Jump to content


Photo

MO 3.3 // Feedback & Suggestions (Balance, New Features, Modifications etc.)


  • Please log in to reply
5129 replies to this topic

#4861 Zharakov

Zharakov
  • Members
  • 143 posts
  •  Everyone dies....But not everyone truly LIVES

Posted 11 May 2020 - 04:01 PM

Along with that its really, really, really....corny, that the Inferno Tower and Antares Battery have the same animation and weapon, hoping that either one of them changes as the only difference is that the Inferno is concentrated thermal energy and the Antares is not.

 

Also sometimes makes it hard to distinguish which is which in battle. I'd suggest maybe the Antares having a magnetic beam that eats away flesh and armor, kind of like how a magnetron tears apart buildings.

 

also a thought of mine came today, haven't examined it thoroughly yet but what if we made Yunru...

 

Fly.


Edited by Zharakov, 11 May 2020 - 04:22 PM.


#4862 Tathmesh

Tathmesh

    title available

  • Members
  • 326 posts
  • Location:In the eye of the storm
  •  Degenerate Haihead Main

Posted 12 May 2020 - 01:14 AM

The differences tend to be impractical anyways.

Prism Tower stacking feels like a waste of cash, except if you want to build a 3x3 cluster of prism towers and chronolift them together for the lols.

Putting Tesla troopers on Tesla coils is too janky to control, so you usually don't bother. If I play Soviet and I want to get a newly produced unit added to my army on the field, I select my army and press T. But if I happen to have a Tesla troopers in the army, pressing T pulls the trooper out of the coil. So you have to gimp your own mechanics to make Tesla Troopers work with coils. I wish coils had a garrison mechanic or something.

Edited by Tathmesh, 12 May 2020 - 01:15 AM.


#4863 Handepsilon

Handepsilon

    Firestorm Gnome

  • Members
  • 2,325 posts
  • Location:Indonesia
  • Projects:Renegade X: Firestorm
  •  *intensely rolls around*

Posted 13 May 2020 - 02:57 AM

also a thought of mine came today, haven't examined it thoroughly yet but what if we made Yunru...
 
Fly.


How about no, lol :shiftee2:


I like gnomes
 
YunruThinkEmoji.png
 
Visit us in Totem Arts site
(Firestorm is still SoonTM)


#4864 Zharakov

Zharakov
  • Members
  • 143 posts
  •  Everyone dies....But not everyone truly LIVES

Posted 13 May 2020 - 12:54 PM

The differences tend to be impractical anyways.

Prism Tower stacking feels like a waste of cash, except if you want to build a 3x3 cluster of prism towers and chronolift them together for the lols.

Putting Tesla troopers on Tesla coils is too janky to control, so you usually don't bother. If I play Soviet and I want to get a newly produced unit added to my army on the field, I select my army and press T. But if I happen to have a Tesla troopers in the army, pressing T pulls the trooper out of the coil. So you have to gimp your own mechanics to make Tesla Troopers work with coils. I wish coils had a garrison mechanic or something.


Agree with that, tesla coils should have a sort of garrisoning function to make them more useful. Probably needs alittlebit of rework with the voxel, but nevertheless it'll be worth it.

#4865 Zharakov

Zharakov
  • Members
  • 143 posts
  •  Everyone dies....But not everyone truly LIVES

Posted 13 May 2020 - 12:56 PM

also a thought of mine came today, haven't examined it thoroughly yet but what if we made Yunru...

Fly.


How about no, lol :shiftee2:

Why though?

Imagine Yunru flying over your forces only to have her earthshaker the hell out of them like some anime girl.

Boom Boom Boom!

#4866 Opus Custom Tank

Opus Custom Tank
  • Members
  • 99 posts
  • Location:Republic of Turkey
  •  Hijacker

Posted 14 May 2020 - 09:07 AM

A anti-gravity mine for PsiCorps to *fly* enemy vehicles?

footer.jpg


#4867 Tathmesh

Tathmesh

    title available

  • Members
  • 326 posts
  • Location:In the eye of the storm
  •  Degenerate Haihead Main

Posted 14 May 2020 - 08:12 PM

The War Rig unit that was just teased is a weird addition.

It looks like a non-defense building that acts as a small outpost for Epsilon, like the GDI Rig from Tiberium Wars. But this is a strangely defensive structure for a hit-and-run, offensive faction like Epsilon.

There also the new unit. It seems be a subterranean vehicle with a drill weapon. I don't remember this being introduced before, so maybe the War Rig is being implied to be a tech requirement for this unit?

It also has a refinery like appearance and the comment about Shovels, so it may function like one as well.

Probably the most interesting change so far.

#4868 Terminal Velocity

Terminal Velocity

    title available

  • Members
  • 251 posts

Posted 14 May 2020 - 08:26 PM

Actually, this unit already exists within the game files (as well as this refinery building). Right now this unit simply deploys into a Mobile Refinery where your harvesters can unload into.So I'd assume it will retain the same function plus this attack disabling gimmick and drilling enemy vehicles (and proper deploy animation, cause right now it just uses the Epsilon Refinery buildup one).


Edited by Terminal Velocity, 14 May 2020 - 08:47 PM.

MO2.0 Ares Port (Beta):

https://drive.google...BIYEYXz7u8KCAMr

My maps:


#4869 Tathmesh

Tathmesh

    title available

  • Members
  • 326 posts
  • Location:In the eye of the storm
  •  Degenerate Haihead Main

Posted 15 May 2020 - 05:27 PM

Ah, so it's essentially acts as Epsilon's "economy" gimmick in their tech tree.

Soviets have the Maintenance from Industrial plant. Allies have warp miners. Foehn has spinblades.

The War Rig will act as a super-slave miner with ghost miners instead of slaves.

It'll be interesting to see how this plays out. There's the anti-infantry ruiner beam on the War Rig, but no obvious anti-armor weapon. The War Rig probably won't allow you to build structures around it, so it will still be vulnerable to tanks.

Edited by Tathmesh, 15 May 2020 - 05:34 PM.


#4870 Zhang Jian

Zhang Jian
  • Members
  • 45 posts

Posted 16 May 2020 - 02:42 AM

Putting Tesla troopers on Tesla coils is too janky to control, so you usually don't bother. If I play Soviet and I want to get a newly produced unit added to my army on the field, I select my army and press T. But if I happen to have a Tesla troopers in the army, pressing T pulls the trooper out of the coil. So you have to gimp your own mechanics to make Tesla Troopers work with coils. I wish coils had a garrison mechanic or something.

 

Splendid. And my new version (zj 1.1.8) adopts your garrison idea: https://forums.revor...36#entry1103653



#4871 Zhang Jian

Zhang Jian
  • Members
  • 45 posts

Posted 17 May 2020 - 02:43 AM

Along with that its really, really, really....corny, that the Inferno Tower and Antares Battery have the same animation and weapon, hoping that either one of them changes as the only difference is that the Inferno is concentrated thermal energy and the Antares is not.

 

I have the same feel all the time.

Now I come up with an idea:

“Antares” is Alpha Scorpii, so set it use Antares acid beam

 

The four T3 main defense towers:

Grand Cannon: lang range Chrono Legionnaire.

Hammer: 3.3.4’s, no delay.

Antares Battery: Antares acid beam attack a single target per time, and leave poison clouds there, which will last for quite a while. Infantry killed also release poison clouds.

Neutralizer: 3.3.4’s.

“Single Damage”: Neutralizer < Grand Cannon < Antares.

Cooldown: Neutralizer < Grand Cannon < Antares.

Grand Cannon targets purely a single; Hammer targets an area directly; Antares both targets a single directly and an area indirectly; Neutralizer targets a line.

 

There’s no problem for Yuri’s Revenge to say Initiates use fire. However, it’s confusing for Mental Omega to say some Epsilon arsenals are “fire”, “inferno” and “thermal”, because this feature is supposed to be HK. So let’s say Initiate, Railgun Tower and Marauder use some sort(s) of psychic energy, similar to Adept, Elite and Yuri. There, I fixed it. Er, it would be better if the colour for their weapon visuals turn purple.

The name of “Inferno Tower” returns to 3.3.0’s “Railgun Tower”, after I replace Foehn’s “Railgun Tower” with “Golden Rocket Tower” and give “Railguneer” a new name “Lambaster”.

 

See more details: https://forums.revor...36#entry1103653


Edited by Zhang Jian, 17 May 2020 - 02:45 AM.


#4872 Zharakov

Zharakov
  • Members
  • 143 posts
  •  Everyone dies....But not everyone truly LIVES

Posted 17 May 2020 - 09:27 AM

@ZhangJian you should join MO team lol, you seem to have a lot of dedication, which is needed since the mod requires a lot of work.

 

I'm not part of it btw.

 

Just mentioning that they have recruitment here --> http://mentalomega.c...x.php?page=jobs

 

This applies for all whom are reading this btw, ya'll could be helpful



#4873 Zhang Jian

Zhang Jian
  • Members
  • 45 posts

Posted 18 May 2020 - 02:12 AM

@ZhangJian you should join MO team lol, you seem to have a lot of dedication, which is needed since the mod requires a lot of work.

 

I'm not part of it btw.

 

Just mentioning that they have recruitment here --> http://mentalomega.c...x.php?page=jobs

 

This applies for all whom are reading this btw, ya'll could be helpful

 

1 I have passion and talent for game designing (not only MO). And I’d love to join MO team (and other game teams), if they want me.

 

2 Everyone’s skills are limited. Mine is ideas (especially systematizing) and languages (English and Chinese). I can’t fit any position in the recruitment page.

 

2.1 Map Maker

What I can do is merely to give some advice.

“Rush Tactics”

The convoy should move from South Korea (bottom) to North Korea (top). The map should rotate 90 degrees. (zj 1.1.2)

“Thread of Dread”

Russian Khanate is north of Korea-Kashmir, so the map had better be reversed, i.e. HK should start at the top, and Zhongjie should defend at the bottom.

AI

Either make AI regularly repair broken bridges, or modify a few skirmish maps.

etc.

 

2.2 Mission Designer

I’m a skirmish guy, not a mission guy. Only 1/4 ~ 1/3 of my paper is about missions.

 

2.3 Voice Actor

New units ... require new voice-overs.”

I’m proud of my language ability. I have composed the voice set for most of my new units (i.e. the units I invent), such as Zhang-Jian, Tora, Wallbuster, Double-headed Eagle, ScU Sub, Dybbuk-Crasher, Dybbuk-Jobseeker, Nightmare, and Virgin.

In fact, my “lengthy” paper itself is a proof, given that I learn English as a foreign language. BTW, “Dune 2” is my first English “textbook”.

However, I stammer when speaking.

 

2.4 Programmer

I am good at two natural languages, but not at any machine language.

 

2.5 from Music Composer to Voxel Artist

I’m totally incompetent.

 

2.6 Translator

Already there are at least two different Chinese translations, which have thier influence.

 

Speaking of translation, “Yunru” has too many Chinese translations (云茹, 雲如, 芸如, 蕓茹, etc.) https://moapyr.fandom.com/wiki/Yunru says “[h]er name means ‘cloud-like’ in Mandarin”. If so, her name should be “雲如” not “云茹” (the official translation).

And to retain Yunru in KK, we may create a new campaign hero(ine) named “Zhongjie”(終結), who leeches KK, founds Foehn and is Libra’s antagonist.

Zhongjie's armament: 1 Confusion ray (= Deviatress); 2 Hacking ray (disable a building).

Furthermore, Libra goes berserk and attacks anyone indiscriminately in “Machinehead” and “Blood Rage”. This effect is way closer to Zhongjie’s Confusion rifle than Yunru’s Immobilizer.

“終結” means “end, terminate, finish, shut down”. The game “Mental Omega” is just translated as “心靈終結”. So “Zhongjie” is an appropriate name of the first antagonist, as “Libra” () is the name of the first protagonist. In contrast, “Yunru” lacks this sort of connotation and colouring.



#4874 legionnaire501

legionnaire501
  • Members
  • 77 posts

Posted 18 May 2020 - 05:58 AM

Ah, so it's essentially acts as Epsilon's "economy" gimmick in their tech tree.

Soviets have the Maintenance from Industrial plant. Allies have warp miners. Foehn has spinblades.

personally i think that the war rig is an ill fit for epsilon considering they already have mind control and grinder for extra credit (which is also getting buffed by having a mobile grinder)

i reckon that it would be a much better fit for the allies since they are much better at setting up mobile defenses and it would work very well with their other ore based late game abilities, which are quite lacking at the moment



#4875 FELITH

FELITH
  • Members
  • 165 posts
  • Location:Thailand
  •  Gimme some smacks

Posted 19 May 2020 - 02:06 PM

is it possible to add a hotkey to view Briefing in campaign? Tab would be perfect as the default.
 
it a bit frustrated to tell my friends where the button is and how they've been missing pieces of story the whole time.


#4876 Handepsilon

Handepsilon

    Firestorm Gnome

  • Members
  • 2,325 posts
  • Location:Indonesia
  • Projects:Renegade X: Firestorm
  •  *intensely rolls around*

Posted 19 May 2020 - 04:04 PM

Well grinders feed Epsilon well mostly in AI battle (Dance of Blood comes in mind). But ye, I see your point

EDIT : remind me to never tap the post button even though it doesn't respond. Sorry for the spam

Edited by Handepsilon, 19 May 2020 - 04:07 PM.

I like gnomes
 
YunruThinkEmoji.png
 
Visit us in Totem Arts site
(Firestorm is still SoonTM)


#4877 Zharakov

Zharakov
  • Members
  • 143 posts
  •  Everyone dies....But not everyone truly LIVES

Posted 21 May 2020 - 09:51 AM


is it possible to add a hotkey to view Briefing in campaign? Tab would be perfect as the default.

it a bit frustrated to tell my friends where the button is and how they've been missing pieces of story the whole time.


Lol agree, can't find the button as it was usually the squiggly line thing beside the #1 key on your keyboards, in original ra2 and yuris revenge.

#4878 Malekron

Malekron
  • Members
  • 240 posts
  • Location:The Abyssal Plains

Posted 21 May 2020 - 08:13 PM

How about more naval units for particular sides?

 

Russia can get the Aviation Cruiser (Krechyet) an anti air aircraft cruiser that sends out swarms of fighters to defend the aerospace of the Soviet Union.

 

Latin Confederation can get a utility aircraft carrier that sends air chaffes to distract the air defences of the enemy instead of outright destruction from the seas.

 

China can get a fragile and slow submarine that has nuclear/emp tipped torpedoes that can potentially destroy or cripple the enemies naval forces if they don't spread them out intelligently.

 

America can get a super aircraft carrier that sends more bombers compared to the vanilla unit.

 

The Euro Alliance can get an durable all rounder that has anti air close ranged guns and armoured hangers that have less but tougher bombers compared to the vanilla.

 

The PF gets the reliable vanilla unit.



#4879 Zharakov

Zharakov
  • Members
  • 143 posts
  •  Everyone dies....But not everyone truly LIVES

Posted 23 May 2020 - 02:53 PM

How about more naval units for particular sides?

Russia can get the Aviation Cruiser (Krechyet) an anti air aircraft cruiser that sends out swarms of fighters to defend the aerospace of the Soviet Union.

Latin Confederation can get a utility aircraft carrier that sends air chaffes to distract the air defences of the enemy instead of outright destruction from the seas.

China can get a fragile and slow submarine that has nuclear/emp tipped torpedoes that can potentially destroy or cripple the enemies naval forces if they don't spread them out intelligently.

America can get a super aircraft carrier that sends more bombers compared to the vanilla unit.

The Euro Alliance can get an durable all rounder that has anti air close ranged guns and armoured hangers that have less but tougher bombers compared to the vanilla.

The PF gets the reliable vanilla unit.

"Mosquito" is going to be a new naval unit to the soviets, i have no idea what it does.

Allied navy shouldn't be touched, its already perfectly balanced with the addition of the battleship and dolphins armed with prison weaponry.

The Latin Confederation suggestion sounds good as it fits in with the whole "hit n run" guerilla tactics of the faction

Would love to see though a return of killer whales from MO 2.0 to the soviet arsenal, dunno how its gonna balance out, but the aesthetics of it look sickkkk

Edited by Zharakov, 23 May 2020 - 03:07 PM.


#4880 Zharakov

Zharakov
  • Members
  • 143 posts
  •  Everyone dies....But not everyone truly LIVES

Posted 24 May 2020 - 03:45 AM

Would it be fitting if Dybukk Seizer gets added to the Psicorps arsenal as it seems a more fitting use and would sexily compliment the Psicorps army, as opposed to it being stolen tech (as it doesnt seem like a viable unit during epsilon vs epsilon matches)




1 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users


    Ahrefs (1)