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MO 3.3 // Feedback & Suggestions (Balance, New Features, Modifications etc.)


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#161 X1Destroy

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Posted 24 December 2016 - 04:09 PM

I don't think that fixable unless one use the deploy into static method.

Multipurpose AA units like IFVs and transports will never be changed for obvious reasons, so I guess we'll have to deal with it.

I hope at least tier 3 AA like Sentinels and Aeroblaze got this treatment though. I lost count of the times where they ran ahead over the enemy by themselves and die chasing the freaking smoke bomber.

 


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#162 Hazapuza

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Posted 24 December 2016 - 04:09 PM

I remember something about Allied T3 anti-infantry infantry, or Epsilon Virus being readded especially to counter the Foehn.

US Riot Trooper at least seemed to wreck Knightframes and Lancers in a Last Bastion vs Hard AI US skirmish I just played, if I didn't overwhelm them immediately. I also find their armament pretty hilarious, judging by effectiveness they're more like neutron bombs and antimatter cannons than flashbangs and shotguns. :p



#163 X1Destroy

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Posted 24 December 2016 - 04:23 PM

US and EA certainly does not fear infantry spam with theirs tier 3 units. But what about PF?

Doesn't seems like they have any other choice than SEAL, because the Suppressor is a healer/damage absorb unit rather than direct combat.

Same goes to Russia. Pyro have short range and a tendency to cause friendly fire so it's not really a good idea to rely on them. Deployed Desolators works but no one, even your forces can pass the contaminated area. Not a really good solution IMO.

China EMP is great but theirs stuffs are kinda slow to react to things. The Confed actually have a counter and that is Buratino spam, so all is fine.


Edited by X1Destroy, 24 December 2016 - 04:24 PM.

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#164 Death_Kitty

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Posted 24 December 2016 - 04:31 PM

Death_Kitty, "Here is my analysis: keep hawk how it is, and it will remain useless."

I suggest you give a talk to either Toveena or iForce. They are both more experienced USA players than me and im pretty sure they would agree that insta-painter would be broken. That idea was also suggested long time ago during beta - you can guess what was Speeder's response.

Will do. The warhawk does need some change though. it does poor DPS and does not have enough health to carry out any reasonable role on the battlefield of MO. Im not going to build 10 of something that dies to 5 Gatling tanks. At least agree with me there.



#165 Black/Brunez

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Posted 24 December 2016 - 04:38 PM

US and EA certainly does not fear infantry spam with theirs tier 3 units. But what about PF?

Doesn't seems like they have any other choice than SEAL, because the Suppressor is a healer/damage absorb unit rather than direct combat.

 

Maybe Blizzards and Hailstorms, + Battle Tortoises with anything you wish?



#166 X1Destroy

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Posted 24 December 2016 - 04:53 PM

Not sure about current Blizzard tanks, have they changed much from 3.0?

Last time I tried using them against infantry, the slow ROF made them unreliable.

I'll try putting SEAL in Battle Fortress then. Hailstorm need direct control to fire so not really.


Edited by X1Destroy, 24 December 2016 - 04:56 PM.

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#167 Damfoos

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Posted 24 December 2016 - 05:11 PM

What is indeed retarded, is that how Quetzals can distract AA with their drones, so there's a very small chance it will ever hit the right target unless you babysit every AA unit and retarget it manually for each shot.

#168 CLAlstar

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Posted 24 December 2016 - 09:47 PM

Suppressors are MAJOR Foehn counter. All that hi-tech hi-damage weaponery suddenly heals you instead of killing. Not once and not twice i used them on megalodos/KFrames, resulting in insane heal of my forces. Also, they work on defensive structures so they can also be used for siege.



#169 Death_Kitty

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Posted 24 December 2016 - 10:07 PM

OH, also going back to the warhawk (no I'm not letting up about this) I don't want the targeting laser to fire as fast as the attack one, i just want to be able to kite the helicopter, then wait out is cool-down outside AA range.



#170 CLAlstar

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Posted 24 December 2016 - 10:53 PM

Or you could just wait with warhawks until engage is happening then fall back with ground forces?



#171 Nicholas Chau

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Posted 25 December 2016 - 02:06 AM

so guys i have a question, in ra3 when you capture more than one tech veterancy structure your units become elite instead of being veteran when trained/builded. But in mental omega this doesn't occur when i try the same thing. Is this intentional balancing??



#172 CLAlstar

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Posted 25 December 2016 - 08:36 AM

Yes it is intentional. Also it doesnt stack with factory infiltration veterancy.



#173 Nicholas Chau

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Posted 25 December 2016 - 09:46 AM

Yes it is intentional. Also it doesnt stack with factory infiltration veterancy.

ok just checking. btw what's the deal with the paradox engine that i saw in the epsilon mission godsend and the allied mission bottleneck?? I doubt it's a skirmish unit judging by how uber op it is but what is it exactly??


Edited by Nicholas Chau, 25 December 2016 - 10:19 AM.


#174 CLAlstar

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Posted 25 December 2016 - 09:57 AM

Oh it's actually simple. It's a <data expunged> with ability to <data expunged> which is used to <data expunged> and finally <data expunged>.

 

We SCP wiki nao.



#175 Nicholas Chau

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Posted 25 December 2016 - 10:17 AM

Oh it's actually simple. It's a <data expunged> with ability to <data expunged> which is used to <data expunged> and finally <data expunged>.

 

We SCP wiki nao.

and that is the same as saying no we won't reveal anything about it to you cause spoilers  :trickydick:

oh well then nvm, but who here thinks ramwagon should be nerfed like what i said about my nerf list??



#176 Solais

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Posted 25 December 2016 - 10:54 AM

Considering it's called the Paradox Engine, likely it is a some sort of super weapon that was made after solving Project Paradox, and I think it can freeze time. And its vortex is very similar to a certain loading screen.


Edited by Solais, 25 December 2016 - 11:09 AM.


#177 Divine

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Posted 25 December 2016 - 04:23 PM

A Foehn Swordfish can kill an Epsilon Piranha in two hits (and it has a fast ROF), while it costs only 250$ more. Both units are all-purpose, and although the Piranha has its own adventages, the Swordfish outmatching the Piranha this much, while also being able to bombard shore targets and shoot down aircraft, gives the Foehn a very definate adventage in naval combat IMHO. With PsiCorps it's somewhat managable, with Elite spam, but I'm sure the other Epsilon factions are screwed big time because of this. 


Edited by Divine, 25 December 2016 - 04:25 PM.

Some unofficial stuff I made for Mental Omega
 
Sidebar icons for normally not buildable stuff: Yuri Prime, Space CommandoAllied Jackal (obsolete)Gravitron
Skirmish Map: (2) Commietopia
 
Feedback and showcase thread

#178 Nicholas Chau

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Posted 26 December 2016 - 01:09 AM

piranhas outrange swordfishes in terms of ground attack range, and some more they are better against infantry; swordfishes suck against infantry and must need jackal racers to deal with the troublesome ones(like psicorps' epsilon elites). swordfishes without spinblades will always lose to piranhas in terms of speed and then there's the AA. while swordfishes have strong AA power, it's not consistent because one the shrike drones that swordfishes have to use for such a role are aircraft meaning that they could be shot down, thereby making it difficult for swordfishes to do their AA role, and two they have to reload. this means their AA can have some 'gaps' in their DPS which can make it inconsistent at times.



#179 Allied Commander ???

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Posted 26 December 2016 - 03:48 AM

Quickshifters are OP IMO, even with thin armor one could just spam this multipurpose unit,combined with its 1 passenger slot and chronoshiftng capabilities, they can easily wreck a base with ease.

#180 GuardianTempest

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Posted 26 December 2016 - 05:29 AM

Foehn AI seems week at times although maybe it's because of the map I'm placing them on.






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