse may use RA3’s Apocalypse’s voice set.

Since “super” is already occupied by “superweapon”, I rename “Super Apocalypse” as “Ace Apocalypse”.

zj 1.2.2:

Ace Apocalypse can also omnicrush.

 

Double-headed Eagle, Syckle

Before zj 1.0.7:

In 3.3.4 Syckle’s two features, radiation and Iron Curtain, are all Soviet; meanwhile, none of stolen units uses chemical / biological weapons. So I replace Syckle’s 2* Rad cannons with 2* Chemical cannons. Now Syckle can attack both ground units and buildings.

zj 1.0.7:

I invent a brand new sort of jet, Double-headed Eagle, to replace Syckle.

“Double-headed Eagle” is the national emblem of both Tsarist Russia and Russian Federation.

Armament: Pathogen Plus Sniper Rifle (zj 1.1.9). Pathogen Plus Cannon (zj 2.0.0).

1. Like Virus Sniper, Double-headed Eagle injects a Pathogen that is released after 160 frames (10.7 in-game seconds), causing 200~60 damage over a radius of 1.

2. Double-headed Eagle can randomly pick ONE additional unit at one time (inheriting the feature of 3.3.4’s Foxtrot, but targeting with accuracy).

Ammunition: 2(+2).

Range: 15 (zj 2.0.0: 11).

Like Virus Sniper, Double-headed Eagle won’t reveal position when attacking, and can target both ground infantry and vehicles.

Plan A: Double-headed Eagle is invulnerable when parking on airfields. -- Airfields are fragile though, be careful. Plan B (zj 1.1.2): Double-headed Eagle is always invulnerable. The only way to destroy it is to destroy the airfields. Plan C (zj 1.2.2): Double-headed Eagle is invulnerable when parking on airfields, and the plane’s iron curtain lasts for a while (45 in-game seconds?) after taking off. -- This idea comes from the discussions with @大力出奇迹 (https://zhuanlan.zhihu.com/p/157805626).

zj 2.0.0: Now that Double-headed Eagle is effective against all kinds of units (not only ground infantry), its range and speed reduce, and its invulnerability only effects when it parks on airfields.

See Dybbuk-Jobseeker below for Double-headed Eagle’s stats I suggest.

zj 1.0.8: His/Her quotes I drafted:

When selected:


  • Double-headed Eagle, heading the Empire. (zj 2.0.0)

  • This Soviet fighter is the longest range air unit. (zj 2.0.0)

  • The vaccination, kick-started by Catherine the Great through her example, makes me invulnerable.

  • ( Playing a clip of the opening music of Russian series “Екатери́на” [Ekaterina], only instrumental music)


When ordered to move:


When ordered to attack:


When under fire:


  • The highest branch is not the safest roost.

  • Coup d'état!

  • Be curtains for me?

  • Why don’t I have three heads? (“Amadeus” by Milos Forman)


***

 

Wallbuster (zj 1.1.0)

His/Her quotes I drafted:

When selected:


  • Wallbuster, war master. (a world play)

  • Let no one build walls to divide us, walls of hatred nor walls of stone. ( “Internationale” translated by Billy Bragg)

  • Walls: A History of Civilization in Blood and Brick (by David Frye)

  • Thine Empire shall be strong. ( “Land of Hope and Glory” written by Edward Elgar with words by Arthur Benson -- zj 2.0.0)


When ordered to move:


  • When the wind of change blows, some people build walls, while others build windmills. (zj 2.0.0)

  • The fastest, cheapest, and most accessible siege aircraft. (zj 2.0.0)

  • March, march, Wallbuster. ( my parody of “Whirlwind of Danger” / “March Song of the Workers”)

  • A space race. (zj 2.0.0)


When ordered to attack:


  • 拆!(Chinese = pull down, demolish, dismantle)

  • Tear down this wall! (“Tear Down This Wall” by Ronald Reagan)

  • The best defense is a good offense.

  • The writing is on the wall for the wall itself. (zj 1.1.2)

  • There is no real wall in war. (3.3.4’s Cyborg Vanguard: “There is no real law of war.”)


When under fire:


  • I get busted.

  • They bust the bust of General. (zj 1.1.9)

  • I feel airsick.

  • The plane is going to the wall... (zj 1.1.9)


***

 

Manifesto Mortar Motorboat’s Quotes

TBD (use Mortar Quad’s?)

 

Tritiated Frogman’s Quotes

TBD

 

Naval Mine Paradrop (before 2.0.1)

Naval Mines not only should apply to “seas” but also should apply to “rivers” and “pools” to kill Riot Policemen, Crazy Ivans, Grandmasters and Jackals etc., even if a Shipyard is not an option at all.

So Naval Mine Paradrop should be called from Aviation Committee instead of Shipyard.

 

Revolution Challenge

1. Replace Topol-M with one Stalin’s Fist for each subfaction.

2. Only ordinary Kirov reinforcement.

3. Replace Bomb Biker reinforcement with Senior Bomb Pilot reinforcement.

 

Havana Kingdom

(MO: Latin Confederation)

Don’t you think LC is easily mixed up with SC, PC and WC?

 

Smoke Turret (zj 1.2.2, zj 2.0.0)

All ordinary T3 debuffing units and defenses have two abilities.

Libertas

Hummingbird: reduce ground units’ both speed and firepower.

Cryocopter: reduce both ground units’ and air units’ armor.

HK

Smoke Turret: reduce both ground units’ and air units’ firepower.

HF

Syncronin: It reduces both ground units’ speed and buildings’ armor.

 

White Phosphorus Pyro

@一家之主风见幽香’s white phosphorus idea is in the paper “【简谈】对于心灵终结335的对战平衡性设计理念以及其中的过程和细节” (https://www.bilibili.com/read/cv2764124).

 

Suicide Infantry

Before zj 2.0.0:

Compare the basic stats of Bomb Pilot, Senior Bomb Pilot and Bloatick:

HP: 150; 150; 100.

Armor type: Canvas; Tarpaulin?; Nuke.

Speed: 8; 9? (10 may be imba); 10.

Sight radius: 6; 7; 7.

Cost: UA($100); $400?; $400.

Train time: N/A; 0:12?; 0:09.

Damage: 150 ~ 75; 150 ~ 75; 150 ~ 37.5.

Damage rate: anti vehicle; anti vehicle + infantry; anti infantry + building.

Range: 1.73, radius 2; 1.73, radius 2; 1.73, radius 3.

Special abilities: Capture depiloted vehicles; Capture depiloted vehicles and vessels, amphibious, emit smoke when exploding; Generate poison, heal in poison, immune to mind-control, Spy alike cannot disguise them as Bloatick.

Bomb Biker doesn’t server my purpose, so I develop a new unit, but I have no problem to use the name and image of Bomb Biker, if you like.

zj 1.1.2: In previous versions, “Bomb Pilot” and “Senior Bomb Pilot” were named “Bomb Apprentice” and “Bomb Mentor”.

zj 2.0.0

Pure Suicide Infantry

T1

Llama Driver: light infantry; anti-vehicle.

Spook: light infantry; anti-infantry.

T2

Bloatick: heavy infantry; anti-all ground unit.

T3

Frogman: navy infantry; anti-all navy units.

Partial Suicide Infantry

Crazy Ivan; Saboteur; Huntress.

Note: Spies, Partisans, Trustees, Duplicants, Hackers and Hijackers are not suicide infantry.

 

Partisan’s Quotes

TBD (use Partisan’s in “Rise of the Reds”?)

 

Morales

3.3.4’s Morales summons X-MiGs to siege:

1 it doesn’t display HK’s “fireworks”;

2 it messes up other subfaction’s nuclear feature;

3 it is the very opposite of “harassment and sabotage”, because Morales has to stand still to wait X-MiGs while the enemies know clearly which building is being targeted.

My idea “Timed Incendiary Explosive ejector” solves all the problems. Morales now can ejector an Ivan’s explosive to an enemy’s building from range 15 and immediately run away (now Speed 8 or amphibious). The adversary is irritated by the tick-tock, but has little to do or even doesn’t know which building has been targeted (if lacking certain methods). After a while, “Fireworks for everyone!”

Morales’s ejector is able to cross over walls.

Morales’s Timed Incendiary Explosive can destroy a bridge. -- zj 1.2.2

Morales’s Speed increase from 7 to 8 (Plan A).

 

Cyborg Culpeo

Cyborg Culpeo is HK’s version of Chitzkoi.

“Culpeo” is a native South American fox species.

Morales attacks far and slow, whereas Cyborg Culpeo attacks closely and fast: they complement each other.

Cyborg Culpeo is enhanced with Schturm Missiles (= an empty Catastrophe) to fight air units.

Another interesting new feature is Cyborg Culpeo emits smoke in a radius of 8 when killed, which halves enemy firepower for 12 in-game seconds.

Cyborg Culpeo + IFV = Schturm Missiles. (zj 1.0.8)

To balance these improvements, Cyborg Culpeo loses the ability to clear garrisoned structure (of which Tanya has sole ownership now).

Plan A

Cyborg Culpeo is amphibious and able to parasitize vessels. MO’s Squid has lost the ability to grapple ships, let’s make Cyborg Culpeo somewhat inherit this lost feature.

To balance the amphibious ability, Cyborg Culpeo‘s HP reduces from 500 to 400?

Plan B

Instead of Cyborg Culpeo, Morales is amphibious and able to depilot most T1 and T2 vessels, including subs (then they can be captured).

If Morales is amphibious, his Speed is still 7.

Note: If vessels can be depiloted, HK should have Dreadnought, and CK should have ScU Rocket Sub. Hijacker can also swim and hijack vessels.

zj 1.0.6:

Plan B is better.

In early version, I once considered: Inca Missile Sub (now HK with the new name, Gordost Missiles can cause a flame that lingers for a while, Speed 4, HP 1000? -- These alterations are to match HK’s “harassment”, but unfortunately diminish the difference between Inca and Resheph. If you insist Speed 3 and HP 1250 as Akula, then the missile sub should be transferred to CK and renamed. How about “ScU Missile Sub”?).

zj 2.0.0:

Syncronauts have vanilla Giant Squid’s parasite ability in “Red Alert 2”.

Partisans can swim and capture vessels. Therefore, Hijackers, which now belong to Foehn, don’t need to be amphibious.

 

Fury Drone

zj 1.1.9

No more anti-disguise; always cloaked, deploy to toggle between free kamikaze and hold kamikaze mode, no more burrowing itself.

zj 1.2.2

The explosive image is changed to something different from Crazy Ivan’s.

 

Vulture

zj 1.2.2

AI behavior: When attacking buildings, Vulture uses Napalm instead of 12.7mm DShK.

zj 2.0.0

Quotes

TBD

 

Aztec Kamikaze’s Quotes (zj 2.0.0)

TBD

 

Barbecue (zj 1.0.8)

Barbecue is HK version of Toxic Strike.

Call 4 Flamingoes to perform ONE strafe run by dropping their firebombs to create an X flame at the target radius of 5.

●       ●

●   ●

●   ●

●       ●

Every explosion causes 45 ~ 6.75 damage in a radius of 1.5 (= Vulture). The central point will be stricken 4 times (Damage 180 ~ 27), and every side point will be stricken 2 times (Damage 90 ~ 13.5).

The X flame lasts 125 frames (= 1/4 Arsonist’s Fires), and the damage = Arsonist’s Fires.

Dybbuk-Striker is renamed Flamingo.

“Flamingo” fits HK well, because the word has the root “flame” and partly comes from Spanish, and many of the birds live in Caribbean Sea and South America.

Moreover, flamingoes are highly gregarious. And four Flamingoes come together each time in the game.

Scorpion Cell on longer has Toxic Strike and Dybbuk-Striker.

 

Flame Tower

Before zj 2.0.0:

1. Improved to T2, HP 650 850, Range 6.5 8, Cost $500 $1000.

2. White Phosphorus.

 

Moltencore Challenge

1. Initial WP Pyros for Catastrophe Tanks.

2. Flint Westwood. (zj 1.0.8)

3. Add some Aviation Committees, and replace Syckles with Double-headed Eagles.

4. Replace Bomb Biker reinforcement with Senior Llama Driver reinforcement.

 

Russian Khanate

(MO: Russia)

All RK subfactional units (except RK MCV) are immune to radiation: Eradicator, Gyrocopter, Krukov, Rhino Tank, Sickle Tank, Sentinel, Swan, Plutonium MiG, Uranium Kirov Flagship.

 

Sickle Tank

It’s a little weird that “Nuwa Cannon” in MO is named after a female deity (女媧, Nüwa) while dubbed by a male (Gabriel Wolf). The name “Sickle Tank” in MOA doesn’t have this problem.

zj 1.2.1

Sickle may reuse Syckle’s voice set.

 

Krukov

Krukov’s Radiation gun also can eliminate tanks within Tank Bunkers.

Krukov’s Laser Designator’s Range is 12 (= Boris) not 15.

Krukov is constantly leaking radiation around him, just like Eradicator.

Krukov no longer has Smoke bombs.

zj 1.2.1: Krukov + IFV = Boris + IFV = Laser Designator (Range 15, against units and buildings).

 

Uranium Kirov Flagship

The epic’s HP, Armor type, Speed, etc. are all equal to ordinary Kirov Airship. (I guess HP 3000 might be imbalance.)

The critical change is U Kirov’s weapons.

AI behavior:

1. AI’s U Kirovs only bombard the enemy’s Construction Yards. U Kirov’s Range is 1 with radius 9, whereas 3.3.4’s M.A.D.M.A.N.’s is 16. That’s why 3.3.4’s AI still cannot use M.A.D.M.A.N. properly. By contrast, AI at least won’t use U Kirovs to destroy itself.

2. Unlike Stalin’s Fist, Mental AI is allowed to train several U Kirovs.

zj 1.0.8: U Kirov may adopt Kirov’s voice set in “Red Alert 3”.

zj 1.2.3: I named it as “Nuclear Kirov Flagship” before.

 

Swan Siege Chopper

zj 1.1.9: We may call its weapon as “Tschmel Siege Cannon”? (By the way, what’s the meaning of “Teschmel”?)

zj 2.0.0:

Its quotes

TBD (Reuse vanilla Siege Chopper’s in YR? Or Wolfhound’s in MO? Or something else?)

 

Gastroburners

Plan A: Atomheart

It temporarily increases the speed of Uranium Kirov Flagship and Krukov (and Plutonium MiGs?).

Plan B: Fission Speed Up

It temporarily increases the speed of all kinds unclear units.

Plan C: Gastroburners (zj 1.0.8)

Somewhat similar to RA3, temporarily increase Kirov Airships’ and U Kirov’s speed (no HP sacrifice though).

 

Battlecity Challenge

1. Replace Tesla Overcharge effect with permanent Gastroburners effect on Uranium Kirov Flagships and Kirov Airships.

2. Replace Stalin’s Fists with Topol-Ms using mini-nukes.

3. (zj 1.1.6) All enemy units have permanent γ Umbrella.

 

Communist Khitan

(MO: China)

Before zj 2.0.0 I used the name “Korea-Kashmir”, which doesn’t reach my standard.

 

All CK subfactional units (except CK MCV) are immune to EMP: DFSJ, Tesla Captain, Yunru, Qilin Tank, White Tiger, Kunlun Tank, Musudan Launcher, Musudan Rocket, Fist of Communism, Bi Yi Niao, ScU Sub, Pride Rocket.

 

DFSJ’s Quotes (zj 2.0.1)

TBD

 

White Tiger Wheeled APC

zj 1.2.1

Why should White Tiger belong to CK instead of RK?

1 As in 3.3.4, White Tigers APC go along with Bi Yi Niao Tiltrotors.

2 Compared to Panther, White Tiger is slower and better armored, thus more CK than RK.

Since the APC was named as “Tigr” (Russian “Тигр” means “tiger”) in MO, I name it as “White Tiger” in MOA. “白虎” (Bai Hu; = White, = Tiger) is one of the Four Symbols of the constellations in Chinese mythology. It is the Lord of the Armed Forces. Both Qilin and White Tiger are mythical beasts.

zj 2.0.0

White Tiger’s quotes

TBD

 

Kunlun Tank

His/her quotes (zj 2.0.1):

When selected:


  • Kunlun Mountains. (It’s also the name of the 5th mission in “Battlefield 4”)

  • What’s your mission in Shanghai? (“Battlefield 4”, Wang Bohai)

  • You'll back me up, right? (“Battlefield 4”, Huang "Hannah" Shuyi)

  • བཀྲ་ཤིས་བདེ་ལེགས་, comrade. (Tibetan བཀྲ་ཤིས་བདེ་ལེགས་: Tashi Delek, blessings and good luck)


When ordered to move:


  • 32°~39°N, 74°~101°E.



  • Eyes on the ground. (“Battlefield 4”, Roland Garrison)



  • No room for mistakes. (“Battlefield 4”, Roland Garrison)

  • The mountain moves. (Mastodon: “The wall moves.”)


When ordered to attack:


  • Just like a first-person shooter game.

  • Group by group! (MO’s Volkov: “One by one!” Since their weapons have AOE, “group” is more suitable than “one”.)

  • May Nikola Tesla watch over me.

  • They’re eclipsed by Communist Khitan.


When under fire:


  • Red! Something’s wrong. (“Battlefield 4”, Huang "Hannah" Shuyi)



  • Stay alert, stay alive. (“Battlefield 4”, Clayton "Pac" Pakowski)



  • 我讓你失望了,對不起. (“Battlefield 4”, Huang "Hannah" Shuyi)

  • (playing “Turn around, every now and then I get a little bit lonely and you're never coming round.”) (  “Total Eclipse of the Heart” by Bonnie Tyler. 1 “Eclipse” is one of CK’s missions. 2 The song is the opening of “Battlefield 4”)


***

 

Bi Yi Niao Tiltrotor

zj 1.1.9:

Weapon:

4* 12.7mm Minigun (against infantry);

EL Missiles (against machines and buildings).

Now that NL30 belongs to CK, the word “Tschmel” no longer works, so I introduce “EL”.

NL30 may reuse the image of Hindblade Heavy Helicopter?

His/Her quotes I drafted:

***

zj 2.0.0

I named the helicopter as “NL30” before. Following @古谷’s advice, I now rename the helicopter as “Bi Yi Niao 比翼鳥”. What’s more, I rename the missile as “Gugu Missile” (“古谷導彈”).

zj 2.0.1

The new set of quotes:

When selected:


  • “Bi” means “bi-”. (a word play -- zj 2.0.1)




  • More to the tiltrotor than meets the eye.

  • Congratulations on your promotion, General. And when will be mine?


When ordered to move:


  • 比翼雙飛. (Bi Yi flies in dual formation. -- zj 2.0.1)

  • Two must fly as one. ( 比翼の鳥 by 中村匡寿 -- zj 2.0.1)

  • The aviator sunglasses reflect Fellow Yunru’s genius. (zj 2.0.1)

  • Sir, the attitude is not going to speed things up any bit at all. (“Transformers” by Michael Bay)


When ordered to attack (4* 12.7mm Minigun):


  • 別了,學徒張箭。 (“Good riddance to Zhang-Jian, an apprentice (to Fellow Yunru)”; my parody of “别了,司徒雷登” [“Farewell, Leighton Stuart”] by Mao Tse-tung -- zj 2.0.1)

  • The early bird catches the worm. (zj 2.0.1)

  • Why not ask Xiao-He Prison Vans to shanghai them? (zj 2.0.1)

  • 整點兒子彈來。 (Bring some bullets / money. In Chinese, “子彈” = “bullet”; and in my dialect, “子彈” also = “money”. It’s a pun.)


When ordered to attack (Gugu Missiles):


  • They deserve no quarter! (Twinblade, “Red Alert 3” -- zj 2.0.1)

  • You are my ticket to elevation. (zj 2.0.1)

  • Rain down Gugu Missiles. (my parody of Wolfhound in MO -- zj 2.0.1)

  • In the name of Communist Khitan. (zj 2.0.1)


When under fire:


  • 孤枕難眠. (I don't like to sleep alone. -- zj 2.0.1)

  • I can’t measure the altitude.

  • But odds being what odds are and the wind being what it is. (“Straight Up: Helicopters In Action”)

  • 在天願為比翼鳥,在地願為連理枝. (“We wished to fly in heaven, two birds with the wings of one, and to grow together on the earth, two branches of one tree”, from “長恨歌” [“A Song of Unending Sorrow”] by 白居易 translated by Witter Bynner -- zj 2.0.1)


***

 

ScU Rocket Sub

zj 1.0.8

“ScU” (川大) is the short form of “Sichuan University” (四川大學).

I choose “ScU” to name the sub because: 1 ScU is in Communist Khitan; 2 ScU is my alma mater; 3 both “ScU” and “Sub” begin with “s” and have the equal number of letters; 4 “” means “river” (the unit is a sub); 5 the motto of ScU, “海納百川,有容乃大”, also refers to “sea” and “rivers”.

The motto of ScU, derived from a classic couplet. It literally means “the sea admits hundreds of rivers; having (huge) capacity for accommodation/tolerance makes itself great.” It’s also a wordplay. The last words of the two clauses are “” and “” respectively, the combination of which is “川大”(ScU). The quotation’s pronunciation and another interpretation: https://translate.google.cn/#view=home&op=translate&sl=zh-CN&tl=en&text=%E6%B5%B7%E7%B4%8D%E7%99%BE%E5%B7%9D%EF%BC%8C%E6%9C%89%E5%AE%B9%E4%B9%83%E5%A4%A7

zj 1.2.2: The quasi-official translation of “海納百川,有容乃大” is “Sea, all water, receives all rivers; Utmost wit listens to all sides.”

His/Her quotes I drafted:

When selected:


  • ScU Rocket Sub, beyond material physics. (zj 2.0.0)

  • A key project of a key university. (zj 2.0.0)

  • The library is inscribed with your name.

  • 海納百川,有容乃大。


When ordered to move:


  • Continue on a path of greater prosperity. (Remarks by the Vice President Joseph Biden at Sichuan University on August 21st, 2011 -- zj 2.0.0)

  • We only have to send me. The "others" don't need to know. (“Fresh off the Boat” S03E22 “This Is Us”)

  • From my Yin to my Yang to my Yang Tze. ( “The Warrior Song” by Sean Householder. Chengdu, Tongnan and Shanghai are all in the basin of Yang Tze River.)

  • To discover the secrets beneath the surface. (“Ocean Maker” by Sichuan University http://wuco.scu.edu.cn/info/1081/1193.htm)


When ordered to attack:


  • Fellow Yunru’s Pride! Sichuan University’s Pride! Communist Khitan’s Pride! (zj 2.0.0)

  • The point, however, is to change it. (“Theses On Feuerbach” by Karl Marx)

  • Alienation or liberation? (The President of Germany Frank-Walter Steinmeier’s Speech at Sichuan University on December 8th, 2018 -- zj 2.0.0)

  • Give 'em some Sichuan pepper! (YR’s Siege Chopper: “Give 'em some pepper!” -- zj 1.1.9)


When under fire:


  • There is no teacher but the enemy. And he will tell you where you are weak, where he is strong. (“Ender's Game” by Gavin Hood -- zj 1.1.7)

  • Besides, there are a few things worth learning that they just don't teach you in school.

  • What's that dripping sound?! (RA3’s Akula)

  • Take me to West China Hospital of Sichuan University! (zj 2.0.0)


***

zj 1.1.9

Now that ScU Sub belongs to CK, the name of its Rocket may directly be “Pride” instead of “Гордость” (Gordost, Pride). -- “Fellow Yunru’s Pride!” ScU Sub says.

 

Tesla Overcharge (before zj 2.0.0)

It temporarily boosts the potency of Tesla / EMP weapons, except EMP Mine and EMP Demolition Truck: Tesla Coil, Tesla Trooper, Chain Tesla Trooper, Cyborg Vanguard(?), Tesla Cruiser, Seitaad Airship(?) and Stone Golem.

 

Ironwall Challenge (my proposals)

“Ironwall Challenge” sounds cool, and I infer it is the Challenge vs CK. Nevertheless, before I heard “Ironwall”, I had though up another name, “Everest Challenge”, which I just record here to remember.

1. In the beginning the players’ bases are already surrounded by a string of Infantry Bunkers.

2. Constant infantry paradrops with Twinblades escort. Each enemy owns a Tech Paratrooper Liaison Office.

3. Numerous Dragonflies.

4. Permanent Tesla Overcharge effect on Tesla Captains, Kunlun Tanks and Centurions.

5. Iron Dragons.

6. EMP Mines.

7. Zhongjie. (zj 1.0.8)

 

The Epsilon Domain

(MO: The Epsilon Army)

1. “Army” now belongs to “Pacific Armies”.

2. “Domain” echoes Psychic Domination.

 

Epsilon Barracks (zj 1.0.8)

Using “Yuri is master” as the sound effect is more of a hindrance than a help. Any unit’s voice set shouldn’t be used as the sound effect. Try something else.

 

Meditation Cellar

zj 1.2.1

“Believer” is the antonym of “Non-believers”, who Initiates swear at.

What does Choir of Believers sing? Or what are its sound effects? Some clips of Epsilon’s BGM.

In previous version, I named “Choir of Believers” as “Nutrient Column”. Now thanks to the new name, it has much more options for its image.

zj 2.0.0

I replace “Choir of Believers” with “Meditation Cellar”, and replace “Repair Crane” with “Torch of the Young Pioneers”, which is “Choir of Believers” of a Soviet name.

 

Palladium (zj 1.2.1)

Palladium = Gun Turret from the spell.

Before zj 1.2.0, what I envisaged was Risen Caustic Column, which partly replaced Risen Inferno.

Now that the building is re-set as Gun Turret, both “caustic” and “column” are no longer suitable, and the new name is needed.

“The Socialist Confederation of Latin America”, “North America”, “Nüwa Cannon”, “Basilisk-AC” and the like are failed names.

“Gun Turret”, “Nutrient Column”, “Steel Cutter” and the like are qualified names.

“Caustic Column” (if the building suits), “Y/I/N Squad Splashdown”, “Cloud Piercer” and the like are excellent names.

I won’t accept the degeneration from excellent to qualified. Actually I divine a divine name -- “Palladium”. And the Palladium is a divine statue (associated with Athena).

1 Since the Palladium is a statue, so the name fits a building (like the London Palladium).

2 The building is a defense tower, and the Palladium is just a safeguard.

3 Palladium also refers to the 46th chemical element, Pd. The metal Pd is extremely ductile and easily worked. And in the game, Palladium is a defense tower that can be “built” nearly anywhere.

4 Palladium is as Greek as Epsilon, Pandora, Chimera and Libra.

 

Initiate, Marauder, Antares Soaker

There’s no problem for Yuri’s Revenge to say Initiates use fire. However, it’s confusing for Mental Omega to say some Epsilon arsenals are “fire”, “inferno” and “thermal”, because this feature is supposed to be HK. So let’s say Initiate and Marauder use some sort(s) of psychic energy, similar to Yuri. There, I fixed it. Er, it would be better if the colour of their weapon visuals turn purple?

The adjustment to Antares Soaker is more delicate. “Antares” is Alpha Scorpii, so set it use High-pressure Acid Streams (zj 1.2.1).

zj 1.1.2: The name of “Inferno Tower” returns to 3.3.0’s “Railgun Tower”, after I replace Foehn’s “Railgun Tower” with “Golden Missile Tower” and give “Railguneer” the new name “Lambaster”.

zj 2.0.1

Railgun Tower is replaced by Dissolver Tower.

Dissolver beams are set purple, while Initiate’s and Marauder’s weapons are set blue. (@古谷’s idea)

 

Dunerider’s Quotes (zj 2.0.0)

When selected:


  • Dunerider, ready to go.



  • Whooops! Clumsy...

  • Let's juggle. Your turn.

  • Wanna play a game?


When ordered to move:


  • I'm faster than the others.

  • The joy of riding.

  • Bend your knees, use your arms.

  • Cruising.


When ordered to attack:


  • Hashing the air.

  • Catch this!

  • Strike and run.

  • They will fail miserably.

  • Shut up and explode!

  • How much they can take?


When ordered to demolish a bridge or garrison into a Dissolver Tower:


  • I'm on board with this.

  • Let's come crashing into them.

  • Tell me our next objective.

  • I'm afraid of spiders.


When under fire:


  • Leave me alone!

  • Where did they come from?!

  • Go away!


Unused:


  • One is never enough.



  • There's enough for everybody!


***

 

Trustee

zj 1.1.5

The training images of Infiltrators and Epsilon Adepts are too similar. Infiltrator’s avatar may: 1 face left, 2 have hair, 3 wear a pair of glasses (?).

zj 1.2.2

We may say Infiltrator wears a wig.

zj 2.0.0

Now Trustee may use 3.3.6’s Repulsor’s avatar?

Trustee’s quotes use modified Saboteur’s in “Tiberium Wars”:

When selected:


  • You can trust me. (The name “Trustee” comes from this sentence.)

  • What do you require?

  • Go ahead.

  • May I assist you?


When ordered to move:


  • I know the way!



  • We must get to work.



  • Hmph, okay.

  • I can see what you mean!


When ordered to disguise:


  • Oh, I like it.

  • They'll have no idea.

  • Let me take a look!

  • If you think that is best!


When ordered to infiltrate:


  • With caution!

  • We could use one of those.

  • It may be of value.

  • I'll show myself in!

  • (grim laugh)


When ordered to place AG charges:


  • More for us!

  • I know just what it needs.

  • It is vulnerable.

  • Ah, yes... My favorite part.

  • This will be good.


When under fire:


  • I must get to safety!

  • They're on me!

  • (groan)


***

 

Wormqueen Subterranean APC

Before zj 1.1.7:

Since Lionheart and Seitaad already use Tesla / EMP, Wormqueen is redesigned to use 2* Rad cannons against ground units (inheriting Syckle’s weapon) and 2* Flamethrowers against buildings. (Among stolen tech units, only Apocalypse and Wormqueen are equipped with nuclear weapons.)

Since Wormqueen is subterranean, its minimum Range should reduce from 5.5 to 1.

Psionic bolt is transferred to Cyborg Spaceman.

zj 1.1.7:

Keep 2* Rad cannons.

Trade 2* Flamethrowers for the capacity of 8 transport slots (= Borillo).

HP: 350 820 (= Pangolin)

Armor type: still Medium (Driller is Thin, Armadillo is Thick)

Speed: still 4 (1 when underground)

Turn rate: 3 5 (= Driller = Borillo).

Sight radius: still 6.

Add anti-disguise.

Fusing Epsilon and Soviet, Wormqueen becomes the queen of transporters. And, Wormqueen itself (not to mention when carrying certain infantry) is useful in both tough fight and harassment.

zj 1.2.2:

Pre-loaded with two Engineers.

zj 2.0.1:

Now that Progressives use Rad Cannons, Wormqueens use Blaze Wave.

 

Dybbuk-Crasher

zj 1.0.8

In previous versions, I introduced this brand new kind of kamikaze airplane to replace Blackout Missile.

Now I redesign it as the most powerful siege aircraft. On the other hand, it’s quite costly, given that it’s a one-off.

When being shot down, Dybbuk-C ONLY causes splash damage like other airplanes.

zj 1.2.1

Thank @Handepsilon for expanding my knowledge of how buildings take damage in the game engine.

zj 1.2.2

Dybbuk-Crasher no more directly destroys a building, instead it commits suicide to permanently mind-control a building.

Meanwhile, Dybbuk-seizer only mind-controls units.

His/Her quotes I drafted:

When selected:


  • We crash into each other, just so we can feel something. (“Crash” by Paul Haggis)

  • Epsilon’s expendable material. (zj 2.0.0)

  • I’m more than a crasher, I’m a Dybbuk-Crasher. (Plan B: “This Crasher is a dybbuk.” -- zj 1.1.0)

  • Proselyte, I feel like a million dollars.


When ordered to move:


  • Crashing through the firmament. (zj 1.1.0)

  • From Mountain Pensacola to the shores of Tripoli. ( my parody of USA “Marines' Hymn”. BTW, we may narrow the location of “Survivors” down to Tripoli.)

  • Rule #33 - Never go back to your place. (“Wedding Crashers” by David Dobkin -- zj 1.2.2)

  • Crash, crash, one hundred yard dash. (my parody of “Zootopia”)


When ordered to “attack”:


  • Nothing succeeds like success.

  • Turn the tables. (zj 1.2.2)

  • There is a fine line between being a host and being a hostage. (zj 1.2.2)

  • Make Us Whole! (“Dead Space” -- zj 2.0.0)

  • The best thing of all is to take the enemy's country whole and intact; to shatter and destroy it is not so good. (全國為上,破國次之, from “The Art of War” by Sun-tzu, translated by Lionel Giles -- zj 2.0.0)


When under fire:


  • What a martyr craves more than anything is a sword to fall on. (“House of Cards” S01E02)

  • Crash land the dybbuk!

  • It is almost a relief to find myself in an actual accident. (“Crash” by J. G. Ballard)

  • Now the pain is my pleasure, cause nothing could measure. ( “S&M” by Rihanna)


***

 

Buildings That Are Immune to Mind-control

zj 1.2.2

To balance Dybbuk-Crasher’s and Yuri’s ability of mind-controlling buildings, we may set more buildings immune to mind-control?

zj 2.0.0

Limited, i.e.: superweapon, economic booster, Warpnode, Inhibitor, Iron Guard, various Fakes, Xiaocheng, Whetstone, Nanofiber Capacitor, Megaarena Projector, Harbinger Telecontrol Center;

Mobile mode is immune, i.e.: Hand of Communism, Worker Ant Refinery, Construction Yard;

T4, i.e.: Scorpius Statue;

Buildings able to house units, i.e.: various airfields, Multirole Patriot Missile Pad, Infantry Bunker, Tank Bunker, Bio Reactor, Dissolver Tower, Meditation Cellar;

Psychic Tower;

Wall (and Gates?);

Neutral buildings.

 

Dybbuk-Mutator, Dybbuk-Evolver

zj 1.2.2:

Dybbuk-Mutator:

Damage: (125 ~ 50) * 2;

Speed: 18(fly) = 3.3.4’s Dybbuk-E;

Cost: $1900?.

Dybbuk-Evolver:

Damage: (125 ~ 50) * 2;

Speed: 22(fly) = Gyrocopter;

Cost: $2000.

zj 2.0.1:

Now Dybbuk-Mutator’s Speed is also 22.

Dybbuk-Evolver’s Genobomb can heal friendly infantry.

Dybbuk-Mutator’s quotes may use Toxin Tractor’s in “Generals 1”?

 

 

Piranha Minsub (zj 1.1.7)

The voice set had better use the private beta version.

 

Nightmare Brainwash Sub’s Quotes

Nightmare should be dubbed by a female.

Her quotes I drafted:

When selected:


  • Warriors of the Nightmare, assemble! (my parody of Warcraft 3’s Moon Priestess Amara: “Warriors of the Night, assemble!” -- zj 1.0.9)

  • The Nightmare Sub, the night mayor of Epsilon ships. (my parody of “Candidate Games: Battlefield Perth” -- zj 2.0.0)

  • Brain Wash Service. (zj 2.0.0)



  • I sense a soul in search of answers. (“Diablo 1”, Adria)


When ordered to move:


  • The Nightmare comes true.

  • Good tidings we bring to Yuri. ( my parody of “We Wish You a Merry Christmas”)

  • The tail of the mind-control thread is a telltale sign saying “There is no concealed silver here.” (Chinese proverb “此地無銀” -- zj 2.0.1)

  • A Nightmare journey.


When ordered to mind-control:


  • To conquer the brain is to conquer the main. (a word play -- zj 2.0.0)

  • Leading from below. (zj 2.0.0)

  • Keep your friends close, and your enemies closer. (“The Godfather (Part II)”, with a minor adjustment -- zj 2.0.0)

  • And soul by soul and silently her shining bounds increase. ( “I Vow to Thee, My Country” by Sir Cecil Spring Rice -- zj 2.0.1)


When under fire:


  • The lady doth protest too much, methinks. (“Hamlet” by William Shakespeare -- zj 2.0.0)

  • They beat my brains out, Proselyte! (zj 2.0.0)

  • Careful what you wish for! (zj 2.0.0)

  • Sometimes you don't see the line until you cross it. (“Nightmare Alley” by Guillermo del Toro -- zj 2.0.0)


***

 

Scorpion Cell

zj 2.0.0: All SC subfactional units (except SC MCV and Fake SC MCV) now can use poison, and use poison differently: Tomb Bat, Malver, Mantis, Speeder Trike, Tyrant, Plague Splatter, Oxidizer, Dybbuk-Jobseeker.

All poison units can heal in poison (when on the ground). Beside SC’s, they're: Spook, Virus Sniper, Stinger, Squid, Double-headed Eagle.

 

We shouldn’t emphasize SC’s “sheer number” and AC’s “illusion” too much, otherwise we should both interchange Malver and poison with Rahn and gene, and interchange Soviet T1 infantry with Epsilon T1 infantry. And neither of the two ideas is bright.

 

Sculpture (zj 2.0.0)

It’s sort of attachment, or building version of Nanofiber Synr.

 

Tomb Bat’s Quotes (zj 2.0.0)

TBD

 

Malver (zj 1.0.8)

Bug

Suppression sometimes doesn’t affect air units, particularly when they enter the area after Malver is deployed.

zj 1.1.5: Suppression sometimes debuffs allies.

Lore (Autolyze)

“Kinetic blade” isn’t a good name for Malver’s weapon. 1 “Kinetic” isn’t the feature of SC. Instead, we should contribute psychokinesis / telekinesis to Libra (as well as her clones). 2 To emphasize meditation and co-ordinate with Brain, “blade” should be replaced too.

Malver, through meditation, autolyzes his target, causing it to self-attack, self-digest and self-putrefy both mentally and physically. The target (infantry or machine) will finally turn itself into poison, which are contagious but less deadly than Malver’s autolyze.

Autolyze, of course, won’t trigger “Unit lost!” However, poison will.

zj 2.0.1: “Autolyze” may be renamed as “Autoimmune Disease” (@古谷’s idea).

Lore (Cloaked)

Malver gains his unique stealth (even in water) through his intense meditation independently. No other infantry ever matches.

The man-portable Chimera Core is Rashidi’s reproduction of Yuri’s Chimera Core. By “Obsidian Sands”, Rashidi has made two, and Yuri distributes one to PC (Cyborg Spaceman) and the other to AC (Rahn). After Rashidi joins Foehn, HF massively products the man-portable Chimera Core to supply Syncronauts.

Compared to Malver’s meditation, the man-portable Chimera Core is still cumbersome: 1 it will sink in the water; 2 it can’t cover firing. And that’s why both Rashidi and Yuri don’t equip themselves. (zj 1.1.2)

Quotes

Since there’s “Even the mighty shall fall”, “They will all fall” is repetitive.

Plan A (simply alter “fall”):

“They will all decline / be depressed / compromise themselves.”

Plan B (replace the whole sentence):

“At the end, saber is always defeated by mind.” (by Napoléon Bonaparte)

or

À la longue, le sabre est toujours vaincu par l'esprit.

 

Manticore

zj 1.2.2:

Manticore Paradrop

Tip: Let your opponent infiltrate your Fake Dybbuk Vault (with the help of Mind Reader), then catch your opponent off guard (Manticore Paradrop + Toxic Mine Paradrop).

Manticore Tank

Armament: Manticore venom (leaving poison). The direct attack effectively damages vehicles and vehicles only.

Healing in poison.

Able to enter Tank Bunker.

HP: 600 [= Colossus]

Armor type: Thick

Speed: 7 [= Mantis]

Range: 7, radius 0.3

I file Manticore’s voice set in “Rise of the Reds” (a MOD for “Command & Conquer: Generals Zero Hour”) as my Manticore Tank’s quotes:

When selected:


  • Right out of the assembly line!

  • This is the Manticore.

  • She's got a learning processing computer. (Affirmative.)

  • It's got that new tank smell.


When ordered to move:


When ordered to attack:


When under fire:


***

zj 2.0.0:

Manticores are not needed now. No matter buildings, units, or spells, none is the more the better.

 

Plague Splatter

Plague Splatter no longer reduces enemies’ armor, but can heal in poison.

 

Oxidizer

Before zj 2.0.0:

It reduces both ground units’ and air units’ armor.

My idea is better than @Frogician’s and @SOSolacex’s (Stinger reduces enemies’ armor).

zj 2.0.0:

Isn’t subterranean more interesting than amphibious?

 

Dybbuk-Jobseeker

I introduce this brand new sort of epic.

Because epic is limited to one to each player, airfields, Runways and Cyberkernels are immune to capture and mind-control, and Tech Airfield is replaced by Tech Paratrooper Liaison Office.

Dybbuk-J is always cloaked like Malver.

zj 1.0.8

Like Malver, Dybbuk-J won’t trigger EVA’s “Unit lost” or “Our base is under attack” or “Our ally is under attack”, but units killed by poison will trigger “Unit Lost!”.

Dybbuk-J can attack both air units (like Dybbuk-Interceptor, but the ammunition is limited) and ground units (like Dybbuk-Attacker, but simultaneously leaving poison). Attacking air and attacking ground share the same ammunition.

zj 1.2.2: Very effective against vehicles, effective against infantry and buildings.

zj 2.0.0: Very effective against air units, effective buildings, unable to attack ground units.

Compare Dybbuk-J, Dybbuk-S, Double-headed Eagle and Lionheart:

Speed: 40(fly) = Chinook(?); 38(fly); 25(fly) = Proletarian(?); 16(fly).

HP: 280?; 420; 200; 700.

Armor: Thin; Medium(?); Thin; Thick(?).

Special protection: Always cloaked, healing in poison, epic; Cloaked, but reveal to “attack”; Attack without revealing its position, invulnerable, healing in poison; Invisible on enemy radar, immune to most hazards.

Ammunition: 15; 2; 2(+2); 2.

Range: 6 (ground), 10 (air); 8; 11; 3.5.

Dybbuk-Jobseeker should be depicted as a scorpion-like airplane.

His/Her quotes I drafted:

When selected:


  • We hire smart people so they can tell us what to do. (by Steve Jobs -- zj 1.1.8)

  • The مجاهد of Scorpion Cell. (Arabic: Mujahid, fighter, a person engaged in jihad -- zj 1.1.3)

  • A pair of pincers at the front, and a stinger at the rear.

  • Build me the Fake Dybbuk Vault. (Tyrant: “Build me a Palace! No, five!”)

  • War and peace. (1 The War and Peace Nebula is a part of Scorpius. 2 To parallel Malver’s “Hope and despair.”)


When ordered to move:


When ordered to attack (air):


  • Haunting the pilot.

  • They’re dead where it doesn’t count. (“The Wire” S05E03 “Not For Attribution”)



  • I would not choose to become my enemy. (“Mortal Kombat 11”, Scorpion vs Kotal Khan -- zj 1.2.0)

  • مَعَ السَّلامة. (Arabic: maʿ al-salāmah. Farewell -- zj 1.1.8)


When ordered to attack (building):


  • Open the gate! I'm here for the job interview. (zj 2.0.0)

  • These recommendation letters whisper power instead of shouting it. (my parody of “Fresh off the Boat” S03E22 “This Is Us” -- zj 2.0.0)

  • Rewrite the construction rule book. (“Impossible Builds” S01E01 “The Scorpion Tower” -- zj 2.0.0)

  • Brick by Brick. (zj 2.0.0)


When under fire:


  • My resume is rejected. (zj 2.0.0)

  • The sharqi is blowing. (“Insectia” S02E03 “Scorpions” -- zj 1.1.0)

  • Fluorescing under ultraviolet light ...

  • Bissau? A sudden flashback of Bissau. (zj 2.0.0)


***

Because Toxic Mine Paradrop and Barbecue are introduced, Dybbuk-Striker (Toxic Strike) is deleted, but its icon can apply to Toxic Mine Paradrop.

Now the Dybbuk aircraft series contain: -A (Attacker), -C (Crasher), -E (Evolver), -I (Interceptor), -J (Jobseeker), -M (Mutator), -T (Transporter), -S (Seizer). In addition, there are three related “buildings”: Dybbuk Vault, Fake Dybbuk Vault, #Dybbuk Hive.

 

Contagion Challenge

1. Add constant Manticore Paradrop with Toxic Invaders escort.

2. Delete Dybbuk-Strikes.

3. Add a Fake Construction Yard to each AI in the beginning.

4. Replace toxic barrels with Toxic Mines.

5. Add two Tech Reinforcement Pads for each AI.

 

Psi Corps

Mind-control Leviating Air Units

Only ordinary levitating air units (e.g. Gyrocopter, Pteranodon, including Chinook, Bell and Swan) can be mind-controlled. The other air units (e.g. hero, epic, MiG, rocket, drone, jet, Space Capsule) are all immune to mind-control.

In MO, Mastermind can mind-control Barracudas (when on the airfield) but cannot mind-control Rocketeers. In MOA Mastermind can mind-control Mosquitoes but cannot mind-control Barracudas.

 

MO 3.3.6 set all siege capital ships are immune to mind-control. MOA won’t agree. Here only Leviathans, as navy infantry, are immune to mind-control.

 

Libra Clone (zj 1.2.2)

To coordinate with new Libra, Libra Clones are also immune to Dogs / Pandas.

 

Mastermind (zj 1.1.6)

My two-mode idea is inspired by @Dr.Octavia-Pus, who said “Mastermind: Deploy when a mastermind already mind-controlled 4 or more units to explode all mind-controlled and keep the remaining 3.”

AI behavior:

Mastermind is always in free mode until it’s at low health, when it will switch to limited mode. And it stays in limited mode from then on, regardless of its (new) health condition?

 

Gravitron, Nautilus (before zj 2.0.0)

“Magnetic” is an awful name, when there’s EMP (Electromagnetic Pulse), and they have quite different functions, such as the former can heavily damage buildings, but the latter can’t. What’s worse, Nautilus is both immune to “Magnetic” and vulnerable to EMP, and “Magnetron” is even EMP sunk.

I introduce “Gravity” to distinguish from EMP and manifest PC’s gravity feature.

We may say most infantry’s mass is too low to affect, whereas machines and buildings are vulnerable.

Epic, Gravitron and Nautilus are all NOT immune. The center of Nautilus’s gravity ring is hollow, so the field doesn’t drag the Nautilus. However, a Nautilus can trap other Nautiluses, even friendly ones. Correspondingly, Nautilus’s gravity ring needs manual deploying?

 

Purgatory Challenge

1. Yuri certainly appears.

2. Add Cyborg Spaceman.

 

Antarctic Castles

(MO: Epsilon Headquarters)

AC vs HQ (zj 1.1.9)

1. “Epsilon Headquarters” abuses the faction’s name “Epsilon”.

2. A (sub)faction’s name should be exclusive, but MO has too many “Headquarters”, like “Air Force Command Headquarters” (Libertas), “Chinese Military Headquarters” (Soviet), etc.

3. “Antarctic Castles” is in harmony with “Rahn's Snowy Castle” (a Stronghold map).

4. “Antarctic Castles” is also in harmony with its spell “Castles in the Air”.

5. SC, PC and AC, what a beautiful rhythm.

6. (zj 2.0.0) “Antarctic Castles” is in harmony with “Stellar Castle Octans”, too.

 

Rahn

“So, you think you can compete?” is better used when under fire than selected. (zj 2.0.0: I was told that “you” here is to refer to the Proselyte [i.e. the player]. Anyway, I still think it’d be better if it’s used under fire.)

“Join me! It's not too late!” is better used when to attack than under fire.

“Haha, worthy specimens!” is better than “Haha, a worthy specimen!”, considering Terranova Beam damages targets in a line.

 

Stellar Castle Octans

zj 1.0.8:

In early version, I proposed either to replace Exploders by Genoexploders, which can mutate most kinds of infantry to Brutes, or to set its both weapons can. My old idea came from @寻惘丶’s “自娱自乐的自改ini” (https://tieba.baidu.com/p/5579023830).

Now I think it’s better to enhance Octans with stealth (reveal to attack) while not to change its weapons, especially considering I’ve remarkably improved Dybbuk-Evolvers.

zj 2.0.0:

No more cloaked.

Octans is the southernmost of all the 88 recognized constellations. Sigma Octantis is Polaris Australis.

 

Colossus, Plumed Basilisk, Hourglass

All AC units that have significant AOE and/or poor accuracy had better not have friendly fire, even if they may consequently be dearer (Colossus), slower (Plumed Basilisk) or more time consuming (Polar Resheph) -- or losing stealth (Hourglass).

 

Hourglass Ballistic Battlecruiser (zj 1.0.8)

The Hourglass Plan is better than the Polar Resheph Plan. Sometimes a subfactional unit can be inferior.

Comparing to Resheph, Hourglass trades stealth with no friendly harm, which makes it both more suitable for AC and less useful for general (arguably the weakest siege vessel).

In the air (unit + spell): AC > SC > PC.

On the water (naval + amphibious): PC > SC > AC.

Hourglass had better be dubbed by a female.

Her quotes I drafted:

When selected:


  • Hourglass Dolphin, no, Hourglass Ballistic Battlecruiser reporting. (I got inspiration from Hourglass dolphins, which live in the Antarctic Convergence -- zj 2.0.0)

  • What’s “Anti-Arctic”? (“The Crown” -- zj 2.0.0)

  • You’re ogling my hourglass figure, aren’t you? (zj 2.0.1)

  • Work all the hours Yuri sends. (my parody of “work all the hours God sends” -- zj 2.0.0)


When ordered to move:



  • The sands of time. (zj 2.0.0)



  • Adjusting Rudder. (YR’s Boomer -- zj 2.0.0)


When ordered to attack:


  • Vēnī, vīdī, vīcī. (Latin: I came, I saw, I conquered. To parallel Resheph’s “Deus ex machina!”)

  • Fishing in troubled waters. (Resheph: “Through troubled waters, Yuri brings clarity.” -- zj 1.2.2)



  • Our Psionic Decimators are Strengthened. (zj 2.0.0)



  • Bring the house down! (a pun)


When under fire:


  • Shadow Ring! I need cloaking!

  • Steel yourself, Proselyte! (my parody of Red Alert 3’s Dreadnought)

  • Today of all days. (zj 2.0.0)

  • Another Weddell Sea? (AC suffered a bitter defeat at the Weddell Sea, a large embayment of the Antarctic coastline, in Libertas mission “Insomnia” -- zj 2.0.0)


***

 

Plumed Basilisk (zj 1.2.1)

One of the monikers of the green basilisk lizard is “plumed basilisk”.

In previous version, Plumed Basilisk was temporarily called as “Basilisk-AC”. We should try the best to avoid overusing (sub)faction’s names to name buildings, units or Spells. As for “Libertas Barracks”, “Soviet Ore Refinery”, “Foehn Factory” etc., they are almost unavoidable. Every cloud has a silver lining. People usually use the shorter forms (e.g. “Factory”) in actual communication.

 

Castles In The Air

All friendly AC subfactional aircraft, i.e. Dybbuk-Es, Plumed Basilisks and Octans, halves the damage they receive for a period of time, like Keratin Hyperplasia.

 

Ascension Challenge

1. Replace Basilisks with Plumed Basilisks.

2. Dybbuk-Es, Plumed Basilisks and Octanss are permanently buffed.

3. Add Yuri. (zj 1.0.8)

 

The Foehn Movement

(MO: the Foehn Revolt)

zj 2.0.0: Obviously “revolt” is not an appropriate head to a factional name.

 

I adjust Foehn’s tech tree majorly because:

Before zj 1.2.2

1. Since Nanofiber Loom provides Nanofiber Sync to upgrade T1 infantry, Huntress should be unlocked by other T2 ladder. There shouldn’t be only one way to reach better infantry.

2. Turmoil Grid and Stun Grid had better be in different tech trees, i.e. different T2 labs unlock different defenses.

3. Buzzard and Whipary are the only two anti-air machines, so they’d better be unlocked by different ladders.

zj 1.2.2

After discussing with @大力出奇迹, I overhauled the tech tree. See: https://zhuanlan.zhihu.com/p/157808836

 

DNA Recombination vs Huntress, Propellable Nano-aerosols, Yi (zj 2.0.0)

DNA Recombination: Radius 3; high damage (250 ~ 87.5); ephemeral; IFF; enemy infantry (most kinds) killed turns into friendly Brutes.

Huntress, Propellable Nano-aerosols and Yi: Radius 3; low damage (175 ~ 75). Nano-aerosols last for a period, which have no IFF, but damage non-Foehn infantry and heal Foehn infantry.

See

@Glioper:

“Unit - Huntress

Suggestion - Make nanoclouds from kills last longer

Why? - Benefiting from them is so damn hard even when enemies fleeing”

(https://forums.revora.net/topic/106991-mo-33-feedback-suggestions-balance-new-features-modifications-etc/page-237#entry1104360)

@Frogician:

恐龟和吞并伤害增加或造成在当前区域持续伤害

(https://www.bilibili.com/read/cv2184763)

 

Ph.D. Yin’s Protocol, YIN Squad (zj 2.0.0)

Only one new ladder is added, compared to zj 1.2.3. Let me say it again: no matter buildings, units, or spells, none is the more the better.

Ph.D. Yin is my friend @大力出奇迹.

HF, CF and LF respectively has a spell “Y Squad Splashdown”, “I Squad Splashdown” and “N Squad Splashdown”, where Y + I + N = Yin = .

 

Nanofiber Capacitor (zj 1.2.1)

In previous version, it was temporarily named as “Temporary Nano Plant”.

 

Golden Missile Tower (zj 1.0.8)

Ground attack: 100 ~ 50 * 2 (200 ~ 100 total).

Cooldown: 150 frames (10 in-game seconds).

Range: 8, radius 0.8.

Golden Missile Tower receives a 15% firepower buff while inside a deployed SODAR Array's radius.

3.3.4’s Railgun Tower is tiresome, since there are Inferno Tower and Plasmerizer.

 

Buzzard, Stun Grid

Before zj 2.0.0:

@Arc137: “How are you supposed to use Buzzard's stun grid? Since it completely disables the gun on it for the whole duration, wouldn't you just... shoot the infantry? Only (rare) situation I would think it's useful is if you're trying to trap a stealthed infantry or a hero unit you can't hope to defeat.”

Now Stun Grid is delivered by Peregrine Falcon, i.e. built from the spell. 9 Stun Grids per time, at the target location. The Stun Grid won’t self-destruct, but won’t keep the player in game either if Short Game is enabled.

zj 2.0.0: Neither exists any longer.

 

Clairvoyant, Hacker

I agree with @SOSolacex that Foehn had better have traditional agents (spies). Nevertheless, Clairvoyant had better maintain its stunning feature rather than being changed to kill infantry. (zj 2.0.0: Clairvoyant now disarm infantry.)

Clairvoyant is no longer anti-cloak.

zj 1.0.8: I temporarily named Foehn spy as “Mole”, with which I wasn’t satisfied. Now I finally come up with the excellent name “Trojan”.

zj 2.0.0:

There’s no finality. I rename “Trojan” as “Hacker”.

Hacker’s quotes may use modified Hacker’s in “Generals: Zero Hour”:

When selected:


  • No system is safe.

  • Laptop in hand.

  • Batteries charged.

  • I'll suck the Internet dry!


When ordered to move:


  • Booting up!

  • (Heh) There's always a way in.

  • Set up there?



  • Okay, give me a sec.


When ordered to disguise:


  • Terminal ready.



  • Encryption code is primitive!

  • I'm in!

  • Instruction received.


When ordered to infiltrate:


  • Hacking algorithms ready.



  • No backup for this!



  • I can cripple their facilities.

  • Security is minimal!


When under fire:


  • Hey, this hardware is expensive!

  • They're picking on meee...

  • I, I surrender -- just don't hurt my computer!

  • (groan)


***

 

Hijacker

zj 2.0.0: To distinguish from Partisans, Hijackers’ weapon might as well be set as “Trojan”.

 

Sweeper Robot

zj 1.2.1

Sweeper may reuse Humvee’s most voice set?

zj 1.2.2

The idea (+ anti-air) partly comes from LukeZ MOD, partly comes from my discussions with @大力出奇迹 (https://zhuanlan.zhihu.com/p/157808836).

 

Plasma-bulldozer’s Quotes (zj 2.0.0)

TBD

 

Duplicant Inducer’s Quotes (zj 2.0.0)

TBD

 

M.A.D.M.A.N.

zj 1.2.2: After discussions @大力出奇迹 and I agree its function should be siege (the plasma shockwave no longer damages any unit) + repairing friendly vehicles (as Minermite) + omnicrush.

zj 2.0.0: + able to be accelerated by Booster Fan.

 

Diamond (zj 1.2.2)

His/Her quotes I drafted:

When selected:


  • The Ace of Diamonds. (a pun -- zj 2.0.0)

  • Thus have I heard.

  • A Diamond is forever. (by Frances Gerety)

  • अंजलि मुद्रा. (Sanskrit: Anjali Mudra.)


When ordered to move:


  • Vajra Prajñā Pāramitā.

  • No one visits a Buddhist temple for nothing. (Plan B: 無事不登三寶殿 -- zj 2.0.0)

  • Like a little star in the sky. ( my parody of “Twinkle Twinkle Little Star”)

  • Great Vehicle. (Mahāyāna)


When ordered to “attack” (i.e. repair -- zj 2.0.0):


  • 不住相佈施。 (“The Diamond Sūtra”, translated by Kumārajīva)

  • Shine bright like a Diamond. ( “Diamonds (In The Sky)” by Rihanna)

  • Long live the Foehn Movement! (zj 2.0.0)

  • May Vajrapāṇi bless you and keep you.


When under fire:


  • But they find it convenient to hold it against me, you see. (“The Loss of a Teardrop Diamond” by Jodie Markell)

  • No pressure, no Diamonds.

  • If only I had a phurba ... (zj 2.0.0)

  • This Diamond needs other Diamonds now. (zj 2.0.0)


***

 

Lotus Throne’s Quotes (zj 2.0.0)

TBD

 

Oviraptor’s Sound Effects / Quotes (zj 2.0.0)

TBD

 

Hydra Hydrofoil’s Quotes (zj 2.0.0)

TBD

 

Leviathan

zj 1.2.2:

“Channel's all yours, command.”

“Commander, what news?”

Both of the two quotes are not suitable.

zj 2.0.0:

Leviathan’s new Quotes

TBD

 

Alert Battleship (zj 2.0.0)

Why the Battleship is named “Alert”? Please see Chapter Five.

Its quotes

TBD

 

Virgin, Cyberkernel (zj 1.0.8)

Recon Drones (Recon Sortie) is repetitive, so I invent a new kind of jet, Virgin.

Virgin, is called from Cyberkernel. Cooldown: 4:00. Cost: $0.

Note: You must have enough space (not necessary Cyberkernel) to house Virgins.

Now Cyberkernel is a sort of airfields, just like Airforce Command, Aviation Committee and Dybbuk Vault.

Virgin’s other stats

Speed 50(fly) = Recon Drone.

Turn rate 6 = Thrasher?

Sight radius 4 = Recon Drone.

HP 700 = Lionheart? (zj 1.1.7)

Armor type: PP?

It has no weapon but will cause splash damage when crashed.

His quotes I drafted:

When called:


  • The debut of the virginalist. (zj 1.2.1)


When selected:


  • The virtuoso in information warfare.

  • The Foehn Movement’s good scout. (a pun -- zj 1.2.1)

  • Connected to the Cyberkernel.

  • Veritas et virtus. (Truth and Virtue.)



  • I’m a teetotaler both in and out the cockpit. (a pun. Plan B: “I’ve never had a cigarette. I’ve never had a glass of alcohol. I won’t even drink a cup of coffee.” by Donald J. Trump -- zj 1.2.1)


When ordered to move:


  • Rightly guided. (The meaning of Rashidi’s name)

  • Mapping virgin territory.

  • The Airborne Early Warning and Control dare to go. (zj 2.0.0)

  • Virga will be picked up on radar. (https://whatsthiscloud.com/cloud-features/virga/ -- zj 1.2.1)

  • The ability to get to the verge without getting into the war is the necessary art. (by John Foster Dulles -- zj 1.2.1)



When under fire:


***

 

Endurance Challenge

Add Cyborg Alpha. (zj 1.0.8)

 

Hai Front

(MO: Haihead)

zj 2.0.0: Given “head” is occupied by “Double-headed Eagle”, I change the name from “Hai Head” to “Hai Front”. Consequently, CH and LH are also renamed.

 

Proactive Mine (Smart Mine)

zj 1.2.2:

1. Unlike M.A.D Mine, Proactive Mine does not cause friendly fire.

2. Unlike any other kind of mines, Proactive Mine can be triggered either by enemies or by its owner.

My discussions with @大力出奇迹 see: https://zhuanlan.zhihu.com/p/157808836

zj 2.0.0:

Effective against all kinds of ground units, but still unable to damage buildings.

Proactive Mine’s sound effects

TBD (I heard MO’s Barrel has been dubbed by Speeder, but those quotes have no place to use. If so, Proactive Mine may reuse them.)

 

Wyvern Utility Jet

His quotes I drafted (zj 1.2.2):

When selected:


  • Utility Wyvern. (a pun -- zj 2.0.1)

  • Don’t call me “Cave Wyvern”, I’m jet Wyvern. (Cave Wyvern is the siege warfare unit of the Dungeon in “Might & Magic: Heroes VII”; drafted by @古谷 -- zj 2.0.1)

  • Hai Front renovation contractor. (zj 2.0.0)

  • Both Wyverns and Iron Dragons are formidable, but vary in many ways. (zj 2.0.0)


When ordered to move:


  • See you later, Irritator. (my parody of “See you later, alligator.”)

  • Last time, they made me race against a Diverbee. (drafted by @大力出奇迹)

  • Riding like the wind he opens his wings. ( “Wyvern” by Wyvern (IT))

  • So many tales you’ve heard, time for you to find out the truth. (“Robbing the Wyvern” by Temnein -- zj 2.0.0)


When ordered to attack:


  • You call “that” brick? (“Red Alert 2”, Tank Destroyer: “You call ‘that’ armor?” -- zj 2.0.0)

  • No house is too safe. (a word play of “safe house” -- zj 2.0.0)

  • Plasma Bombardment. (zj 2.0.0)



When ordered to repair a friendly building (zj 2.0.0):


  • I shall cover thee with my outstretched arms, and under my patagia shalt thou trust. (my parody of “Psalm 91:4” of the Bible -- zj 2.0.0)

  • A utility any other type of siege machines cannot provide. (zj 2.0.1)

  • An economical decision. (zj 2.0.0)

  • It’s a thousand times easier to tear someone down rather than build yourself up; it’s a thousand times more satisfying to build yourself up than to tear someone down. (by Tony Floyd -- zj 2.0.0)


When under fire:


  • Why oh why! (“Dota 2”, Winter Wyvern; a word play)

  • Eaaaugh! The pain! (“Dragon’s Dogma”, Wyvern -- zj 2.0.1)

  • Send Diamonds to repair me! (zj 2.0.0)

  • And so they decided to have the Wyvern squad drop inside of enemy lines? (“Code Geass: Akito the Exiled”, Episode 2 “The Wyvern Divided” [aka “The Torn-Up Wyvern”] -- zj 2.0.0)


***

 

Madness Challenge

1. Add massive number of hidden Sweepers, which are always buffed.

2. Delete Seitaads.

3. Replace hordes of Clairvoyants with Syncronauts. (zj 1.0.8)

4. Numerous Diverbees.

5. Add Rashidi. (zj 1.0.8)

 

Coronian Flanks

(MO: The Wings of Coronia)

zj 2.0.0: I named “the Wings of Coronia” as “Coronian Hurricanes”.

 

Finally “the god of the heaven” has a full types of subfactional air units (except T1 air infantry):

T1 aircraft: Draco Drone;

T2 air infantry: Moth (new);

T2 aircraft: Decoy Harbinger (new);

T3 air infantry: Zorbfloater (new);

T3 aircraft: Next Generation Fighter (new), Pteranodon, Alanqa, Harbinger.

 

Moth’s Quotes (zj 2.0.0)

TBD

 

Draco Tank

zj 1.0.8: Once I agreed with @Frogician that Draco Tank should be able to change to Draco Drone, but unable to change back. Now I think 3.3.4’s design has no fault.

@Frogician’s idea is in the paper “我个人对心灵终结平衡性改动的见解” (https://www.bilibili.com/read/cv2184763).

 

Raccoon

zj 1.2.2: Now that Raccoon belongs exclusively to CF, the quote “Supporting Coronia” can be reused.

zj 2.0.0: The quote “I can hack anything.” is no longer suitable.

 

Pteranodon (zj 1.2.2)

Further reduce its damage against infantry.

5% vs. Nude, Canvas, and Tarpaulin/Cyborg?

See my discussions with @大力出奇迹: https://zhuanlan.zhihu.com/p/157805626

 

Telecontrol Harbinger Flagship

Except superweapons, there should be no warning. Players need to scout, estimate and be prepared.

It’s wrong to add the creation announcement of any unit (as @一家之主风见幽香 does).

zj 2.0.0:

Telecontrol Harbinger Flagship’s quotes may use Harbinger’s in Red Alert 3.

By the way, 3.3.6’s “Support Power Flares” is a terrible idea.

 

Eureka

Before zj 1.2.2:

Like Alanqa and Zorbfloater, Eureka throws vacuum spheres to attack air and ground units.

It’s a joke that the heroine of the subfaction which “rel[ies] on air manipulation and flying weapons” has nothing to do with the air.

Harbinger and Eureka should complement each other, so Eureka had better be set as anti-infantry rather than anti-machine.

zj 1.2.2: Eureka’s weapon: Long-range Tornado.

zj 2.0.0

Actually, Long-range Tornado MO’s Siegfried, but Tornado can attack air units.

Range 12.

Siegfried’s modifiers of damage in MO may be reused.

Tornado has no IFF, too.

 

Zorbtrotter, Zorbfloater

Plan A

Just like 3.3.4.

Plan B (zj 1.0.7)

If 3.3.4’s Eureka’s Plasma wave needs to incorporated into a unit, Zorbtrotter is an option.

Consequently, Zorbtrotter and Zorbfloater exchange their grades and images.

zj 1.2.2: Plan A is better.

zj 2.0.0: Now I carry out Plan C.

 

Next Generation Fighter

zj 1.2.2: How about the Future Fighter use the female vocal version of Future Tank’s quotes?

zj 2.2.0: Let’s try something else.

 

Firestorm Challenge

Add Sammy Stallion. (zj 1.0.8)

 

Last Fastness

(MO: Last Bastion)

Before zj 1.2.1, I named it as “Last Home”. Now I rename it as “Last Haven”, because the word “Home” is occupied by “The (Kashmir) Home Base” (Hai Front’s capital), and a related mission “Nobody Home” (after the Home Base is sacrificed).

zj 2.0.0: I rename it as “Last Fastness”, where “fastness” is a pun.

 

Uragan (zj 1.1.9)

Now that there is Havana Kingdom, Uragan’s quote “The king has spoken!” might be cut off?

 

Max Chaos Crawler’s Quotes (zj 2.0.0)

TBD

 

Yi (zj 1.2.2)

His/Her quotes I and @大力出奇迹 together drafted:

When selected:


  • Dr. Yi, supervised by Ph.D. Yin, is the doctor of Last Fastness. (1 a word play of “doctor”; 2 @大力出奇迹, aka Ph.D. Yin, has actually got a Ph.D. in Biomedical engineering.)

  • On high Alert for enemy infantry. (a pun)

  • A little knowledge about paleontology is a dangerous thing.

  • I wish Nano-aerosols had IFF system. (zj 2.0.0)


When ordered to move:


  • A Yi's two wings, and the Yi's a wing. (a word play)

  • Away down south in the land of Stalkers, Libra Clones, and Virus Snipers. ( our parody of “Union Dixie” by Tennessee Ernie Ford. Thank @DM_with_secrets for helping us in rhyme and rhythm.)

  • Right away! Come away! Right away! Come away! ( “Union Dixie” by Tennessee Ernie Ford)

  • Totally different from the archetypal feathered wings of birds and their closest relatives. (https://www.nature.com/articles/nature14423)


When ordered to attack:


  • An army goes upon its belly.

  • I must be cruel, only to be kind. (zj 2.0.0)

  • Make sure nothing goes to waste.

  • Yi’s undying resolve.


When under fire:


  • Does my health insurance cover this?

  • My patagium was torn by thorns.

  • 亢龍有悔。(“Zhou Yi”, aka “The Book of Changes”: “the dragon exceeding the proper limits. There will be occasion for repentance.” translated by James Legge)

  • Too much pretentious jargon ...


***

 

Ouroboros Challenge

1. Add Seitaads, since Ramwagon now is LF epic, and Seitaad Airship’s weapon is Nanofiber threads.

2. Add massive number of Proactive Mines. (zj 1.2.2)

3. Delete Maple Leaf Lorries.

4. Add Zhongjie. (zj 1.0.8)

 

Other Challenges

Heavyobject Challenge

Replace Ramwagon with M.A.D.M.A.N.

 

Watercube Challenge (zj 1.1.7)

Now that UA has more kinds of amphibious units than PA, replace PA with UA.

The enemies’ reinforcements may not be in large quantity, but should have more diversities. Let nearly all ordinary amphibious and navy units go onstage, while aerial units (Invaders and Basilisks) don’t have to show up.

For UA: Suppressor + Kappa + Dunerider + Gravitron;

For CK: Piranha + Squid + Resheph + Nightmare;

For CF: Sweeper + Gharial + Grandmaster + Marauder.

 

Unholy Challenge (new)

Each enemy has four MCVs of every faction and all techs (including stolen techs).

 

CHAPTER FOUR

 

EVA

zj 1.0.8:

Superweapon “Ready!”

Of course, it’s impractical to make Lieutenant Zofia and her counterparts say “Great Tempest ready!” However, we can let them remind the player by simply saying “Ready!” when any superweapon is ready.

zj 1.2.3: https://www.bilibili.com/video/BV1RB4y1S78A/

 

BGM (zj 1.0.8)

I expect to enjoy those unique mission soundtracks (e.g. “Godsend Intro”, “Relativity", “Libra Requiem”, “Viratia”, “Treachery”) when playing skirmishes (I rarely play missions).

 

AI

zj 1.1.2:

1. Build walls to protect the Construction Yard, considering that AI won’t pack it up.

2. Either make AI regularly repair broken bridges, or modify a few skirmish maps.

zj 1.1.3:

3. Since AI is omniscient, how about making AI (re)acts accordingly? For example, when enemy Kirovs are approaching, AI mobilizes all its anti-air units to attack them.

4. Set AI use units "restrictively". Such as: set Thor, Dybbuk-A, and Iron Dragon only attack units, ignoring buildings; set Basilisk only attack buildings, ignoring units.

zj 1.1.4

5. In 3.3.4 AI EA always puts Steins Screen on its Construction Yard (as long as it has one) when facing a major superweapon attack. Why not let it put Steins Screen where the major superweapon is actually going to occur? AI is omniscient. I once used Tech Missile to strike an AI EA’s Airforce Command (after its Construction Yard was destroyed), AI used Steins Screen to protect its Airforce Command. -- Oh, it was fooled. After the Steins Screen disappeared, my Domination came. I think it’s better to set AI use Steins Screen when and only when 1 it’s facing a major superweapon (and put it in the right place), 2 its Construction Yard is at low health (and put it on Construction Yard).

zj 2.0.0

6. AI agents not only sneak alone, but also mix up with combative units.

 

Maps

Standard

Zhang-Jian’s Kyūdō Dojo (張箭の弓道場)

Every hero(ine) has a map named in honor of him/her. I personally don’t care which map it will be, and I won’t bother to make any map either. (The new name for “Zhang-Jian’s Archery Range” is from @古谷 -- zj 2.0.0)

Norio’s Studio (zj 2.0.0)

The new name for “Norio’s Dojo”.

Cyborg Culpeo’s Iron Cages (zj 1.1.9)

The map “Chitzkoi's Iron Cages” is renamed as “Cyborg Culpeo’s Iron Cages”.

Krukov’s Radiated Field (zj 1.1.9)

The map “Volkov's Dominion” is renamed as “Krukov’s Radiated Field”?

“Dominion” overlaps Epsilon’s “Domain” and “Domination”. Whereas “Radiated Field” fits for Krukov.

Another “Sinkhole”?

Yunru’s Snow-glasses (zj 1.1.9)

In 3.3.4 it’s called “Yunru’s Snowglass”.

“Snowglass” has various interpretations among Chinese community, just like Yunru’s name (her name is beyond remedy).

I prefer a/the pair of spectacles that protect her eyes in a snowfield (e.g. Kashmir). Moreover, this understanding can make Yunru have more connections with other units (Zhang-Jian’s archery glasses, Bi Yi Niao’s aviator sunglasses).

If so, glassES ought to be plural, and the name had better be “Yunru’s Snow-glasses”.

Zhongjie’s Bastion / Mentality (zj 1.2.0)

Though Zhongjie is a campaign hero(ine), it doesn’t hurt to have one or two like “Rashidi’s Ambition” (Standard) and “Yunru’s Keep” (Stronghold).

Stronghold

The new name for “Fortress”.

 

Bugs & Debug

Sometimes when I click at the bottom of the screen (full screen), I’ll click on the Windows 10 taskbar instead.

zj 1.1.9: The debug files are toooooooo large.

 

Colour (zj 1.1.6)

More colour options.

 

CHAPTER FIVE

zj 2.0.0: Given the radical change in the skirmish mode, a large part of the content no longer makes sense.

 

Lessen the missions that require to clear all enemies.

 

Subfactions’ Capitals And Example Missions

THE LIBERTAS LEAGUE

Upper America

Washington, D.C.: “Red Dawn Rising”.

Pacific Armies

Kyoto (nothing happens in Tokyo): “The Gardener”.

European Archduchy

London: “Godsend”.

THE SOVIET EMPIRE

Havana Kingdom

Havana: “Killing Fields” (redesigned).

Russian Khanate

Moscow: “The Conqueror”.

Communist Khitan

Shanghai (nothing happens in Beijing): “Power Hunger”.

THE EPSILON DOMAIN

Scorpion Cell

Bissau: “Obsidian Sands”.

Psi Corps

Tranquility Base (even Totoya Island is better than Moscow): “Earthrise”.

Antarctic Castles

The South Pole (Castle): “Hamartia”? “Babel”?

THE FOEHN MOVEMENT

Hai Front

The (Kashmir) Home Base: “Thread of Dread”.

Coronian Flanks

Coronia: TBD.

Last Fastness

Alert (the perfect location, much better than Alaska): TBD (How about “Alert! Alert!”?).

 

Where And Why Is Alert?

“Alert, in the Qikiqtaaluk Region, Nunavut, Canada, is the northernmost permanently inhabited place in the world.” (https://en.wikipedia.org/wiki/Alert,_Nunavut)

Alert is north of Deven Island, where “Idle Gossip” occurs.

By contrast, Alaska is not north enough (most areas are even out of the Arctic Circle), and too extensive to be a capital.

What’s more, this MOD is based on “Red Alert 2”. How can you imagine a place better than “Alert” itself?

Last Fastness can be set:

Plan A

The whole strip from Bering Sea to Nares Strait (even to Greenland?).

Plan B

Some strongholds between them.

 

Fan missions can have whatever sets the authors like. However, the official missions had better not contradict the subfaction frame, which the skirmish relies on.

Rashidi may change his allegiance from time to time, even become of the boss of Foehn. CK may usurp RK’s throne of the Soviet Empire. Everyone may win or lose. Anyway, they are all backgrounds, not the skirmish itself.

By contrast, SC and Malver had better belong to Epsilon at the end of the day, no matter whether Epsilon, including SC, finally succeeds or fails. We may set Malver breaks up with Rashidi and the remaining SC splits. The part following Rashidi, which may also include some Americans, is integrated into Foehn. The other part, after “Neuromancers” and “Nightcrawler”, still holds the name and the territory, as a subfaction of Epsilon. And Malver, (re)affirming “My blade for Yuri”, becomes the new leader of SC.

Similarly, Yunru founds Foehn and forsakes CK, but she eventually rejoins CK, perhaps for the sake of her parents, to whom CK’s carrot and stick approach works.

zj 1.0.6: Perhaps the Prime Minister of CK is mind-controlled, and this is a trap. Perhaps Rashidi is marginalizing Yunru within Foehn.

zj 1.0.8: To retain Yunru in CK, we may create a new campaign hero(ine) named “Zhongjie”(終結), who leeches CK, founds Foehn and is Libra’s antagonist. Consequently, Yunru is less dramatic. On the other hand, she has some compensations, e.g. an academic rank, ScU Sub, Bi Yi Niao, Zhang-Jian, to enrich her scientific character.

So do Norio and Zhang-Jian. If they die, they had better die as PA’s infantry.

Sammy Stallion may be set as Libertas campaign hero who joins Foehn.

zj 1.2.2: Because of Dr. Yi (as well as Ph.D. Yin), Yunru’s title changes from Ph.D. to Fellow.

 

Divergence of Divergences (zj 1.0.8)

The cloak-and-dagger story is charming. However, if everyone is cunning and ambitious, while everything is conspiratorial and complicated, the story is ruined. Different characters should have different personalities. Different betrayals should have different plots, and even some “betrayals” may not be betrayals from certain views.

1. Norio temporarily leaves PA

Norio PUBLICLY opposes the non-aggression pact that Commander-in-Chief (a Korean woman) of Pacific Armies signs with CK. Norio not only leads the resistance movement against Sino-Pacific forces (“Think Different”, “Eclipse”), but also personally helps RK and sells out the pact (“Unshakeable”). Furthermore, Norio secretly backs Rashidi in “Singularity”.

After CK is expelled from Kagoshima (“Unshakeable”), PA fails to invade RK (“Dragonstorm”), and finally the pact breaks (“Singularity”), Norio returns to PA in triumph.

2. Zhang-Jian leaves CK

Before zj 1.0.9

There are various ways to explain why the hero with a Chinese name belongs to Pacific Armies instead. For example, you may say Zhang-Jian defected from CK to PA, and this caused Prime Minister of CK (1 “President” now is exclusive to UA, 2 “PM” harmonizes with “King” and “Khan”, 3 Kim Il-sung held the very title of DPRK from 1948 to 1972) to put Yunru’s parents under house arrest in Shanghai to prevent Yunru from being another Zhang-Jian.

zj 1.0.9

Fellow Yunru handpicks Zhang-Jian, who holds a bachelor’s degree magna cum laude from ScU, for ScU Sub Project, which is led by Yunru herself.

Yunru also offers Zhang-Jian one of her “heartworks” -- a pair of advanced archery glasses, which not only protects his eyes, but also gives him one of Yunru’s own abilities -- to detect cloaked units. (zj 1.1.9)

Later when CK and PA becomes de facto allies, a cluster of CK Technicians, including Zhang-Jian, are assigned to Kanegawa Industries, CEO of which Zhongjie has been appointed. (In “Eclipse”, one of these Technicians tries to decode the Future Tank X-0.)

When Zhang-Jian works in Okawa Falls, an Australian she-wolf discovers that he is not only a bachelor in both senses of the word but also won’t refuse to be hen-pecked and a naturalized subject of PA. Therefore she marries him. (In spite of its rarity, the naturalization is easy and inconspicuous, since PA and CK are enjoying their own honeymoon too.)

On one occasion when Zhang-Jian and his wife goes to Australia, RK with Norio’s aid drives CK forces, including Zhongjie, away from Kagoshima (“Unshakeable”). Soon the shady romance between PA and CK turns out to be the bloody divorce (“Singularity”). Then Zhang-Jian loses his connections with CK.

Now Commander-in-Chief desperately needs both something as the fruit of her foreign policy and someone to balance Norio. And she chooses Zhang-Jian, because he came from CK as her ally, took the oath of allegiance on her watch, does research at KI, has a PA family, and is willing to be in her pocket (“pawn of woman”).

As a reward, Zhang-Jian is prompted “from Zero to hero” and furnished with high-tech KI weapons.

By the way, all the characters with academic ranks are: Prof. Einstein, Assoc. Prof. Siegfried, Fellow Yunru, B.S. Zhang-Jian, LL.B. Norio (Sorry, I barely know 若本規夫 早稲田大学法学部を卒業), Dr. Yi (zj 1.2.2) and Ph.D. Yin (zj 2.0.0).

zj 1.2.2: We can set Zhang-Jian becoems Commander-in-Chief’s gigolo instead of some Australian’s husband in Okawa Falls. When Commander-in-Chief as well as her lover Zhang-Jian visits Australia, “Unshakeable” happens.

zj 2.0.1: Don’t get me wrong, I have zero interest in plots. The words above is only to demonstrate there are a hundred different ways to explain why a PA hero has a Chinese name. Nothing more.

3. Yuri leaves Soviet

How about that the “friendship” between Yuri and Romanov is of convenience from day one?

4. Zhongjie leaves CK

The Prime Minister, Fellow Yunru, Zhongjie and the Wheel Party ...

before zj 1.2.2:

I invent the fictional name, “the Snow Leopards”, to replace “ROC Rebels” / “the Republic of China”.

“[V]ast majority of snow leopards reside in China. They are more commonly found in the Himalayan mountain range” (https://animals.net/snow-leopard/) And the so-called “ROC Rebels” appears in Tibet (Xizang).

The name, “the Snow Leopards”, imitates “the Tamil Tigers” and “the Black Panthers”, both of which are / were anti-government forces.

zj 1.2.2: Too many feline names is not a good idea, so I invent the new fictional name, “the Wheel Party”, to replace “the Snow Leopard”.

How about Zhongjie is behind the Wheel Party, and when Zhongjie completely secedes from Communist Khitan, the Wheel Party reveals itself as Zhongjie’s Guards under the Foehn banner (“Nobody Home”)?

By the way, we may set the Babel can’t affect the Arctic as well as Himalayas, Alps and other great mountains, where some Act Three missions occur.

5. Rashidi leaves Yuri

Rather than saying Rashidi betrays Yuri, let’s say SC, when controlled by Rashidi, only cooperates with Epsilon. From Rashidi’s perspective, he isn’t Yuri’s vassal, and he works with Yuri just as he works with Zhongjie, Soviet, and Libertas. Rashidi, the technical geek, is willing to make friends with anyone as long as he/she supports his research.

From Yuri’s perspective, Rashidi is unfaithful and insubordinate, he has to tolerate the love rat at the beginning, but later must take over SC and punish the so-called Miracle Man, who turns out to have a foot in all camps. After “Obsidian Sands”, “Neuromancers” and “Nightcrawler”, Rashidi is ousted, and SC really affiliates to Epsilon (e.g. in “Brothers in Arms”).

6. Malver leaves Rashidi

“Nothing lasts forever.”

Malver, belonging in desert, isn’t used to the cold. Simply by virtue of this, his friendship with Rashidi freezes, after the neurotoxin is delivered (i.e. after Malver fulfills his obligation).

“Even the mighty shall fall.”

Malver “live[s] out most of his life in solitude” and doesn’t care whether the globe has a boss or who is that boss.

When Yuri warmly offers him the position of the head of SC, main of which is already in Yuri’s grasp, and exempts him from the duties in frigid zones, Malver has few reasons to say no.

For Malver and Yuri, it’s “it takes one to know one”, it’s “live and let live”, and it’s a win-win.

Malver is not a big fan of Yuri, but he is not a big foe either, as long as Yuri leaves him in peace. On the other hand, Yuri makes a good deal to trade a position for recruiting Malver as well as SC rebels marshaled by him and shifting the daily management of SC onto Malver.

Compare the traits of Zhang-Jian and Malver.

Both are male but non-aggressive, and both change their allegiance unintendedly. However, they have many basic differences:

α Social interaction. Zhang-Jian is extrovert, often involved with someone or something. Malver is introvert, even reclusive.

β Adaption. Zhang-Jian lives well in various circumstances (e.g. Kashmir, Korea, Japan, Australia). Malver prefers and thrives on deserts just like a scorpion.

γ Intelligence. Zhang-Jian is book smart, full of allusions and quotations. Malver is “desert smart”, deep in Meditation.

δ Specialization. Zhang-Jian indeed is a talented scientist, but has never reached “summa cum laude”. Malver is one of the only three most powerful psychics (Malver, Yuri and Libra). And he developed all his abilities (including stealth and swimming) on his own.

ε Leadership. Zhang-Jian has no leadership at all. In fact, he is always led by others, even happy to be a “pawn of woman”. Malver has charisma. Even in unfavorable conditions, he can organize a troop and win a battle (“Survivors”). Both Rashidi and Yuri call him up to run SC.

ζ Independence. “I don’t have a second string to my bow, so I have to play second fiddle” is Zhang-Jian’s creed. On one hand, Zhang-Jian can’t support himself. On the other hand, a lot of things would be impossible if Zhang-Jian weren’t there. Malver is autonomous. When assisting Rashidi, Malver doesn’t have to protect him in Bissau. Later Malver voluntarily mobilizes “Survivors” to do him a favor. Then Malver suspends their friendship. When representing Yuri, Malver is free from his presence in the polar regions. By contrast, Libra, Cyborg Spaceman and Rahn are not merely Yuri’s deputies, but also his creatures, and therefore have infinite obligations.

In addition, the external factors are different. Zhang-Jian changes his nationality when the relationship between CK and PA flourishes. Malver accepts his new role when the relationship between Rashidi and Yuri sours.

7. Romanov rebels against UA

8. Sammy Stallion leaves Libertas

After Libertas expedition forces perishes in Antarctica (“Hamartia”), Sammy Stallion, leading residual Libertas militia, joins the Foehn Movement.

The stallion eventually breeds. We might as well say Zhongjie, Rashidi and Sammy Stallion are the founders of Foehn. -- zj 1.2.1

9. Flint Westwood leaves Libertas

About Hollywood action hero joining HK, ONE is enough.

The flint finally spark a flame. We might as well say Flint Westwood wants to join “the winning side”. -- zj 1.2.1

10. CK rebels against RK

 

Yunru, Zhongjie

zj 1.0.8:

終結” means “end, terminate, finish, the last, over, ultimate”. The game “Mental Omega” is just translated as “心靈 終結”. So “Zhongjie” is an appropriate name of the first antagonist (or protagonist), as “Libra” () is the name of the first protagonist (or antagonist).

In contrast, “Yunru” lacks this sort of connotation and colouring. What’s worse, “Yunru” has too many Chinese translations (云茹, 雲如, 芸如, 蕓茹, etc.) and each translation has its inflexible “Red Guards” (or “Yun Guards”). BTW, https://moapyr.fandom.com/wiki/Yunru says “[云茹] means ‘cloud-like’ in Mandarin”. If so, her name should be “雲如” not “云茹” (the official translation, which the website adopts).

Furthermore, Libra goes berserk and attacks anyone indiscriminately in “Machinehead” and “Blood Rage”. This effect is way closer to Zhongjie’s Confusion rifle than Yunru’s Immobilizer.

The pronunciations of “Zhong ()” and “Jie ()” are [tʂuŋ55] and [tɕiɛ35] respectively.

zj 1.1.9

What if Zhongjie is another bishoujo?

What if Zhongjie is a bishounen?

What if Zhongjie is a drag queen?

zj 1.2.0

His/Her quotes I drafted:

When selected:


  • 心靈終結。J

  • The die is cast. (by Julius Caesar. Plan B: Alea iacta est.) (1 Almost all Zhongjie’s quotes are about board games. 2 Like Caesar, Zhongjie leads a rebel army -- the Wheel Party, and establish a new regime -- the Foehn Movement.)

  • The new version of Xiangqi. J

  • Every champion was once a beginner. (How about the boss of Foehn came from a humble background in CK?)


When ordered to move:


  • I don't believe in psychology. I believe in good moves. (by Bobby Fischer; Zhongjie vs Epsilon’s psychology)

  • Let’s play Go. (A pun. “Go” refers to both leaving and a turn-based board game.)

  • The most powerful weapon in Chess is to have the next move. (by David Bronstein)

  • Good offense, and good defense, both begin with good development. (by Bruce A. Moon)

  • 仙人指路。 (The most popular pawn opening in Xiangqi. “仙人指路” literally means “An immortal points out the road.” I might translate it as “Celestial pawn opening”. See http://www.xqinenglish.com/glossary_of_xiangqi_terms.html)


When ordered to attack (Confusion ray):


  • It is always better to sacrifice your opponent's men. (by Savielly Tartakower)

  • Double attack.

  • Zugzwang.

  • Lookers-on see most of the game. (Plan B: 當局者迷,旁觀者清。)


When ordered to attack (Hacking ray):


  • The pin is mightier than the sword. (by Fred Reinfeld)



When under fire:


When promoted to heroic:


  • The new version.


When being killed:

***

 

Epsilon Missions

Since Yuri has already “long been criticized by the High Command” and “does not have clearance to the Weapons Protocol” and has to flee after stealing a Stalin’s Fist, it’s weird that the Proselyte commands so many Soviet units, even Soviet MCVs, particularly when the operations are behind Soviet’s back. -- All the Soviet’s units can and should either be replaced by Epsilon’s or controlled by AI (“Warranty Void” is an exception, because of the Wheel Party).

The Proselytes never officially work along with Russians, even if some actions might be temporarily beneficial to RK in one way or two. In fact, the first time the Proselyte enters the inland of Russian Khanate is in “the Conqueror” as a “tourist” to “watch” the Soviet Victory Parade. Before that, the Proselyte merely touches some borders in “Human Shield”, “Focus Shift”, “Brain Reset” and “Moonlight” (not long ago when two Proselytes carried out “Television Lie”, Kazakhstan was even occupied by UA yet).

Yuri himself isn’t a Russian but a Romanian (https://cnc.fandom.com/wiki/Yuri_(character)). And when the Third Great War starts, he is just a Kremlin adviser and the General of a department (Psi Corps), which Khan Romanov is considering to dissolve.

The partners Yuri chooses, from the Proselytes to Rashidi to Malver, are not Russians either. Within RK, Yuri only has his soldiers (Masters) and one friend or two (for the sake of “Brian Reset”).

 

“Accelerate”

The only object is to capture or destroy Artillery Bunkers before the Soviet tank division arrives, and at least one Master lives.

The last thing Yuri wants is that RK uncovers he has a new “comrade” who is no Soviet at all, especially when Yuri himself is in a “fragile position”.

 

“Scrapyard”

Plan A: Replace the Borillo with the prototype Driller, which must survive.

Plan B: Replace Masters with Grandmasters, at least one Grandmaster must survive. -- We may say Yuri has secretly trained several Grandmasters, and appoint them to the Proselyte. Working for oneself is very different from working for others, let alone for those you want to kill.

When the Proselyte's funds are collected to 10,000, Rashidi builds up an Epsilon Barrack, as both a show-off of his engineering and a sign to associate himself with Yuri. Now the Proselyte can train Initiates and Crossbowmen (and Engineers?).

To accomplish the mission, the Epsilon Barrack must be built and conserved.

During the whole mission, the player cannot control Stalin’s Fist and Rashidi, but must protect them.

Rashidi can buff you and will call in some Mantis Tanks, Gatling Jeeps and Piranha Mini Subs at certain stages.

 

“Human Shield”

Since the goal is to use Libertas as the human shield, the Masters should use a Libertas transport to both arrive and leave. So, at the start, the Proselyte needs to command a Hijacker to get a Chinook, then uses the Chinook to transport the Masters to the battlefield. At the end, the player needs the Chinook to withdraw.

Aftermath: The Chinook will be used to evacuate Rahn in “Huehuecoyotl”.

 

“Think Different”

As the partner of CK’s invading force, six Masters reach Kanegawa Industries by a CK’s Progressive. Once Communist Khitan establishes its Construction Yard, a horde of Pacific Armies’ engineers will try to capture it. Here the player has two choices.

1. Use psychic blast to help your ally, CK, out. As long as CK keeps its Construction Yard, CK will send abundant reinforcement periodically, which will finally occupy Kagoshima. All the player needs to do is to infiltrate PA’s High-tech Skyscraper (plus Triple Star Kikan, Experimental Warpshop, and Construction Yard now) before they’re destroyed by CK. Your Masters can mind-control either PA’s Spies or CK’s Saboteurs to complete the mission.

2. Mind-control several PA’s engineers, and wait the rest to capture CK’s Construction Yard. Then re-capture CK’s Construction Yard. The player can defeat PA himself/herself, as in 3.3.4. (The only object is to infiltrate the critical buildings though.)

Now different players can think differently.

 

“Killing Fields”

In order to gather intelligence on Senior Llama Driver, Rashidi goes to Havana as a “merchant”. Near the success of the espionage, Rashidi is spotted and arrested by Havana Kingdom. And HK is about to execute Rashidi in HK Capital’s killing fields.

Luckily, a team of Masters, as HK’s “ally”, has arrived in Havana. They want some condemned prisoners for experiments, and visit the killing fields.

The Proselyte must find Rashidi and escort him into the cargo plane within a limited time and without any conflict (you mustn’t kill anyone and Rashidi must avoid any HK’s fire before aboard). For instance, when two Tesla Lieutenants (Range 7.5) are charging a Tesla Coil (Range 8), an Master can mind-control one Tesla Lieutenant and move it somewhere else, then Rashidi can pass through the side.

How about the player cannot control Rashidi during the mission and he automatically walk into the cargo plane after the Proselyte meet him in the prison, like in “Focus Shift”? (The mechanism is the player and HK are allies, while Rashidi is the enemy of the two.) It’s said Ares is fixing the pathfinding AI, I wish it successful.

Aftermath: Digesting the information obtained from HK, Rashidi and Yuri are able to train Bloaticks.

zj 1.0.8, zj 1.1.2 (new background):

In order to deal with Americans in Africa, Rashidi not only collaborates with Yuri, but also goes to Havana for help.

Yuri must prevent SC-HK alliance. Taking the advantage of being a senior cadre of Soviet, he disinforms HK that Rashidi is a Libertas mole. Meanwhile HK itself notices Rashidi has some questionable activities, which seem to also involve Norio. Consequently, Havana arrests Rashidi and is going to interrogate him.

Right now Yuri cannot lose Rashidi or let HK get any information out of Rashidi.

Proselyte, rescue Rashidi from the killing fields before the interrogation ever happens. Show Rashidi what side his bread is buttered on. Meanwhile, make the thing look like the “Libertas mole” breaks the prison, so that HK really doesn’t trust Rashidi and maintains confidence in Yuri.

 

“Focus Shift” (zj 1.0.7)

The THREE Topol-M Launchers are stationed and protected in Kemerovo Oblast by Russians (one of the two MIDAS has been fired in “Road to Nowhere”). However, RK, Yuri, Libertas and CK all know the Launchers’ whereabouts, and have their own schemes (some of which have been executed already). -- If Yuri first had hidden two Launchers and later handed them over to Kremlin, then he voluntarily confessed he had committed a crime that was more serious than stealing a Stalin’s Fist.

Only after CK riots, Masters and the Proselyte are reluctantly allowed to enter the battlefield. Even so, none of RK’s arsenal, from the Topol-M Launcher to Conscripts, is directly under the player’s command.

Thanks to the chaos, the Soviet General pays little attention to the Proselyte.

 

“Brain Reset” (zj 1.0.7)

Let’s say the Soviet General in charge of Southern Primorsky Krai happens to be a friend of Yuri’s. In addition, Yuri is still a senior cadre, at least nominally. So the Atom Palace here, which is far from Moscow, “is within Psi Corps' reach”, and the two Proselytes, on Yuri’s behalf, come to help the general in the face of Sino-Pacific invasion.

Aftermath: The general is purged because of the loss of Southern Primorsky Krai and his/her personal ties with Yuri.

zj 1.1.2: The general approves the collaboration without Kremlin’s permission, because he/she thinks he/she will win and “Победителей не судят.” (The winners are not to be judged. / There’s no condemnation for winners.)

By the way, Soviet Mission “Dragonstorm” had better be set after “Brian Reset”. CK and PA need to move from Southern Primorsky Krai to Northern Primorsky Krai. In “Dragonstorm”, Soviet has already lost access to Yuri’s tech.

 

“Singularly” (zj 1.0.8)

Yuri thinks “Rashidi has come out in full support of me. As gratitude for rescuing him from [Havana], he asked his best friend and assassin, Malver, to help us out.”

However, it’s only half true. Rashidi did fail to collude with HK, but succeeded in shaking hands with Norio behind the scenes, who also asks Rashidi to undermine the Sino-Pacific pact.

 

“Rush Tactics” (zj 1.0.8)

The convoy should move from South Korea (bottom) to North Korea (top). The map should rotate 90 degrees. (zj 1.1.2)

After the convoy leaves the bottom outpost, player A and B respectively gets six (Mental) / nine (Normal) / twelve (Casual) engineers sent into the outpost by driller.

The bottom outpost now has one Construction Yard (no access to T3), one Barrack, one Shipyard, one War Factory, one Triple Star Kikan, one Airforce Command (unable to be captured), a few Power Plants, a few Tech Oil Derricks, one Tech Paratrooper Liaison Office, one Tech Missile Bunker, one Tech Secret Lab (Tortoise Fortress), two Tech Turrets, one Tech Artillery Bunker, two Tech SAM Sites, one Tech Concrete Bunker.

If and only if the Construction Yard is captured, PA will send various units to destroy or recapture the outpost.

Various tactics.

Proselytes, catch up and destroy all the Hails.

The escort units won’t leave (disappear) until the last Hail leaves.

No more Soviet MCVs at all.

Aftermath: Norio’s calculation is: tacitly sparking the war in the Korea DMZ, and then deploying the Hail regiment to win the war, and then himself becoming Commander-in-Chief. Now as a result of Psi Corps’ “Rush Tactics”, Norio partly loses his momentum both at home and abroad, while Commander-in-Chief secures her position.

 

“Moonlight” (zj 1.0.7)

Instead of being offered a RK MCV, the player can train RK MCVs after capturing both RK War Factory and Information Bureau.

Aftermath: Although Russians now know Yuri was behind recent events, they still don’t know the Proselyte standing beside Yuri. And they won’t declare Yuri as an enemy, because they need to lie to the entire world that Yuri’s psychic and gene techs are components of their arsenal. No matter, Yuri now invite you to enjoy the amalgamation of fire (the Sahara) and ice (the Antarctic) with him.

 

“The Conqueror”

zj 1.0.7:

The reinforcements sent by Drillers should not contain any Soviet soldiers.

Rather than an Epsilon Construction Yard, the player is given more engineers.

zj 1.0.8:

No more SC, merely AC (the player) and PC (AI).

This is the debut of Antarctic Castles.

AC: Stalin’s Fist (produce Opus Tank, Gatling Jeep, Stinger, Ghost Miner), Wraiths, Drillers, Initiates, Crossbowmen, Engineers, Masters, Duneriders, Virus Snipers.

PC: Drillers, Initiates, Crossbowmen, Engineers, Grandmasters, Duneriders, Virus Snipers, Yuri.

Wraith reinforcement (except the initial) only comes from the left outpost, where Topol-M platforms are evacuated.

 

“Lizard Brain” (zj 1.0.8)

Since Opus Tanks make the debut in “Conqueror” now, replace Opus Tank prototype with Scavenger prototype?

 

“Obsidian Sands” (zj 1.0.7)

Rashidi should own the Stalin’s Fist, which Yuri has given to him.

Rashidi should have some UA weapons (like in “Ghost Hunt”) and PA weapons (like in “the Great Beyond”).

Rashidi should command a battalion of Foehn troops, not just one Jackal Racer. After all, he is a co-founder of the Foehn Movement.

 

Soviet Missions

“Archetype”

zj 1.0.8

Morales doesn’t come to Ukraine for nothing. Chitzkoi is HK’s spoils. Later HK will improve it to Cyborg Culpeo.

Since Morales now has Timed Incendiary Explosive ejector, some barrels can be removed.

zj 1.1.9

Replace Boris with Reznov. 1 Now Morales is more similar to Reznov than to Boris. 2 Establish a strong relationship between Reznov and Volkov.

 

“Thread of Dread” (zj 1.0.8)

Russian Khanate is north of Communist Khitan, so the map had better be reversed, i.e. HK should start at the top, and Zhongjie should defend at the bottom.

 

Fan Missions

“Blaze [a] Trail” (《筚路蓝缕》 by @盖世侠盗v)

https://www.bilibili.com/video/av30308660/

If a hero/heroine is able to disguise himself/herself, then agents can impersonate the hero/heroine, which fails to agree with one general set of MO.

My discussions with the author: https://www.bilibili.com/read/cv3330325#reply2067106805

 

Special Relationships (zj 1.1.9)

Some main characters have some special and UNIQUE relationships.

Einstein and Siegfried: mentor and protégé.

Reznov and Volkov: rescuer and rescuee. So they fight together from “Archetype” on.

Morales and Cyborg Culpeo: beast handler and pet. HK not only recovers Chitzkoi but also transforms it into Cyborg Culpeo.

Yunru and Zhang-Jian: alumna and alumnus.

Boris and Cyborg Spaceman: original and mutant.

Yuri and Libra / Libra Clone / Rahn / Cyborg Spaceman: creator and creation. So Libra, Libra Clone, Rahn, and Cyborg Spaceman are somewhat siblings. And Libra is “Daddy’s girl”.

Fin and Alize: boyfriend and girlfriend. Given 3.3.4 lacks romantic relationships while has other brothers and sisters, it had better set Fin and Alize are a couple. As for their voice sets, we may say “brother” and “sister” here are both endearments.

 

POSTSCRIPT

Thanks for reading my humble opinions on how the game had better be. All comments are welcome and appreciated.

Another thesis on another MOD for “Red Alert 2” I wrote in 2017: https://www.zhihu.com/question/24050222/answer/242771664 (in Chinese).

On “Heroes of Might and Magic 3”: https://zhuanlan.zhihu.com/p/313031344 (in Chinese).

On “Shadow Tactics: Blades of the Shogun” I wrote two articles (in English) in 2018.

I also created my version of Xiangqi (象棋, Chinese Chess).

Zhang Jian

2019-09-09 Monday

Tongnan, Chongqing, China

 

zj 1.0.6 (2019-11-01)

zj 1.0.8 (2020-02-09)

zj 1.0.9 (2020-02-14)

zj 1.1.1 (2020-03-04?)

zj 1.1.3 (2020-03-11?)

zj 1.1.4 (2020-03-15?)

 

zj 1.1.7 (2020-05-03)

AFTERWORD

Profusely thank @Handepsilon for the advice on the layout of my work.

I spent two days retouching the composition, correcting my errors and adding new ideas (labeled “zj 1.1.7”), while watching some MO videos.

By the way, I’m writing a paper on “Heroes of Might and Magic 8” (in English) these days.

Tongnan (潼南)

 

zj 1.1.8 (2020-05-17)

zj 1.1.9 (2020-06-01)

zj 1.2.0 (2020-06-10)

 

zj 1.2.1 (2020-07-06)

AFTERWORDS

Finally I’ve translated my paper into Chinese, during which I corrected a lot of faults and got a lot of new ideas.

Tongnan (潼南)

zj 1.2.2 (2021-07-27)

 

zj 1.2.3 (2022-12-05)

My colleague @古谷 wrote his MOD based my version: https://zhuanlan.zhihu.com/p/398683564

 

zj 2.0.0 (2023-09-05)

AFTERWORDS

One day in February (or January?) 2019, I suddenly came up with a couple of new ideas about my old MOD for “Red Alert 2”, which had been written in 2017. Then I said to myself why not actually play some MOD to see what others will do. However, I hadn’t paid much attention to RTS, let alone MODs for “Red Alert 2”. So I didn’t have many options. Meanwhile I happened to have heard of “Mental Omega” (though I knew little about it). Since it wouldn’t hurt to have a try, I started to play it.

“Mental Omega” is better-known for its campaigns, but I have no interest in any drama (only a very few exceptions, e.g. “The Story of the Stone”, “The Wire”).

I took “Mental Omega” as an exercise in game design (something like the skirmish system).

According to my standard, my MOA is still far from perfect, but I will no longer put much effort into it. In fact, this revision itself is out of my plans. Since zj 1.2.2 (i.e. July 2021), I haven’t watched any MO videos (except @大洋彼岸的传承者’s) or read any comments about MO (except @古谷’s). I just accidentally played it for a while in May and June. In light of this accident, I name my MOD as “Mental Omega: Accident”.

PS: Some of the new ideas are actually quite old, even before I ever heard of “Mental Omega”.

 

zj 2.0.1 (2023-09-16)



#5120 Zhang Jian

Zhang Jian
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Posted 16 September 2023 - 02:02 PM

Chinese Edition:https://zhuanlan.zhihu.com/p/656685622






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