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MO 3.3 // Feedback & Suggestions (Balance, New Features, Modifications etc.)


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#181 Handepsilon

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Posted 26 December 2016 - 05:55 AM

Quickshifters are OP IMO, even with thin armor one could just spam this multipurpose unit,combined with its 1 passenger slot and chronoshiftng capabilities, they can easily wreck a base with ease.


Stolen tech practically gives game balance the middle finger

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#182 Nicholas Chau

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Posted 26 December 2016 - 07:13 AM

 

Quickshifters are OP IMO, even with thin armor one could just spam this multipurpose unit,combined with its 1 passenger slot and chronoshiftng capabilities, they can easily wreck a base with ease.


Stolen tech practically gives game balance the middle finger

 

shouldn't they be tweaked a bit to give a slight fighting chance against them :/ but they are stolen tech units so they should be OP(not too op though like the units in a certain ra3 expansion)


Edited by Nicholas Chau, 26 December 2016 - 07:14 AM.


#183 Alex06

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Posted 26 December 2016 - 08:38 AM

I have a suggestion. Here's a bunch of remixes I found on YouTube. If you could contact the two original authors and ask them, I think these tracks could make good additions to the current MO soundtrack...Most of these are even remixes/covers of tracks from Red Alert 2. Could be nice to have them in Mental Omega :)
 

NOTE: Feel free to remove the space between "www." and "youtube" to get these to work. I did that to prevent the forum software from putting the videos directly on the page, thus taking up a lot of space and looking un-aesthetic.
 

By ChekTheMetal Khamcharoen (Would make for some good Soviet tracks):

Destroy: https://www. youtube.com/watch?v=0FlL23fFRtI
Hell March 1: https://www. youtube.com/watch?v=FQ2xJl58lJQ
RA3 Hell March 1: https://www. youtube.com/watch?v=2LBcZO6F7Ak
Hell March 2: https://www. youtube.com/watch?v=SEY3RTk0h3U
Act on Instinct: https://www. youtube.com/watch?v=3E0GDwEmSgA
Blow It Up: https://www. youtube.com/watch?v=N1Z63BANmXM
Grinder: https://www. youtube.com/watch?v=IuCHoZIAYdQ
 
By TheFulyn (Could make for some good Allied or Soviet Tracks):
Act on Instinct: https://www. youtube.com/watch?v=qPYRpmVd81Y
Hell March 2: https://www. youtube.com/watch?v=LyP2RfF4Hb0

Edited by Alex06, 26 December 2016 - 08:39 AM.


#184 Solais

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Posted 26 December 2016 - 09:10 AM

There's already an Act on Instinct and a full Hell March medley in the game though.



#185 umbracatervae

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Posted 26 December 2016 - 10:10 AM

 

 

Quickshifters are OP IMO, even with thin armor one could just spam this multipurpose unit,combined with its 1 passenger slot and chronoshiftng capabilities, they can easily wreck a base with ease.


Stolen tech practically gives game balance the middle finger

 

shouldn't they be tweaked a bit to give a slight fighting chance against them :/ but they are stolen tech units so they should be OP(not too op though like the units in a certain ra3 expansion)

 

 

Maybe because it's quite hard to obtain stolen tech units, because in AI skirmish any AI will build walls around required building so quick. Especially when playing a faction other than Foehn which need a high tier structure to obtain infiltrator units. Or the enemies already weakened if you successfully obtain that stolen units. I agreed stolen units should not too OP

And i think stolen tech units are more effective when playing more than 2 players FFA map


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#186 Damfoos

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Posted 26 December 2016 - 11:24 AM

I have a question. How does Foehn (LB and HH specifically) counter Tanya+Stryker combo? Other than Jackals (which have the same speed unless windspined), they don't have anything to catch up, and if the map is small and resources are between the bases, not behind them, Foehn mining is exposed to this type of harassment. And precious Lancers/Knightframes die from 2-3 shots. After WF Allies have to build 3 buildings to get Tanya (uplink, AFHQ, lab), Foehn has to build 4 (CP, CC, NL, expansion), so high-tech units or heroes appear when Tanya is already in action. Buzzards don't help, and even then, USA has Aeroblazes. Suggestions?

Edit: alright, I guess jackal+railguner combo might work if I rush nanoloom, and maybe Sweeper or two would catch the fucker, but what will Haihead do?

Edited by Damfoos, 26 December 2016 - 11:45 AM.


#187 Divine

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Posted 26 December 2016 - 12:00 PM

I have a question. How does Foehn (LB and HH specifically) counter Tanya+Stryker combo? Other than Jackals (which have the same speed unless windspined), they don't have anything to catch up, and if the map is small and resources are between the bases, not behind them, Foehn mining is exposed to this type of harassment. And precious Lancers/Knightframes die from 2-3 shots. After WF Allies have to build 3 buildings to get Tanya (uplink, AFHQ, lab), Foehn has to build 4 (CP, CC, NL, expansion), so high-tech units or heroes appear when Tanya is already in action. Buzzards don't help, and even then, USA has Aeroblazes. Suggestions?

Edit: alright, I guess jackal+railguner combo might work if I rush nanoloom, and maybe Sweeper or two would catch the fucker, but what will Haihead do?

Diverbee? That thing wrecks light vehicles by the groups of 4-6.


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#188 Damfoos

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Posted 26 December 2016 - 12:23 PM

Diverbee is T3. I'm not sure about build times of tech buildings (and you need to build at least 1 additional powerplant to get the lab quickly, this delays the lab for additional seconds) so I may be wrong here, but Allies get T3 (and thus Tanya) faster than Foehn.

Edited by Damfoos, 26 December 2016 - 12:33 PM.


#189 X1Destroy

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Posted 26 December 2016 - 01:29 PM

Anybody think that the Plasmerizer cost too much power and build space for what it does?

Sure it can hurt a blob of slow moving Nuwas, but faster units can just get out of range before the charge up finish.


Edited by X1Destroy, 26 December 2016 - 01:31 PM.

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#190 CLAlstar

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Posted 26 December 2016 - 02:17 PM

Anybody think that the Plasmerizer cost too much power and build space for what it does?

Sure it can hurt a blob of slow moving Nuwas, but faster units can just get out of range before the charge up finish.

Force fire ground.

 

Foehn gains T3 at around same time as other factions. Note that their buildings + expansions cost around the same. Also, they can tech up on single Windtrap - if you dont make any unnecessary buildings like secondary ref or defenses.



#191 Thesilver

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Posted 26 December 2016 - 04:11 PM

It is a little weird that you can instantly place down a plasmerizer by any of you or your ally's building. So if a building gets capped lategame or an mcv sets up very close to your base then this giant defensive structure becomes an offensive structure. But i am glad that foehn has such trouble with power, gives the faction more of a weakness that other factions dont.



#192 CLAlstar

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Posted 26 December 2016 - 04:33 PM

You mean something like this? Yeah, it is possible. But its still possible to beat it.



#193 asdfghjk

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Posted 26 December 2016 - 05:08 PM

Has anyone been able to make use of the Dybbuk-A yet? It's only remotely good against units, so you can't use it for sniping undefended buildings or commandos like regular jets. The only thing I can think of doing with it is reactive defense against IFVs and such. Epsilon needed more of an airforce, but I'm not sure if they needed another anti-armour unit.

​I've also been having some trouble dealing with Foehn, specifically the Loom. You're forced to thin out their infantry as a ball of Loomed guys will steamroll almost anything, but putting that into practice can be hard, between Knightframes being suicidal to wade into and harassment from Lancers/Jackals/Buzzards. Normally I'd do something like air harass to force the opponent to dilute their army but Knightframes make that a questionable line. I won't jump on this being a balance issue though as I'm not a good enough player to make that judgement.



#194 BlackAbsence

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Posted 26 December 2016 - 06:12 PM

The Dust Devil likes to drop his bombs a little too late, so he'll start his bombing run right where his targets is, but then continue a long ways away, bombing nothing.

Instead, I'd like him to bomb his targets in the middle of his bombing runs, not only for looks; for practicality as well.

 

I played the Unholy Alliance mode, and for some reason I couldn't constructed an Allied Lab, even as an Allied faction with the required structures to do so.

Every other tire three besides the Allies was available, it's just that Allied tire three wasn't/isn't.


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#195 Divine

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Posted 27 December 2016 - 02:18 PM

I wonder, why is there no "Tech Cloning Vats" tech building? It would certainly be a useful asset, especially on Fortress mode maps.

 

On a separate note, I suggest the Epsilon Spooks to be reworked completely. If I remember correctly, Ares allows "mind control parasite" type units to exist, that work like Terror Drones, but they mind control the units they invade. Give the Spook a new, worm or centipede-like look, and two "weapons", one to maul mind control reistant inantry to death (like heroes without heavy armor or Epsilon Adepts), and another to invade those who are susceptible to it. It would be quite balanced too, I think, because while a successful attack would give the Epsilon player an infantry while also taking it away from the enemy, the Spook would inevitably die along with its host body, thus it would be a one-time use unit, unlike normal Attack Dogs that can kill multiple infantry. On the other hand, using it on one's own infantry could be used to make them resistant to mind control by the enemy, for the cost of a Spook.


Edited by Divine, 27 December 2016 - 02:21 PM.

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#196 Damfoos

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Posted 27 December 2016 - 02:22 PM

Spook is essentially a reskinned attack dog.

#197 Divine

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Posted 27 December 2016 - 02:23 PM

Spook is essentially a reskinned attack dog.

Yeah IK. I suggested changing it to bring a bit more variety to the game. And because I'd love to see a mind control parasite. Its function would remain essentially the same tho, early game anti-infantry and anti-infiltrator, and recon.


Edited by Divine, 27 December 2016 - 02:25 PM.

Some unofficial stuff I made for Mental Omega
 
Sidebar icons for normally not buildable stuff: Yuri Prime, Space CommandoAllied Jackal (obsolete)Gravitron
Skirmish Map: (2) Commietopia
 
Feedback and showcase thread

#198 Damfoos

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Posted 27 December 2016 - 02:48 PM

With this feature they will have to be made more expensive. Thus your early game scouting options (unless you play on 50k) will be reduced, and filling Bio Reactors will cost more than &500. Also, as you said, it will be a single use unit, this limits its use as early game anti-infantry unit - a dog is much more useful than a conscript, which you won't kill but capture instead, trading >$100 on $50. On the other hand, imagine how cost-efficient it will be against high-tier infantry. I like the design idea, but I don't think changing spooks is a good idea, it'd be better to implement a new unit.

Edited by Damfoos, 27 December 2016 - 02:50 PM.


#199 Handepsilon

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Posted 27 December 2016 - 03:40 PM

​I've also been having some trouble dealing with Foehn, specifically the Loom. You're forced to thin out their infantry as a ball of Loomed guys will steamroll almost anything, but putting that into practice can be hard, between Knightframes being suicidal to wade into and harassment from Lancers/Jackals/Buzzards. Normally I'd do something like air harass to force the opponent to dilute their army but Knightframes make that a questionable line. I won't jump on this being a balance issue though as I'm not a good enough player to make that judgement.

What you might need is a hero like Chitzkoi or a blob of micro'ed Magnetrons. I had trouble with the former while fighting my friend who used Russia.

In theory, desolators and sniper infantries can melt the sync'ed units. Never tried it tho

Edited by Handepsilon, 27 December 2016 - 03:42 PM.

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#200 X1Destroy

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Posted 27 December 2016 - 03:51 PM

Get Buratino. They make infantry obsolete.

Russia however, have bad times against them. Except for the hero units your only options to deal with foehn spam are pyro and desolators but those are not cost-effective.

 


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