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MO 3.3 // Feedback & Suggestions (Balance, New Features, Modifications etc.)


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#201 Damfoos

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Posted 27 December 2016 - 04:00 PM

Yesterday I played a game against a more skilled (but less familiar with MO units and their features) player, and now I know using single Mastodons against Russia is not a good idea - Tesla tanks shut them down for a brief moment, but that's just enough to break the railgun lock-on sequence.

#202 CLAlstar

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Posted 27 December 2016 - 04:06 PM

If SW's are on, Terror Drone + Curtain kills every kind of foehn infantry spam. If those are off, you can try but it wont work well.



#203 Damfoos

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Posted 27 December 2016 - 05:00 PM

Erm... why the Megaarena Projector does not go offline when the base is on low power? How does it make sense, and how is it balanced if Megalodons become insanely strong when the field is on, and apparently you have almost no chances to disable the damn buff?

#204 CLAlstar

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Posted 27 December 2016 - 05:45 PM

It doesnt have power requirement afaik, same as Spinblade.



#205 Damfoos

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Posted 27 December 2016 - 05:48 PM

I see, and while it is somewhat tolerable in case of Spinblade (it doesn't turn your units into a tool of mass infantry massacring), Megaarena Projector gives too much benefit to be power-independent, IMO.

#206 Divine

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Posted 27 December 2016 - 07:25 PM

Is it just me or could the Gehenna Platforms use some love? Slow, expensive, and has mediocre armor, it does not fit very well into Libra and her bitches' the PsiCorps doctrine, which seems to be centered around Libra​ maneuverability. It's too slow to keep up with the glass cannons that it should be supporting, like Marauaders and Magnetrons, which in turn can't afford to wait for it. And frankly, its performance as AA is quite abysmal as well. The interceptor has to take off first, which guarantees that enemy jets can drop off their ordenance before they are shot down. Then the interceptor itself can be shot down by enemy AA before it does significant damage, completely negating its usefulness at times. But even if it manages to do its job, the interceptor takes a long time to reload, leaving everything it was supposed to protect vulnerable. For this reason, the Gehenna isn't very effective  against blobs of siege aircraft, especially ranged ones, by the time the interceptors reload, the siege aircraft will drop firepower equivalent to a smaller nuke. Obviously, the Gehenna is also utterly worthless against missiles, unlike most other T3 AA. The only adventage is the de facto infinite range of the interceptor, but frankly, it wouldn't even be needed with an AA unit that has the proper flexibility and firepower. Maybe make the Gehenna Platform a stationary base defense, and/or give the PsiCorps a new tier 3 AA that's actually able to support the rest of their forces?

 

I know about Libra clones, but they are not buildable, and it makes their use very restricted sometimes.


Edited by Divine, 27 December 2016 - 07:31 PM.

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#207 Allied Commander ???

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Posted 28 December 2016 - 03:22 AM

Few suggestions:

Maybe Allied Humvees get different variants with different purposes like SAM versions, LOSAT versions, Ambulance etc. in campaign missions? (Since Azri Apoc did make a few variants). And I suggest that Humvees can have different wheels in different terrains, for example in snowy or desert terrain they get the caterpillar wheels.

Since garrisoning engineers in IFVs make them a repair vehicle, I suggest making the IFV an infantry healing vehicle when the medic gets in? Much like the Drakuv. But not sure that this will make the medic itself obsolete...

Edited by Allied Commander ???, 28 December 2016 - 04:44 AM.


#208 X1Destroy

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Posted 28 December 2016 - 06:24 AM

I think all IFV slots are used. And not sure if the healing aura can work like that. Attach effects and all.

Edited by X1Destroy, 28 December 2016 - 06:24 AM.

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#209 CLAlstar

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Posted 28 December 2016 - 09:14 AM

Some of old IFV slots had to be removed to fit new units and their versions. So i doubt it will happen.



#210 Divine

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Posted 28 December 2016 - 12:01 PM

I think all IFV slots are used. And not sure if the healing aura can work like that. Attach effects and all.

It could work like the Tech Irradiator does, with a dummy weapon that has extremely long range, and the healing aura would be the firing effect itself.


Some unofficial stuff I made for Mental Omega
 
Sidebar icons for normally not buildable stuff: Yuri Prime, Space CommandoAllied Jackal (obsolete)Gravitron
Skirmish Map: (2) Commietopia
 
Feedback and showcase thread

#211 Zharakov

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Posted 28 December 2016 - 02:54 PM

Is it just me or could the Gehenna Platforms use some love? Slow, expensive, and has mediocre armor, it does not fit very well into Libra and her bitches' the PsiCorps doctrine, which seems to be centered around Libra​ maneuverability. It's too slow to keep up with the glass cannons that it should be supporting, like Marauaders and Magnetrons, which in turn can't afford to wait for it. And frankly, its performance as AA is quite abysmal as well. The interceptor has to take off first, which guarantees that enemy jets can drop off their ordenance before they are shot down. Then the interceptor itself can be shot down by enemy AA before it does significant damage, completely negating its usefulness at times. But even if it manages to do its job, the interceptor takes a long time to reload, leaving everything it was supposed to protect vulnerable. For this reason, the Gehenna isn't very effective  against blobs of siege aircraft, especially ranged ones, by the time the interceptors reload, the siege aircraft will drop firepower equivalent to a smaller nuke. Obviously, the Gehenna is also utterly worthless against missiles, unlike most other T3 AA. The only adventage is the de facto infinite range of the interceptor, but frankly, it wouldn't even be needed with an AA unit that has the proper flexibility and firepower. Maybe make the Gehenna Platform a stationary base defense, and/or give the PsiCorps a new tier 3 AA that's actually able to support the rest of their forces?

 

I know about Libra clones, but they are not buildable, and it makes their use very restricted sometimes.

 

Completely agree with you.. It doesn't fit in with the PsiCorps Playstyle at all you got fast and mobile Marauders and Lashers moving in. Then you got a Gehenna Platform Awkwardly falling behind...



#212 Allied Commander ???

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Posted 29 December 2016 - 01:32 AM

Just thought of something, Navy SEALS are in fact US Special Forces, wouldn't it be odd that EA and PF get US units? Maybe replacing SEALS with SAS Operator for EA and UDT SEALS (with different cameo) for PF, without changing their weapons or stuff (maybe just revoicing them), cos this will make a little more sense...

Edited by Allied Commander ???, 29 December 2016 - 01:34 AM.


#213 X1Destroy

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Posted 29 December 2016 - 01:39 AM

^This have been brought up before, but it was decided to leave it as it is because people just keep calling them SEAL again after rename. Treat it as an international unit type instead of the real life SEAL special forces then. It stands only for sea, air, land any way.


Edited by X1Destroy, 29 December 2016 - 01:41 AM.

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#214 Divine

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Posted 29 December 2016 - 03:01 AM

Just thought of something, Navy SEALS are in fact US Special Forces, wouldn't it be odd that EA and PF get US units? Maybe replacing SEALS with SAS Operator for EA and UDT SEALS (with different cameo) for PF, without changing their weapons or stuff (maybe just revoicing them), cos this will make a little more sense...

And then there's the G.I, and the friggin' Chinese / LC Conscripts saying "Da!" and "For Mother Russia!". I'd like if each and every unit in the game were unique to a single faction, but the Mentalmeisters prefer it the other way. I can understand them for not wanting to make hundreds of new units, tho.


Some unofficial stuff I made for Mental Omega
 
Sidebar icons for normally not buildable stuff: Yuri Prime, Space CommandoAllied Jackal (obsolete)Gravitron
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#215 X1Destroy

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Posted 29 December 2016 - 05:45 AM

The buildings will still spawn GI/Conscripts upon selling/destruction anyway. I wished for that to change too but it's clearly not worth it.


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#216 GDIZOCOM

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Posted 29 December 2016 - 02:01 PM

I thought Iron Dragons were fun but I got to play around with Chrono Prisons today.

 

They can abduct ore miners I found out.

 

Ore. Miners. 

 

I want to get the chance to ninja an enemy war factory with these, basically a hijacker on steroids.

 

P.S. The Ghost Miner's entry on the MO website says it's immune to abduction, but I did that without any hitch. 


Edited by GDIZOCOM, 29 December 2016 - 02:03 PM.


#217 Damfoos

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Posted 29 December 2016 - 02:27 PM

I find it hilarious how Drakuv can abduct even Epsilon Adepts/Elites. You can be a god-level psychic, but it won't save you from a few punches in a face until you'll accept the Soviet cause :D Apparently, it works even on Brutes. Just love this unit.

Edited by Damfoos, 29 December 2016 - 02:37 PM.


#218 X1Destroy

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Posted 29 December 2016 - 02:34 PM

Well, they could probably used drugs on said Adepts :D


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#219 Solais

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Posted 29 December 2016 - 02:34 PM

I almost wish if there were Carbot-like cartoons for MO, showing units in a funny form. Like, I can imagine the Drakuv just being this truck full of thugs that drives around the place and beats up everyone. :p



#220 Damfoos

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Posted 29 December 2016 - 02:50 PM

I see that google chrome does not think anymore that this thread is malware ridden. Great. Anyways, feast your eyes on my creation:
RJNpLzF.png

Found it!

Edited by Damfoos, 29 December 2016 - 02:51 PM.





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